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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Rorschach Horizon
Hellstorm Inc League of Infamy
11
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Posted - 2014.01.22 06:41:00 -
[271] - Quote
NextDark Knight wrote:http://i.imgur.com/G06pDiL.jpg
Btw.. here are the concept art for the suits.
Bonus.. plug to return forge rof and splash for us poor heavies
The Minmatar heavy looks like a paper mache Michelin Man... lol |
Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.22 06:53:00 -
[272] - Quote
TunRa wrote:Wait why are the gallente not the most armor tanking of the sentinels? I just want to have 1500 gallente sentinel...
They're trying to follow the Eve racial styles more. So Amarr are about massive buffer armor tanking, and Gallente are about regen armor tanking.
Not just a laymen, but the laymen.
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
394
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Posted - 2014.01.22 07:28:00 -
[273] - Quote
(Minnie scout.)
... Hacking, nice ... nova knives, still nice ... AAAH! My profile! I'll be a sitting duck for the goddamn active scanners!
Wait. Scouts get 35 base profile across the board? Okay, this may work. Color me intrigued. |
Sir Snugglz
Red Star. EoN.
275
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Posted - 2014.01.22 08:23:00 -
[274] - Quote
where are the changes to the logi?
Luck is just one of my skills
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Ghermard-ol Dizeriois
Maphia Clan Corporation
94
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Posted - 2014.01.22 09:47:00 -
[275] - Quote
Sinboto Simmons wrote:IgniteableAura wrote:CCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know! Mother of God Next question: what's it's shield regen?
30 HP/s assuming what's written there is correct - and I believe so.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Oxskull Duncarino
Tickle My Null-Sac
369
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Posted - 2014.01.22 14:23:00 -
[276] - Quote
CCP Frame - Is the 2% damage per level for the Gal commando suppose to be for plasma weapons or just, as posted, for blaster weapons? |
Fristname Family name
The New Age Outlaws WINMATAR.
50
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Posted - 2014.01.22 14:29:00 -
[277] - Quote
Ghermard-ol Dizeriois wrote:Sinboto Simmons wrote:IgniteableAura wrote:CCP Logibro wrote:So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo.
The more you know! Mother of God Next question: what's it's shield regen? 30 HP/s assuming what's written there is correct - and I believe so. Are you all forgeting what you complained about befor 1.7? Sheild extenders have a like 7% increase to sheild recharge delay and this would make it at least 3 secs ( maybe idk ) but also if I saw a cal heavy ill just flux hmg and walk off thats why the depleated is 1sec so you dont have a major dissadvantage. Honestly if you had 0 shields and 400- armour would you wait 5 secounds for that op assault suit to come around the corner? The race is a sheild race they have be3n working on this suit for 200years sory I mean 2 years. I think they would have a 1 sec depleated recharge bonus by now.
___________killing tanks since 1989______
Hershal noooooooo :(
( walking dead
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NextDark Knight
Hellstorm Inc League of Infamy
136
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Posted - 2014.01.22 17:44:00 -
[278] - Quote
A little birdy told me there is going to be added Heavy Armor Reapers for the extra PG and CPU on the Gal and Amarr heavy suits. 3 then 5 then 10 hp/s for basic, enhanced and complex.
Not sure if I like the rumor.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Dj grammer
Red Star. EoN.
116
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Posted - 2014.01.22 18:31:00 -
[279] - Quote
Oxskull Duncarino wrote:CCP Frame - Is the 2% damage per level for the Gal commando suppose to be for plasma weapons or just, as posted, for blaster weapons? It seems that blaster and plasma counts under the same thing
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Ankbar Latrommi
Immortal Guides
39
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Posted - 2014.01.22 19:14:00 -
[280] - Quote
CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress!
Not a fan of method you've taken for resistances. "hybrid-rail" is a damage type? Sounds like a weapon/delivery mechanic classification to me. Why not a bonus to thermal/kinetic damage resistance?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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David Spd
Caldari State
121
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Posted - 2014.01.22 19:24:00 -
[281] - Quote
Goric Rumis wrote:Flix Keptick wrote:A caldari sentinel with 4 complex shield extenders and the shield skill at 5 will have 929 shields This is glorious Yes, but you won't want to put your shields above 900. Standard flux grenade is 1200 damage, with the 25% resistance to splash it will be 900. So, you get hit with a flux grenade and have 29 shields and wait 4 seconds for recharge to kick in, or you get hit with a flux grenade, it takes out all your shields and you wait 1 second for a recharge cycle of 30. Better to put something else on that fourth slot. I'm really interested to see how the Caldari Sentinel plays out now. What about the racial basic heavies and lights? Shouldn't we be getting those numbers as well?
