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Spkr4theDead
Red Star. EoN.
1261
|
Posted - 2013.11.20 10:13:00 -
[1] - Quote
I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:19:00 -
[2] - Quote
Chromo tanks could get 60-0 pub after pub after pub.
Yeah, totally balanced
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:22:00 -
[3] - Quote
People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
469
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Posted - 2013.11.20 10:22:00 -
[4] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Exploit?
"We demand rigidly defined areas of doubt and uncertainty!"
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:23:00 -
[5] - Quote
"When 1.7 drops, we're going to see who has a better mind. "
More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:24:00 -
[6] - Quote
Broonfondle Majikthies wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Exploit? This is one of the easiest exploits to stop.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:25:00 -
[7] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all.
Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:26:00 -
[8] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:27:00 -
[9] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ghosts Chance
Inf4m0us
162
|
Posted - 2013.11.20 10:28:00 -
[10] - Quote
in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry) |
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:30:00 -
[11] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:32:00 -
[12] - Quote
Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard.
Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Lorhak Gannarsein
616
|
Posted - 2013.11.20 10:32:00 -
[13] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons
Momentarily. Then your 33k EHP drops by 90%. No, I'm not exaggerating. The only fitting with that many EHP is a double hardener Gunny. Which is farked as soon as his countermeasures wear off.
Surely you have a tanking alt just like everyone else in this game?
Give it a try and see how easy and profitable it is...
EDIT: And if it takes three people to kill a tank, and there are seven tanks on the field... get five people to AV. Job done.
Someone triggers his hardeners. The rest of the team is waiting near the redline to gank him once they wear off. Is that really so hard?
Is it really necessary for tankers to tell you how to AV? These tactics serve me well even now, when there's a tank I can't solo with my Ishukone, and I can't be bothered with the stress of railing it. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:32:00 -
[14] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:33:00 -
[15] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times. There isn't any logic in what I said because there isn't any logic in what you said.
There is no combat without movement. You're saying it's not fair that we want to be able to move when taking fire from AV. You're implying that's not fair.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:33:00 -
[16] - Quote
Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ninjanomyx
Imperfect Bastards
438
|
Posted - 2013.11.20 10:33:00 -
[17] - Quote
98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth |
Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:34:00 -
[18] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side.
QQ games unbalanced because we refuse to bring paper and still want to beat rock with our scizors
look, in a game of rock paper scissors, when people refuse to use paper and post on forums to nerf rock instead, somthing is terribly wrong |
Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:34:00 -
[19] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times. There isn't any logic in what I said because there isn't any logic in what you said. There is no combat without movement. You're saying it's not fair that we want to be able to move when taking fire from AV. You're implying that's not fair. Who said anything about unfair? Tankers said they want AV to be a deterant, so give AV people points for being a deterant. You're twisting my words to something I never said.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:34:00 -
[20] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons Momentarily. Then your 33k EHP drops by 90%. No, I'm not exaggerating. The only fitting with that many EHP is a double hardener Gunny. Which is farked as soon as his countermeasures wear off. Surely you have a tanking alt just like everyone else in this game? Give it a try and see how easy and profitable it is... He's in RND, the anti-vehicle hysteria goes back to when they first popped up in MAG. We're talking years of treating any and all vehicles in all games as complete non-factors, with the AR being king of all.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ninjanomyx
Imperfect Bastards
438
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Posted - 2013.11.20 10:35:00 -
[21] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times.
Do you even LAV bro??? |
Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:35:00 -
[22] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC? Actually, we do. I just had two matches yesterday, both had a tanker on field.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:36:00 -
[23] - Quote
Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks. I already pointed out why infantry thinks it's not fair that they can't destroy tanks, or not get any points out of doing damage to them. Infantry cannot have anything escape their grasp, at all, ever. Thus, it must be nerfed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:36:00 -
[24] - Quote
Spkr4thedead wrote: The vapid hatred and phobia of tanks.
Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:36:00 -
[25] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:38:00 -
[26] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC? Actually, we do. I just had two matches yesterday, both had a tanker on field. Let me guess, the other team had tankers.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:38:00 -
[27] - Quote
Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:39:00 -
[28] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish. Not really. How is my argument childish exactly?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:40:00 -
[29] - Quote
Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:40:00 -
[30] - Quote
as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that |
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:41:00 -
[31] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish. Not really. How is my argument childish exactly? Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:41:00 -
[32] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D.
Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS".
Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:42:00 -
[33] - Quote
Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:43:00 -
[34] - Quote
Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:44:00 -
[35] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose. You mean the same guy that wanted a tank turret specifically to destroy already-weak dropships? The same guy that nerfed our PG skill?
You really mean to tell me it's not pay ISK to get a good KDR when all you ever use is PRO gear in pub matches?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:44:00 -
[36] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
any weapon i use is LOLFREEKILLS
thats not so much a reflection on what im using, but rather a reflection of my oponents skill.
at least in pub matches anyways (i dont play competitivly because **** showing up every day) |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:45:00 -
[37] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game.
And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:45:00 -
[38] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :)
Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that
Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Ninjanomyx
Imperfect Bastards
439
|
Posted - 2013.11.20 10:46:00 -
[39] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
If Tanks were a Cancer.....you must be AIDS |
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:46:00 -
[40] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
|
Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:46:00 -
[41] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die....
no, just no |
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:47:00 -
[42] - Quote
Ninjanomyx wrote: You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
It was cancer for a long time. It was pay ISK to get K/D.
Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS".
Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.[/quote]
If Tanks were a Cancer.....you must be AIDS [/quote] Well, AIDS has many more treatments than cancer, so yes :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Monkey MAC
killer taxi company
1015
|
Posted - 2013.11.20 10:48:00 -
[43] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them".
Basically what I believe Cat Merc is saying is that against Infantry, that is to say actual normal fighting infantry, there are no tactics as a tanker. You only really need to worry when someone brings AV.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:48:00 -
[44] - Quote
Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die....
no, just no[/quote] Infantry die when you sneeze at them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Acturus Galaxy
Happy Pumpkin
187
|
Posted - 2013.11.20 10:48:00 -
[45] - Quote
Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:49:00 -
[46] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge. What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:49:00 -
[47] - Quote
Monkey MAC wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". Basically what I believe Cat Merc is saying is that against Infantry, that is to say actual normal fighting infantry, there are no tactics as a tanker. You only really need to worry when someone brings AV. Pretty much. It's just collect kills until someone brings AV, and in 1.7 you can continue your massacre for 30 seconds and then return to the redline where no one can get you, wait a bit, and return to do the same.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:50:00 -
[48] - Quote
Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them.[/quote]
and yet, smart ones know how cover works, and also know how to run away.
i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:51:00 -
[49] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down. Tanks can't be brought down if nobody brings anything to counter them. Seems infantry wants tanks to be balanced based on that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:51:00 -
[50] - Quote
Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade.
"If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said.
"What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:52:00 -
[51] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down. Tanks can't be brought down if nobody brings anything to counter them. Seems infantry wants tanks to be balanced based on that. But when people do bring a counter, you cry and cry that we can actually bring you down, ignoring how your infantry is having a field day with us, because we can't defend ourselves
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:53:00 -
[52] - Quote
Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them.
and yet, smart ones know how cover works, and also know how to run away.
i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds?[/quote] For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:54:00 -
[53] - Quote
Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot.
Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:55:00 -
[54] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them. and yet, smart ones know how cover works, and also know how to run away. i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.[/quote] I guess you've never heard of an ambush here. It's more than just a game mode.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:56:00 -
[55] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. A. Sidearms aren't as good as Heavy/Light weapons, and have limited range B. When your tank gets destroyed and the enemy brings their own tank, what do you think the infantry will do? What can they do? You are being selfish by destroying depots.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:57:00 -
[56] - Quote
Spkr4theDead wrote:Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them. and yet, smart ones know how cover works, and also know how to run away. i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? For you? No. Because you have to use your brain to do that. Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point. I guess you've never heard of an ambush here. It's more than just a game mode.[/quote] Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:57:00 -
[57] - Quote
Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role.
I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 10:59:00 -
[58] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role. I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks? VoV because I don't tank. But I can tell you that we had a tank in every PC match I was in, the fact that you aren't there doesn't mean we don't.
Edit: Hmm, I'm wasting my morning here. I'll go back to playing Dust, have fun.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Ninjanomyx
Imperfect Bastards
439
|
Posted - 2013.11.20 11:00:00 -
[59] - Quote
Cat Merc wrote:Ninjanomyx wrote: You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
If Tanks were a Cancer.....you must be AIDS [/quote] Well, AIDS has many more treatments than cancer, so yes :P[/quote]
Incorrect Quoting....... Does your AIDS also have Dyslexia??? You can sometimes get rid of Cancer.....but AIDS is 4ever |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:00:00 -
[60] - Quote
Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough.[/quote] Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ghosts Chance
Inf4m0us
165
|
Posted - 2013.11.20 11:00:00 -
[61] - Quote
Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner)
as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once.
tanks are very limited, and by understanding those limitations i render them uselss in that situation.
on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied.
theres more to "winning" then an explosion. more then one thing that means youve beat them.
i stop tanks all the time, and to drive my point home, my fit is a logi with an SMG and remote explosives... no actual AV to speak of. if you cant defend yourself with an SMG your doing it wrong, they are so good that its my primary.
granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:01:00 -
[62] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role. I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks? VoV because I don't tank. But I can tell you that we had a tank in every PC match I was in, the fact that you aren't there doesn't mean we don't. The fact I'm not there means you're not getting the best bang for the buck.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:01:00 -
[63] - Quote
Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.[/quote] Not now, in 1.7. Someone did the math, 33k eHP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Iron Wolf Saber
Den of Swords
10424
|
Posted - 2013.11.20 11:03:00 -
[64] - Quote
72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:03:00 -
[65] - Quote
Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:03:00 -
[66] - Quote
Ghosts Chance wrote:Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner) as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once. tanks are very limited, and by understanding those limitations i render them uselss in that situation. on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied. theres more to "winning" then an explosion. more then one thing that means youve beat them. i stop tanks all the time, and my only AV is remote explosives :P granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. Actually I'm not complaining about them right now. And I wasn't complaining about them in chromo, even if I thought they're OP. I'm saying that if tankers got their way, this game would turn into Tank 514.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Acturus Galaxy
Happy Pumpkin
188
|
Posted - 2013.11.20 11:03:00 -
[67] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it.
Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat.
And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat.
Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks.
Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:04:00 -
[68] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me. Not now, in 1.7. Someone did the math, 33k eHP.[/quote] Make up your mind before you start talking about things.
Why are you talking about hypotheticals when we have solid numbers that aren't going to change until 1.7 that we can mull over? Or do you need that X-factor to help your sorry argument?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:06:00 -
[69] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner) as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once. tanks are very limited, and by understanding those limitations i render them uselss in that situation. on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied. theres more to "winning" then an explosion. more then one thing that means youve beat them. i stop tanks all the time, and my only AV is remote explosives :P granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. Actually I'm not complaining about them right now. And I wasn't complaining about them in chromo, even if I thought they're OP. I'm saying that if tankers got their way, this game would turn into Tank 514. All we want is for our SP and ISK investment to be worth it. A good match against AV is 6-0. A good match against no AV might be 15 or 20-0. Why does it seem like you want tanks balanced on the assumption that the other team will have zero AV capability?
They weren't OP, like I said, rails owned tanking. 2 or 3 shots, there goes a tank. What's OP about that from an infantry standpoint?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:06:00 -
[70] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut Well do you think infantry is capable of that? They I assume are tank scores, which if true show why people don't like tanks!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
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Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:07:00 -
[71] - Quote
Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.[/quote] btw, swarms got a nerf in 1.7. It's now 7.2k damage. Alright, that's my last post here until I get back, bai.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:08:00 -
[72] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me. Not now, in 1.7. Someone did the math, 33k eHP. Make up your mind before you start talking about things.
Why are you talking about hypotheticals when we have solid numbers that aren't going to change until 1.7 that we can mull over? Or do you need that X-factor to help your sorry argument?[/quote] If you looked carefully, I'm not complaining about their current status, every complaint I have here is either E3 build, chromo, or 1.7.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
Rusty Shallows
513
|
Posted - 2013.11.20 11:09:00 -
[73] - Quote
Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math?
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Rusty Shallows
513
|
Posted - 2013.11.20 11:11:00 -
[74] - Quote
Spkr4theDead wrote:snip
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
snip I remember those days. Get the right corp name in a match and you were guaranteed victory in pubs because the HAV would pound people on objectives with no risk. Other times joy riding around the field "lol-ing" all over everything. By the end it was almost expected to see a Gunlogi trolling the enemy redline trying to pad kills. We may have some nigh invulnerable armor tankers now but at least they aren't win-buttons.
Here's to hoping things are more balanced out. Really happy to see Missiles may make a comeback, they've only been nerfed nearly useless since last year.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:12:00 -
[75] - Quote
Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up?
You are now enlightened!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:13:00 -
[76] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:15:00 -
[77] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
470
|
Posted - 2013.11.20 11:16:00 -
[78] - Quote
Monkey MAC wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up? You are now enlightened! 14% of people know that
..,"where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Acturus Galaxy
Happy Pumpkin
188
|
Posted - 2013.11.20 11:17:00 -
[79] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
|
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:17:00 -
[80] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time! So squad with a competent tanker. Not my fault you don't have all your bases covered.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Monkey MAC
killer taxi company
1021
|
Posted - 2013.11.20 11:18:00 -
[81] - Quote
Broonfondle Majikthies wrote:Monkey MAC wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up? You are now enlightened! 14% of people know that Yet only 0.000000003% of people believe it!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:18:00 -
[82] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers..... Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Monkey MAC
killer taxi company
1021
|
Posted - 2013.11.20 11:24:00 -
[83] - Quote
Spkr, if anyone has there bases covered as me or have you already forgotten that discussion?
Either way I'm done for now, I'm going out tonight and I can't stand listening to your whining, its damn near rotting my brain!
