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Thread Statistics | Show CCP posts - 8 post(s) |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1977
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Posted - 2014.01.18 21:25:00 -
[211] - Quote
Give the Amarr scout a boost to melee damage per level. Something along the lines of the HEP module some of us have.
Try to kill it all you want CCP, I still <3 my laser.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
82
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Posted - 2014.01.18 21:26:00 -
[212] - Quote
I heard people are complaining for the "1 sec. recharge delay" for the Caldari Sentinel armor, implying it's a typo: I really hope it's correct as it is, because 1 left slot is almost nothing for surviving, and even by placing 3 complex damage modifiers would still require to take little to no damage when engaging enemies.
I understand 1 second is a very short amount of time, but during an heavy firefight everybody will shout "why it's still not reloading!!!", and let's not forget that the shields charges at 30 HP/s...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Dustbunny Durrr
ReD or DeaD
53
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Posted - 2014.01.18 21:49:00 -
[213] - Quote
Talos Alomar wrote:Give the Amarr scout a boost to melee damage per level. Something along the lines of the HEP module some of us have.
As the weakest melee damage suit (scout), and as the slowest scout, how would this help? Something along the lines of X% bonus to scrambler pistol headshot damage would be much more useful. |
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Disturbingly Bored
The Strontium Asylum
1445
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Posted - 2014.01.18 22:11:00 -
[214] - Quote
Scalesdini wrote:Disturbingly Bored wrote:But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms of what we've had so far and so it seems strange, but it makes sense for a shield tanked heavy.
Okay, let's try this differently:
It is an error. CCP has confirmed it is an error, and it's going to get fixed.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Jacques Cayton II
Fatal Absolution Covert Intervention
555
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Posted - 2014.01.19 00:41:00 -
[215] - Quote
Disturbingly Bored wrote:Scalesdini wrote:Disturbingly Bored wrote:But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms of what we've had so far and so it seems strange, but it makes sense for a shield tanked heavy. Okay, let's try this differently: It is an error. CCP has confirmed it is an error, and it's going to get fixed. Well then that's the death of the shield tanker then I'll be sure to put that one low slot to good use
We fight for the future of the State not our
personal goals
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.19 00:46:00 -
[216] - Quote
I don't see confirmation yet.. they are testing the waters
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
233
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Posted - 2014.01.19 01:01:00 -
[217] - Quote
Why is a MINMATAR suit getting a bonus to a CALDARI weapon? |
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
246
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Posted - 2014.01.19 01:40:00 -
[218] - Quote
Disturbingly Bored wrote:Scalesdini wrote:Disturbingly Bored wrote:But if the Depleted Shield Recharge Delay is less than the normal Shield Recharge Delay, that is very clearly a problem. It isn't. You're thinking of it in terms of what we've had so far and so it seems strange, but it makes sense for a shield tanked heavy. Okay, let's try this differently: It is an error. CCP has confirmed it is an error, and it's going to get fixed.
"I do think" is not exactly confirmed. |
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Reav Hannari
Red Rock Outriders
2648
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Posted - 2014.01.19 03:15:00 -
[219] - Quote
Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon?
What are you referring to?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:44:00 -
[220] - Quote
Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon?
Because they're currently the only knives in the game. Can people please stop asking this now?
Not just a laymen, but the laymen.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
336
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Posted - 2014.01.19 04:57:00 -
[221] - Quote
Another note about the fitting numbers: These look like fitting numbers at maxed-out skills. The current proto heavy, for example, has 54 PG. With maxed-out Core and Engineering, it has 71 PG. With that 71 PG, I can fit a Six Kin HMG, two Complex Damage Mods, two Complex Armor Plates, a Complex Armor Repairer, a standard Scrambler Pistol and a standard Flux Grenade. If I had 72 base PG, I would have 94 total PG after maxed-out Core and Engineering. I could fit whatever I want and have about 15 PG to spare. I'm not running numbers on CPU, but it looks similar to me: I think I have about 340 at the moment.
I should also note that I haven't maxed out any of the slot- or weapon-specific fitting skills (Heavy Weapons, Sidearm Weapons, Explosives, HMG fitting, Scrambler Pistol fitting). So if these are truly the base numbers, there will be virtually no need to waste SP on all these PG/CPU adjusting skills.
The Tank Balancing Factor No One Is Discussing
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
233
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Posted - 2014.01.19 08:44:00 -
[222] - Quote
Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now?
Wrong answer.
HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much.
Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon? |
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Nirwanda Vaughns
271
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Posted - 2014.01.19 09:30:00 -
[223] - Quote
NextDark Knight wrote:CCP : Can I ask for comment on why the Commando Melee is changing from 240 to 150?
Is there a negative or positive to this change?
may be becasue with max miyofibril skills and complex myos the commando can get a 700hp Melee. addmitedly its not really fast enough to benefit from it but if anything actually got close to it, it wouldn't take a great deal to take something out.
Proto and proud!!
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.19 11:40:00 -
[224] - Quote
Nirwanda Vaughns wrote:NextDark Knight wrote:CCP : Can I ask for comment on why the Commando Melee is changing from 240 to 150?
Is there a negative or positive to this change? may be becasue with max miyofibril skills and complex myos the commando can get a 700hp Melee. addmitedly its not really fast enough to benefit from it but if anything actually got close to it, it wouldn't take a great deal to take something out.
That melee unbonused saved my clone once or twice to random runners not seeing my big suit. Lore wise I always imagined commandos strangling other clones one handed while firing with the other.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
82
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Posted - 2014.01.19 12:48:00 -
[225] - Quote
I'm waiting to see the stats of all the suits, not only the new ones...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Tesfa Alem
Death by Disassociation Legacy Rising
68
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Posted - 2014.01.19 17:54:00 -
[226] - Quote
Well it appears that the scout got my logi hacking skills. Which confirms to me that there are no CCP or CPM Minmatar logis. Its the only dropsuit bonus that has been traded. Instead I get to rep an extra 5 meters behind someone and give him an extra 10 bit of HP...oh wait i forgot reppers dont work through walls so its useless, and 1 bullet does more damage than my bonus rep so thats useless as well.
You're going to love it as much as I'm going to miss it. If theres a respec at this point in development i'll probably say goodbye to my proto minmatar logi. Its the end of my game saving speed hacks, so i dont see the point in going from the weakest logi but the best tactically to just being the weakest logi.
Redline for Thee, but no Redline for Me.
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Reav Hannari
Red Rock Outriders
2661
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Posted - 2014.01.19 18:46:00 -
[227] - Quote
Crimson Cerberes wrote:Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer. HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much. Not to mention in over a decade CCP has never given any racial vehicle/dropsuit a bonus to the racial enemies weapons. Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon?
According to one of the devs the Ishukone corporation has supported the Minmatar for some time now. That and CCP hasn't delivered Matari knives yet. Modelling them must be really difficult with all those moving parts.
Seriously. I'm not training knives past operations 3 until I get a native version.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Summ Dude
OSG Planetary Operations Covert Intervention
127
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Posted - 2014.01.19 19:05:00 -
[228] - Quote
Crimson Cerberes wrote:Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer. HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much. Not to mention in over a decade CCP has never given any racial vehicle/dropsuit a bonus to the racial enemies weapons. Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon?
The present sentinel role bonus is absolutely useless for heavy weapons yes, CCP's well aware of it (though I have no idea what they were thinking), the Amarr Sentinel bonus is a bonus to reload speed for heavy weapons....which would help non-Amarr weaponry. This isn't Eve, and there's a whole lot less to work with. The Minmatar Scout seems to be designed with an infiltrator/guerilla warfare role in mind, so a bonus to a melee weapon makes sense, but there's only the one right now.
So, yea, I'm actually thinking right answer.
Not just a laymen, but the laymen.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6500
 |
Posted - 2014.01.19 21:04:00 -
[229] - Quote
Tesfa Alem wrote:Well it appears that the scout got my logi hacking skills. Which confirms to me that there are no CCP or CPM Minmatar logis. Its the only dropsuit bonus that has been traded. Instead I get to rep an extra 5 meters behind someone and give him an extra 10 bit of HP...oh wait i forgot reppers dont work through walls so its useless, and 1 bullet does more damage than my bonus rep so thats useless as well.
You're going to love it as much as I'm going to miss it. If theres a respec at this point in development i'll probably say goodbye to my proto minmatar logi. Its the end of my game saving speed hacks, so i dont see the point in going from the weakest logi but the best tactically to just being the weakest logi.
Be happy that a dropsuit command respec is highly likely at this point.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6500
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Posted - 2014.01.19 21:05:00 -
[230] - Quote
Crimson Cerberes wrote:Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer. HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much. Not to mention in over a decade CCP has never given any racial vehicle/dropsuit a bonus to the racial enemies weapons. Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon?
