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Thread Statistics | Show CCP posts - 8 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
714
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Posted - 2014.01.17 13:47:00 -
[91] - Quote
Scanning Feedback
With the new scout bonuses, it looks like the Gal Logi scanning precision bonus will be sticking around. So the new number for scouts to stay hidden will likely be 21dB.
Gal Scout will need Lvl 3 in Dampening and one Enhanced Dampener to dodge 21dB scans; all other scouts will need Lvl 5 Dampening and one Complex and one Enhanced Dampener. For 28dB scans, Lvl 5 Gal Scouts can dodge it naturally without any skill into dampening and other scouts will need Lvl 3 Dampening and one Enhanced Dampener.
So it looks like dampening may still be viable for scouts even if the Gal Logi bonus goes through. Unfortunately the same can't be said of dampening on medium frames, unless the base scan profiles for mediums are changed accordingly. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3167
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Posted - 2014.01.17 13:50:00 -
[92] - Quote
As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator.
The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though.
Join my cult.
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Jack McReady
DUST University Ivy League
1061
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Posted - 2014.01.17 13:53:00 -
[93] - Quote
Zeylon Rho wrote:As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator. The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though. it already has the highest base HP and highest total EHP. |
I-Shayz-I
I-----I
1986
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Posted - 2014.01.17 13:55:00 -
[94] - Quote
I made an easy-to-understand version in excel of the data. Enjoy!
https://drive.google.com/file/d/0ByYUjq_P9RY0TnNPemxqb1BfZFk/edit?usp=sharing
(I hope the link works)
Links:
List of Most Important Threads
I make logistics videos!
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
190
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Posted - 2014.01.17 13:57:00 -
[95] - Quote
In regards to the Minmatar commando and heavy what is supposed to distinguish them from the other races? I understand they are slightly faster, but not enough to make a difference when playing them. The shields and armor are both very low to begin with, and due to the nature of matari suits so is the cpu/pg compared to starting ehp.
A suggestions would be increase the stamina recharge rate of the amarr to 30, and the minmatar to 25. If mobility is what is supposed to make these beefcakes standout then give them the ability to traverse more ground "faster". Right now the minmatar commando (560 ehp 2H 2L) looks a bit underwhelming compared to Caldari, Gallente, and Amarr (650 EhP for all, and ck.0 3H 1L, gk.o and ak.0 1H 3L).
The caldari commando is a beast, 400 shield with 3 highs and more pg than min? You sure you didn't get the slot layout confused here??? Or maybe you will flip the slot layout on the assault suits?
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
191
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Posted - 2014.01.17 14:03:00 -
[96] - Quote
Mordecai Sanguine wrote:[quote=Sirpidey Adtur]Let's start by looking at the skill bonuses.
Amarr and Minmitar: Hoo boy. the bonuses can only apply to ONE type of tank, so to get the full effect of the bonus out, you need to dual tank. Whereas the other two suits can dual tank OR single tank with other sorts of mods, and still get the full bonus.
Commando: The base effect is good, and will disproportionally effect swarm launchers and plasma cannons. Caldari: Light railgun weapons... So the Rail rifle (two variations) and the Sniper rifle (two variations). Not a lot of versatility there.
Gallente: It will get bonuses to the assault rifle( FOUR variations) , the shotgun (Two variations) and the plasma cannon, which was already significantly buffed by the other bonus.
Amarr: Bonuses to Laser rifle and Scrambler rifle (two variations)
Minmitar: Bonuses to.... Combat rifle (Two variations). (and eventually, the precision rifle, when that gets released)
Huh, looks like the Minmitar gets bonuses to ONE possible gun, which has two variations, so their bonus shoehorns them very hard. Meanwhile the Gallente have three different base types of weapons, of which there are LOTS of variations, in addition to having the plasma cannon already buffed with the reload change.
Bottom line: Minmitar got a crappy bonus, Gallente has an excellent one.
In fact Minmatarr Commando have a really good bonuse. Their bonus to "explosive" is for the Mass Driver. Commandos Minmatarr is Supposed to Combat Rifle AND Mass Driver. Which is a deadly combo.
And if someone dunno why amarr gets more PG/CPU than others it's because their weapons (Scrambler/Laser) takes 3x more PG/CPU to use. STD scrambler rifle = 11 pG. PRO CR = 8 PG...
