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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Flix Keptick
Red Star. EoN.
3347
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Posted - 2014.01.24 04:39:00 -
[301] - Quote
Flix Keptick wrote:wouldn't it make more sense if the caldari scout had the nova knife bonus? I thought nova knives were a caldari weapon!
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Fristname Family name
The New Age Outlaws WINMATAR.
52
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Posted - 2014.01.24 07:24:00 -
[302] - Quote
Is the gal heavy ment to only have a 1 armour rep per secound because the gal scout has 5. It would make more sense if the scout had 1 and the heavy had 5 ( the gal heavy should have a secret suit bonus 1 rep/sec for each level. Other heavys could have also have a hidden bonus such as a 5% increase to stamina regian and max stamina, and movement/sprint speed per lecel for amar. Cal could have a 5% increase to all shield mod effaincy ( or a 5% increase to max shield if you dont like he first one ) per level. Minmatar should be a 3% increase to hmg damage per level ( alot of heavys wont like it but hmg is a Minmatar wepon so they should get a racial bonus. ). Having these hidden atributes for heavys would help balance all the suits and they are all based on the suit ( shield armour or ammar which judgeing by the scout is ment to be a speedy race. And race) I thimk they are pretty evan (not really all too even but it should help make suits have a bit more of a heavy bonus. And the ammar heavy will be quick unlike the other suits which will be slugish but may have more damage or hp. )
___________killing tanks since 1989______
Hershal noooooooo :(
( walking dead
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Mordecai Sanguine
What The French
327
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Posted - 2014.01.24 07:56:00 -
[303] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress! [img]http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitskills181.jpg[/img]UPDATE: And due to the popular demand, here is the excel sheet version of all the data! We're really excited to share these stats with you, and look forward to your constructive feedback! :) Laser Light weapons actually almost NEVER reload. SCR : 45 bullet reload every 5 minutes => Faster reload will be useless AND ugly the SCr reload is already pretty fast. Laser Rifle : Same pretty useless AND will make the animation totally UGLY. The ENTIRE Commando skill is TOTALLY useless for the Amarr Commando. CCP when there's a skills that is TOTALLY useless why it is ALWAYS for the Amarr ??? If you keep the Reload for the Commando Skill (BORINNNNNNNNNG) at least make it possible to unable it. I don't want these crappy faster reload animation on my Commando Amarr. Commando is supposed to be a master of weaponery that excel with Light weapons. The Commando Skill should be : 4% of PG/CPU reduction on Light-Weapons. Not relaod speed which be useless AGAIN for the Amarr (Why you keep hating us ???) And totally buffing Minmatarr (AGAIN. Seriously the CCp guy who balance this game is for Minmatarr and HATE Ammarians). Scout Bonus : -Amarr : Less than a free Basic Module and the modle which takes the less PG/CPU. -Minmatarr : 3 free Complex mod 2 free enhanced. SERIOUSLY CCP ????? Look at your bonuses PLEASE. SERIOUSKLY , WTH.This is serious issue.Its so bad the only option ''competitive'' players have is to play a race they dont really want because their race just plain sucks BONUS wise. And if you DO skill into an Amarrian dropsuit like the scout,you wont be using it in Platenary COnquest and other important matches, you'll be using the Gallente/Cal or Min because of the actually USEFUL bonuses.Scout = UselessCommando = UselessAssault = UBER Useless (So bad than NOW the amarr logi has this ''repair rate'' bonus and it makes no difference, on a 4 LOW slot suit...) Sentinel = GoodLogi= Very Good So we have 5 classes, 3 of them have the worst Bonuses compared to other racial suits of the same type.Now some will say bonuses are not that bad, but none of these people use amarr dropsuits or WONT use them once 1.8 hits, not to mention they wont spend a single SP on them if we get a respec. Example: People saying the Minamtar Assault bonus is as bad as the Amarr one. DUDE, if you dont want it i would be more than pleased to change the 5% Armor rep rate per level for your DAMAGE MOD bonus, and Amarr assaults have only 3 highs compared to your 5....
The suits themselves are pretty good but EACH TIME our bonus just sucks :/ Or the general "bonus" don't work with us WHYYYYYY ?????? |
Fristname Family name
The New Age Outlaws WINMATAR.