But before I go, everybody: search for a posf I made earlier, in it Spkr Confesses he wants tanks to be overpowered! Goodbye and incase I don't see you again, Good Morning, Good Afternoon, Good Evening and Good Night!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 11:29:00 -
[84] - Quote
Spkr4theDead wrote:Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
We are not in Chromosome now, we have different maps. The changes to tachnet has also made it very difficult to find a tank. You apparently have no interest in changing anything but making your tanks stronger. |
Koan Zalinto
Bobbit's Hangmen
36
|
Posted - 2013.11.20 11:34:00 -
[85] - Quote
Tanks have never seemed like an issue to me. Just dont run across open terrain with the massive cavetroll sitting there like a mindless moron. Use cover and stay away from its gun. Im a scout with some of the weakest ehp in the game and they don't bother me at all. To add that if they aren't specced or properly made tanks my plasma cannon can actually kill them, seems like av actually should be able to do a little damage to them but if their smart the av wont do much unless in mass. Takes a few people with swarms to bust a tank. Use the map to your advantage, just like the tank uses his armor to his. Just don't let him see you in the open.
Two in the head boss?
Two in the head...
|
Korvin Lomont
United Pwnage Service RISE of LEGION
233
|
Posted - 2013.11.20 11:34:00 -
[86] - Quote
Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance.
You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter.
And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank.
And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success
|
Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:38:00 -
[87] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry.
I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 11:46:00 -
[88] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry. I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank. |
Rusty Shallows
514
|
Posted - 2013.11.20 11:52:00 -
[89] - Quote
Acturus Galaxy wrote:snip
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
snip
I've joined squad with so many new HAV tank commanders who end up trying to surmount that learning curve and SP grind only die like the same people who went infantry. Madness. There are people who want to tank out there and they need tougher rides, not for some crutch but for a fair shot at this game. Looking at the changes I want to beleive the people who have been at an unfair disadvantage will be able to do better while not giving an unfair advantage to the people who are the best.
Aside. Not all Infantry hate Tankers, not all Tankers hate Infantry. It's just easier for some people to group others and apply negative stereotypes to justify their position or actions. It's all part of the human condition.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
|
Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 12:02:00 -
[90] - Quote
Rusty Shallows wrote:Acturus Galaxy wrote:snip
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
snip I've joined squad with so many new HAV tank commanders who end up trying to surmount that learning curve and SP grind only die like the same people who went infantry. Madness. There are people who want to tank out there and they need tougher rides, not for some crutch but for a fair shot at this game. Looking at the changes I want to beleive the people who have been at an unfair disadvantage will be able to do better while not giving an unfair advantage to the people who are the best. Aside. Not all Infantry hate Tankers, not all Tankers hate Infantry. It's just easier for some people to group others and apply negative stereotypes to justify their position or actions. It's all part of the human condition.
I agree, I do not hate tanks either. I have my own tanks, have a forge gun to fight tanks and a scout to simple avoid tanks on my one and only character. They are avoidable and counterable. But please do not make them stronger unless infantry gets a fair chance to avoid them. The proto blaster canon can already one shot my tanked logi, or it feels like a one shot kill. The TTK is extremely low tanks vs infantry unless you are running in a standard outfitted tank.
But I would love to see some large scale tank battles, have more vehicles types, like in EVE with titan tanks etc. And have infantry doing smaller skirmishes within the compounds fighting for the null canons. IE. the infantry are needed to take control of the null canons and the tanks, dropships, speeders, lavs, mavs etc are needed to cover the open grounds between sites. That could leave more room for some interesting vehicles fights over the control of the transport corridors and dropships would be needed to fly above the tanks. |
|
Korvin Lomont
United Pwnage Service RISE of LEGION
234
|
Posted - 2013.11.20 12:03:00 -
[91] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry. I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Well If you refere to a Forge hmm I don't know how the the new forge will play out as it will get a nerf as well. If you refere to Rail installations meh those are crap and usually dont survive the first minutes of any battle and I was only one time able to kill a tank with them because the tanker was stupid or distracted (or both).
And maybe you could give me an answer why we have 3 (or 4 if you count in AV nades as well) AV weapons when only one at best is somewhat usefull.
I believe as well there is an imbalance between Vehicles and AV but the reason for this is we simply have Proto AV vs Basic or Advanced vehicles. The changes in 1.7 don't change this, instead they nerfed Proto AV into oblivion to somehow find a balance beween Proto AV and basic Vehicles this is at best strange.
CCP should just remove Proto AV and try to balance std AV vs Std Vehicles and if thats done we could go ahead and introduce advanced Vehicles and Advanced AV etc.
BTW I know there is a Rail tank but if the Rail tank is the Counter to a Blaster tank whats the Counter to a Railtank? |
Mortedeamor
WASTELAND JUNK REMOVAL
771
|
Posted - 2013.11.20 12:07:00 -
[92] - Quote
i mean we did used to kill 50-80 people in our gunlogi's and madrugars untouched |
Atiim
Living Like Larry Schwag
1177
|
Posted - 2013.11.20 12:48:00 -
[93] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Check out my corp's new website here :D
-HAND
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IceShifter Childhaspawn
DUST University Ivy League
411
|
Posted - 2013.11.20 12:49:00 -
[94] - Quote
CCP stated the design intent for tanks:
'... they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. '
Now we know where and how future nerfs and buffs will be applied.
CCP stated the racial profiles of tanks.
'their roles as shield-tanking skirmishers and armor-tanked bruisers.'
Now we can justify statements of over powered or under powered.
CCP nerfed all but one form of dynamic aV-
The Forge Gun- Where they nerfed the splash radius to make them less aP and more aV. Presumably they have left proximity mines untouched.
I do not like tanks because I do not know what they are going to do. Is this guy taking 3 guns off the field to troll the raspberries? Is the guy out to farm installations for WP?
I still see two types of tankers. Ones that dominate every match, and ones that die often every match.
Come the tenth of december, tanks become very dangerous and infantry have less to counter them.
GûæGûæGûêGûêGûêGûêGûêGûêGûê ]GûäGûäGûäGûäGûäGûäGûä - Just a bit further...
IlGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
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Atiim
Living Like Larry Schwag
1177
|
Posted - 2013.11.20 12:55:00 -
[95] - Quote
Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Just thought I'd put this here for everyone that takes the OP seriously.
@OP
You've already stated that you want AV removed from the game and force people to use HAVs to counter HAVs. We all know your "secret" wish is Tank 514. Stop trying
(Thanks for giving me this Monkey Mac, I just couldn't find it for some reason)
Check out my corp's new website here :D
-HAND
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3827
|
Posted - 2013.11.20 12:57:00 -
[96] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry.
Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Acturus Galaxy
Happy Pumpkin
190
|
Posted - 2013.11.20 12:59:00 -
[97] - Quote
IceShifter Childhaspawn wrote:CCP stated the design intent for tanks: ' ... they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. ' Now we know where and how future nerfs and buffs will be applied.
Interesting, it sounds like the intention of tanks is how it works today, the tanker forces the opposite team to deploy AV weaponry to counter the tank. The issue is that the tanker do not like his tank getting destroyed by the AV weaponry, and deploying AV weaponry is difficult when all supply depots are destroyed.
