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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Iron Wolf Saber
Den of Swords
12181
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Posted - 2014.01.17 08:46:00 -
[31] - Quote
Typo on the Caldari Sentinel Recharge?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Boot Booter
Omega Elite Mercs INC.
233
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Posted - 2014.01.17 08:46:00 -
[32] - Quote
Cargo Containerr wrote:Caldari sentinel's shield depleted recharge delay?
1sec?really?
Saw that too. Must be a mistake. Confirm? |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1217
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Posted - 2014.01.17 08:46:00 -
[33] - Quote
Aero Yassavi wrote:So why does the Gallente Commando get natural ammo resupply but the others do not?
EDIT: That says armor, not ammo. My bad.
The Gal scout has +3 naturally on all suits.
Where is my Gallente sidearm?
SoonGäó514
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Eric Del Carlo
0uter.Heaven Ishuk-Raata Enforcement Directive
21
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Posted - 2014.01.17 08:47:00 -
[34] - Quote
Are there going to be stats on the sprinting speed for these suits soon? All I see right now are just the walking speeds since CCP Remnant stated that 500 is equivalent to 5m/s.
P.S wondering if scouts got any kind of speed buff
A bitter scout.
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NK Scout
Storm Wind Strikeforce Caldari State
0
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Posted - 2014.01.17 08:47:00 -
[35] - Quote
Iron Wolf Saber wrote:Typo on the Caldari Sentinel Recharge? Please be 1 second recharge delay |
Chunky Munkey
Amarr Templars Amarr Empire
2847
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Posted - 2014.01.17 08:47:00 -
[36] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
A scout with 4highs!?!?
Balance fail.
No.
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Boot Booter
Omega Elite Mercs INC.
233
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Posted - 2014.01.17 08:48:00 -
[37] - Quote
Hate to rain on the parade but are the assault and logistics bonuses being looked at and adjusted for 1.8 as well? |
Boot Booter
Omega Elite Mercs INC.
233
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Posted - 2014.01.17 08:49:00 -
[38] - Quote
Chunky Munkey wrote:CCP Saberwing wrote:hoo! (pt 2 of 2) A scout with 4highs!?!? Balance fail.
Why? |
Silas Swakhammer
GamersForChrist Orion Empire
327
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Posted - 2014.01.17 08:53:00 -
[39] - Quote
Heh, Min scouts have higher ground speed, but Amarr have the higher stamina. I like it.
Pineapples on pizza.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5225
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Posted - 2014.01.17 08:54:00 -
[40] - Quote
Can we also get some stats on the cloaking device, please? Really all I need is the PG and CPU values of them. I'm trying to put my feedback together for the Scout bonuses and general PG and CPU values of the suits at each tier.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5225
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Posted - 2014.01.17 08:55:00 -
[41] - Quote
Silas Swakhammer wrote:Heh, Min scouts have higher ground speed, but Amarr have the higher stamina. I like it. The medium suits are the same way right now.
ARC Commander
CPM Info and Q&A - Status: Open
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Django Quik
Dust2Dust.
2065
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Posted - 2014.01.17 08:55:00 -
[42] - Quote
Thank you so much CCP for listening to us and CPM for having our backs! This is more than I ever imagined. Great info!
Your weapon range sheet has some problems though - the adv and pro ranges are all pointing at row 6 where it looks like they should be pointing at row 3.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Meee One
Clones Of The Damned Zero-Day
146
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Posted - 2014.01.17 08:57:00 -
[43] - Quote
I agree with the post about swapping sentinel resistances,and caldari sentinel shield recharge (2-3 seconds at least). But other than those minor tweaks the suits look fantastic. Especially the commando suit(s). They are now affordable and are more enticing. Good job Devs!
Why?
Beads.
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IAmDuncanIdaho II
R 0 N 1 N
228
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Posted - 2014.01.17 08:58:00 -
[44] - Quote
This looks interesting...does this sound right? Not that good with the maths side of stuff.
(Assume level 5 racial scout skill)
- Caldari Scout: 25% bonus to scan precision of 45 taking that down to 36, means they can't see any other scout? (all scouts have base suit profile of 35)
- Gallente Scout: cannot be seen by any suit in the game due to profile lowering from 35 down to 28
- I didn't want to see the profile reduction skill removed from all scouts (I play Minmatar) but with the reduction to base profile on the suits, I'm thinking this might be ok?