With the proposed changes of weapon proficiency only affecting that weapons strengths ie shields or armor ( https://forums.dust514.com/default.aspx?g=posts&m=1714234#post1714234 ), this is a worthless bonus as both these weapons are proficient against armor only. Meaning if a minmatar commando comes up against a shield tanker it had better have a weapon equipped that is effective against shield....coincidentally one it will not get a bonus towards. Which is why the bonus is bit underwhelming... |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
207
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Posted - 2014.01.17 14:06:00 -
[97] - Quote
Reads new scout slot layouts I have been waiting for this, good to see CCP finally saw the light. |
Dexter307
The Unholy Legion Of DarkStar
722
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Posted - 2014.01.17 14:16:00 -
[98] - Quote
Sine the amarr sentinel is High armor/low shields, shouldn't both it's resists be for its armor? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3168
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Posted - 2014.01.17 14:17:00 -
[99] - Quote
Jack McReady wrote:Zeylon Rho wrote:As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator. The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though. it already has the highest base HP and highest total EHP.
Yes... by 30 hp. It's also the slowest suit. It's the same speed as the current Minmatar Assault, but has fewer hp and slots.
The hp difference is balanced by speed. The suit bonuses should not be. Also, comparing something like the Minmatar gets Free Complex Hacking Module (and +5% from suit over other scouts) and Free Complex Nova-knife damage mod to...... Free Basic Cardiac Regulator? Not even close to parity.
A boost to the stamina/stamina-recharge boost to bring it to complex regulator status at proto and a more marginal addition like the equivalent of a basic kin-cat, a scrambler clip-size bonus, droplink fitting, or whatever... seems fair in comparison.
Join my cult.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
728
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Posted - 2014.01.17 14:24:00 -
[100] - Quote
Still the armour resistance for blasters on Min sentinel? An armour resistance on a anti shield weapon for a total of -20%? Surely you mean rail tech?? (No, I'm not calling you Shirley )
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Night 5talker 514
Freek Coalition Freek Alliance
113
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Posted - 2014.01.17 14:29:00 -
[101] - Quote
I think the amarr scout has it somewhat worse off, I feel that a stamina bonus is not completely adequate and perhaps a drop uplink bonus may be better suited to the scout instead of the amarr logi, or both stamina and dropuplinks bonus as only 25% stamina is less tha waht you'd get from a basic module, compared to the other suits that all get a complex level boost. See this post for full details https://forums.dust514.com/default.aspx?g=posts&t=136426&find=unread |
Reav Hannari
Red Rock Outriders
2605
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Posted - 2014.01.17 14:30:00 -
[102] - Quote
Sana Rayya wrote:Scanning Feedback
With the new scout bonuses, it looks like the Gal Logi scanning precision bonus will be sticking around. So the new number for scouts to stay hidden will likely be 21dB.
Gal Scout will need Lvl 3 in Dampening and one Enhanced Dampener to dodge 21dB scans; all other scouts will need Lvl 5 Dampening and one Complex and one Enhanced Dampener. For 28dB scans, Lvl 5 Gal Scouts can dodge it naturally without any skill into dampening and other scouts will need Lvl 3 Dampening and one Enhanced Dampener.
So it looks like dampening may still be viable for scouts even if the Gal Logi bonus goes through. Unfortunately the same can't be said of dampening on medium frames, unless the base scan profiles for mediums are changed accordingly.
I saw this from Twitter:
@Haerr_Ernest: Scanners vs Scouts in 1.8: https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFV1T1VuSXVneThMcnhUd1FhV2xHY2c&usp=sharing#gid=0
Nice visualization of the new scouts and scanning.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Jack McReady
DUST University Ivy League
1061
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Posted - 2014.01.17 14:37:00 -
[103] - Quote
Zeylon Rho wrote:Jack McReady wrote:Zeylon Rho wrote:As noted in Aero's thread in General, the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regulator. The Amarr Scout bonus needs a boost for parity (see thread), and probably needs another stat thrown in so it effectively is getting "multiple" modules worth of bonus as well. I'd suggest adjuncts like 2% Sprint speed per level, +1 Scrambler Clip per level, 5% Droplink fitting per level... something like that. The first one probably makes the most sense given the stamina bonus though. it already has the highest base HP and highest total EHP. Yes... by 30 hp. It's also the slowest suit. It's the same speed as the current Minmatar Assault, but has fewer hp and slots. The hp difference is balanced by speed. The suit bonuses should not be. Also, comparing something like the Minmatar gets Free Complex Hacking Module (and +5% from suit over other scouts) and Free Complex Nova-knife damage mod to...... Free Basic Cardiac Regulator? Not even close to parity. A boost to the stamina/stamina-recharge boost to bring it to complex regulator status at proto and a more marginal addition like the equivalent of a basic kin-cat, a scrambler clip-size bonus, droplink fitting, or whatever... seems fair in comparison. do the math and see that the amarr scout will be able to sprint for ~40 seconds without any stamina mods thus actually be more mobile over long distances than any other scout. you can sprint straight to an objective after spawning and still have some left for jumping/running away without having to regain stamina in between. |
Protected Void
Endless Hatred
236
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Posted - 2014.01.17 14:41:00 -
[104] - Quote
Zeylon Rho wrote:Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double up on the bonuses like that? Twice the innate suit bonus to hacking, and a per-level role-bonus for hacking as well?
