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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Jacques Cayton II
Fatal Absolution Covert Intervention
548
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Posted - 2014.01.18 00:37:00 -
[181] - Quote
Scalesdini wrote:Disturbingly Bored wrote:Jacques Cayton II wrote:Disturbingly Bored wrote: 2) Caldari Sentinel: 4 second recharge delayGǪ [b]one second[b] depleted shield recharge delay?? Really?
Caldari sentinel's shield heavy. It has no armor tanking ability it is shield dependent it needs good delay times stop complaining it'll have the lowest ehp out of all heavies come on guys heavy's are meant for point defense I like everything they are throwing out there Dude, I'm fine with it being shield dependent. I'm probably going to skill into it myself for Forging. But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms of what we've had so far and so it seems strange, but it makes sense for a shield tanked heavy. It's designed to be hit and run, while the others are stand and deliver. So it has a fairly high delay (4s) to prevent it from being able to stand and deliver like the armor heavies, while the depleted delay just gives it a fighting chance if the Caldari heavy makes a slipup because there is no shield repping nanohive, there is no shield rep tool, etc. Remember, shields do not recharge under fire, so the Caldari heavy will still need to fall back if his shields are depleted - the low depleted delay just means it won't take an eternity for his suit to be able to get back in the fight - again, balanced by the fact that an armor heavy can retreat and get his armor repped but no such luxury exists for a shield tanker. It seems very fair when you consider how the suit is supposed to be used and the fact that you can only ever equip a single shield regulator due to the suit only having one low slot. All other heavies will be vastly superior at stand and deliver style engagements while the Caldari suit will be more suited to brief skirmishes. +1
We fight for the future of the State not our
personal goals
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Howling Witch
Condotta Rouvenor Gallente Federation
8
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Posted - 2014.01.18 01:39:00 -
[182] - Quote
Nice. Will their a skill tree reset to try the new Items in 1.8? |
Aizen Intiki
Hell's Gate Inc League of Infamy
702
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Posted - 2014.01.18 02:02:00 -
[183] - Quote
Swap Caldari's and Gallente Scout's skills. Just mkaes more sense tbh.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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ALPHA DECRIPTER
Dragon-Empire
662
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Posted - 2014.01.18 03:20:00 -
[184] - Quote
Aizen Intiki wrote:Swap Caldari's and Gallente Scout's skills. Just mkaes more sense tbh. Nooooo! Me wants to keep meh low profile
Scout Tactician
Dance puppets, DANCE!
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Jan-Morat Reis
Immortal Guides
0
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Posted - 2014.01.18 04:10:00 -
[185] - Quote
Unless we're all missing something, I think there's an excellent case made that the Amarr scout is under-bonused compared to the other three. I think it would be a good candidate to get an additional bonus, to the efficacy of the cloaking module. This makes a good contrast to the Minmatar bonus to Nova Knives.
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Reav Hannari
Red Rock Outriders
2627
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Posted - 2014.01.18 05:01:00 -
[186] - Quote
I had this idea in another thread but I'm posting it here for official feedback:
The Gallente and Caldari scouts are designed for electronic warfare with each other and it seems to be well balanced. The Amarr and Minmatar need to be similarly balanced.
The Minmatar has a well defined guerrilla role: fight dirty, backstab, take their stuff or blow it up. I see the Amarr as too proud to fight this dirty. Instead, their role is the righteous hitman. For those that refuse to see the light of their God they will force you to see it by shining it upon your brain. Give the Amarr a serious bonus to the already serious headshot damage of scrambler weapons. An Amarr assassin should be able to cloak up and one shot a Minmatar sentinel and then take out his partner.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Dunce Masterson
Savage Bullet
13
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Posted - 2014.01.18 05:06:00 -
[187] - Quote
so you forgot the logistics and assault suits where are they at? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
830
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Posted - 2014.01.18 05:43:00 -
[188] - Quote
Sentinel racial bonuses don't make much sense. As the slowest suit in FPS and as the tankiest one - you are not likely to pick your fights and even less likely to be influenced by your bonuses when facing red dots in the field.
