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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Frame
C C P C C P Alliance
1982
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Posted - 2014.01.17 05:54:00 -
[1] - Quote
With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release!
Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress!
We're really excited to share these stats with you, and look forward to your constructive feedback! :)
CCP Frame
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CCP Saberwing
C C P C C P Alliance
1070
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Posted - 2014.01.17 07:32:00 -
[2] - Quote
hoo! (pt 2 of 2)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4652
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Posted - 2014.01.17 07:37:00 -
[3] - Quote
SO EXCITED -Now reads-
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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640k
InterSun Freelance Ishuk-Raata Enforcement Directive
3
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Posted - 2014.01.17 07:37:00 -
[4] - Quote
Nice to see some new suits. There is a reason spreadsheets are popular for data and images are popular for....images. |
G Torq
ALTA B2O
369
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Posted - 2014.01.17 07:41:00 -
[5] - Quote
Picture of XLS Sheet wrote:Scout; +15% bonus to PG/CPU cost of cloak field per level The CPU/PG goes up per level?
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5222
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Posted - 2014.01.17 07:49:00 -
[6] - Quote
Still a lot of information to go over but I love how you gave the commandos some slot love! Though I still have some feedback here regarding the new Commando bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
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Cargo Containerr
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2014.01.17 07:54:00 -
[7] - Quote
Caldari sentinel's shield depleted recharge delay?
1sec?really? |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5222
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Posted - 2014.01.17 07:56:00 -
[8] - Quote
Regarding the Sentinels, it loos like all of them are mostly somewhat dual tankers. In my honest opinion it would be better and more distinctive if the sentinels had less of their weak tanking type and more of their strong tanking type.
ARC Commander
CPM Info and Q&A - Status: Open
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
239
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Posted - 2014.01.17 08:06:00 -
[9] - Quote
Why does the Winmatar sentinel have more armor than shield? Shouldn't it be the other way around?
Why are heavies still getting the short end of the stick on slot counts?
For the sacrifice in ehp the Minmatar sentinel is giving up vs other suits, shouldn't it be a whole lot faster than the other suits? 385 vs 405 does not seem significant. |
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CCP Frame
C C P C C P Alliance
1988
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Posted - 2014.01.17 08:08:00 -
[10] - Quote
And due to the popular demand, here is the excel sheet version of all the data!
CCP Frame
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5222
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Posted - 2014.01.17 08:10:00 -
[11] - Quote
So why does the Gallente Commando get natural ammo resupply but the others do not?
ARC Commander
CPM Info and Q&A - Status: Open
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3160
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Posted - 2014.01.17 08:11:00 -
[12] - Quote
It seems like your Sentinel resists might make more sense if adjusted somewhat.
Check it: Caldari: Shield resists against the two weapons that have shield bonuses (they're the shield tankers, makes sense) Gallente: Armor bonuses against the two weapons that have armor bonuses (they're armor tankers, makes sense)
In both cases, the resist for their racial enemy is higher than the resist for their ally, which also makes sense.
On the other hand: Minmatar: Shield resist against laser weapons, armor resist against blaster
You're dual-tanked the minmatar with a shield bonus against their racial enemy (makes sense) and an armor bonus against their ALLY that uses a weapon with NO armor bonus (makes no sense). It would make more sense for their shield bonus to be against their racial enemy (as-is), and the armor bonus to be against the other enemy (who's weapon is armor bonused).
Amarr: Armor resist against projectile weapons, and shield resist against rails weapons.
Same issue. You've dual-tanked the Amarr (fine) with armor resist against their racial enemy (makes sense), but Shield resist against their racial ALLY who uses an armor-bonused weapon.
Seems like a mistake, both are getting bonus against an ally's weapon on a resist that weapon has no advantage for. That's my first-glance reaction.
Join my cult.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2912
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Posted - 2014.01.17 08:21:00 -
[13] - Quote
Aero Yassavi wrote:So why does the Gallente Commando get natural ammo resupply but the others do not?
Where do you see this?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5223
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Posted - 2014.01.17 08:23:00 -
[14] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:So why does the Gallente Commando get natural ammo resupply but the others do not? Where do you see this? My bad, it says armor, not ammo. It's late and I'm excited with new stats!
ARC Commander
CPM Info and Q&A - Status: Open
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3160
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Posted - 2014.01.17 08:24:00 -
[15] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:So why does the Gallente Commando get natural ammo resupply but the others do not? Where do you see this?
He was probably reading "Heal Armor" as "Heal Ammo".
All the Gallente suits have innate armor reps though, which is pretty interesting. It seems like that'll make its way to the assault and logi suits too.