No large scale vehicle combat are included in their design of the tanks. I was looking forward to spend more SP in tanks as I love EVE and was looking for to some interesting tank fights.
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Atiim
Living Like Larry Schwag
1178
|
Posted - 2013.11.20 13:01:00 -
[98] - Quote
Funny how you say AV is easy when HAVs require little to no effort whatsoever.
Drive around, spam infantry with infinite ammo, turn on modules, and drive away when your modules die.
In my 6+ months of tanking I have yet to see any difficulty from operating an HAV.
Heck only 4 weapons in the game actually damage them beyond 1%. And the fourth one requires a pilot dumb enough to drive into crowds of infantry.
Check out my corp's new website here :D
-HAND
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Ghosts Chance
Inf4m0us
166
|
Posted - 2013.11.20 13:03:00 -
[99] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine.
SPECIFICALLY to counter OUR OWN TEAMS infantry.....
not to counter reds... but to counter blues
thats why we all want to remove small turrets. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3830
|
Posted - 2013.11.20 13:05:00 -
[100] - Quote
Ghosts Chance wrote:Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine. SPECIFICALLY to counter OUR OWN TEAMS infantry..... not to counter reds... but to counter blues thats why we all want to remove small turrets. Exactly. It's just ridiculous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Ghosts Chance
Inf4m0us
166
|
Posted - 2013.11.20 13:08:00 -
[101] - Quote
Mobius Wyvern wrote:Ghosts Chance wrote:Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine. SPECIFICALLY to counter OUR OWN TEAMS infantry..... not to counter reds... but to counter blues thats why we all want to remove small turrets. Exactly. It's just ridiculous.
everyone wants small turrets gone so that we dont die because of blues trolling the **** out of us.....
no other class int eh game has to contend with its own team going out of its way to constantly try to see you explode...
it IS rediculas that the moment you get into a tank it becomes 31 vs 1, excuse us for wanting it to be 16 vs 16
it has nothing to do with using that cpu/pg elsewhere, or anything like that.... its purly to limit the ability for our own team to kill us. after you get good enough, blues kill you more then reds do. a vehicle lock would acomplish the same thing... but aparently were not alowed those. |
CharCharOdell
1595
|
Posted - 2013.11.20 13:38:00 -
[102] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for
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Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Ghosts Chance
Inf4m0us
166
|
Posted - 2013.11.20 13:41:00 -
[103] - Quote
CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for
if theres 7 tanks you simply kill them one at a time??? how is that even a serious question....
and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! |
Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 13:46:00 -
[104] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!!
This would only be possible if these 7 tankers were stupid enough to line up to get shot down one by one and I don't think there many tankers out there that are that stupid.
If they cover each other they will be unstoppable...even two or three tanks would be unstoppable and there is still Infantry around to support them versus the now crappy AV... |
Atiim
Living Like Larry Schwag
1179
|
Posted - 2013.11.20 13:47:00 -
[105] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out.
But what if they are all near each-other? Orbital Strike them?
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Check out my corp's new website here :D
-HAND
|
Ghosts Chance
Inf4m0us
166
|
Posted - 2013.11.20 13:55:00 -
[106] - Quote
Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
all near each other = 3/4 of the map are now free game and you can just ignore the tanks....
they have to spread out to prevent you from just ignoring them, meaning your only going to come across them in groups of 2-3 max.
now narrow that down by engament direction and positioning, ensuring only one tank can engage YOU at a time.... then fight em off...
its a pain, and most times your just better off ignoring the tanks... since they cant cap objectives and all, but possable, and ocasionally hilarious, although personally the max tanks ive ever had to face in a match was 4, same concept.
tankers cant spoonfeed infantry the methods of their own destruction forever you know, eventually you guys are going to have to figure out how to do it on your won, becuase if were giving out a way to kill us, chances are were going to be ready for it as well.
innovate and come up with your own ******* methods. |
Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 14:02:00 -
[107] - Quote
Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL all near each other = 3/4 of the map are now free game and you can just ignore the tanks.... they have to spread out to prevent you from just ignoring them, meaning your only going to come across them in groups of 2-3 max. now narrow that down by engament direction and positioning, ensuring only one tank can engage YOU at a time.... then fight em off... its a pain, and most times your just better off ignoring the tanks... since they cant cap objectives and all, but possable, and ocasionally hilarious, although personally the max tanks ive ever had to face in a match was 4, same concept.
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks.... |
Ghosts Chance
Inf4m0us
166
|
Posted - 2013.11.20 14:11:00 -
[108] - Quote
Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average.
*shrug* i play for both sides of this fight, and for me...
when im infantry... tanks are underpowered when im a tanker tanks are overpowered....
its a matter of skill more then a matter of balance.
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Mortedeamor
WASTELAND JUNK REMOVAL
772
|
Posted - 2013.11.20 14:13:00 -
[109] - Quote
Atiim wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. So yet again the almighty Spkr admits that we should have just used tanks to take out tanks. what happens when there are 3 tanks on the field all with a proto suits in them ...with lavs driving around with more little groups of proto suits soon vehicles will have proto equivalence...which means with coordination the stomp will be even worse for people who cant deal with it ... |
Koan Zalinto
Bobbit's Hangmen
38
|
Posted - 2013.11.20 14:17:00 -
[110] - Quote
This actually is a good chance to make the lav's hunt kill cars against tanks. Even a proto av launcher takes minimum of 2 shots to take down my lav...too bad there removing it in the future. If we got a damage buff to small rail turrets vs vehicles and mounted them on an lav it would be an interesting situation vs the tanks. Highly mobile strike force with upped damage vs tank, vs slow turning power hitter. Thats usually the balance in other shooters is it not? The ghost in halo was the counter to the tank and its hit even slowed their rotation speed by a small amount. They were very efficient tank busters.
Two in the head boss?
Two in the head...
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Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 14:21:00 -
[111] - Quote
Ghosts Chance wrote:Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average. *shrug* i play for both sides of this fight, and for me... when im infantry... tanks are underpowered when im a tanker tanks are overpowered.... its a matter of skill more then a matter of balance.
Really? A lot of tankers I have encountered were not very smart and I have only rarely encountered good tankers but those good tankers gave me quite a challenge :) |
CharCharOdell
1596
|
Posted - 2013.11.20 14:22:00 -
[112] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya.
They have General Grodd (ret.) Best missile tanker of all time IMO.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
278
|
Posted - 2013.11.20 14:28:00 -
[113] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? A forge gun and the side with the tanks takes no points so if 2 or more points are inaccessable plus one forge gunner or two swarms easy win. Oh and you get redline turrets, and remote dets and av nades....bringing out a swarm of anything is easily countered. |
CharCharOdell
1597
|
Posted - 2013.11.20 14:29:00 -
[114] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success
Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR.
When I see another tank, it's game on and I only bother with infantry if they're shooting at me.