For example: if I have a bonus against AR as a heavy, I won't be able to use it to my tactical advantage and preferentially hunt the AR users - instead I would be just running into ppl and fight them regardless of their weapon type (it's not like Heavy is at liberty to disengage and retreat when faced a medium frame with non-AR) making that specific bonus to the suit not tactical at all (e.g. does not affect HOW you play the game); and if the bonus is not tactical, you might as well get rid of it altogether and make it plain 3% per level resistance to small arms.
I hope I explained this well; I hope you take time to read my reply as it addresses an important flaw in otherwise well executed suit overhaul.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
830
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Posted - 2014.01.18 05:45:00 -
[189] - Quote
Jan-Morat Reis wrote:Unless we're all missing something, I think there's an excellent case made that the Amarr scout is under-bonused compared to the other three. I think it would be a good candidate to get an additional bonus, to the efficacy of the cloaking module. This makes a good contrast to the Minmatar bonus to Nova Knives.
I thought the other way around - amarr got better bonuses than min. Min is kinda screwed, though not too bad.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
830
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Posted - 2014.01.18 05:48:00 -
[190] - Quote
Wow, scout seems really OP now lol. We shall see I guess.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
830
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Posted - 2014.01.18 05:58:00 -
[191] - Quote
Min scout has a flaw with that hacking bonus. I know a lot of ppl want it and I gotta admit it's really nice to have but... half the maps have nothing to hack, this effectively makes Min bonus tied to the Skirmish maps. Seems kinda lame, don't you think?
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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NK Scout
Storm Wind Strikeforce Caldari State
2
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Posted - 2014.01.18 06:02:00 -
[192] - Quote
Ludvig Enraga wrote:Wow, scout seems really OP now lol. We shall see I guess. Oh yea, 200 base hp and only 130 shields sounds REALLY nice (sarcasm) The cal scout needs 150 shields because **** 130 |
Jack McReady
DUST University Ivy League
1066
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Posted - 2014.01.18 08:37:00 -
[193] - Quote
funny how all the gallente/caldari FOTM scrubs cry about minmatar getting better bonus, how about you start using your brain?
fully minmatar suits have ~15% less total EHP than gallente/caldari suits for a meager 7% speed advantage, not to mention that a gallente or caldari suit with a kincat is as fast as a minmatar suit but still has more total EHP. |
Dexter307
The Unholy Legion Of DarkStar
725
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Posted - 2014.01.18 08:51:00 -
[194] - Quote
Lol at people saying scouts will be OP |
Nirwanda Vaughns
270
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Posted - 2014.01.18 11:05:00 -
[195] - Quote
Looign through and seeign the expected cry for re-specs i think the best we'll end up with is a refund of sp and isk to the dropsuit command skill tree like vehicle users got last patch. but don't forget there is also a 3x sp event on weds too so plenty of sp to save to cross train
Proto and proud!!
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Apothecary Za'ki
Biomass Positive
7
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Posted - 2014.01.18 12:27:00 -
[196] - Quote
wait so were finally getting scout suits for other races and heavy suits for the other 3 too?
Nanite Injectors! Nanite Injectors Everywhere!
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Reav Hannari
Red Rock Outriders
2632
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Posted - 2014.01.18 14:59:00 -
[197] - Quote
Ludvig Enraga wrote:Min scout has a flaw with that hacking bonus. I know a lot of ppl want it and I gotta admit it's really nice to have but... half the maps have nothing to hack, this effectively makes Min bonus tied to the Skirmish maps. Seems kinda lame, don't you think?
There are plenty of systems and skills that are situational. The Minmatar scout's guerrilla tactics aren't much good in a quick ambush. Snipers aren't good for enclosed spaces. Profile dampening isn't useful in open spaces.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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evil clown82
InGlouriuos Clone Operatives
0
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Posted - 2014.01.18 15:47:00 -
[198] - Quote
loving it ccp , love wat i see so far . i cant wait till this new suits come out and new guns to :D woooooot!! |
Boot Booter
Omega Elite Mercs INC.
236
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Posted - 2014.01.18 15:50:00 -
[199] - Quote
Sirpidey Adtur wrote:Let's start by looking at the skill bonuses.
Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shields, 130% to armor. This will help armor tanks way more than shield tanks.
Caldari: 15% resist to blaster, 10% resist to laser. This means damage profiles will be as follows Laser: 108%, Plasma: 93.5%, rail: 90%, Projectile 95%, Explosive: 60% This makes lasers stay king of the hill, good.
Gallente: 15% to rail, 10% to projectile thus: Laser: 80%, Plasma: 90%, rail: 93.5%, Projectile: 99%, explosive: 90% Looks good.
Amarr and Minmitar: Hoo boy. the bonuses can only apply to ONE type of tank, so to get the full effect of the bonus out, you need to dual tank. Whereas the other two suits can dual tank OR single tank with other sorts of mods, and still get the full bonus.
Commando: The base effect is good, and will disproportionally effect swarm launchers and plasma cannons. Caldari: Light railgun weapons... So the Rail rifle (two variations) and the Sniper rifle (two variations). Not a lot of versatility there.
Gallente: It will get bonuses to the assault rifle( FOUR variations) , the shotgun (Two variations) and the plasma cannon, which was already significantly buffed by the other bonus.
Amarr: Bonuses to Laser rifle and Scrambler rifle (two variations)
Minmitar: Bonuses to.... Combat rifle (Two variations). (and eventually, the precision rifle, when that gets released)
Huh, looks like the Minmitar gets bonuses to ONE possible gun, which has two variations, so their bonus shoehorns them very hard. Meanwhile the Gallente have three different base types of weapons, of which there are LOTS of variations, in addition to having the plasma cannon already buffed with the reload change.
Bottom line: Minmitar got a crappy bonus, Gallente has an excellent one.
Scout: As far as the bonus goes, I can't rightly say, as we don't know the cloak's pg/cpu cost. Caldari: Scan radius and precision. Wonderful. Looks worthless, as this data is not shared with teammates. Gallente: Scan radius and profile reduction. The profile reduction MIGHT come in handy. But given the static scan precision of active scanners, there is a target that once you are under, additional reduction doesn't help. Minmitar: Hacking speed is a good bonus. Why does this suit get a bonus to a Caldari weapon? Amarr: The slowest scout gets a stamina boost? I think this would work wonderfully with a laser rifle. Good job.
Mass driver. Minmatar bonus doesn't suck.
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 15:54:00 -
[200] - Quote
Like the idea of the Caldari Heavy.. but not liking the idea that a flux and a shotgun shot is gonna instant kill me.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Jacques Cayton II
Fatal Absolution Covert Intervention
549
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Posted - 2014.01.18 16:02:00 -
[201] - Quote
NextDark Knight wrote:Like the idea of the Caldari Heavy.. but not liking the idea that a flux and a shotgun shot is gonna instant kill me. It'll take skill to use Caldari heavy after all in lore Caldari soldiers are some of the smartest on the battlefield
We fight for the future of the State not our
personal goals
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Monty Mole Clone
Shiv M
128
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Posted - 2014.01.18 16:05:00 -
[202] - Quote
any chance the amarr scout could get a usefull bonus |
Mystic Panda
Molon Labe. Public Disorder.
0
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Posted - 2014.01.18 16:10:00 -
[203] - Quote
Finally a minmatar sentinel |
Centurion mkII
Kang Lo Directorate Gallente Federation
190
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Posted - 2014.01.18 17:37:00 -
[204] - Quote
If I take a gallente heavy and add 4 complex armor plates with max skills i get 1332 armor.
THIS IS NOT ACCEPTABLE.
Please give gallente heavy 4 extra base armor to right this wrong. |
NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 18:18:00 -
[205] - Quote
http://i.imgur.com/G06pDiL.jpg
Btw.. here are the concept art for the suits.