We'll get the Minmatar knives, don't worry. Sheesh, so much impatience for a piece of scrap metal with duck tape for a handle.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Ghermard-ol Dizeriois
Maphia Clan Corporation
83
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Posted - 2014.01.19 22:13:00 -
[231] - Quote
Considering the previous vehicle RESPEC which gave us back the SP of both "Vehicles" and "Vehicles Upgrade", I really hope CCP will do the same this time, meaning that returning the Armors SP only would be a problem for almost all of us.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Reav Hannari
Red Rock Outriders
2671
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Posted - 2014.01.20 00:18:00 -
[232] - Quote
Maken Tosch wrote:We'll get the Minmatar knives, don't worry. Sheesh, so much impatience for a piece of scrap metal with duck tape for a handle.
But, it'll be my piece of scrap and duct tape made by my people. That means something to me.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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NextDark Knight
Hellstorm Inc League of Infamy
130
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Posted - 2014.01.20 00:38:00 -
[233] - Quote
Am I the only one that listens to CCP about repec? 31m skillpoints and I haven't even gotten a proto suit yet. They where clear that they will #@$ up bonuses all day long to **** people off, yet the will only do a respect if the tree physically changes like it did for vehicles.
The lore is going to be early in the clone wars some suits where not around and some races where ahead of others in development. That is why the early mercs have a spread out skill tree. 
Grabbed from another great Dust Post
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Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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kal berlin
Isuuaya Tactical Caldari State
0
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Posted - 2014.01.20 01:17:00 -
[234] - Quote
Maken Tosch wrote:Crimson Cerberes wrote:Summ Dude wrote:Crimson Cerberes wrote:Why is a MINMATAR suit getting a bonus to a CALDARI weapon? Because they're currently the only knives in the game. Can people please stop asking this now? Wrong answer. HMG and FG were the only heavy weapons in game, amarr sentinel got a bonus that didn't really help either much. Not to mention in over a decade CCP has never given any racial vehicle/dropsuit a bonus to the racial enemies weapons. Once again, why is a MINMATAR SUIT getting a bonus to an ENEMIES (the caldari) weapon? We'll get the Minmatar knives, don't worry. Sheesh, so much impatience for a piece of scrap metal with duck tape for a handle.
loooools dont knock duck tape for a handle it's actually pretty great that slight stickiness will keep the sword in your hand even in the rain it's awesome. just get black version or else it really does look like crap. (from experience, Floridian samurai ;) ) |
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ChromeBreaker
SVER True Blood Public Disorder.
1513
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Posted - 2014.01.20 08:29:00 -
[235] - Quote
MIni scout gets a bonus to nova knives... more will be coming out chill...
Mini sentinal on the other and seems a little... underwhelming (at least compared o the other sentinals)
The answer is "ForgeGun"... doesnt matter what the question is...
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Spectral Clone
Dust2Dust. Top Men.
1053
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Posted - 2014.01.20 11:00:00 -
[236] - Quote
I think it could be a good idea to improve the Caldari commando by adding a bonus to missile weaponry, similar to minmatars explosive weaponry. Since the Caldari are more missile oriented than minmatar.
The light weapon damage bonus could be:
Caldari Commando: +2% damage to light - hybrid weapons and light - missile based weapons.
This will kind of steer the Caldari commando-¦s role a bit, but I think it is supposed to provide supressive fire against infantry and vehicles.
In general, the commando damage bonus should be +2% per level on race assault rifle and +2% per level to race AV weapon per level. i.e. this bonus is already implemented for Amarr and Gallente, since Gallente AV is blaster tech (plasma cannon), and Amarrs (unreleased) light AV will probably be laser based.
My proposal would at least bring a balance from the commando role perspective, there might be some other fallacies with my idea though. |
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2014.01.20 11:58:00 -
[237] - Quote
is is just me, or is the excel link for the weapons
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2014.01.20 12:02:00 -
[238] - Quote
also, does the gallante sentinel have 4 lows 1 high?because if it does, that,s the same as the amar sentinel, and the gallante has a smaller base pool of armor. I think they need a 5th low slot, or more base armor and less base shields. The passive healing....just doesn't seem appealing.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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this guy kyle
Sardaukar Merc Guild General Tso's Alliance
5
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Posted - 2014.01.20 14:53:00 -
[239] - Quote
Maybe having to skill into your repair tool healing more armor? Idk, it's cool that one tool heals a certain amount, but I'm a full die hard logi, which is one aspect I love about the game. |
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Tom Hamp
Subsonic Synthesis RISE of LEGION
6
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Posted - 2014.01.20 15:50:00 -
[240] - Quote
CCP can you display the pictures of the new sentinels,scouts,and commandos it would be awesome
the sentinel AK.0 heavy pointmen of defense
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