I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Cody Sietz
Bullet Cluster Legacy Rising
1484
|
Posted - 2013.11.20 14:30:00 -
[115] - Quote
It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. |
Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 14:34:00 -
[116] - Quote
Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers.
and i dont want to have to have to switch toa sniper to kill a sniper. i dont want to kill snipers, i just dont want to be killed BY them, i dont want to be forced to play a sniper when i dont want to.
blada blada blada bullshit |
Cody Sietz
Bullet Cluster Legacy Rising
1484
|
Posted - 2013.11.20 14:41:00 -
[117] - Quote
Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop)
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Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 14:43:00 -
[118] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop)
cool now use that imagination to kill a tank, KTHXBYE |
Cody Sietz
Bullet Cluster Legacy Rising
1484
|
Posted - 2013.11.20 14:51:00 -
[119] - Quote
Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points(I asked for other stuff but I made the post pre 1.7 announcement) |
Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 14:53:00 -
[120] - Quote
Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points.
its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about....
also you dont need to make it explode to beat it :P
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Atiim
Living Like Larry Schwag
1181
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Posted - 2013.11.20 14:57:00 -
[121] - Quote
Guys your just a bunch of swarm scrubs. Hop inside a tank and GET GOOD.
I have to drive around, shoot infantry, watch out for AV, and make sure my hardners are running.
My turrets are very difficult to use as well. I only have an infinite supply of ammo and better DPS then a Duvolle.
My HAV takes so much more skill in comparison. Just Get Good AV
Check out my corp's new website here :D
-HAND
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Cody Sietz
Bullet Cluster Legacy Rising
1485
|
Posted - 2013.11.20 14:59:00 -
[122] - Quote
Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload.
It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that.
But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks. |
Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 15:04:00 -
[123] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload. It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that. But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks.
i use remote explosives SMGs, MDs, terrain, LAVs, friendly infantry cannon fodder, and i one got a tank killed becuase i was distracting him by sitting on top stabbing it with nova knives.
seriously use your brain, its not friggen hard. |
Cody Sietz
Bullet Cluster Legacy Rising
1485
|
Posted - 2013.11.20 15:07:00 -
[124] - Quote
Geeze, I guess your right. Probably should keep this SMG>tank thing to ourselves am I rite? Don't want them juicy morsol getting out and then getting that nerfed.
Seriously, I bow out of this discussion. You win. Good bye. |
Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 15:13:00 -
[125] - Quote
Cody Sietz wrote:Geeze, I guess your right. Probably should keep this SMG>tank thing to ourselves am I rite? Don't want them juicy morsol getting out and then getting that nerfed.
Seriously, I bow out of this discussion. You win. Good bye.
you sadly think im joking..... im not
we definatly mauled a tank once with a squad using nothing but ARs, smgs, and scrambler pistols.....
we only killed him becuase he was an idiot... but still it happened and it was hilarious |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
58
|
Posted - 2013.11.20 15:17:00 -
[126] - Quote
this is certainly an interesting thread.. spker youv done it again.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Mossellia Delt
Militaires Sans Jeux
654
|
Posted - 2013.11.20 15:37:00 -
[127] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
to be fair, no one in chromo was AV spec'd
I remember running with my buddy, both of us using proto Assault FG's and recking tank after tank
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 15:42:00 -
[128] - Quote
Mossellia Delt wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? to be fair, no one in chromo was AV spec'd I remember running with my buddy, both of us using proto Assault FG's and recking tank after tank
i remember doing it with blasters strapped to a myron... it wasnt exactly hard then either your right. |
Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 15:45:00 -
[129] - Quote
CharCharOdell wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR. When I see another tank, it's game on and I only bother with infantry if they're shooting at me. I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill.
Here we have different observations, the whole reason I went for AV is to prevent tanks doing exactly what I described.I would hunt tanks for that reason even without WP reward. So if my AV weapon is strong enough to force the tank out of the battlefield I am fine with that.
I know there are tankers that will hunt other tanks as soon as they see them, but as long as there is no tank there is not much to do for a tanker so the majority will hunt Infantry.
Regarding swarms I really don't like them at all but I don't like beeing a heavy as well (in fact I dislike beeing a heavy even more). So I take what CCP gives me to deal with vehicles and sadly the PLC is not a good option for AV ( I had high hopes for the PLC) and what was left ? AV nades an stupid Swarms ;/
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daishi mk03
Brutor Vanguard Minmatar Republic
373
|
Posted - 2013.11.20 15:47:00 -
[130] - Quote
lol @thread |
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Takahiro Kashuken
Red Star. EoN.
1711
|
Posted - 2013.11.20 15:55:00 -
[131] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV
Anyone who actually skilled up AV didnt have a problem with the tanks |
Atiim
Living Like Larry Schwag
1181
|
Posted - 2013.11.20 16:01:00 -
[132] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it
Funny how tankers think sometimes
Check out my corp's new website here :D
-HAND
|
Jack McReady
DUST University Ivy League
807
|
Posted - 2013.11.20 16:08:00 -
[133] - Quote
Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth
99% of tank drivers are whiny COD kids that want to solo entire squads alone |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
58
|
Posted - 2013.11.20 16:17:00 -
[134] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
well... did you like it in chromo where infantry was slaughtered in seconds of the match? oh wait you didn't because you barely joined this community a few months ago.
tanks are slaughtered by AV within seconds of deployment if the aver has any intelligence, one guy with a forge can lock down the entire map unopposed if hes on a tower or in a position to overlook the map, a single AV guy can lock down the entire map for an entire tank squad.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Leovarian L Lavitz
NECROM0NGERS
790
|
Posted - 2013.11.20 16:21:00 -
[135] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? If it takes three people to destroy a tank, then those three people could destroy all seven tanks.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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CLONE117
planetary retaliation organisation
481
|
Posted - 2013.11.20 16:21:00 -
[136] - Quote
here something that happened during some times ive droven a cheaply fitted mlt tank onto the field.
one i drove a sica fitted only with a large missile turret and light armor repper.
i killed a few proto bears with it. and every time i was swarmed by some random with mlt swarms i retreated right behind a wall and activated the shield booster.
i did this for a while. and not one of them decide to grab some av nades and pop and that corner and finish my tank off. i continued to do this for some time during that match.
killing around 12-17 ppl.
and some time near the end they had to use an ob to kill me?.
is that sad?.
wasting an ob on a mlt tank?
a single unfitted mlt tank that could have easily been destroyed by 3 std av nades.
another tank death moment was pretty much something that i feel should happen more often.
i drove into an area trying to motivate my own team to hack an objective.
shooting down several redberries. i eventually got swarmed by 6-7 players at the same time. using a cheaply yet better fitted soma tank.
i jumped out after i saw those missiles.
tank blew up in less than a second.
i killed alot more of em on foot. i think it was a sqd of players that did that one.
ambushing tanks is pretty much the best tactic to use against them.
no1 thinks to do this though as most players seems to just relentlessly fire av at the tank until it dies.
other problem is that it might be difficult to get the coordination needed to set it up.
ive come across a tank that used nothing but a light repper and armor hardeners.
being cycled.
the tank didnt really move around or kill much but i ended up firing all my ammo on that single tank with an assault fg.
i only had 1 round left when it went down.
resistance mods are the only way to tank on the game now.
armor plates looks nice and pretty but they feel pretty useless. only use for them is to extend the amount of total damage u can take before going down but a damage resistance mod is far more effective than plates.