Join my cult.
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Eric Del Carlo
0uter.Heaven Ishuk-Raata Enforcement Directive
21
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Posted - 2014.01.17 08:26:00 -
[16] - Quote
I'm definitely glad that scouts are getting significant improvements after all this time , and I really do hope that this next update will end the scout's dilemma once and for all
A bitter scout.
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Chunky Munkey
Amarr Templars Amarr Empire
2847
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Posted - 2014.01.17 08:27:00 -
[17] - Quote
CCP Saberwing wrote:hoo! (pt 2 of 2)
Minmatar scout with a hacking bonus. I F-king love it. It's how it always should have been. However if this isn't accompanied by a dropsuit respec, I anticipate a shitstorm. Mainpy because I'll be the one stirring it.
No.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
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Posted - 2014.01.17 08:28:00 -
[18] - Quote
Awww yeah, Minmatar hack scout!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3160
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Posted - 2014.01.17 08:28:00 -
[19] - Quote
Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric?
Join my cult.
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Eric Del Carlo
0uter.Heaven Ishuk-Raata Enforcement Directive
21
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Posted - 2014.01.17 08:30:00 -
[20] - Quote
Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s?
A bitter scout.
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Scar Scrilla
Cobra Kommando
30
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Posted - 2014.01.17 08:33:00 -
[21] - Quote
Commando skills is ****. Thanks for nerfing an underpowered suit even more...
"Si tacuisses, philosophus mansisses"
Scar Scrilla-Dedicated Commando User
CEO & Cobra Kommander
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Spectral Clone
Dust2Dust. Top Men.
1046
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Posted - 2014.01.17 08:37:00 -
[22] - Quote
I still think the commando should get a grenade slot. It doesnt make sense that commando get less total slots than a sentinel of the same race. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1217
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Posted - 2014.01.17 08:38:00 -
[23] - Quote
Zeylon Rho wrote:It seems like your Sentinel resists might make more sense if adjusted somewhat.
Check it: Caldari: Shield resists against the two weapons that have shield bonuses (they're the shield tankers, makes sense) Gallente: Armor bonuses against the two weapons that have armor bonuses (they're armor tankers, makes sense)
In both cases, the resist for their racial enemy is higher than the resist for their ally, which also makes sense.
On the other hand: Minmatar: Shield resist against laser weapons, armor resist against blaster
You're dual-tanked the minmatar with a shield bonus against their racial enemy (makes sense) and an armor bonus against their ALLY that uses a weapon with NO armor bonus (makes no sense). It would make more sense for their shield bonus to be against their racial enemy (as-is), and the armor bonus to be against the other enemy (who's weapon is armor bonused).
Amarr: Armor resist against projectile weapons, and shield resist against rails weapons.
Same issue. You've dual-tanked the Amarr (fine) with armor resist against their racial enemy (makes sense), but Shield resist against their racial ALLY who uses an armor-bonused weapon.
Seems like a mistake, both are getting bonus against an ally's weapon on a resist that weapon has no advantage for. That's my first-glance reaction.
I think they wanted to give the dual tanker one resistance of each without using their own races damage type, but yeah I think they should be switched.
Where is my Gallente sidearm?
SoonGäó514
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CCP Remnant
C C P C C P Alliance
746
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Posted - 2014.01.17 08:38:00 -
[24] - Quote
Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s?
Yeah, sorry about that. Those are native Unreal units. Easy enough to understand though: 500, for example, is 5m/s. |
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NK Scout
Storm Wind Strikeforce Caldari State
0
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Posted - 2014.01.17 08:41:00 -
[25] - Quote
Umm, the caldari need alot more shields than that, and the scouts need more hp too.....please tweak caldari sentinal shields to 550 or 600 |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1217
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Posted - 2014.01.17 08:41:00 -
[26] - Quote
Scar Scrilla wrote:Commando skills is ****. Thanks for nerfing an underpowered suit even more... Really? AR/PLC combo on the Gallente? CR/Swarms on the Minmatar?
These are great, they are a niche light weapon oriented role, they trade defense for firepower.
Where is my Gallente sidearm?
SoonGäó514
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Eric Del Carlo
0uter.Heaven Ishuk-Raata Enforcement Directive
21
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Posted - 2014.01.17 08:41:00 -
[27] - Quote
CCP Remnant wrote:Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? Yeah, sorry about that. Those are native Unreal units. Easy enough to understand though: 500, for example, is 5m/s. Thanks for clarifying
A bitter scout.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1217
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Posted - 2014.01.17 08:43:00 -
[28] - Quote
I like what I see, but what about Logis and Assaults? They need love too.
