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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
163
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Posted - 2014.01.17 09:27:00 -
[61] - Quote
Im glad the sentinal, scout, and commando are getting some much needed love, but one of those get bonuses I cant get behind. The commando getting extra damage in a game where TTK it sad as is seems like a big mistake to me. I could get behind it if ccp removed proficiency skills from all weapons. If not, can we say FOTM? |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4654
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Posted - 2014.01.17 09:29:00 -
[62] - Quote
Love the scout changes. Thanks for listening to our feedback on that one.
Only problems I see so far:
- Amarr Commando's shields look a little bit low. They're EHP is on par with the Gallente/Caldari commandos but Amarr, being naturally slower, are supposed to have more EHP. - Amarr Commando's also have more armor than Gallente? Is this intentional? - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion.
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Johnny Guilt
Algintal Core
434
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Posted - 2014.01.17 09:36:00 -
[63] - Quote
seems like the heavies are too dual tanky Whats a gallente heavy going to do with 320(400) shields? but whatever we'll see how it plays out when other heavies get here.
A strange game.
The only winning move is
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ANON Cerberus
Tiny Toons
47
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Posted - 2014.01.17 09:44:00 -
[64] - Quote
Very interesting. All I can say is I hope there is a one time respec if and when all of this good stuff comes.
BTW on my main I love the hacking bonus so thankyou for moving that over to the Minmatar scout. That's the best news for me personally! :) |
Chunky Munkey
Amarr Templars Amarr Empire
2848
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Posted - 2014.01.17 10:00:00 -
[65] - Quote
Scar Scrilla wrote:Commando skills is ****. Thanks for nerfing an underpowered suit even more...
How is a built-in damage bonus worse than the bonus to modules for the lowest module suit in the game???
No.
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ChromeBreaker
SVER True Blood Public Disorder.
1505
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Posted - 2014.01.17 10:15:00 -
[66] - Quote
Sorry if ive missed something but...
MInmatar sentinal seems a little underwhelming compared to the others..... no noticable speed bonus, less hp, similar fitting.... what does IT have the others dont or can do better?
The answer is "ForgeGun"... doesnt matter what the question is...
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Hawkings Greenback
Red Star. EoN.
89
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Posted - 2014.01.17 10:22:00 -
[67] - Quote
Aeon Amadi wrote: - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion.
Could be a typo or a built in bonus to counter flux grenade ? Not had chance to look at shield HP value yet
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Do clones dream of Dolly the sheep
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D legendary hero
Ultramarine Corp
1321
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Posted - 2014.01.17 10:25:00 -
[68] - Quote
quick question. Aren't all minmatar suits supposed to have a 1 hp/second armor repair rate? the sentinel and commando don't have it here.
second question. Will there be a heavy respec. I have been waiting all year for my minmatar suit..... W00T!!!!!!!! *high fives and champagin all around*
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Scar Scrilla
Cobra Kommando
31
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Posted - 2014.01.17 10:26:00 -
[69] - Quote
Chunky Munkey wrote:Scar Scrilla wrote:Commando skills is ****. Thanks for nerfing an underpowered suit even more... How is a built-in damage bonus worse than the bonus to modules for the lowest module suit in the game???
Maybe i don't use laser based weps? (Amarr Commando) I'd rather like to have built-in armor rep. And btw, the Commando is getting additional slots in 1.8. so the "old" Commando bonus would have been better with the new Commando slot layout.
"Si tacuisses, philosophus mansisses"
Scar Scrilla-Dedicated Commando User
CEO & Cobra Kommander
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GENERAL FCF
Sentinels of New Eden
20
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Posted - 2014.01.17 10:38:00 -
[70] - Quote
Please change Gallente base armor to 600 and Amarr base armor to 500 or 550 at least. Gallente Are supposed to naturally have more than usual armor because of their race. Amarr is supposed to be powerful overall so even out their Shield/Armor ratio as before.-(It was perfect)-
Other than that, GALLENTE HEAVY SUIT'S????!!!!!!!!!!!!!!!!! ARE YOU FREAKING KIDDING MEEEEEEE????!!!! -(Clears throat)--(Manly voice)- I mean, cool. It's nice to finally see a change. Good work CCP.... |
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ChromeBreaker
SVER True Blood Public Disorder.
