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Thread Statistics | Show CCP posts - 8 post(s) |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
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Posted - 2014.01.17 18:08:00 -
[1] - Quote
The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
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Posted - 2014.01.17 19:07:00 -
[2] - Quote
Ruthless Lee wrote:Magnus Amadeuss wrote:The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered. THERE WE GO! First 'scouts are OP' post for 1.8 ... we have a winner
Did I say that? Did I say "scouts are overpowered'? Or did I just say that the minmatar scout is overpowered?
I think the caldari/gallente scouts might be ok, the amarr scout is lol, and the minmatar scout is wtfomg. I explained why that is, the minmatar suits have basically 5 free modules (4 proto type 1 basic).
This is pretty obvious stuff here, and I am just throwing it out there so I can say "I told you so" in 2 months, just like with tanks.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
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Posted - 2014.01.17 20:24:00 -
[3] - Quote
pseudosnipre wrote:Magnus Amadeuss wrote:Ruthless Lee wrote:Magnus Amadeuss wrote:The minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
This is absolutely overpowered. THERE WE GO! First 'scouts are OP' post for 1.8 ... we have a winner Did I say that? Did I say "scouts are overpowered'? Or did I just say that the minmatar scout is overpowered? I think the caldari/gallente scouts might be ok, the amarr scout is lol, and the minmatar scout is wtfomg. I explained why that is, the minmatar suits have basically 5 free modules (4 proto type 1 basic). This is pretty obvious stuff here, and I am just throwing it out there so I can say "I told you so" in 2 months, just like with tanks. All the bonuses are only effective within a range of two meters... maybe keep your panties on and dont let them near you or your precious objectives?
How is this even a point? If you are doing a count of "free modules each scout suit gets, it goes like this:
Effectively free modules through bonuses; Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia)
This is not in ANY way balanced. This is of course not even considering that stamina is probably the least desirable (well maybe caldari's scan precision is worse) of all of the bonuses.
This is a thread for feedback, and here is mine:
Minmatar needs 2 less effective modules (-3 complex, +1 adv) Amarr needs two more effective modules (+1 complex, +1 adv) Caldari needs a slight bump (-1 basci, +1 adv)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
338
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Posted - 2014.01.17 20:51:00 -
[4] - Quote
Dustbunny Durrr wrote:Magnus Amadeuss wrote: How is this even a point? If you are doing a count of "free modules each scout suit gets, it goes like this:
Effectively free modules through bonuses; Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia)
This is not in ANY way balanced. This is of course not even considering that stamina is probably the least desirable (well maybe caldari's scan precision is worse) of all of the bonuses.
This is a thread for feedback, and here is mine:
Minmatar needs 2 less effective modules (-3 complex, +1 adv) Amarr needs two more effective modules (+1 complex, +1 adv) Caldari needs a slight bump (-1 basci, +1 adv)
Honestly Nova Knives are such a niche that the damage bonus can be overlooked by most suits. The hacking bonus is very nice, and might be more equal at 4% per level, and base 1.05 (rather than 1.1). Keep in mind, Minmatar have 60 HP less health than Amarr scouts, so you could argue that to "equalize" they would need to spend a slot on a basic armor mod. You do bring up a good point about the amarr vs gallente scout suits I think. Its far easier to make a gallente better than an amarr in all areas of gameplay than vice versa. A higher (7.5% per level?) bonus might be needed for the amarr scout, along with perhaps a bit more base HP. Excluding the amarr scout, am really liking the changes though.
No, minmatar trade HP for speed, stamina, and stamina recovery. This is a well established design philosophy from CCP.
I must have edited after you quoted, but here is what I think.
Minmatar- +2% sidearm damage per lvl (comes out to 1 free complex dmg mod) +3% hacking speed per lvl (comes out to an advance dmod) (the inate +5% hacking speed bonus then is the basic mod)
Gallente: are fine, leave them alone
Caldari: +5% dropsuit scan rdius per lvl (unchanged, basic mod equivalent) + 7% scan precision per lvl (complex and adv)
Amarr : + 20% stamina/stamina recovery per lvl (makes 1 complex module) ??? +17 armor HP/lvl (this would make 1 basic and 1 adv ferroscale)
I am not sure about the second amarrian one, I am open to suggestions.
This would equalize the amount of "free" modules per suit.
The minmatar would still be the best for infiltration work, the gallente for recon, the caldari for assasin, and the amarr as a front-line scout.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
342
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Posted - 2014.01.17 22:44:00 -
[5] - Quote
pseudosnipre wrote:Magnus Amadeuss wrote:Dustbunny Durrr wrote:Magnus Amadeuss wrote: How is this even a point? If you are doing a count of "free modules each scout suit gets, it goes like this:
Effectively free modules through bonuses; Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia)
This is not in ANY way balanced. This is of course not even considering that stamina is probably the least desirable (well maybe caldari's scan precision is worse) of all of the bonuses.