Obviously there are other skills and modules you can fit to further reduce these numbers, but assuming all skills are equal, I'm curious to know what the intention is behind some of these numbers. Is it all about avoidance of scanners and non-light suits, or is there a scout-on-scout meta-game happening here?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
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Posted - 2014.01.17 08:58:00 -
[45] - Quote
Aero Yassavi wrote:Can we also get some stats on the cloaking device, please? Really all I need is the PG and CPU values of them. I'm trying to put my feedback together for the Scout bonuses and general PG and CPU values of the suits at each tier. I want as well, though I'm more concerned with the cooldown times.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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jerrmy12 kahoalii
The Phoenix Federation
398
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Posted - 2014.01.17 08:59:00 -
[46] - Quote
Meee One wrote:I agree with the post about swapping sentinel resistances,and caldari sentinel shield recharge (2-3 seconds at least). But other than those minor tweaks the suits look fantastic. Especially the commando suit(s). They are now affordable and are more enticing. Good job Devs! EDIT:Assault and logi stats please :3 1 sec for recharge and 4 for depleted because no rep tool
Closed beta vet
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DozersMouse XIII
Ultramarine Corp
91
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Posted - 2014.01.17 09:00:00 -
[47] - Quote
so exited with what you guys at CCP came up with so far for 1.8
those scout skills and bonuses look awesome
and the dual equipment for scouts is a blessing
and is that passive reps I see on my gk.o scout
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
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Nirwanda Vaughns
267
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Posted - 2014.01.17 09:01:00 -
[48] - Quote
seeing as the sentinels get resistance bonus can we please get the 4 resistance types from the ships of eve translated over the the suits as well as the weapon damage profiles? it would add so much more balance to the game and woud mean weapons could be finely tuned.
The shield and armor resistances for those of you who arn't familiar are as follows
Shield 0% em 50% exp 40% kin 20% therm
Armor 60% em 10% exp 25% kin 35% therm
now then lasers do EM and Thermal, with the laser rifle doing 17 damage that would break down roughly to 10 EM and 7 Thermal damage per second instantly you can see the balance between shields (which the lasers are supposed to be great at) and armor (which they are terrible at) the same can be said for mass drivers each round is say 150 so 150 pure EXP damage. again instanlty they're balanced in respec to the damges they're suppsoed to do. the same applies to grenades. with rail rifles they are usually higher Kinetic damage than thermal and blasters (AR's) are higher thermal than kinetic also resistance plates could be introduced so suits can choose either more HP or more resistance to a certain damage types and find a balance. It also means the resistances could be tailered to each suit and their pirmary adversaries Amarr/Minmatar Caldari/Gallente. and the flat sentinel bonus can be changed to something more usefull.
Sentinel bonus 2% per level to suit shield and armor resistances and then tailored to the racial suits
Amarr Sentinel 3% resistance to EXP resistance per level Minmatar 3% resistance to EM per level Caldari 3% resistance Therm per level Gallnete 3% resistance to KIN per level
yes some folk say this will be to complicated blah blah blah, but at first wasn't organizing districts? remember back in early chromo tryin gto get voice comms to work? we figured it out and if its there from the beginning for new players they learn from those of us who know ho wthey workl just as everything else in DUST and EVE is learned.. from the pllayerbase
Proto and proud!!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8118
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Posted - 2014.01.17 09:03:00 -
[49] - Quote
Liking the passive reps on the Gallente suits. Going to sleep now, this has made my night. Thank you CCP.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Sirpidey Adtur
Aloren Foundations
104
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Posted - 2014.01.17 09:04:00 -
[50] - Quote
Let's start by looking at the skill bonuses.
Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shields, 130% to armor. This will help armor tanks way more than shield tanks.
Caldari: 15% resist to blaster, 10% resist to laser. This means damage profiles will be as follows Laser: 108%, Plasma: 93.5%, rail: 90%, Projectile 95%, Explosive: 60% This makes lasers stay king of the hill, good.
Gallente: 15% to rail, 10% to projectile thus: Laser: 80%, Plasma: 90%, rail: 93.5%, Projectile: 99%, explosive: 90% Looks good.
Amarr and Minmitar: Hoo boy. the bonuses can only apply to ONE type of tank, so to get the full effect of the bonus out, you need to dual tank. Whereas the other two suits can dual tank OR single tank with other sorts of mods, and still get the full bonus.
Commando: The base effect is good, and will disproportionally effect swarm launchers and plasma cannons. Caldari: Light railgun weapons... So the Rail rifle (two variations) and the Sniper rifle (two variations). Not a lot of versatility there.
Gallente: It will get bonuses to the assault rifle( FOUR variations) , the shotgun (Two variations) and the plasma cannon, which was already significantly buffed by the other bonus.
Amarr: Bonuses to Laser rifle and Scrambler rifle (two variations)
Minmitar: Bonuses to.... Combat rifle (Two variations). (and eventually, the precision rifle, when that gets released)
Huh, looks like the Minmitar gets bonuses to ONE possible gun, which has two variations, so their bonus shoehorns them very hard. Meanwhile the Gallente have three different base types of weapons, of which there are LOTS of variations, in addition to having the plasma cannon already buffed with the reload change.