1505
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Posted - 2014.01.17 10:43:00 -
[71] - Quote
GENERAL FCF wrote:Please change Gallente base armor to 600 and Amarr base armor to 500 or 550 at least. Gallente Are supposed to naturally have more than usual armor because of their race. Amarr is supposed to be powerful overall so even out their Shield/Armor ratio as before.-(It was perfect)-
Other than that, GALLENTE HEAVY SUIT'S????!!!!!!!!!!!!!!!!! ARE YOU FREAKING KIDDING MEEEEEEE????!!!! -(Clears throat)--(Manly voice)- I mean, cool. It's nice to finally see a change. Good work CCP....
You sir... have no idea
Amarr have the Armour, Gallent have the recharge.... you got them backwards
The answer is "ForgeGun"... doesnt matter what the question is...
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Kevall Longstride
DUST University Ivy League
832
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Posted - 2014.01.17 10:45:00 -
[72] - Quote
I'm soooo glad I waited for the Gallante heavy and commando suits.
All in all a very nice set of stats there. Looking forward to seeing them all in action.
Good work guys.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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The Eristic
Sad Panda Solutions
125
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Posted - 2014.01.17 10:57:00 -
[73] - Quote
Aeon Amadi wrote:Only problems I see so far:
- Amarr Commando's shields look a little bit low. They're EHP is on par with the Gallente/Caldari commandos but Amarr, being naturally slower, are supposed to have more EHP. - Amarr Commando's also have more armor than Gallente? Is this intentional? - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion.
Amarr definitely needs maybe 45 more hp somewhere. It appears to be the only Amarr suit that doesn't follow the profile.
If you look at all the new suits, it would appear CCP is finally shifting the outright armor tank to the Amarr while giving Gallente a built in rep, better aligning them with their Eve tanking styles. Praise Bob!
Saber or somebody said they'd look into that in this thread or another.
It all looks pretty exciting to me, though the Mins could perhaps be a touch faster. Cannot wait to see how the Mediums are being reworked. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5248
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Posted - 2014.01.17 11:11:00 -
[74] - Quote
Aeon Amadi wrote:Love the scout changes. Thanks for listening to our feedback on that one.
Only problems I see so far:
- Amarr Commando's shields look a little bit low. They're EHP is on par with the Gallente/Caldari commandos but Amarr, being naturally slower, are supposed to have more EHP. - Amarr Commando's also have more armor than Gallente? Is this intentional? - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion. As you can tell, they are reworking the themes of the Dust races to be more in line with EVE. Now Amarr suits have the most armor, like in EVE, while Gallente sits get a bonus to armor regen, also like in EVE.
ARC Commander
CPM Info and Q&A - Status: Open
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Musta Tornius
Black Phoenix Mercenaries Legacy Rising
950
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Posted - 2014.01.17 11:27:00 -
[75] - Quote
Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s?
Just divide it by 100 and you get the m/s . That speed is your regular run, you'll have to multiply it with the sprint speed multiplier to get the actual sprint speed. This multiplier is in the SDE.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1597
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Posted - 2014.01.17 11:32:00 -
[76] - Quote
Scalesdini wrote:Why does the Winmatar sentinel have more armor than shield? Shouldn't it be the other way around?
It's the same for the Minmatar Logi already. Didn't understand why either.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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I-Shayz-I
I-----I
1981
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Posted - 2014.01.17 11:45:00 -
[77] - Quote
Musta Tornius wrote: This multiplier is in the SDE.
Actually if you just divide the sprint speed by the movement speed you get 1.4 every time no matter if it is a light, medium, or heavy frame.
So for anyone that wants to know sprint speed, multiply movement by 1.4.
ChromeBreaker wrote:Sorry if ive missed something but...
MInmatar sentinal seems a little underwhelming compared to the others..... no noticable speed bonus, less hp, similar fitting.... what does IT have the others dont or can do better?
For example, Minmatar Sentinel is 5.67 sprint without bonuses. The bonus to sprint speed from biotic upgrades would boost it to 5.95. Minmatar Commando is even better with a sprint speed of 6.25 after the bonus.
To answer your question, the Minmatar Sentinel can dodge bullets 3x better than the Amarr one can. To put things in perspective, the Amarr logi's sprint speed is 6.37, and Amarr Sentinel is 5.37 with the bonus.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3165
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Posted - 2014.01.17 11:55:00 -
[78] - Quote
Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double up on the bonuses like that? Twice the innate suit bonus to hacking, and a per-level role-bonus for hacking as well?