My initial response: who cares?
My secondary response: It's not necessary, no, but it allows for greater flexibility when finetuning. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
81
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Posted - 2014.01.17 14:42:00 -
[105] - Quote
+1 for .xlsx data
Reading about, I don't see anything related to "standard" Heavy Suit. Any word on their stats? Will they differ from Heavy and Sentinel (like now) or not?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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The Attorney General
1775
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Posted - 2014.01.17 14:45:00 -
[106] - Quote
Well, that is a nice nerf to heavies. I guess those people complaining about scrub heavies with rail rifles must have been backed up by stats.
Going to make doing AV in the fat suit much more difficult.
Mr. Hybrid Vayu.
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Lorhak Gannarsein
1221
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Posted - 2014.01.17 14:46:00 -
[107] - Quote
So... ah... Why does Amarr heavy not only have lower shields than the Gallente Heavy suit, but lower than ANY of the heavy suits?
Particularly considering that it gets a bonus to shield resistance. Its pathetic recharge rate means its shields are going to be meaningless after the first combat anyway.
PRO tanker and proud.
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Big Popa Smurff
The Rainbow Effect
924
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Posted - 2014.01.17 14:50:00 -
[108] - Quote
I think this update will restore my luv for this game.
Original AFK Hunter
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8124
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Posted - 2014.01.17 14:57:00 -
[109] - Quote
Amarr scout racial bonus parity problem
Aero Yassavi wrote:The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little more since complex precision enhancers are 20%)
The Gallente Scout racial bonus is 5% scan radius per level and 5% profile signature reduction per level At level 5, this is the equivalent of one free standard range amplifier and one free complex profile dampener.
The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
And now for the fun part, The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level. At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery.
So all other races get a free complex module and then some, but Amarr scout gets the short end of the stick here. I think it would be more than fair to bump this bonus to 20% stamina recovery and max stamina per level, which at level 5 would be 100% bonus to each which is the equivalent of one complex cardiac regulator.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Beren Hurin
Onslaught Inc RISE of LEGION
1984
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Posted - 2014.01.17 14:58:00 -
[110] - Quote
Zeylon Rho wrote:An observation:
The Amarr Commando's stats break a trend from the other suits. It has 650 ehp, which is the same as both the Gallente and Caldari.
So, the Amarr Commando has no hp advantage, the same number of slots, but is the slowest Commando. Is this intended?
Amarr commando has a pretty big stamina bonus... doing the math now... |
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Disturbingly Bored
The Strontium Asylum
1441
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Posted - 2014.01.17 15:02:00 -
[111] - Quote
Couple things:
1) HOLY CRAP AWESOME THANK YOU CCP!
2) Caldari Sentinel: 4 second recharge delayGǪ [b]one second[b] depleted shield recharge delay?? Really?
3) Minmatar Sentinel is going to have massive CPU problems, while at the same time having more PG than any heavy suit could ever need. Unless you're going to lower the CPU and increase the PG of the Heavy Machine Gun, please reconsider this.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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knight of 6
SVER True Blood Public Disorder.
1139
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Posted - 2014.01.17 15:10:00 -
[112] - Quote
Gallente scout! I <3 U
could we maybe get the final renders on the new suits? Pretty please?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Beren Hurin
Onslaught Inc RISE of LEGION
1984
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Posted - 2014.01.17 15:16:00 -
[113] - Quote
Disturbingly Bored wrote:Couple things:
1) HOLY CRAP AWESOME THANK YOU CCP!
2) Caldari Sentinel: 4 second recharge delayGǪ [b]one second[b] depleted shield recharge delay?? Really?
3) Minmatar Sentinel is going to have massive CPU problems, while at the same time having more PG than any heavy suit could ever need. Unless you're going to lower the CPU and increase the PG of the Heavy Machine Gun, please reconsider this.
