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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3717
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Posted - 2014.03.05 14:57:00 -
[571] - Quote
The Assault Suit stats...
You've retooled the Amarr Mediums to also be more armor oriented, but you left the slots as-is. You should even out the slots like you did on the other frames.
ALSO...
The difference between the fastest Commando (Minmatar) and slowest Logi (Amarr) is quite noticeable 4.25 m/s vs. 4.55 m/s. This is about 7% faster or .3... pretty large either way you cut it.
However, the actual speed focused suit, the scouts:
Fastest Assault (Minmatar) vs. slowest Scout (Amarr).... the Assault is faster than the Scout. 5.3 m/s vs. 5.25 m/s
The fact the Assault is "Marginally" faster isn't the problem. The problem is you didn't put a speed gap in between roles where the advantage is supposed to be about speed.
Dren and Templar equipment stats, wrong since release.
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silvergap Shen
Die Valkyrja Renegade Alliance
2
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Posted - 2014.03.05 14:57:00 -
[572] - Quote
A question:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
Logistics [5% reduction to PG/CPU cost of equipment]
This mean the bonus is not increase by level? like commando ?
s+ósà¦S¦ïµPün+îFç¦S¦Äµùás+ópÇé
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Cyncia Gaess
Die Valkyrja Renegade Alliance
36
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Posted - 2014.03.05 15:18:00 -
[573] - Quote
Logistics [5% reduction to PG/CPU cost of equipment]
per level or just the role bonus only 5% total?
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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Ripley Riley
811
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Posted - 2014.03.05 15:19:00 -
[574] - Quote
Cyncia Gaess wrote:Logistics [5% reduction to PG/CPU cost of equipment]
per level or just the role bonus only 5% total?
Should be per level, for a total of 25% reduction to PG/CPU cost of equipment... like the Gallente log bonus in 1.7.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Cyncia Gaess
Die Valkyrja Renegade Alliance
36
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Posted - 2014.03.05 15:26:00 -
[575] - Quote
Ripley Riley wrote:Cyncia Gaess wrote:Logistics [5% reduction to PG/CPU cost of equipment]
per level or just the role bonus only 5% total? Should be per level, for a total of 25% reduction to PG/CPU cost of equipment... like the Gallente log bonus in 1.7.
So cool so good!
Die Valkyrja CEO / pâ¦péípâ½pé¡pâÑpâ¬péó t+ÅFúü / sѦµ¡ªtÑP Tªûs+¡µëºFíîs«ÿ / tºüpü»tî½püîsñºsÑ+püìpâïpâúpâ+n+ü
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xxwhitedevilxx M
Maphia Clan Corporation
1795
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Posted - 2014.03.05 15:44:00 -
[576] - Quote
Disappointed. Now, Scouts and Heavies are clearly OP.
>Bastard I : "Cce me ne... futt! XD"
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2097
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Posted - 2014.03.05 15:50:00 -
[577] - Quote
We've been saying this for a while...
More of my thoughts on the matter. At least I can spec Caldari heavy if I feel like playing around with shields.
As far as the Amarr changes go, I went ahead and started a thread for us nitpickers to focus on that one especially.
it's right here
Balls.
That is all.
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Ripley Riley
817
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Posted - 2014.03.05 16:10:00 -
[578] - Quote
This **** made me lol. I haven't seen Metalocalypse in so long...
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
596
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Posted - 2014.03.05 16:41:00 -
[579] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
[img]http://cdn1.eveonline.com/community/DUST/Medium_Frames.png[/img] Thanks for the table! The stats on these medium suits look AWESOME. It's amazing and thoroughly encouraging to see racial tanking philosophies represented so clearly.
I think others have mentioned it before, too, but you guys really should have a go at the Amarr slot layouts. The difference in base armor amount doesn't make up for the fact that Gallente suits have more low slots (which will mean more plates, especially given their innate armor heal rate) and are baseline faster, meaning they'll feel the impact of the plate less. Further, not standardizing the amount of slots per suit still leave Amarr at a disadvantage, considering all other suits have +1 slot, and, again, Gallente suits don't trade a low for another high. It still looks as though Gallente suits are going to way outclass Amarr suits, both in slot configuration and with respect to armor tanking/tanking potential.
I think you guys missed an opportunity, though, to both 1) incentivize medium assault suit use and 2) disincentivize heavy suit uses for assault situations by not intentionally over-nerfing assault rifles by 25% then using the assault suit bonus to add in 5%/level for assault rifle damage.