52
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Posted - 2014.01.24 09:25:00 -
[304] - Quote
Just replying to the guy above me ( not gonna qoute it beacause its like half a page of writing ) the minmatar scout bonus has not got any sidearm damage mods and it never has. Its just profiency for nova knifves. If you think a wepon which is a 3cm range should not get a little buff on 1 suit because you only get to run faster you, shouldnt of chosen a crapy race. The amar cant build anything good because they had captured the peacfull minmatar race one day and forced them to build the scarmbler rifle/pistol and the heavy. And the ammar are trying to get the cals to build them wepons and suits now. And while the ammarian scum a arguing with the caldari, gallente and minmatar are building gianf 50ft hybrid mech suits which uterlise both gallentes ultimate armour knowledge and minmatar s knowledge of shield to create a unstopable suit to crush the ammar. The caladarie are not moved by this act and just go and loot the dead ammar and salvage some of the isk, aur and vehicals, ds etc and they split all salvage with the gallente and minmatar and the eve universe is all happy and joy is spread across the universe.
Ammar is dead and everyones happy. Yay.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
390
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Posted - 2014.01.24 10:21:00 -
[305] - Quote
Fristname Family name wrote:Just replying to the guy above me ( not gonna qoute it beacause its like half a page of writing ) the minmatar scout bonus has not got any sidearm damage mods and it never has. Its just profiency for nova knifves. If you think a wepon which is a 3cm range should not get a little buff on 1 suit because you only get to run faster you, shouldnt of chosen a crapy race. The amar cant build anything good because they had captured the peacfull minmatar race one day and forced them to build the scarmbler rifle/pistol and the heavy. And the ammar are trying to get the cals to build them wepons and suits now. And while the ammarian scum a arguing with the caldari, gallente and minmatar are building gianf 50ft hybrid mech suits which uterlise both gallentes ultimate armour knowledge and minmatar s knowledge of shield to create a unstopable suit to crush the ammar. The caladarie are not moved by this act and just go and loot the dead ammar and salvage some of the isk, aur and vehicals, ds etc and they split all salvage with the gallente and minmatar and the eve universe is all happy and joy is spread across the universe.
See this is the kind of crap that made me go crazy a few days ago.
When you equip nova knives (a caldari weapon) on the minmatar suit, you get a 25% bonus to damage. This is equivalent to 3 complex damage mods. Therefor, the bonus is worth 3 complex modules. This is indisputable.
If you get a bonus like this, but refuse to use it, you are just being stupid. Just like with the commandos, if you choose to use weapons that you have no bonus for, it doesn't mean that the suits bonuses aren't there... it is just that you are ********.
To the rest of your post, I am not sure where to begin.
1) amarrians have traditionally been the most advanced race outside of the jove. They are also THE pre-eminent armor tanking race.
2) caldari are the ones with superior shield tech, not minmatar.
3)Minmatar are brutish and violent, and the gallente are two-faced and apathetic.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Fristname Family name
The New Age Outlaws WINMATAR.
52
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Posted - 2014.01.24 11:47:00 -
[306] - Quote
Magnus Amadeuss wrote:Fristname Family name wrote:Just replying to the guy above me ( not gonna qoute it beacause its like half a page of writing ) the minmatar scout bonus has not got any sidearm damage mods and it never has. Its just profiency for nova knifves. If you think a wepon which is a 3cm range should not get a little buff on 1 suit because you only get to run faster you, shouldnt of chosen a crapy race. The amar cant build anything good because they had captured the peacfull minmatar race one day and forced them to build the scarmbler rifle/pistol and the heavy. And the ammar are trying to get the cals to build them wepons and suits now. And while the ammarian scum a arguing with the caldari, gallente and minmatar are building gianf 50ft hybrid mech suits which uterlise both gallentes ultimate armour knowledge and minmatar s knowledge of shield to create a unstopable suit to crush the ammar. The caladarie are not moved by this act and just go and loot the dead ammar and salvage some of the isk, aur and vehicals, ds etc and they split all salvage with the gallente and minmatar and the eve universe is all happy and joy is spread across the universe. See this is the kind of crap that made me go crazy a few days ago. When you equip nova knives (a caldari weapon) on the minmatar suit, you get a 25% bonus to damage. This is equivalent to 3 complex damage mods. Therefor, the bonus is worth 3 complex modules. This is indisputable. If you get a bonus like this, but refuse to use it, you are just being stupid. Just like with the commandos, if you choose to use weapons that you have no bonus for, it doesn't mean that the suits bonuses aren't ther9e... it is just that you are ********. To the rest of your post, I am not sure where to begin. 1) amarrians have traditionally been the most advanced race outside of the jove. They are also THE pre-eminent armor tanking race. 2) caldari are the ones with superior shield tech, not minmatar. 3)Minmatar are brutish and violent, and the gallente are two-faced and apathetic.