Bonus.. plug to return forge rof and splash for us poor heavies
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Zahle Undt
Bullet Cluster Legacy Rising
564
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Posted - 2014.01.18 18:35:00 -
[206] - Quote
Is it just me or is the PG on all the Commando suits way too low for them to be useful? |
NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 18:52:00 -
[207] - Quote
Zahle Undt wrote:Is it just me or is the PG on all the Commando suits way too low for them to be useful? they do that on purpose so you use the specialist equipment
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Goric Rumis
Dead Six Initiative Lokun Listamenn
329
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Posted - 2014.01.18 19:32:00 -
[208] - Quote
This is an all-Sentinel post. Was just thinking about this and I'm sure someone else has brought it up, but there are many pages here and I'm not going to read through everything.
The Gallente Sentinel is better for total armor HP than the Amarr Sentinel. With a higher base speed, the impact of multiple armor plates is reduced. The native 1hp/sec repair allows a smart armor tanker to forgo using more than one repairer. And the Gallente suit has higher PG and lower CPU, which in a comparison of plates versus reppers appears to favor fitting plates. I recognize the difference in PG/CPU may be meant to reflect the two high slots on the Amarr Sentinel suit, which brings up another problem I have with the Amarr tree.
With a suit that is identical in slot layout and higher in fitting capability but also lower in ISK cost, there's no reason to waste SP on the Amarr Heavy skill past 3. In the game at present, the prototype Amarr Heavy has the advantage of two high slots, which is better if you're working with a logi because of the ability to use two damage mods, while the Sentinel suit is better if you're working solo because it adds to your survivability. If the Sentinel suit is just like the Base suit but with more PG/CPU and skill bonuses, then we have literally no reason to spec into Amarr Heavy 5. While that helps with the SP sink, it doesn't help with having options. I don't know how this reflects on the other racial heavy base suits, but in my opinion all the base suits should be distinct from their specializations in some way. Ideally, they will be more flexible: the Sentinel specializes in
Also, unless you're changing the fitting requirements of modules or the specs here are taking into account a character skilled up to level 5 in everything, these fitting amounts are kind of absurd. Right now I can fit a proto heavy with a Six Kin and all proto modules, and I only have to skimp a little bit on the grenade and sidearm. With these fittings, I could probably fit an all-proto suit without any sacrifices and without skilling up Electronics or Engineering past 3, let alone weapon fitting skills.
Finally, the Amarr and Minmatar secondary bonuses. While the Caldari and Gallente bonuses get applied over more than 50% of their total HP (and probably significantly more, given their fitting specializations), the Amarr and Minmatar secondary bonuses are not quite so useful. The Amarr suit also only has one high slot in the standard and advanced tiers, so even dual-tanking it's still getting the bonus over less than 50% of its total HP. The Minmatar on the other hand could stand to have an even 3%/3% to reflect its true dual-tanking nature. Given a measure of impact on total HP, providing a 3% resistance to both shield-laser and armor-blaster would probably put it more in line with the benefits the Caldari and Gallente are getting with their 3%/2% bonuses. That's just a guess, I haven't done calculations and really a 5% resistance to one weapon against half your HP isn't something to get all up in arms over.
I'll be interested to see how these damage-type resistances play out. I expect they'll be a bigger factor in full-team play where you can actually coordinate and focus the people with the best damage type to take out a particular racial Sentinel.
I also have no way of knowing whether the Caldari Sentinel is getting the short end of the stick or the long end: you can vaporize most of his HP and all of his resistances with a single standard flux grenade, but if he ducks and recovers for just a few seconds you'll take a pretty pounding. Either way, he'll be great for taking out both blaster (with primary skill-based resistance) and missile (with splash damage resistance and explosive-resistant shields) tanks. It will be by far the most interesting heavy suit to watch.
The Tank Balancing Factor No One Is Discussing
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
51
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Posted - 2014.01.18 20:57:00 -
[209] - Quote
Centurion mkII wrote:If I take a gallente heavy and add 4 complex armor plates with max skills i get 1332 armor.
THIS IS NOT ACCEPTABLE.
Please give gallente heavy 4 extra base armor to right this wrong.
I'd prefer a base bonus of 5. Looks better.
Purifier. First Class.
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NextDark Knight
Hellstorm Inc League of Infamy
128
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Posted - 2014.01.18 21:15:00 -
[210] - Quote
CCP : Can I ask for comment on why the Commando Melee is changing from 240 to 150?
Is there a negative or positive to this change?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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