By using suit bonuses to enhance damage (over fitting), you create a situation where suits being used for their intended roles perform better with their intended weaponry, while suits being used "creatively" perform poorer. It's not as if a Heavy suit can't fit a prototype AR (of any variety) without the assault suit bonus of 25% reduction in fitting. And doing so doesn't even require complex or creative fitting (adding in fitting mods to fit a prototype AR).
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Symbioticforks
Ancient Exiles. Renegade Alliance
54
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Posted - 2014.03.05 17:24:00 -
[580] - Quote
With the new damage modification nerf to 1.8 it hits SNIPERS really hard.
On average I have 3 damage mods on for a total of +24.4% damage. Post 1.8 that's down to +12.2% damage. The only way to maintain that (and still lose several percent damage) is for snipers to hop into a Caldari Commando suit. (+12.2% + 10% = 22.2%) for the sake of fittings however you'll likely run 2 complex 1 enhanced damage modifier, for something closer to (+21.63%). And forcibly your second light for the +10% bonus would likely be a rail rifle.
other than requiring a skill respec to "get back to where I was somewhat" on damage output.. and being bottle necked into this particular fat suit for sniping.. it's fine.
You need the 3 high slots, and 1 low. The bonuses are correct.
I would of course prefer 3% bonus to rail weapons instead of 2% to help mitigate just how badly snipers have been nerfed since the games release. (nerfs in 1.7 and now 1.8 detailed below)
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not.
6. Changing damage mods from +10% to +5%.. (loadout running 3 damage mods went from +24.4% dmg to 12.2%) Is that even worth three high slots? Bottle necking snipers into one particular suit to make their bullets count no less than they had previously..
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Prophet Endokush
The Church Of Endokush
9
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Posted - 2014.03.05 17:46:00 -
[581] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
Now my Plasma Cannon fit is going to shoot so accurate from the hip |
Not Iggy
Nos Nothi
60
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Posted - 2014.03.05 17:50:00 -
[582] - Quote
After doing some careful skill crafting. I think the caldari scout needs a slight buff to its scan precision. Honestly, all scouts need a slight buff but since caldari is IMO supposed to be an "anti scout" of sorts, it can't pick up a gal scout even with a complex precision enhancer. Which I feel is balanced. It misses this mark by a couple dB. So it needs a buff of 3 dB and that would help the Cal scout be a little more feasible in its role.
IgniteableAura
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broonfondle majikthies
Dogs of War Gaming Zero-Day
923
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Posted - 2014.03.05 18:19:00 -
[583] - Quote
I'm liking the subtle new scan abilities of the logi. Something I may actually try to enhance with mods.
I'm also very pleased that all assault suits will be getting a buff in terms of shield regen and delay - something that I would have really missed with the skill update and making the Min still a great contender for hit and run. Will miss the Min Assault armour regen but I always fit a rep so not a huge loss
In these regards I feel you made a good job here. Will be interesting to see how the extended TTK will affect each race 07
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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IRON PATRIOT 1
Fatal Absolution General Tso's Alliance
109
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Posted - 2014.03.05 19:51:00 -
[584] - Quote
Since the the majority of caldari weapons require a charge time I think a great bonus would be.
5% reduction to hybrid railgun light/sidarm charge time. |
The Eristic
Sad Panda Solutions
250
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Posted - 2014.03.05 20:09:00 -
[585] - Quote
So the Amarr Assault still gets screwed (Yet again, an entire slot for an insignificant 30 hp? Make it a number that is more than a single trigger pull from a rifle and it might be worthwhile. Also, more highs than lows at Basic does not adhere to the overall racial alignments being outlined with the rest of the suits. Gallente can still easily out-armor them at every level, especially now that all Gal suits include free reps), Logis still have overly generous, omnitankable slot layouts and the Cal Assault still needs its slots swapped with the Min (imo, anyway, as the Min are the most inclined to go both ways and/or use Biotics, while Cal need room for Ext/Re/Damage). I hope CCP just ran out of time to rework them for 1.8 and have some changes slotted for 1.9.
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Cyrius Li-Moody
3942
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Posted - 2014.03.05 21:00:00 -
[586] - Quote
The minmatar assault needs a LOT of work. It continues to be horribly under powered. The only thing it's going to be really good at is roof top camping with a mass driver. That is not a fun mechanic. That is not fun balance.
It lacks the resources to fill it's slots with modules, equipment, and weapons that other suits can fit easily to help the team or their role in battle. It has the lowest possible EHP, terrible regen, and is not much faster than every suit. Anything the Minmatar does the caldari can do better. Minmatar weapons have the lowest fitting costs as well so they receive the least amount of reduction of all weapons from the assault bonus. Long story short this suit is still starving for CPU and you've done nothing to really alleviate that problem since it's keeping this awful 5/2 layout.