i dont think av nades should be able to solo vehicles.
they should only put a few dents into the vehicle. but not obliterate the entire thing alone.
which is why i think they need a damage nerf.
the tank needs to have enough time to escape the area for repairs when under fire.
i feel the tank vs tank battles on here are a little stupid as the way ive been in those battle against higher tiered tanks.
ive decided to carry av nades with me on those moments.
both tank activate reppers armor hardeners anything to to survive long.
and they shoot each other until one vehicles explodes.
and if one of them runs? the runner normally explodes.
although the higher tiered tank will win majority of the time. if the weaker opponent jumps out with av the better tank could die.
ive come across god tanks and ive come across paper thin tanks.
what majority of the these tanker do is blow up every turrets installation or supply depot on the map so they can get free access to majority of the maps with out risk.
im ok with limiting a tank down to certain roles and classes on the field. i dont mind having them sacrifice defense for stronger offense. i feel they shouldnt be allowed to have both in the first place.
the future tank changes which im still concerned about could force the higher sp invested players to sacrifice defense for offense or offense for defense.
the only main part of all of it im worried about is whether or not my cheaply fitted soma will be effected by all of it. |
Takahiro Kashuken
Red Star. EoN.
1712
|
Posted - 2013.11.20 16:26:00 -
[137] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
You didnt do ****
You cried like a ***** for 6months straight and only when vehicles got nerfed then you actually skilled into AV
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daishi mk03
Brutor Vanguard Minmatar Republic
373
|
Posted - 2013.11.20 16:31:00 -
[138] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
Bad luck for you, you're talking to the loudest, biggest and most childish tanker of all time :S |
MINA Longstrike
2Shitz 1Giggle
46
|
Posted - 2013.11.20 16:53:00 -
[139] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
Not everyone is as maniacally unreasonable as you claim. Does everyone want to be powerful, viable and useful? Of course. Does everyone want to be invincible? No that's no fun for anyone
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Justin Tymes
Dem Durrty Boyz
514
|
Posted - 2013.11.20 16:57:00 -
[140] - Quote
Why do tankers always bring up deter, like that's viable competitively? Deter only means your opponent gets numerical advantage. If you can't solo, then no one is going to use it, you're wasting time. The vehicle is inevitably going to get more kills before you "deter" it again. If it takes more than 1 person, you're opponent is gaining a massive advantage.
That's like Proto/Officer Snipers needing 4 shots to kill Medium Frames. You can deter with it, but Snipers aren't going to want to hear that ****. |
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Surt gods end
Demon Ronin
1206
|
Posted - 2013.11.20 17:55:00 -
[141] - Quote
Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks.
If it's taking 7 guys to down one tank. Somebody is doing something wrong. LOL You don't waste a squad to down ONE tank. not done. fiction or reality.
And My stance has always been the same. NO MMO NERD WHO NEVER TOUCHED A FPS GAME SHOULD BE ABLE TO GET IN A TANK A GO 30-2 against my FPS BREATHREN. |
Atiim
Living Like Larry Schwag
1183
|
Posted - 2013.11.20 17:56:00 -
[142] - Quote
MINA Longstrike wrote: Not everyone is as maniacally unreasonable as you claim. Does everyone want to be powerful, viable and useful? Of course. Does everyone want to be invincible? No that's no fun for anyone
You must not have been following the HAV vs AV debacle lately. A high majority of the fellow tankers here do want AV to either be non existent, or only able to slightly damage him.
Cat Merc was right when he said that, in fact. I'm going to the store for some tuna.
He deserves it.
Check out my corp's new website here :D
-HAND
|
Her Nibs
Pradox One Proficiency V.
80
|
Posted - 2013.11.20 18:03:00 -
[143] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies.
My passion for explosions is only preceded by my love for Canadian bacon, beer, and maple syrup
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Surt gods end
Demon Ronin
1206
|
Posted - 2013.11.20 18:09:00 -
[144] - Quote
Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies.
The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No.
They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow* |
Spkr4theDead
Red Star. EoN.
1270
|
Posted - 2013.11.20 18:26:00 -
[145] - Quote
Acturus Galaxy wrote:
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
You could still pick off infantry with a railgun, if you're good enough. What's this only a few WP? If there's a defend on you as a tank, you get 180WP for destroying the tank itself, not including the kills for those inside it. It's not high risk at all. If the blaster tank is towards your end of the map, there's very little risk at all because you deploy it, destroy the tank, then go back and recall it if you want. As I said, those people that are very good can actually fight infantry with a railgun in CQC.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
So let me get this straight.................. I should give infantry a chance to avoid me????????? That literally doesn't make sense. Maybe I should tell you to stand out in the open to get the attention of snipers so they don't hit the rest of your team. Maybe I should tell you to wait until that bleeding out merc has 3 more seconds until you can run to him to try to rez him. Does that make any sense at all? Who are you to tell me how to tank? There's literally no risk of calling in a rail tank if you know what you're doing. Blaster tanks carry a huge, huge risk with them. You just don't know that because you don't tank.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank.
You make it sound like you resent tankers using their brains and flanking you. Can't have intelligent tankers, nerf thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Eris Ernaga
State Patriots
726
|
Posted - 2013.11.20 18:38:00 -
[146] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
That's because it was a pub where a lot of blueberrys were at the time literally just the same as you have now caldari assault suit militia assault rifle. Any times you had another tank or 5 swarm launchers hounding down on you you knew where your exit was and to start running. Manage your modules correctly and you lived try and be an idiot and not find cover you died. Also proto forge guns were actually OP as **** in Chromosome.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:42:00 -
[147] - Quote
Korvin Lomont wrote:
Well If you refere to a Forge hmm I don't know how the the new forge will play out as it will get a nerf as well. If you refere to Rail installations meh those are crap and usually dont survive the first minutes of any battle and I was only one time able to kill a tank with them because the tanker was stupid or distracted (or both).
Forge gun =/= rail gun. I'm talking about a damage modded Soma to the best Sagaris or Surya fit in the game. 2-3 with a railgun, and any tank was dead, no matter who was piloting, no matter what the fit was. If we had Chromosome tanks for PC, maybe things would be different. It would basically be a stalemate between tankers, possibly going on a gentleman's agreement to not use railguns. I really don't know why infantry sees that not balanced as it refers to them. You want that tank taken out, and fast. What's better than 2 shots from another tank's railgun?
And maybe you could give me an answer why we have 3 (or 4 if you count in AV nades as well) AV weapons when only one at best is somewhat usefull.
I'm not a developer, I don't know why the AR, pistol, SR, sniper rifle, shotgun, flaylock, mass driver or SMG don't destroy tanks. Oh wait... because they're not anti-tank weapons. If you think only one is useful, then you're doing AV wrong. Why do we always have to figure things out for you? I'm not helping you on this one. You figure out how best to utilize AV.
I believe as well there is an imbalance between Vehicles and AV but the reason for this is we simply have Proto AV vs Basic or Advanced vehicles. The changes in 1.7 don't change this, instead they nerfed Proto AV into oblivion to somehow find a balance beween Proto AV and basic Vehicles this is at best strange.