They'll likely have to fit CPUs in their lows if they want max damage. |
Disturbingly Bored
The Strontium Asylum
1441
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Posted - 2014.01.17 15:22:00 -
[114] - Quote
Beren Hurin wrote:Disturbingly Bored wrote:Couple things:
1) HOLY CRAP AWESOME THANK YOU CCP!
2) Caldari Sentinel: 4 second recharge delayGǪ [b]one second[b] depleted shield recharge delay?? Really?
3) Minmatar Sentinel is going to have massive CPU problems, while at the same time having more PG than any heavy suit could ever need. Unless you're going to lower the CPU and increase the PG of the Heavy Machine Gun, please reconsider this. They'll likely have to fit CPUs in their lows if they want max damage.
Actually, I just noticed I'm frikking dyslexic.
Minmatar Sentinel has the highest CPU, not the lowest. It has lowest PG. I guess that'll make things interesting, but it may still work out just fine.
Also, the CPU and PG are higher than what's currently in game for Sentinel. I withdraw my complaint. Still... about that Caldari recharge delay...
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Vell0cet
SVER True Blood Public Disorder.
798
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Posted - 2014.01.17 15:36:00 -
[115] - Quote
Overall CCP gets a 10/10 for the direction they are going. I'm very hopeful about the future of DUST. It's also really great how CCP took feedback into consideration, and that also bodes well for the future.
There are a few things that need some adjustment though, like the Amarr Scout bonus being very underwhelming. Was the thinking behind removing the original cloaking bonus that they wanted the suits to be viable without cloaks? Even if they boosted stam/stam regen to 100% I still don't think it's a very exciting bonus (hooray! I can run slowly for a very long time!). Maybe something to do with remote explosives/proxy mines along the "sabotage" theme would be more interesting?
Quick/Dirty Test Range Idea
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Vulpes Dolosus
SVER True Blood Public Disorder.
618
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Posted - 2014.01.17 15:44:00 -
[116] - Quote
I SO FREAKING CALLED THAT MINMATAR SCOUT BONUS
Where's my prize?
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Keri Starlight
0uter.Heaven Ishuk-Raata Enforcement Directive
2588
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Posted - 2014.01.17 16:26:00 -
[117] - Quote
Nice.
But I won't be back to DUST if I don't get a Full Respec, I'm sorry. I no longer have the desire and the motivation to grind more SP. We deserve a Respec along the release of the complete racial content, because we played an incomplete game so far.
Give me my SP back and I might take a break from Aion to come back to DUST and try the new stuff.
Otherwise, it doesn't worth it. I need SP to try the new content and the grinding times are gone. I'm no longer an active player here. Events or boosters won't do the work this time.
"I load my gun with love instead of bullets"
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4663
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Posted - 2014.01.17 16:29:00 -
[118] - Quote
Aero Yassavi wrote:Aeon Amadi wrote:Love the scout changes. Thanks for listening to our feedback on that one.
Only problems I see so far:
- Amarr Commando's shields look a little bit low. They're EHP is on par with the Gallente/Caldari commandos but Amarr, being naturally slower, are supposed to have more EHP. - Amarr Commando's also have more armor than Gallente? Is this intentional? - Caldari Sentinels' Depleted Shield Delay looks like a typo. 1 is lower than it's recharge delay, so it's technically better to lose all your shields than a portion. As you can tell, they are reworking the themes of the Dust races to be more in line with EVE. Now Amarr suits have the most armor, like in EVE, while Gallente sits get a bonus to armor regen, also like in EVE.
Not much of a bonus, really. A whole HP a second? What ever would I do without it
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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zzZaXxx
The Exemplars Top Men.
239
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Posted - 2014.01.17 16:35:00 -
[119] - Quote
FABULOUS!!!
Y'all are on a ROLL!!!
THANK YOU!!!
now please logis and assaults pleeeaaaase |
Jack McReady
DUST University Ivy League
1061
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Posted - 2014.01.17 16:36:00 -
[120] - Quote
I can only repeat my self, who had the "great" idea to give gallente the built in repair?
gallente sentinel with 3 complex plates, a kincat and a shield extender is as fast as a minmatar sentinel with 2 complex plates and 3 shield extenders BUT the gallente sentinel has still more EHP + that free armor repair bonus.
CCP, can you learn basic math please to avoid that stupid design flaws? remember 1.7 tank changes? I said something similar along the lines of "tanks will be too good, do the ******* math" everyone responded "stfu tanks will suck" and see how it turned out. now do your job and finally listen to me, basic math is not hard |
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