This is a thread for feedback, and here is mine:
Minmatar needs 2 less effective modules (-3 complex, +1 adv) Amarr needs two more effective modules (+1 complex, +1 adv) Caldari needs a slight bump (-1 basci, +1 adv)
Honestly Nova Knives are such a niche that the damage bonus can be overlooked by most suits. The hacking bonus is very nice, and might be more equal at 4% per level, and base 1.05 (rather than 1.1). Keep in mind, Minmatar have 60 HP less health than Amarr scouts, so you could argue that to "equalize" they would need to spend a slot on a basic armor mod. You do bring up a good point about the amarr vs gallente scout suits I think. Its far easier to make a gallente better than an amarr in all areas of gameplay than vice versa. A higher (7.5% per level?) bonus might be needed for the amarr scout, along with perhaps a bit more base HP. Excluding the amarr scout, am really liking the changes though. No, minmatar trade HP for speed, stamina, and stamina recovery. This is a well established design philosophy from CCP. I must have edited after you quoted, but here is what I think. Minmatar- +2% sidearm damage per lvl (comes out to 1 free complex dmg mod) +3% hacking speed per lvl (comes out to an advance dmod) (the inate +5% hacking speed bonus then is the basic mod) Gallente: are fine, leave them alone Caldari: +5% dropsuit scan rdius per lvl (unchanged, basic mod equivalent) + 7% scan precision per lvl (complex and adv) Amarr : + 20% stamina/stamina recovery per lvl (makes 1 complex module) ??? +17 armor HP/lvl (this would make 1 basic and 1 adv ferroscale) I am not sure about the second amarrian one, I am open to suggestions. This would equalize the amount of "free" modules per suit. The minmatar would still be the best for infiltration work, the gallente for recon, the caldari for assasin, and the amarr as a front-line scout. I don't recognize your name from the scout registry thread...but I do recognize most of the changes being very close to what was suggested in that thread. Gal/Min scouts got excellent buffs based on a full year of field use. Cal/Amr scouts are brand new and, although I'm excited to skill into them, I have no idea how I will exploit their stats and use the cloak to extract your tears...but extracted they shall be. On a side note, how many nova knife kills have you earned thus far for the Operation Shinobi event?
So you are just writing whatever the hell you feel like right? I mean what you wrote there has zero bearing on anything at all that was being discussed so I figure you must be on some type of drugs.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
361
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Posted - 2014.01.20 18:33:00 -
[6] - Quote
Please address the scout bonus problem. Right now this is how it works out:
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
Please normalize this.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
390
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Posted - 2014.01.24 10:21:00 -
[7] - Quote
Fristname Family name wrote:Just replying to the guy above me ( not gonna qoute it beacause its like half a page of writing ) the minmatar scout bonus has not got any sidearm damage mods and it never has. Its just profiency for nova knifves. If you think a wepon which is a 3cm range should not get a little buff on 1 suit because you only get to run faster you, shouldnt of chosen a crapy race. The amar cant build anything good because they had captured the peacfull minmatar race one day and forced them to build the scarmbler rifle/pistol and the heavy. And the ammar are trying to get the cals to build them wepons and suits now. And while the ammarian scum a arguing with the caldari, gallente and minmatar are building gianf 50ft hybrid mech suits which uterlise both gallentes ultimate armour knowledge and minmatar s knowledge of shield to create a unstopable suit to crush the ammar. The caladarie are not moved by this act and just go and loot the dead ammar and salvage some of the isk, aur and vehicals, ds etc and they split all salvage with the gallente and minmatar and the eve universe is all happy and joy is spread across the universe.
See this is the kind of crap that made me go crazy a few days ago.
When you equip nova knives (a caldari weapon) on the minmatar suit, you get a 25% bonus to damage. This is equivalent to 3 complex damage mods. Therefor, the bonus is worth 3 complex modules. This is indisputable.
If you get a bonus like this, but refuse to use it, you are just being stupid. Just like with the commandos, if you choose to use weapons that you have no bonus for, it doesn't mean that the suits bonuses aren't there... it is just that you are ********.
To the rest of your post, I am not sure where to begin.
1) amarrians have traditionally been the most advanced race outside of the jove. They are also THE pre-eminent armor tanking race.
2) caldari are the ones with superior shield tech, not minmatar.
3)Minmatar are brutish and violent, and the gallente are two-faced and apathetic.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
446
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Posted - 2014.02.12 09:36:00 -
[8] - Quote
CCP Logibro wrote:Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8)
I thought that you guys had decided to drop the whole dual tanking, and give amarr back thier missing slot...
Or is that just for the scout/commando/sentinel?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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