My storie is not based on history written by tthe ammar. It was based on nothing what so ever.
Ammar is dead and everyones happy. Yay.
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shaman oga
Nexus Balusa Horizon
1378
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Posted - 2014.01.24 11:59:00 -
[307] - Quote
Why do amarr have better shield depleted delay than minmatar? (in certain frames)
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Dimitri Rascolovitch
The Immortal Knights
120
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Posted - 2014.01.24 15:12:00 -
[308] - Quote
Fristname Family name wrote:Is the gal heavy ment to only have a 1 armour rep per secound because the gal scout has 5. It would make more sense if the scout had 1 and the heavy had 5 ( the gal heavy should have a secret suit bonus 1 rep/sec for each level. Other heavys could have also have a hidden bonus such as a 5% increase to stamina regian and max stamina, and movement/sprint speed per lecel for amar. Cal could have a 5% increase to all shield mod effaincy ( or a 5% increase to max shield if you dont like he first one ) per level. Minmatar should be a 3% increase to hmg damage per level ( alot of heavys wont like it but hmg is a Minmatar wepon so they should get a racial bonus. ). Having these hidden atributes for heavys would help balance all the suits and they are all based on the suit ( shield armour or ammar which judgeing by the scout is ment to be a speedy race. And race) I thimk they are pretty evan (not really all too even but it should help make suits have a bit more of a heavy bonus. And the ammar heavy will be quick unlike the other suits which will be slugish but may have more damage or hp. )
the idea of hidden bonuses would not help balance anything, unless we applied it to ALL suits, and that would mean all racial suits get bonuses based on the use of their racial weapons, and NO the Amarr are armor tankers, not speed tankers like the minmatar, traditionally the gallente are Repair tankers (active armor tankers) whereas amarr are plate tankers (EHP/passive tankers) the thought that the amarr should be speedy is just silly, however they should remove the speed penalty from the amarr suits that makes them naturally slower than all the others even with no mods
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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Emo Skellington
The Neutral Zone
0
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Posted - 2014.01.24 16:37:00 -
[309] - Quote
I love Dust and all that but the suits need to live up to their stats:
-Heavies should be like a tank.... that's why they are heavies. The speed and shield regen is at good standing for using them but that naturally comes with the title. Low speed, High health
-Logistics are being dropped a little to easy for my liking. I use Proto Gallente Logi and I get dropped like im running militia and im running all complex armor plates (+950 armor HP and 100 shield hp) Along with that the triage needs some work, lots of WP missing. Guardians work great but triage... not so much.
-Assaults- they should have a small damage bonus (Very small, like 1% per level) for having no equipment and all weapons suit. Think, assault should have power but not be indestructible to another infantry unit. Hence assault. Try not to use to many forums, use what it should be so not that every suit is evenly matched but that every suit is Specialized in their class description.
-Scouts are not really my thing to use but they seem pretty balanced. Light quick and deadly when close.
-Basic frames are pretty good and there are no complaints there.
That's all but they need to fix the heavy suits being dropped so quick, that should not be happening. Heavies should be able to with stand a rail rifle, combat rifle, assault, sniper, and all of that ... period and proto rail rifle or combat rifle should not be dropping a proto heavy with over 1,000 armor and 550 shield in 3-4 seconds. I would know by first hand experience.
Thanks |
Flix Keptick
Red Star. EoN.