Consider me highly disappointed in this suit's current and soon to be state. Also you'll need to change the Minmatar assault's description as it says it has a built in reactive plate when you're removing it's innate regen.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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CCP Logibro
C C P C C P Alliance
5567
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Posted - 2014.03.05 21:26:00 -
[587] - Quote
I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Ghermard-ol Dizeriois
Maphia Clan Corporation
185
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Posted - 2014.03.05 21:27:00 -
[588] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
Sounds like a 2.0 to me
(where 1.9 will fix 1.8 problems)
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2223
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Posted - 2014.03.05 21:53:00 -
[589] - Quote
IRON PATRIOT 1 wrote:Since the the majority of caldari weapons require a charge time I think a great bonus would be.
5% reduction to hybrid railgun light/sidarm charge time.
Jesus christ the RR is OP enough as it is. Oh HELL no!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
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Posted - 2014.03.05 21:55:00 -
[590] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
You're repeating history CCP, if this update fails like 1.7, then you're not living up to the expectations & promises of the Community.
I love this game, it's unique & has potential as an FPS, but to me it feels like you don't give a dame, you should take your time with these updates, don't rush them, because the results would be terrible.
1.7 is an example with the Tanks... |
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Quil Evrything
Triple Terrors
1008
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Posted - 2014.03.05 22:07:00 -
[591] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
So basically, its back to assault logi 514. Business as usual.
Except, "Now, with CLOAK! "
I was looking forward to 1.8, up until I heard this lameness.
Now I may as well go play something else for a few months |
Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
24
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Posted - 2014.03.05 22:25:00 -
[592] - Quote
can you at least give the amarr suits the missing low slot back, as done for the lights and heavies? |
Django Quik
Dust2Dust.
2316
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Posted - 2014.03.05 22:38:00 -
[593] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can you change the logi bonus to reduce fittings cost of equipment but leave them with the same CPU/PG!?
They'll be able to fit ANYTHING THEY WANT! Even cloaks! You can't possibly let them go out like that.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Quil Evrything
Triple Terrors
1009
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Posted - 2014.03.05 22:41:00 -
[594] - Quote
Django Quik wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can you change the logi bonus to reduce fittings cost of equipment but leave them with the same CPU/PG!? They'll be able to fit ANYTHING THEY WANT! Even cloaks! You can't possibly let them go out like that.
Note1:
"the fitting bonus does not apply to cloaks". that has already been announced
Note2, to CCP: THAT DOESNT FIX THE PROBLEM.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
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Posted - 2014.03.05 22:58:00 -
[595] - Quote
Quil Evrything wrote:So basically, its back to assault logi 514. I'm afraid you are mistaken, friend. It will not be the era of "assault logis" any longer. It will be the rise of Scout 514. Cloaks! Cloaks! Cloaks everywhere!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
599
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Posted - 2014.03.05 23:01:00 -
[596] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. Are the numbers final for the other suits posted here? Surely you guys mean to have Amarr Sentinels with 1/4 and Gallente with 2/3?
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xxwhitedevilxx M
Maphia Clan Corporation
1800
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Posted - 2014.03.05 23:19:00 -
[597] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
In other words, you're saying that, in order to be competitive for 1, 2 or 3 months you have to skill one of the three OP suit?
>Bastard I : "Cce me ne... futt! XD"
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
24
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Posted - 2014.03.05 23:26:00 -
[598] - Quote
xxwhitedevilxx M wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. In other words, you're saying that, in order to be competitive for 1, 2 or 3 months you have to skill one of the three OP suit? gal scout, gal and amarr heavy by any chance? |
Quil Evrything
Triple Terrors
1010
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Posted - 2014.03.06 01:09:00 -
[599] - Quote
Floyd20 Azizora wrote:xxwhitedevilxx M wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. In other words, you're saying that, in order to be competitive for 1, 2 or 3 months you have to skill one of the three OP suit? gal scout, gal and amarr heavy by any chance?
I think he means:
gal logi, amarr logi, min logi. only 3, because cal logi has been semi-nerfed for quite a while now.
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commander jacka
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.03.06 02:25:00 -
[600] - Quote
These dropsuits will alow us to manuver and strike down on the enemy more easy makeing the game more of a chalange and makeing it so that you have to reac quickly in different siuations. it makes the game more action packed.
Beast mode is back in action. it's time to strike back! and acheave victory! strike down on the enemy!
-commander
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