Join my cult.
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ChromeBreaker
SVER True Blood Public Disorder.
1505
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Posted - 2014.01.17 12:26:00 -
[79] - Quote
I-Shayz-I wrote:ChromeBreaker wrote:Sorry if ive missed something but...
MInmatar sentinal seems a little underwhelming compared to the others..... no noticable speed bonus, less hp, similar fitting.... what does IT have the others dont or can do better? For example, Minmatar Sentinel is 5.67 sprint without bonuses. The bonus to sprint speed from biotic upgrades would boost it to 5.95. Minmatar Commando is even better with a sprint speed of 6.25 after the bonus. To answer your question, the Minmatar Sentinel can dodge bullets 3x better than the Amarr one can. To put things in perspective, the Amarr logi's sprint speed is 6.37, and Amarr Sentinel is 5.37 with the bonus.
... ok... what?
0.5m/s faster than the amarr (0.2ish to cal/gal) does not make a heavy better at dodging... i could track that hitbox with my nose...
dont get me its nice, but not losing 250+hp nice
The answer is "ForgeGun"... doesnt matter what the question is...
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Reav Hannari
Red Rock Outriders
2603
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Posted - 2014.01.17 12:29:00 -
[80] - Quote
Zeylon Rho wrote:Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double up on the bonuses like that? Twice the innate suit bonus to hacking, and a per-level role-bonus for hacking as well?
Be nice to our scout suit. It's the weakest of the bunch. At least let us hack fast so we can run away.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
399
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Posted - 2014.01.17 12:50:00 -
[81] - Quote
Very happy with the new roles and DS set ups. These inherent bonuses that you've thrown in are awesome too like Gallente armor regen; nothing like the smell of New Eden style VERISIMILITUDE in the morning.
I learned that word from the legend: Mr Kjartan Pierre Emilsson .
Electronic Warfare GOD in the making
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Jack McReady
DUST University Ivy League
1060
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Posted - 2014.01.17 12:53:00 -
[82] - Quote
why does the gallente suits get the passive armor repair instead of minmatar? is this a copy paste error? it does not make much sense in my eyes.
1. gallente already have great base EHP 2. they have plenty of low slots to get even more EHP and repairs 3. gallente fighting style is in your face brick tanking, not hit and run for repairs.
hit and run for repairs is minmatars domain with their lower EHP and slightly better speed, just like the current assault which already has such a bonus (althoug very low). I would give that bonus to minmatar suits, I dont think the slightly higher speeds compensate for the loss of the EHP (lower base, lower amount of low slots). |
Slash Frenzy
United Pwnage Service RISE of LEGION
18
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Posted - 2014.01.17 12:58:00 -
[83] - Quote
I waited sooo long for the Amarr Scout dropsuit and now it-¦s finally going to be released. Thanks for that.
The stats for the scout suits look really well, from my perspective.
I can-¦t wait to see this released and how it will effect the overall gameplay. I suppose we are going to see way less Assault suits which is a good thing.
Again, thank you it made my day a little brighter. B-) |
Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
119
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Posted - 2014.01.17 13:08:00 -
[84] - Quote
Scalesdini wrote:Why does the Winmatar sentinel have more armor than shield? Shouldn't it be the other way around?
Why are heavies still getting the short end of the stick on slot counts?
For the sacrifice in ehp the Minmatar sentinel is giving up vs other suits, shouldn't it be a whole lot faster than the other suits? 385 vs 405 does not seem significant.
The speed boost makes it as fast or faster than the Non-Minmatar commando suits.
I'm guessing they wanted to make shield tanking unique to the Caldadi heavy so logis have more armor to heal.
Enlightened Indoctrination Blog
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Mordecai Sanguine
What The French
286
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Posted - 2014.01.17 13:19:00 -
[85] - Quote
Sirpidey Adtur wrote:Let's start by looking at the skill bonuses.
Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shields, 130% to armor. This will help armor tanks way more than shield tanks.
Caldari: 15% resist to blaster, 10% resist to laser. This means damage profiles will be as follows Laser: 108%, Plasma: 93.5%, rail: 90%, Projectile 95%, Explosive: 60% This makes lasers stay king of the hill, good.
Gallente: 15% to rail, 10% to projectile thus: Laser: 80%, Plasma: 90%, rail: 93.5%, Projectile: 99%, explosive: 90% Looks good.
