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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Summ Dude
Direct Action Resources
189
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Posted - 2014.02.10 13:05:00 -
[451] - Quote
Ryme Intrinseca wrote:Summ Dude wrote:Ryme Intrinseca wrote: This, Min assault+MD+FP is obviously the next FOTM if things stay as they are. Don't you guys remember how much everyone HATED the previous explosive spam builds?
But that was because every single suit could use them that way. This will only be one suit, being very specialized. Which is kinda the point of specialized suits, I think. Lets just wait and see how things look with the adjustments to slot layout, damage mods, and weapons. Specialized should not mean ludicrously OP. Like I said, let's wait and see where the pieces fall before we jump to calling things "ludicrously OP".
Not just a laymen, but the laymen.
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AmlSeb
The New Age Outlaws WINMATAR.
24
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Posted - 2014.02.10 14:58:00 -
[452] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1821779 You should have a look at this one if you want to see really useful bonuses for the Assault at least ;) |
NextDark Knight
Hellstorm Inc League of Infamy
181
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Posted - 2014.02.10 15:36:00 -
[453] - Quote
After sleeping on it.. the reload speed isn't so bad as long as Rail don't get the Nerf Hammer. Just the damn nerf to shield recharge is going to be brutal!!!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Kigurosaka Laaksonen
DUST University Ivy League
264
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Posted - 2014.02.10 15:46:00 -
[454] - Quote
Reload speed bonuses barely matter. After a certain point in the reloading process, (when the clip is in), sprinting will cnacel the last part of the animation but still leave you with a full clip. Super useful for HMGs and other long reload time weapons. I will never put an SP into reload skills (or value reload bonuses on suits) until this bug is fixed.
It doesn't matter if this is a long standing 'mechanic' of FPSs. Call it what it is, a bug, a bad mechanic, whatever. It needs to be changed.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Zaria Min Deir
Ancient Exiles. Renegade Alliance
541
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Posted - 2014.02.10 17:20:00 -
[455] - Quote
I knew it was too much to hope that you'd rethink the logi bonuses... oh, well, at least the min assault looks quite nice
Soooooo... How about those medium suit stats? Should we assume they're not changing?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9009
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Posted - 2014.02.10 19:43:00 -
[456] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=141477&find=unread
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Jakobi Wan
Legions of Infinite Dominion Zero-Day
64
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Posted - 2014.02.10 20:20:00 -
[457] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
why doesn't my plasma cannon get any buff from the gallente assault skill? :/ |
bamboo x
Eternal Beings Proficiency V.
83
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Posted - 2014.02.11 00:28:00 -
[458] - Quote
Disappointed to see Min Logi hack speed thrown out the window.
I happen to know I'm not the only person who chose the suit for the hack speed.
Will be quite upset if we don't get a dropsuit respec now. |
bamboo x
Eternal Beings Proficiency V.
83
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Posted - 2014.02.11 00:32:00 -
[459] - Quote
Summ Dude wrote:I personally think that the hack speed bonus is much better suited to a Scout than a Logi.
I assume you're not skilled into it. In that case, feel free to shut the **** up. |
Kigurosaka Laaksonen
DUST University Ivy League
266
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Posted - 2014.02.11 03:05:00 -
[460] - Quote
bamboo x wrote:Disappointed to see Min Logi hack speed thrown out the window.
I happen to know I'm not the only person who chose the suit for the hack speed.
Will be quite upset if we don't get a dropsuit respec now.
I was disappointed to see the Apocalypse turned into a drone boat. Thankfully CCP gave all of us our SP back.
Oh wait, they didn't.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Fristname Family name
The New Age Outlaws WINMATAR.
56
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Posted - 2014.02.11 06:05:00 -
[461] - Quote
bamboo x wrote:Summ Dude wrote:I personally think that the hack speed bonus is much better suited to a Scout than a Logi. I assume you're not skilled into it. In that case, feel free to shut the **** up. Ok well frist of all ( see what I did there ) I agree with both of you. I have a min logi at level 5 and my hacking skill is 3 atm. ( I just started specing into hacking without thinking of new logi bonus ) I will be dissapointed but even the gallante logi could have the same hacking speed as a min ( you get 5 low slots and min gets 4 but gets a complex code breaker for level 5 ) any who the scout is a swift stealthy suit which I always thought of a suit that needs to have a hacking skill, and the scout can get in and out with res on the point he just hacked to make shure its secure. But a logi go's in and gets scaned then its game over. Also my logi has proto massdrivers so im not to sad bout the change.
