|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
557
|
Posted - 2014.01.27 15:53:00 -
[1] - Quote
I guess I'm a little late to this party, but man oh man! You guys are killing it!!
Looking over the spreadsheet, the races (given the armor/shield spread, innate armor heal, stamina rates, etc.) REALLY FEEL LIKE THEIR RACIAL EVE COUNTERPARTS!! Slot layouts, regen rates, bonuses, etc., really feel familiar; familiar in a way not felt with many of the dropsuits today (Gallente superior armor tanks than Amarr, Minmatar have innate armor regen, etc.--things that have us scratching our heads).
Bravo, CCP! I knew, given the time to flesh Dust out, you guys would deliver. And you haven't disappointed. But one thing: doesn't it make more sense for Amarr to resist Minmatar/Gallente, Caldari to resist Gallente/Minmatar, Gallente to resist Caldari/Amarr and Minmatar to resist Amarr/Caldari, given their (lore wise) allied-natures?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
557
|
Posted - 2014.01.27 22:05:00 -
[2] - Quote
Also, with respect to slot layouts, wouldn't it make more sense to have Gallente have the 2/3 layout vs 1/4, like Amarr does currently? Isn't Amarr a superior armor race? Gallente is known for speedy armor and damage. Having a 2/3 layout opens another high slot for a damage mod, while the innate armor rep (and 3 lows) would make for a nice armor buffer or buffer and rep combo.
I guess, alternatively, your plan could be to have Gallente use one of the 4 lows for a speed mod, but we all know that it'll just be filled with more tank.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
574
|
Posted - 2014.02.11 15:23:00 -
[3] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Are the slot layouts and all the stats remaining the same as on TQ now, with just bonuses changing?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
574
|
Posted - 2014.02.12 04:37:00 -
[4] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) You can't really be serious that there's not going to be slot changes for the medium suits. I mean, look at Amarr suits. Their slot layout is weird, their frankenstein equal shield/armor HP hardly makes up for the fact that the additional HP is for a basic module only. Surely, you have to realize that people don't fit their suits with primarily basic modules for PC. That Amarr suit is going to have less potential hp, not even just effective hp.
Also, if that's not enough, the Amarr suit bonus is *only* a buff to using laser weaponry heat build-up, which notably a Scrambler Pistol doesn't have to deal with. So, Amarr medium assault is left with a buff to rifles only, whereas the other races' have a buff to their rifle and sidearm. Arguably, the Caldari bonus here is going to end up being the best overall, considering that faster reloads = more dps.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
575
|
Posted - 2014.02.12 15:09:00 -
[5] - Quote
Summ Dude wrote:Hm... Maybe Logibro meant that the total number of slots will be the same, but they'll actually have different placement? Maybe? As optimistic as that may be, I'm pretty sure he meant the slot imbalance (that some suits have more than others) is going to stay in the current suit configuration.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
581
|
Posted - 2014.02.18 17:23:00 -
[6] - Quote
Kigurosaka Laaksonen wrote:bamboo x wrote:Disappointed to see Min Logi hack speed thrown out the window.
I happen to know I'm not the only person who chose the suit for the hack speed.
Will be quite upset if we don't get a dropsuit respec now. I was disappointed to see the Apocalypse turned into a drone boat. Thankfully CCP gave all of us our SP back. Oh wait, they didn't. I would have been disappointed to see the Apoc turn into a drone boat as well. Good thing it was the Armageddon.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
596
|
Posted - 2014.03.05 16:41:00 -
[7] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
[img]http://cdn1.eveonline.com/community/DUST/Medium_Frames.png[/img] Thanks for the table! The stats on these medium suits look AWESOME. It's amazing and thoroughly encouraging to see racial tanking philosophies represented so clearly.
I think others have mentioned it before, too, but you guys really should have a go at the Amarr slot layouts. The difference in base armor amount doesn't make up for the fact that Gallente suits have more low slots (which will mean more plates, especially given their innate armor heal rate) and are baseline faster, meaning they'll feel the impact of the plate less. Further, not standardizing the amount of slots per suit still leave Amarr at a disadvantage, considering all other suits have +1 slot, and, again, Gallente suits don't trade a low for another high. It still looks as though Gallente suits are going to way outclass Amarr suits, both in slot configuration and with respect to armor tanking/tanking potential.
I think you guys missed an opportunity, though, to both 1) incentivize medium assault suit use and 2) disincentivize heavy suit uses for assault situations by not intentionally over-nerfing assault rifles by 25% then using the assault suit bonus to add in 5%/level for assault rifle damage.
By using suit bonuses to enhance damage (over fitting), you create a situation where suits being used for their intended roles perform better with their intended weaponry, while suits being used "creatively" perform poorer. It's not as if a Heavy suit can't fit a prototype AR (of any variety) without the assault suit bonus of 25% reduction in fitting. And doing so doesn't even require complex or creative fitting (adding in fitting mods to fit a prototype AR).
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
|
Posted - 2014.03.05 22:58:00 -
[8] - Quote
Quil Evrything wrote:So basically, its back to assault logi 514. I'm afraid you are mistaken, friend. It will not be the era of "assault logis" any longer. It will be the rise of Scout 514. Cloaks! Cloaks! Cloaks everywhere!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
|
Posted - 2014.03.05 23:01:00 -
[9] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. Are the numbers final for the other suits posted here? Surely you guys mean to have Amarr Sentinels with 1/4 and Gallente with 2/3?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
621
|
Posted - 2014.03.11 20:57:00 -
[10] - Quote
I don't know if anyone's interested, but I prettied up the spreadsheet. I think it's easier to read this way!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
|
|
|
|