Bottom line: Minmitar got a crappy bonus, Gallente has an excellent one.
Scout: As far as the bonus goes, I can't rightly say, as we don't know the cloak's pg/cpu cost. Caldari: Scan radius and precision. Wonderful. Looks worthless, as this data is not shared with teammates. Gallente: Scan radius and profile reduction. The profile reduction MIGHT come in handy. But given the static scan precision of active scanners, there is a target that once you are under, additional reduction doesn't help. Minmitar: Hacking speed is a good bonus. Why does this suit get a bonus to a Caldari weapon? Amarr: The slowest scout gets a stamina boost? I think this would work wonderfully with a laser rifle. Good job. |
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Sirpidey Adtur
Aloren Foundations
104
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Posted - 2014.01.17 09:06:00 -
[51] - Quote
Nirwanda Vaughns wrote: Armor 60% em 10% exp 25% kin 35% therm
It's 50% em. Each race has 10% extra armor resists to a specific damage type.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1218
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Posted - 2014.01.17 09:09:00 -
[52] - Quote
I'm glad I'm saving my HP, it's all going to go towards those sweet Gallente suits and weapon. I hope there will be changes to the Logi and Assault as well.
Where is my Gallente sidearm?
SoonGäó514
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CCP Frame
C C P C C P Alliance
2004
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Posted - 2014.01.17 09:09:00 -
[53] - Quote
Django Quik wrote:Thank you so much CCP for listening to us and CPM for having our backs! This is more than I ever imagined. Great info!
Your weapon range sheet has some problems though - the adv and pro ranges are all pointing at row 6 where it looks like they should be pointing at row 3. Issue fixed! Sorry about that. Please redownload the sheet.
CCP Frame
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3163
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Posted - 2014.01.17 09:10:00 -
[54] - Quote
An observation:
The Amarr Commando's stats break a trend from the other suits. It has 650 ehp, which is the same as both the Gallente and Caldari.
So, the Amarr Commando has no hp advantage, the same number of slots, but is the slowest Commando. Is this intended?
Join my cult.
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Django Quik
Dust2Dust.
2067
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Posted - 2014.01.17 09:10:00 -
[55] - Quote
NK Scout wrote:scouts need more hp HP is the last thing scouts need - those new stats will do us just fine.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Nirwanda Vaughns
267
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Posted - 2014.01.17 09:15:00 -
[56] - Quote
Sirpidey Adtur wrote:Nirwanda Vaughns wrote: Armor 60% em 10% exp 25% kin 35% therm
It's 50% em. Each race has 10% extra armor resists to a specific damage type.
ahh cheers, yeah i thought it was but i was using my thrasher to just get the details lol
Proto and proud!!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1218
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Posted - 2014.01.17 09:16:00 -
[57] - Quote
Zeylon Rho wrote:An observation:
The Amarr Commando's stats break a trend from the other suits. It has 650 ehp, which is the same as both the Gallente and Caldari.
So, the Amarr Commando has no hp advantage, the same number of slots, but is the slowest Commando. Is this intended?
With the least useful bonus that is kinda a kick in the nuts.
Where is my Gallente sidearm?
SoonGäó514
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1218
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Posted - 2014.01.17 09:17:00 -
[58] - Quote
Any word on Assault or Logi changes?
Where is my Gallente sidearm?
SoonGäó514
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NK Scout
Storm Wind Strikeforce Caldari State
1
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Posted - 2014.01.17 09:19:00 -
[59] - Quote
CCP Frame wrote:Django Quik wrote:Thank you so much CCP for listening to us and CPM for having our backs! This is more than I ever imagined. Great info!
Your weapon range sheet has some problems though - the adv and pro ranges are all pointing at row 6 where it looks like they should be pointing at row 3. Issue fixed! Sorry about that. Please redownload the sheet. What about caldari sentinal? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3163
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Posted - 2014.01.17 09:22:00 -
[60] - Quote
Django Quik wrote:NK Scout wrote:scouts need more hp HP is the last thing scouts need - those new stats will do us just fine.
I think there's a very good chance the stats/slots on the medium suits are changing too. These suits seem to have a different design philosophy to a certain degree. All of the races have the same number of slots, for example. The balance of hp on the Amarr suits has shifted from dual-tanked armor/shield evenly as well, and all the Gallente suits acquired armor reps.
The Assault suits might look very different (the scouts suits all have 6 slots at PRO now, the same as a current Amarr Assault AND another equip slot).
Join my cult.
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