Ammar is dead and everyones happy. Yay.
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CCP Logibro
C C P C C P Alliance
4996
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Posted - 2014.02.11 11:10:00 -
[462] - Quote
Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Ghermard-ol Dizeriois
Maphia Clan Corporation
162
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Posted - 2014.02.11 11:12:00 -
[463] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
Will they get some bonuses or not?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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jhon hartigan
Maphia Clan Corporation
35
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Posted - 2014.02.11 11:14:00 -
[464] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Amarr sentinel commando and scout all have the same amount of modules of other races. So I thought the Amarr assault was going to receive the same amount of modules of other assaults. I guess I was wrong. Btw I am a Minmatar so I dont really give a s**t. :) |
Beren Hurin
Onslaught Inc RISE of LEGION
2075
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Posted - 2014.02.11 12:59:00 -
[465] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
Might this possibly be a 20-25% fitting buff for ADV/PRO assault suits along with some better native shield regen and possibly a bit of base armor repair on all logis? |
Django Quik
Dust2Dust.
2168
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Posted - 2014.02.11 13:33:00 -
[466] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) So logis are still going to have ridiculous amounts of slots!?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
1215
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Posted - 2014.02.11 14:00:00 -
[467] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
Increased shield regen on caldari assault?!
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Soraya Xel
The Corporate Raiders Top Men.
1445
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Posted - 2014.02.11 15:02:00 -
[468] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits.
I'd like to be your CPM1 candidate
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Oxskull Duncarino
Tickle My Null-Sac
392
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Posted - 2014.02.11 15:16:00 -
[469] - Quote
Soraya Xel wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits. What I take Logibro's post to mean is in reference to ALL medium frames, both specialised and unspecialised. Light and heavy have to change to encompass the new suits. I could be wrong on that as it wouldn't be the first time a CCP employee's post was a bit ambiguous
It'll be interesting to see what base stats have been changed. I really hope the Mini assault has at least a higher base shield regen than the present one if slots are staying the same. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
574
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Posted - 2014.02.11 15:23:00 -
[470] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Are the slot layouts and all the stats remaining the same as on TQ now, with just bonuses changing?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3427
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Posted - 2014.02.11 15:49:00 -
[471] - Quote
Oxskull Duncarino wrote:Soraya Xel wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits. What I take Logibro's post to mean is in reference to ALL medium frames, both specialised and unspecialised. Light and heavy have to change to encompass the new suits. I could be wrong on that as it wouldn't be the first time a CCP employee's post was a bit ambiguous It'll be interesting to see what base stats have been changed. I really hope the Mini assault has at least a higher base shield regen than the present one if slots are staying the same.
It would be a little odd to shift the tank hard towards armor like they did on the other Amarr suits, but leave the slots the same? I also took it to mean the medium "role" suits. It's still not clear to me if the basic suits (like the heavy frame) are going to be completely different from the Sentinel in slots like they were before (that's a bunch of counterpart heavy suits...). Somehow I doubted the basic medium or lights would get touched, and to the extent they exist, I imagine they're unbonused scout/assault suits still.
Dren and Templar equipment stats, wrong since release.