3348
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Posted - 2014.01.24 17:03:00 -
[310] - Quote
Emo Skellington wrote:I love Dust and all that but the suits need to live up to their stats:
-Heavies should be like a tank.... that's why they are heavies. The speed and shield regen is at good standing for using them but that naturally comes with the title. Low speed, High health
-Logistics are being dropped a little to easy for my liking. I use Proto Gallente Logi and I get dropped like im running militia and im running all complex armor plates (+950 armor HP and 100 shield hp) Along with that the triage needs some work, lots of WP missing. Guardians work great but triage... not so much.
-Assaults- they should have a small damage bonus (Very small, like 1% per level) for having no equipment and all weapons suit. Think, assault should have power but not be indestructible to another infantry unit. Hence assault. Try not to use to many forums, use what it should be so not that every suit is evenly matched but that every suit is Specialized in their class description.
-Scouts are not really my thing to use but they seem pretty balanced. Light quick and deadly when close.
-Basic frames are pretty good and there are no complaints there.
That's all but they need to fix the heavy suits being dropped so quick, that should not be happening. Heavies should be able to with stand a rail rifle, combat rifle, assault, sniper, and all of that ... period and proto rail rifle or combat rifle should not be dropping a proto heavy with over 1,000 armor and 550 shield in 3-4 seconds. I would know by first hand experience.
Thanks Galente logi needs more hp? did I just read that correctly? LOOOOOOOOOOOOL
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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NextDark Knight
Hellstorm Inc League of Infamy
156
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Posted - 2014.01.24 21:12:00 -
[311] - Quote
Flix Keptick wrote:Flix Keptick wrote:wouldn't it make more sense if the caldari scout had the nova knife bonus? I thought nova knives were a caldari weapon!
Each Race has a Nova Knife, just the art assets are not in yet. Mini storywise would be the better knife welders as they need to sneak in and kill the amarr.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1693
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Posted - 2014.01.24 21:44:00 -
[312] - Quote
Flix Keptick wrote:Emo Skellington wrote:I love Dust and all that but the suits need to live up to their stats:
-Heavies should be like a tank.... that's why they are heavies. The speed and shield regen is at good standing for using them but that naturally comes with the title. Low speed, High health
-Logistics are being dropped a little to easy for my liking. I use Proto Gallente Logi and I get dropped like im running militia and im running all complex armor plates (+950 armor HP and 100 shield hp) Along with that the triage needs some work, lots of WP missing. Guardians work great but triage... not so much.
-Assaults- they should have a small damage bonus (Very small, like 1% per level) for having no equipment and all weapons suit. Think, assault should have power but not be indestructible to another infantry unit. Hence assault. Try not to use to many forums, use what it should be so not that every suit is evenly matched but that every suit is Specialized in their class description.
-Scouts are not really my thing to use but they seem pretty balanced. Light quick and deadly when close.
-Basic frames are pretty good and there are no complaints there.
That's all but they need to fix the heavy suits being dropped so quick, that should not be happening. Heavies should be able to with stand a rail rifle, combat rifle, assault, sniper, and all of that ... period and proto rail rifle or combat rifle should not be dropping a proto heavy with over 1,000 armor and 550 shield in 3-4 seconds. I would know by first hand experience.
Thanks Galente logi needs more hp? did I just read that correctly? LOOOOOOOOOOOOL This.
Dude, you have over 1000 eHP on a medium frame. If you are dying too much perhaps you need to, I dunno, git gud? Or maybe not brick tank your suit until it's slower than a heavy going uphill?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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Athena Sentinel
SOE Knights Templar
169
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Posted - 2014.01.24 22:24:00 -
[313] - Quote
OMG..
I have been here since closed beta. I have been nerfed by these upgrades with a few different playing styles.
I will be broken if this one kills my current scout style. I know we can all share this kinda "heart break". But I am worried.
It seems CCP Logibro is very active in keeping logi top of the charts. Who is my patron of scouts? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1698
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Posted - 2014.01.24 23:49:00 -
[314] - Quote
Athena Sentinel wrote:OMG..
I have been here since closed beta. I have been nerfed by these upgrades with a few different playing styles.
I will be broken if this one kills my current scout style. I know we can all share this kinda "heart break". But I am worried.
It seems CCP Logibro is very active in keeping logi top of the charts. Who is my patron of scouts?