I agree with your opinion on the fourh slot. As a caldari assault mai, I can say that full complex on proto is nice, but once they're down you're essentially dead.
Other races get armor reps. Caldari you shields are YOUR responsibility. Once I max my core skills one complex recharger is going in.
In my opinion Caldari need to invest in Extenders, rechargers and regulators. Doesn't leave much flexibility, but it's fun to laugh at the Gallente as they run from the tinest explosions. They get in there & get stuff done; we stay back nd pick dudes off. Love Rail rifle.
Sorry for the mass typos. Tired & on Vita.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
394
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Posted - 2014.01.22 19:41:00 -
[282] - Quote
Ankbar Latrommi wrote:CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress! Not a fan of method you've taken for resistances. "hybrid-rail" is a damage type? Sounds like a weapon/delivery mechanic classification to me. Why not a bonus to thermal/kinetic damage resistance? "Hybrid-rail" is a weapon category in Eve (and, by extension, in DUST). A "hybrid" is a combination energy/projectile weapon. The category's more meaningful in Eve, where hybrids both drain capacitor (like energy weapons-- lasers) and eat ammo (like projectile weapons-- artillery and autocannon).
Hybrids come in two flavors: blaster and rail. In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield, a little more armor), while rails do a smaller pile of kinetic and even less heat, theoretically making up in range what they lack in DPS.
So, yes, hybrid-rail is a damage type (somewhat more damage to armor, somewhat less to shields) that is based on a weapon/delivery mechanic classification.
The terminology makes sense in the world, just not in our specific context. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
285
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Posted - 2014.01.22 20:54:00 -
[283] - Quote
Gal heavis should get another low slot and cal heavies should get another high slot other wise the othe frames will nearly be able to the same total hp a heavy can ,like they can now, heavies should have more total hp than any oher suit,by far, its the reason were so slow and so big, Everyone has seen medium frames with over 12k hp The speraion from medium possible hp to heavy needs to be greater
Director:
Diplomat
Search DL514 to apply, include some character details
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Ankbar Latrommi
Immortal Guides
40
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Posted - 2014.01.22 20:54:00 -
[284] - Quote
Yun Hee Ryeon wrote:In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield, a little more armor), while rails do a smaller pile of kinetic and even less heat, theoretically making up in range what they lack in DPS.
Not correct. Rails and blasters, as hybrid weapons, use the same ammo. The ammo is what determines damage types on all turrets and launchers. Rails and blasters have different damage multipliers, optimal ranges, falloff, tracking, and etc...but the damage types and proportions are the same when using the same ammo.
T2 ammo is specific to long/short turrets and their damage profile is likely different btwn T2 rail ammo and T2 blaster ammo. But for the other 2/3 of the ammos the type of hybrid turret does not affect the damage profile.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
395
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Posted - 2014.01.23 01:17:00 -
[285] - Quote
Ankbar Latrommi wrote:Yun Hee Ryeon wrote:In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield, a little more armor), while rails do a smaller pile of kinetic and even less heat, theoretically making up in range what they lack in DPS. Not correct. Rails and blasters, as hybrid weapons, use the same ammo. The ammo is what determines damage types on all turrets and launchers. Rails and blasters have different damage multipliers, optimal ranges, falloff, tracking, and etc...but the damage types and proportions are the same when using the same ammo. T2 ammo is specific to long/short turrets and their damage profile is likely different btwn T2 rail ammo and T2 blaster ammo. But for the other 2/3 of the ammos the type of hybrid turret does not affect the damage profile. Ah, yes. That's right.
Sorry; it's been a while. |
KING CHECKMATE
Ametat Security Amarr Empire
3929
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Posted - 2014.01.23 01:36:00 -
[286] - Quote
The Amarr Scout's Bonus to stamina is one of the WORST Bonuses i've seen.