CCP should just remove Proto AV and try to balance std AV vs Std Vehicles and if thats done we could go ahead and introduce advanced Vehicles and Advanced AV etc.
BTW I know there is a Rail tank but if the Rail tank is the Counter to a Blaster tank whats the Counter to a Railtank?
.......................................... use your brain.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:44:00 -
[148] - Quote
Mortedeamor wrote:i mean we did used to kill 50-80 people in our gunlogi's and madrugars untouched Meaning infantry had no AV. Meaning the primary AV was another tank. Implying that during Chromosome, the best counter to a tank was another tank. Which meant, balance.
But that wasn't good enough for infantry, so they had us nerfed, again.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:45:00 -
[149] - Quote
Atiim wrote: So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Tell me where you see the problem with that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:49:00 -
[150] - Quote
Atiim wrote:Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Just thought I'd put this here for everyone that takes the OP seriously. @OP You've already stated that you want AV removed from the game and force people to use HAVs to counter HAVs. We all know your "secret" wish is Tank 514. Stop trying (Thanks for giving me this Monkey Mac, I just couldn't find it for some reason) Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:51:00 -
[151] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. How many times must we remind you that bluedots are stupid, and don't actually help defend the tank? How many times I've had to hurriedly ask guys I've been gaming with for a while in a panic to get out and help me to get away because the small turrets are worse than useless on a tank?
You don't understand any aspects of being a tanker, and I doubt trying to spend a week doing nothing but tanking would do anything to change how you see tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:53:00 -
[152] - Quote
Atiim wrote:Funny how you say AV is easy when HAVs require little to no effort whatsoever.
Drive around, spam infantry with infinite ammo, turn on modules, and drive away when your modules die.
In my 6+ months of tanking I have yet to see any difficulty from operating an HAV.
Heck only 4 weapons in the game actually damage them beyond 1%. And the fourth one requires a pilot dumb enough to drive into crowds of infantry. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
I don't believe for a nanosecond that you've been "tanking" for half a year. Only fairly recently have you "claimed" to be a tanker, and we have video proof of you being destroyed by MLT small missile turrets from a dropship. Anybody that's "been tanking" for that long doesn't get destroyed that way, and don't have to resort to jumping out of their tank to destroy a vehicle with AV because they're simply not intelligent enough to do it with their tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:55:00 -
[153] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! But...... but that's logical! That's smart! We shouldn't have to be SMART to destroy a tank!!!!!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:56:00 -
[154] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! This would only be possible if these 7 tankers were stupid enough to line up to get shot down one by one and I don't think there many are tankers out there that are that stupid. If they cover each other they will be unstoppable...even two or three tanks would be unstoppable and there is still Infantry around to support them versus the now crappy AV... So uh.................................................................. sneak around the tank with AV grenades, remote explosives and proxy mines.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Acturus Galaxy
Happy Pumpkin
190
|
Posted - 2013.11.20 18:56:00 -
[155] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
You could still pick off infantry with a railgun, if you're good enough. What's this only a few WP? If there's a defend on you as a tank, you get 180WP for destroying the tank itself, not including the kills for those inside it. It's not high risk at all. If the blaster tank is towards your end of the map, there's very little risk at all because you deploy it, destroy the tank, then go back and recall it if you want. As I said, those people that are very good can actually fight infantry with a railgun in CQC.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
So let me get this straight.................. I should give infantry a chance to avoid me????????? That literally doesn't make sense. Maybe I should tell you to stand out in the open to get the attention of snipers so they don't hit the rest of your team. Maybe I should tell you to wait until that bleeding out merc has 3 more seconds until you can run to him to try to rez him. Does that make any sense at all? Who are you to tell me how to tank? There's literally no risk of calling in a rail tank if you know what you're doing. Blaster tanks carry a huge, huge risk with them. You just don't know that because you don't tank.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank.
You make it sound like you resent tankers using their brains and flanking you. Can't have intelligent tankers, nerf thinking.
I do not resent a tanker using brains to flank the red blob. I do resent that the tanker think it is allright that he quickly can destroy for 1 mill isk of clones in a few seconds but he himself resents that the infantry have any chance of fighting back against the tank. Because it is only fair that the tanker can destroy for millions of isk of clones and highly unfair that his tank in anyway risc getting destroyed. I fully understand your point of view and will not agree with you.
When I mention high risc of calling in the rail tank, I did not count the threat of the red blaster tank, but the amount of high damage AV all infantry have access to. As I said earlier, I agree the AV damage is high but infantry need to be able to defend themself against hostile tanks.
I am by no means a skillfull tanker, my tanks rarely lasts long and I do acknowledge the issue we have at the moment with proto AV vs the current tanks. Some tankers are very good on the other hand and can dominate ambush matches, my forge gunner is unable to do much against these tanks. Most of the team are spawning with swarmers and ends up being a much easier target for the hostile tank.
All I am asking for if you wish you tank to be stronger is to give the opposite team areas they can avoid the godly tank and areas where they can call in a rail tank safely. Or you would prefer to trololololol around in your tank killing anything red within 90 meters of your tank instantly. |
Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:58:00 -
[156] - Quote
Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Maybe someone is off on their own in a MLT tank or a poorly fit STD tank (like yours). Those are easy to take care of.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:00:00 -
[157] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average. *shrug* i play for both sides of this fight, and for me... when im infantry... tanks are underpowered when im a tanker tanks are overpowered.... its a matter of skill more then a matter of balance. Really? A lot of tankers I have encountered were not very smart and I have only rarely encountered good tankers but those good tankers gave me quite a challenge :) Have you battled tankers that visit the forums?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:02:00 -
[158] - Quote
CharCharOdell wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR. When I see another tank, it's game on and I only bother with infantry if they're shooting at me. I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill. Exactly! I sometimes push the bridge on domination to try to give my team a fighting chance by taking their attention, so my squad and blues could start barraging the enemy team with grenades and mass driver rounds to try to clear them out. Then I make my escape before I can be destroyed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:03:00 -
[159] - Quote
Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. THE FIRST TO SOLVING A PROBLEM IS ADMITTING IT!!
At least you admit you don't want to bother with tanks because it takes away from your PRO stomping. As such, tanks must be nerfed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:04:00 -
[160] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop) No chance to get a sniper if they're in the redline? Well, I think we've already reached the limit of your thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Maken Tosch
DUST University Ivy League
5189
|
Posted - 2013.11.20 19:05:00 -
[161] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
If a team needs 7 tanks to win a match, they suck.
Besides, with the new limits on ammo, those supply depots are not gonna last long with 7 tanks on the field.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:08:00 -
[162] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload. It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that. But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks. So you're admitting to using something that came into the game pre-nerfed, and you're still complaining that tanks are OP?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:10:00 -
[163] - Quote
Shokhann Echo wrote:this is certainly an interesting thread.. spker youv done it again. Done what? Caused infantry to collectively soil themselves and complain how infantry weapons don't do enough damage against tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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daishi mk03
Brutor Vanguard Minmatar Republic
376
|
Posted - 2013.11.20 19:11:00 -
[164] - Quote
Can we get deploy-able walls? |
Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:11:00 -
[165] - Quote
daishi mk03 wrote:lol @thread Where's your threadnaught defending tanks?