Lolwut? Scouts are getting nerfed and logis buffed?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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RKKR
The Southern Legion The Umbra Combine
677
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Posted - 2014.01.25 09:26:00 -
[315] - Quote
John Demonsbane wrote:Flix Keptick wrote:Emo Skellington wrote:I love Dust and all that but the suits need to live up to their stats:
-Logistics are being dropped a little to easy for my liking. I use Proto Gallente Logi and I get dropped like im running militia and im running all complex armor plates (+950 armor HP and 100 shield hp) Along with that the triage needs some work, lots of WP missing. Guardians work great but triage... not so much.
Thanks Galente logi needs more hp? did I just read that correctly? LOOOOOOOOOOOOL I read it too, its not your imagination. Pro tip: Stand behind the heavy you are repping, not in front of them.Dude, you have over 1000 eHP on a medium frame. If you are dying too much perhaps you need to learn to use cover and not stand immobile out in the open. Or maybe not brick tank your suit until it's slower than a heavy going uphill?
I found that standing behind a heavy isn't that great either, somehow you take a lot of straling bullets and more important: grenades that got thrown too far. The rest I can agree with. |
m twiggz
Pradox One Proficiency V.
279
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Posted - 2014.01.25 12:52:00 -
[316] - Quote
I'd like to know what changes will be made to the Assault and Logistic suits in 1.8. I have yet to see a post by a Dev about these changes. Are they rumors? Are they facts? If there was a post somewhere about it I must have missed it, if someone could just be kind enough to link me to it I'd be all set. If not can a Dev please elaborate on these rumors? |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
323
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Posted - 2014.01.25 17:00:00 -
[317] - Quote
m twiggz wrote:I'd like to know what changes will be made to the Assault and Logistic suits in 1.8. I have yet to see a post by a Dev about these changes. Are they rumors? Are they facts? If there was a post somewhere about it I must have missed it, if someone could just be kind enough to link me to it I'd be all set. If not can a Dev please elaborate on these rumors?
I have not seen a specific dev post about assault or logi changes besides the roles one. However I think there have been posts that implied their could be changes. Personally I think the assaults won't change much. I do think the logis should have the same total number of high and low slots as an assault. I'm betting the CPU and PG are reduced some on logis too given their new role bonuses.
Please fix the mic bubble bug...
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Xak Arji
DIOS EX. General Tso's Alliance
32
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Posted - 2014.01.25 23:33:00 -
[318] - Quote
Question: why does the minmatar scout get a bonus to nova knife damage per level when nova knives are caldari tech? I feel like it is a little out of context. Maybe make nova knives minmatar, or give the bonus to caldari scouts. Just my humble opinion. |
Imp Smash
Black Phoenix Mercenaries Legacy Rising
201
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Posted - 2014.01.26 00:00:00 -
[319] - Quote
I'm a bit late to the party - but I don't see specifying weapon bonuses to commando is a good idea. They are supposed to have 2 light weapons and sacrifice tons for it. Limiting them to their race weapons seems counter intuitive |
Appia Nappia
Nos Nothi
93
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Posted - 2014.01.26 06:34:00 -
[320] - Quote
Amarr Scout bonus looks so lame.
Gallente get a complex dampener and a complex range amplifier Caldari get a complex range amplifier and 5% better than a complex precision enhancer Minmatar get a complex codebreaker and 15% more than a complex light weapon damage mod to nova knives ... and the amarr get a basic cardiac regulator.
The Gallente Exemplify range and dampening, with good stats to armor tank Caldari exemplify range and precision, with good stats to shield tank Minmatar exemplify speed tanking and assasination The Amarr. . . don't do anything better than anyone else other than try to mimic an easier to dampen Assault suit.
Secretly Appia Vibbia
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Llast 326
An Arkhos
1586
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Posted - 2014.01.26 07:32:00 -
[321] - Quote
Appia Nappia wrote:Amarr Scout bonus looks so lame.
Gallente get a complex dampener and a complex range amplifier Caldari get a complex range amplifier and 5% better than a complex precision enhancer Minmatar get a complex codebreaker and 15% more than a complex light weapon damage mod to nova knives ... and the amarr get a basic cardiac regulator.