#Highlydissapointed
GIVE ME A RESPEC CCP.
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ladwar
Death by Disassociation Legacy Rising
1968
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Posted - 2014.01.23 03:28:00 -
[287] - Quote
i would love to meet who ever does your graphs/dev blogs. bonus cost to scout suits= more cost of fitting; is that really what you guys mean because i would see that as massive oversight and really anger the scouts looking froward to them. seriously, wtf is with you guys and proof reading / typos.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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KILL3R H3LLH0UND
OSG Planetary Operations Covert Intervention
0
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Posted - 2014.01.23 16:00:00 -
[288] - Quote
So is the respec confirmed? and if it happens will it be for drop suits or a full respec? |
NextDark Knight
Hellstorm Inc League of Infamy
143
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Posted - 2014.01.23 17:18:00 -
[289] - Quote
Reminder CCP : Don't forget warpoints for damage done for us Forge and Swarm Users.
ALSO : We need to know if the Caldari Commando gets bonus for Swarm Launcher and if it shared with the Mini Commando which isn't necessarily a bad thing.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Glass Zeraki
The Phoenix Federation
3
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Posted - 2014.01.23 17:51:00 -
[290] - Quote
The stats look interesting. Kind of looks like the Commandos are being pushed in the direction I wanted Assaults to go :/ What's the point of being an Assault? Waiting for the official Logistics and Assault stats... O_O"
The leaked Assault stats I saw had a RoF increase to light weapons bonus that I think needs to be replaced with something else. All that bonus would do is make me run out of ammo faster when I miss. I would love a pure damage bonus...something to that effect. |
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8278
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Posted - 2014.01.23 17:55:00 -
[291] - Quote
Glass Zeraki wrote:The stats look interesting. Kind of looks like the Commandos are being pushed in the direction I wanted Assaults to go :/ What's the point of being an Assault? Waiting for the official Logistics and Assault stats... O_O"
The leaked Assault stats I saw had a RoF increase to light weapons bonus that I think needs to be replaced with something else. All that bonus would do is make me run out of ammo faster when I miss. I would love a pure damage bonus...something to that effect.
I would also be interested to see the new stats for assaults and logistics.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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deezy dabest
Warpoint Sharx
178
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Posted - 2014.01.23 18:07:00 -
[292] - Quote
how is the spawn time bonus going to be calculated.
For instance:
The imperial uplinks have a spawn time of 8 seconds. The 10% reduction form the amarr logi would be .8 seconds reduction. Is this .8 going to be rounded up making it a 7 second spawn.
Either way the spawn time bonus as I see it should be increased as it makes proto and LP uplinks a bit of a waste when you get almost identical times with the bonus applied to advanced uplinks. |
Flix Keptick
Red Star. EoN.
3334
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Posted - 2014.01.23 18:56:00 -
[293] - Quote
wouldn't it make more sense if the caldari scout had the nova knife bonus? I thought nova knives were a caldari weapon!
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Galthur
Fatal Absolution Covert Intervention
274
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Posted - 2014.01.23 19:48:00 -
[294] - Quote
Ku Shala wrote:Gallante seems op with free reppers Yes 1hp/s is op, please nerf as it will take a mere 5 minutes for the gallente to regen all their armor, way too short (sorry for sarcasm)
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
53
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Posted - 2014.01.23 19:51:00 -
[295] - Quote
This is going to be a big skill tree reformation, is there going to be a SP reset?
Director of G.R.A.V.E
NBK The Leppy
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
43
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Posted - 2014.01.23 19:54:00 -
[296] - Quote
mordiby wrote:This is going to be a big skill tree reformation, is there going to be a SP reset? changing bonuses is not reformation. Is there going to be a reformation?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Summ Dude
OSG Planetary Operations Covert Intervention
147
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Posted - 2014.01.23 20:48:00 -
[297] - Quote
So, I just noticed that none of the Commando bonuses are listed as "per level". They are all per level, right?
Not just a laymen, but the laymen.