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james jared
The Phoenix Federation
10
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Posted - 2014.02.11 16:09:00 -
[472] - Quote
What is going to happen with the bop. Will they change to what the basic suits r??? Or will they just stay the same and do they get the bonus too? |
Oxskull Duncarino
Tickle My Null-Sac
399
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Posted - 2014.02.11 16:16:00 -
[473] - Quote
Zeylon Rho wrote:Oxskull Duncarino wrote:Soraya Xel wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assault and Logistics, not just being terrible-er assault suits. What I take Logibro's post to mean is in reference to ALL medium frames, both specialised and unspecialised. Light and heavy have to change to encompass the new suits. I could be wrong on that as it wouldn't be the first time a CCP employee's post was a bit ambiguous It'll be interesting to see what base stats have been changed. I really hope the Mini assault has at least a higher base shield regen than the present one if slots are staying the same. It would be a little odd to shift the tank hard towards armor like they did on the other Amarr suits, but leave the slots the same? I also took it to mean the medium "role" suits. It's still not clear to me if the basic suits (like the heavy frame) are going to be completely different from the Sentinel in slots like they were before (that's a bunch of counterpart heavy suits...). Somehow I doubted the basic medium or lights would get touched, and to the extent they exist, I imagine they're unbonused scout/assault suits still. Yeh, I can see your point about the Amarr medium slots if they get a shift of balance towards the armour side. The same as the Amarr heavy though, the medium might get a very good base armour stat with few low slots, but with an extra high slot to stick damage mods into. But that would be an issue in my view as an assault putting any more than 2 damage mods on is stupid as the CPU/PG cost for a minimal raise in damage is not worth it. So, if the armour is increased but slots are left as is, what is a armour based suit suppose to stick in their 3rd high slot. Hopefully we'll see some kind of patch notes or dev blog soon to chew it over. Lol, possible there could be a bit of spitting on it too.
As for the basic/unspecialised frames, I've been holding out hope for a while that they would just get removed. They're just needless SP and ISK sinks in most cases for new players. |
Reav Hannari
Red Rock Outriders
3010
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Posted - 2014.02.11 16:27:00 -
[474] - Quote
Spectral Clone wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldari assault?!
The Minmatar should have better shield regen than the Caldari. The Caldari should be the big buffer race.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1439
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Posted - 2014.02.11 16:38:00 -
[475] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
Then you better not give a repec yet, the slot layout is the main reason why we have so many slayer logis.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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shaman oga
Nexus Balusa Horizon
1593
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Posted - 2014.02.11 16:39:00 -
[476] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Really? STD level gallente logi sucks, it has only 2 lows, add at least 1 low, scouts are gaining a ton of slots. Same for the minmatar proto assault, 5 high are not sustainable, 4/3 would be better and also in line with the dual tanking nature.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6600
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Posted - 2014.02.11 17:38:00 -
[477] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Given that the Amarr Scout, Sentinel, and Commando all have more lows than highs and an equal number of slots as every other race, I'd say this change needs to be made for medium frames as well for consistency. Currently Amarr medium frames have equal lows and highs and have one less module slot than every other race. The exception for equal module slots I can see is Amarr Logi since it has a sidearm, but loses an equipment and module.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Appia Vibbia
Ancient Exiles. Renegade Alliance
1114
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Posted - 2014.02.11 17:47:00 -
[478] - Quote
Spectral Clone wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldari assault?! 1.7 scout skill bonus was -5% to scan profile per level. 1.8 skill no longer has this, instead it is built into the suit. Perhaps the same will be done with Assault shield regen? I really hope it does happen that way.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
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Beren Hurin
Onslaught Inc RISE of LEGION
2076
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Posted - 2014.02.11 17:49:00 -
[479] - Quote
Appia Vibbia wrote:Spectral Clone wrote:CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Increased shield regen on caldari assault?! 1.7 scout skill bonus was -5% to scan profile per level. 1.8 skill no longer has this, instead it is built into the suit. Perhaps the same will be done with Assault shield regen? I really hope it does happen that way.
A caldari assault that carried the same recharge delay as the sentinal would be truly wicked, and while having a lower overall HP than other assaults, it would certainly still be more of a unique niche. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1945
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Posted - 2014.02.11 17:54:00 -
[480] - Quote
Just a word of caution to people who think it's crazy that they are changing base stats but not slot counts: how many times have we told them not to change too many things at once? (I.e. Swarms)
Be careful what you ask for!
I also don't think that it's the logi slots as much as the fitting power that's the issue with slayer logis. Assuming they drop the CPU/PG of the logi suits to compensate for the new equipment bonuses I don't think the slot counts necessarily need to be changed. Again, remembering that changing too many things at once increases the chance of breaking things.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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