Amarr and Minmitar: Hoo boy. the bonuses can only apply to ONE type of tank, so to get the full effect of the bonus out, you need to dual tank. Whereas the other two suits can dual tank OR single tank with other sorts of mods, and still get the full bonus.
Commando: The base effect is good, and will disproportionally effect swarm launchers and plasma cannons. Caldari: Light railgun weapons... So the Rail rifle (two variations) and the Sniper rifle (two variations). Not a lot of versatility there.
Gallente: It will get bonuses to the assault rifle( FOUR variations) , the shotgun (Two variations) and the plasma cannon, which was already significantly buffed by the other bonus.
Amarr: Bonuses to Laser rifle and Scrambler rifle (two variations)
Minmitar: Bonuses to.... Combat rifle (Two variations). (and eventually, the precision rifle, when that gets released)
Huh, looks like the Minmitar gets bonuses to ONE possible gun, which has two variations, so their bonus shoehorns them very hard. Meanwhile the Gallente have three different base types of weapons, of which there are LOTS of variations, in addition to having the plasma cannon already buffed with the reload change.
Bottom line: Minmitar got a crappy bonus, Gallente has an excellent one.
Scout: As far as the bonus goes, I can't rightly say, as we don't know the cloak's pg/cpu cost. Caldari: Scan radius and precision. Wonderful. Looks worthless, as this data is not shared with teammates. Gallente: Scan radius and profile reduction. The profile reduction MIGHT come in handy. But given the static scan precision of active scanners, there is a target that once you are under, additional reduction doesn't help. Minmitar: Hacking speed is a good bonus. Why does this suit get a bonus to a Caldari weapon? Amarr: The slowest scout gets a stamina boost? I think this would work wonderfully with a laser rifle. Good job.
In fact Minmatarr Commando have a really good bonuse. Their bonus to "explosive" is for the Mass Driver. Commandos Minmatarr is Supposed to Combat Rifle AND Mass Driver. Which is a deadly combo.
And if someone dunno why amarr gets more PG/CPU than others it's because their weapons (Scrambler/Laser) takes 3x more PG/CPU to use. STD scrambler rifle = 11 pG. PRO CR = 8 PG... |
ugg reset
Molon Labe. Public Disorder.
443
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Posted - 2014.01.17 13:28:00 -
[86] - Quote
IAmDuncanIdaho II wrote:This looks interesting...does this sound right? Not that good with the maths side of stuff.
(Assume level 5 racial scout skill)
- Caldari Scout: 25% bonus to scan precision of 45 taking that down to 36, means they can't see any other scout? (all scouts have base suit profile of 35)
- Gallente Scout: cannot be seen by any suit in the game due to profile lowering from 35 down to 28
- I didn't want to see the profile reduction skill removed from all scouts (I play Minmatar) but with the reduction to base profile on the suits, I'm thinking this might be ok?
Obviously there are other skills and modules you can fit to further reduce these numbers, but assuming all skills are equal, I'm curious to know what the intention is behind some of these numbers. Is it all about avoidance of scanners and non-light suits, or is there a scout-on-scout meta-game happening here?
on your first point you forget that the scan precision skill itself gives a bonus (10% at 5). that should bump it over.
Thr33 is the magic number.
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Kingseeker Kobra
Expert Intervention Caldari State
114
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Posted - 2014.01.17 13:36:00 -
[87] - Quote
Why no info on assault suits?
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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Jebus McKing
Molon Labe. Public Disorder.
232
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Posted - 2014.01.17 13:40:00 -
[88] - Quote
I'm not a Heavy, but looking at the stats and realising that the Minmatar Sentinals stats are (more or less) the exact average of the stats of the other suits except for total HP (-12%) and speed (+7%) I think it is justified giving the Minmatar Sentinal an additional ~5% speed bonus making him walk at ~423 instead of 405.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
401
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Posted - 2014.01.17 13:45:00 -
[89] - Quote
Kingseeker Kobra wrote:Why no info on assault suits?
Please invest more SP into the Patience skill.
Electronic Warfare GOD in the making
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Kingseeker Kobra
Expert Intervention Caldari State
114
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Posted - 2014.01.17 13:46:00 -
[90] - Quote
THE GREY CARDINAL wrote:Kingseeker Kobra wrote:Why no info on assault suits? Please invest more SP into the Patience skill. I'm too busy dumping SP into the 'trying to undersand CCP logic' skill
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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