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Mordecai Sanguine
What The French
326
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Posted - 2014.01.23 21:29:00 -
[298] - Quote
CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress! [img]http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpg[/img]UPDATE: And due to the popular demand, here is the excel sheet version of all the data! We're really excited to share these stats with you, and look forward to your constructive feedback! :)
Laser Light weapons actually almost NEVER reload. SCR : 45 bullet reload every 5 minutes => Faster reload will be useless AND ugly the SCr reload is already pretty fast. Laser Rifle : Same pretty useless AND will make the animation totally UGLY.
The ENTIRE Commando skill is TOTALLY useless for the Amarr Commando. CCP when there's a skills that is TOTALLY useless why it is ALWAYS for the Amarr ???
If you keep the Reload for the Commando Skill (BORINNNNNNNNNG) at least make it possible to unable it. I don't want these crappy faster reload animation on my Commando Amarr.
Commando is supposed to be a master of weaponery that excel with Light weapons. The Commando Skill should be : 4% of PG/CPU reduction on Light-Weapons.
Not relaod speed which be useless AGAIN for the Amarr (Why you keep hating us ???) And totally buffing Minmatarr (AGAIN. Seriously the CCp guy who balance this game is for Minmatarr and HATE Ammarians).
Scout Bonus : -Amarr : Less than a free Basic Module and the modle which takes the less PG/CPU. -Minmatarr : 3 free Complex mod 2 free enhanced.
SERIOUSLY CCP ????? Look at your bonuses PLEASE. |
KING CHECKMATE
Ametat Security Amarr Empire
3978
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Posted - 2014.01.23 22:22:00 -
[299] - Quote
Mordecai Sanguine wrote:CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress! [img]http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpg[/img]UPDATE: And due to the popular demand, here is the excel sheet version of all the data! We're really excited to share these stats with you, and look forward to your constructive feedback! :) Laser Light weapons actually almost NEVER reload. SCR : 45 bullet reload every 5 minutes => Faster reload will be useless AND ugly the SCr reload is already pretty fast. Laser Rifle : Same pretty useless AND will make the animation totally UGLY. The ENTIRE Commando skill is TOTALLY useless for the Amarr Commando. CCP when there's a skills that is TOTALLY useless why it is ALWAYS for the Amarr ??? If you keep the Reload for the Commando Skill (BORINNNNNNNNNG) at least make it possible to unable it. I don't want these crappy faster reload animation on my Commando Amarr. Commando is supposed to be a master of weaponery that excel with Light weapons. The Commando Skill should be : 4% of PG/CPU reduction on Light-Weapons. Not relaod speed which be useless AGAIN for the Amarr (Why you keep hating us ???) And totally buffing Minmatarr (AGAIN. Seriously the CCp guy who balance this game is for Minmatarr and HATE Ammarians). Scout Bonus : -Amarr : Less than a free Basic Module and the modle which takes the less PG/CPU. -Minmatarr : 3 free Complex mod 2 free enhanced. SERIOUSLY CCP ????? Look at your bonuses PLEASE.
SERIOUSKLY , WTH.
This is serious issue.Its so bad the only option ''competitive'' players have is to play a race they dont really want because their race just plain sucks BONUS wise. And if you DO skill into an Amarrian dropsuit like the scout,you wont be using it in Platenary COnquest and other important matches, you'll be using the Gallente/Cal or Min because of the actually USEFUL bonuses. Scout = Useless Commando = Useless Assault = UBER Useless (So bad than NOW the amarr logi has this ''repair rate'' bonus and it makes no difference, on a 4 LOW slot suit...)
Sentinel = Good Logi=Very Good
So we have 5 classes, 3 of them have the worst Bonuses compared to other racial suits of the same type.
Now some will say bonuses are not that bad, but none of these people use amarr dropsuits or WONT use them once 1.8 hits, not to mention they wont spend a single SP on them if we get a respec. Example: People saying the Minamtar Assault bonus is as bad as the Amarr one. DUDE, if you dont want it i would be more than pleased to change the 5% Armor rep rate per level for your DAMAGE MOD bonus, and Amarr assaults have only 3 highs compared to your 5....
GIVE ME A RESPEC CCP.
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GVGMODE
WorstPlayersEver
116
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Posted - 2014.01.23 22:46:00 -
[300] - Quote
I don't see any reason why Gallente Heavy/Assault/Scout shouldn't be the only and supreme class.
Amarr is sent into the abyss of junk... Shield tankers remain irrelevant and weak... |
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