The Gallente Exemplify range and dampening, with good stats to armor tank Caldari exemplify range and precision, with good stats to shield tank Minmatar exemplify speed tanking and assasination The Amarr. . . don't do anything better than anyone else other than try to mimic an easier to dampen Assault suit. Complex range amp is 45% Enhanced is 20%, Unless those are changing and I missed it. I agree the Amarr scout definitely need something with a bit more definition to it though.
KRRROOOOOOM
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DeathwindRising
ROGUE SPADES
217
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Posted - 2014.01.26 12:10:00 -
[322] - Quote
i dont think its appropriate that the commando only gets a 10% damage bonus to only a certain class of weapons when the assault get a damage bonus to all light weapons.
perhaps 3% per level would be better for the commando or 2% per level to damage for all weapons? |
NextDark Knight
Hellstorm Inc League of Infamy
159
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Posted - 2014.01.26 20:36:00 -
[323] - Quote
Can we find out about the swarm launcher for commando?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Kigurosaka Laaksonen
DUST University Ivy League
194
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Posted - 2014.01.27 13:51:00 -
[324] - Quote
You know what would go great with this new Heavies/Sentinels? Some racial Heavy Weapons. Hey look, I found your priority for 1.9.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
557
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Posted - 2014.01.27 15:53:00 -
[325] - Quote
I guess I'm a little late to this party, but man oh man! You guys are killing it!!
Looking over the spreadsheet, the races (given the armor/shield spread, innate armor heal, stamina rates, etc.) REALLY FEEL LIKE THEIR RACIAL EVE COUNTERPARTS!! Slot layouts, regen rates, bonuses, etc., really feel familiar; familiar in a way not felt with many of the dropsuits today (Gallente superior armor tanks than Amarr, Minmatar have innate armor regen, etc.--things that have us scratching our heads).
Bravo, CCP! I knew, given the time to flesh Dust out, you guys would deliver. And you haven't disappointed. But one thing: doesn't it make more sense for Amarr to resist Minmatar/Gallente, Caldari to resist Gallente/Minmatar, Gallente to resist Caldari/Amarr and Minmatar to resist Amarr/Caldari, given their (lore wise) allied-natures?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
557
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Posted - 2014.01.27 22:05:00 -
[326] - Quote
Also, with respect to slot layouts, wouldn't it make more sense to have Gallente have the 2/3 layout vs 1/4, like Amarr does currently? Isn't Amarr a superior armor race? Gallente is known for speedy armor and damage. Having a 2/3 layout opens another high slot for a damage mod, while the innate armor rep (and 3 lows) would make for a nice armor buffer or buffer and rep combo.
I guess, alternatively, your plan could be to have Gallente use one of the 4 lows for a speed mod, but we all know that it'll just be filled with more tank.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
309
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Posted - 2014.01.28 03:31:00 -
[327] - Quote
Do you know yet if there are anychanges being made to modules in the next patch? (specifically shield extenders and regulators)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Fristname Family name
The New Age Outlaws WINMATAR.
53
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Posted - 2014.01.28 06:57:00 -
[328] - Quote
Ammar scout has most hp (30extra then most other scouts ) thats why you got yoour bonus
Ammar is dead and everyones happy. Yay.
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Kosakai
ZionTCD Public Disorder.
9
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Posted - 2014.01.28 07:42:00 -
[329] - Quote
why minie scout dont have 5% scan profile per level?!!!
wtf??? why nova knives when i cant use them if everybody see me :D
SCAN ATTEMPT PREVENTED
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Summ Dude
OSG Planetary Operations Covert Intervention
149
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Posted - 2014.01.28 08:00:00 -
[330] - Quote
Fristname Family name wrote:Ammar scout has most hp (30extra then most other scouts ) thats why you got yoour bonus
Amarr suits always have the most base HP in their class, as well as the slowest base speed. It's no excuse for such a terrible bonus.
Kosakai wrote:why minie scout dont have 5% scan profile per level?!!!
wtf??? why nova knives when i cant use them if everybody see me :D All Scout suits are getting a reduction to their base scan profile, and active scanners are getting nerfed. You won't be that easy to spot.
Not just a laymen, but the laymen.
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