Where is my Gallente sidearm?
SoonGäó514
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8117
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Posted - 2014.01.17 08:45:00 -
[29] - Quote
I haven't been able to give it an in-depth analysis yet, but so far I am really pleased with what I'm seeing, especially with the scouts. Commandos are buffed, and have sweet bonuse. I'm still worried about the direction you guys were taking the assaults from what I last saw from the SiSi bonuses, and I want to invite CCP Remnant t a discussion on the subject here.
KAGEHOSHI Horned Wolf wrote:1.8 (subject to change) bonuses for those who have not seenThis is what I think assault bnuses should be like:Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this idea, and I think its a good one. PG/CPU reductions help you fit better weapons, or helps you save PG/CPU to fit other good stuff. The rate of fire as a role bonus you guys are considering definitely needs to go. I would love a bonus that directly improves weapon performance to enforce the role of assaults as offense, but this idea would basically screw over weapons like the scrambler rifle whose fire rate would remain unaffected (semi-auto is based on your own trigger speed), and would disincintevize their use since the bonus would be wasted on them; assault bonuses should never disincentivize the use of one of the 4 main "assault rifles" (scrambler rifle). I have suggested a role bonus to damage, and then nerfing the 4 racial rifles, this way a maxed out assault suit would keep the current strength of the rifles, but as you explained, there would be unintended consequences. I still think those consequences could be dealt with though some balancing though. That damage mod bonus you guys are considering for the Minmatar assault would make a nice role bonus. Anyway, I support the PG/CPU reduction thing if you decide to go with that. For racial bonuses, I strongly disagree with bonuses to HP and repair because I feel that it does not enforce the assault's role as being about offense (HP stuff belongs on sentinels in my opinion). It could be argued that the PG/CPU and assault would save with a weapon fitting role bonus would be enough to make the assault a superior offensive force by letting them fit better stuff, but that also applies to logis and their equipment PG/CPU bonus; assaults still would not be special. While I do want assaults to have the fitting bonus, but the racial bonuses need to be about enhancing weapons to keep the assault better at assaulting than a logi or some other specialization. Just like logis will be the best with their respective equipment (like Cadari logi being best with nanohive), assaults should be the best with their respective race's weapons. Amarr: 5% reduction of laser weaponry heat buildup per level.Helps you keep shooting longer before overheating, basically the equivalent of a bigger magazine in a way. If you think this bonus create balance problems, I would be fine with 4% per level. Caldari: 10% reload speed of hybrid-railgun weapons per level.The Caldari light weapons we have so far (rail rifle, sniper rifle) tend to have small magazine sizes. This bonus would help with that. The exact percent is up to you guys, but I think only 5% per level wouldn't be enough. A reload bonus allows you to spend less time reloading and more time shooting, and thus increase your damage per second. Gallente: 2% increase of rate of fire of hybrid-blaster weapons per level.The AR pales in comparison to the new rifles, this ROF bonus would help fix that. Furthermore it would be good for the shotgun, which has also felt neglected. Minmatar: 5% magazine size increase of projectile and explosive weapons per level.MOAR DAKKA! , keeps you shooting longer. Kind of equivalent to the Amarr bonus. Interesting alternatives could be to have new weapon mods besides damage, like for magazine size, heat (my thread on the module), reload speed, accuracy, and more (Cat Merc's thread) could be added, and assaults could have a role bonus to weapon mods (including damage mods). Whether assaults get bonuses to weapon mods, I still want more weapon mods, just damage is boring. Anyway, back on topic. If you don't think assaults should be about increasing offensive capabilities, and you go with these defense bonuses, PLEASE change the Amarr one to something else. As many have stated before, the repair bonus fits better on a Gallente assault, and the plate bonus fits better on an Amarr assault. More importantly, the bonus sucks; while other suits would be getting huge chunks of HP from their HP modules, a repair module bonus would only give tiny bits more of repair rate, and severely pale in comparison. Whichever suit gets an armor repairer bonus needs to have it with at least 10% efficacy per level, not 5%, or better yet make the skill give and increase base repair rates like the current 1.7 logis have right now. EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amarr assault heat bonus, I would suggest making the scrambler rifle's operation bonus 3% heat reduction per level so they will be at a good middle ground between 0% and full 25% heat bonus, or just edit t...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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mollerz
Minja Scouts
1929
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Posted - 2014.01.17 08:46:00 -
[30] - Quote
I'm happy. You guys nailed it.
You gotta hustle if you wanna make a dolla
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