Oh wait, you still think I run MLT hulls. Get out of the redline, chump.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1185
|
Posted - 2013.11.20 19:12:00 -
[166] - Quote
Spkr4theDead wrote: Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
I am not on an Anti-Tank crusade
I have access to more than just a basic hull with AUR turrets. Heck I don't even use AUR; and with the removal of BPOs, why would I?
I am a tanker. In a community poll asked questions about what makes somebody part of a role. Based on the criteria that everyone listed, I am a tanker. And even if, I have the necessary skills to be a tanker. It's not hard.
Gee you think? Based on your constant admittance to wanting AV to do nothing but slightly damage you and how Tanks should be the best and only counter to tanks I will call "bull$#!t" on that.
I could honestly care less about wether or not a group of people disagree with me. Why? Because I expect them to disagree with me. That's like Barrack Obama asking himself why Kim-Jong Il doesn't agree with him.
And you say this as if people other than CharCharOdell, GeneralButtNaked, Void Echo, and Godin TheKiller actually respect your opinion on AV. Funny thing about these people is that they all want one thing and would do anything to have it.
I'll give you a hint, it ends in 514.
Check out my corp's new website here :D
-HAND
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:12:00 -
[167] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks Like that one time we destroyed a Madrugar and Sagaris using tactics and timing. Oh, the horror of using your brain!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1185
|
Posted - 2013.11.20 19:13:00 -
[168] - Quote
Spkr4theDead wrote:Atiim wrote: So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Tell me where you see the problem with that. With that logic, we should make it to where tankers have to use AV to take out AV.
Check out my corp's new website here :D
-HAND
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:14:00 -
[169] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes Do you not see the damage you cause with one swarm volley, or one AV grenade? You don't think it's wrong that handheld AV weapons are so much more powerful than a railgun with damage mods?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:14:00 -
[170] - Quote
Jack McReady wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth 99% of tank drivers are whiny COD kids that want to solo entire squads alone More like 99% of the forum are whiny CoD kids that want to solo tanks with ARs.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ridire Greine
25
|
Posted - 2013.11.20 19:15:00 -
[171] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
No one will hack the objectives and they would lose the game.
gg.
Thats Rid-air-a Gray-nah, for all you scrubs out there.
D:
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daishi mk03
Brutor Vanguard Minmatar Republic
376
|
Posted - 2013.11.20 19:17:00 -
[172] - Quote
Spkr4theDead wrote:daishi mk03 wrote:lol @thread Where's your threadnaught defending tanks? Oh wait, you still think I run MLT hulls. Get out of the redline, chump.
You run poorly fitted tanks (which you admitted several times). You hit walls with your tanks like they were hookers. All you want is Tank 514 without AV. You are one of the worst trolls ever, e v e r. You will cry so hard when 1.7 comes, I promise.
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Spkr4theDead
Red Star. EoN.
1273
|
Posted - 2013.11.20 19:18:00 -
[173] - Quote
Surt gods end wrote:Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks. If it's taking 7 guys to down one tank. Somebody is doing something wrong. LOL You don't waste a squad to down ONE tank. not done. fiction or reality. And My stance has always been the same. NO MMO NERD WHO NEVER TOUCHED A FPS GAME SHOULD BE ABLE TO GET IN A TANK A GO 30-2 against my FPS BREATHREN. If it takes 7 people to destroy one tank, those 7 people are doing it wrong, obviously. ARs are not AV.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1274
|
Posted - 2013.11.20 19:19:00 -
[174] - Quote
Surt gods end wrote:Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies. The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No. They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow* Because lowering the cost doesn't fix the problem of stupidly OP AV grenades able to solo the best of tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1274
|
Posted - 2013.11.20 19:21:00 -
[175] - Quote
Atiim wrote:Spkr4theDead wrote: Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
I am not on an Anti-Tank crusade I have access to more than just a basic hull with AUR turrets. Heck I don't even use AUR; and with the removal of BPOs, why would I? I am a tanker. In a community poll asked questions about what makes somebody part of a role. Based on the criteria that everyone listed, I am a tanker. And even if, I have the necessary skills to be a tanker. It's not hard. Gee you think? Based on your constant admittance to wanting AV to do nothing but slightly damage you and how Tanks should be the best and only counter to tanks I will call "bull$#!t" on that. I could honestly care less about wether or not a group of people disagree with me. Why? Because I expect them to disagree with me. That's like Barrack Obama asking himself why Kim-Jong Il doesn't agree with him. And you say this as if people other than CharCharOdell, GeneralButtNaked, Void Echo, and Godin TheKiller actually respect your opinion on AV. Funny thing about these people is that they all want one thing and would do anything to have it. I'll give you a hint, it ends in 514. *shoot self*
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
53
|
Posted - 2013.11.20 19:22:00 -
[176] - Quote
Spkr4theDead wrote:Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. How many times must we remind you that bluedots are stupid, and don't actually help defend the tank? How many times I've had to hurriedly ask guys I've been gaming with for a while in a panic to get out and help me to get away because the small turrets are worse than useless on a tank? You don't understand any aspects of being a tanker, and I doubt trying to spend a week doing nothing but tanking would do anything to change how you see tanking.
You know, not all bluedots are useless in your small turrets. About a week ago, I was playing a Dom solo, and ran up to take a CRU since my team had flushed the enemy from the objective. A friendly neighborhood tank rolled up, so I adjusted my hack position to be covered by the tank. All of a sudden, he starts shooting like crazy. Color me surprised, at least 4 guys spawned on the CRU. He pulled up closer to me, let me in, and from there we had some fun. I only got six kills with his missile turret (it was Aurum.. I felt rather strange using Aurum stuff, but oh well) including a surprising long distance kill on a CalLogi swarmer back in the spawn. I even changed my suit to one with a Core Focused in the event the tank needed it, which did occur.
We aren't all useless is all I have to say. Even though it doesn't cost much, I got level five of Turret Op, and small missile and blaster for those occassins I have to hitch a ride. |
Spkr4theDead
Red Star. EoN.
1274
|
Posted - 2013.11.20 19:22:00 -
[177] - Quote
daishi mk03 wrote:Spkr4theDead wrote:daishi mk03 wrote:lol @thread Where's your threadnaught defending tanks? Oh wait, you still think I run MLT hulls. Get out of the redline, chump. You run poorly fitted tanks (which you admitted several times). You hit walls with your tanks like they were hookers. All you want is Tank 514 without AV. You are one of the worst trolls ever, e v e r. You will cry so hard when 1.7 comes, I promise. Yet you won't come out of the redline if there's another tank around. I actually try to engage the tank using everything I can to my advantage. You use poor rendering.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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daishi mk03
Brutor Vanguard Minmatar Republic
377
|
Posted - 2013.11.20 19:22:00 -
[178] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
I am not on an Anti-Tank crusade I have access to more than just a basic hull with AUR turrets. Heck I don't even use AUR; and with the removal of BPOs, why would I? I am a tanker. In a community poll asked questions about what makes somebody part of a role. Based on the criteria that everyone listed, I am a tanker. And even if, I have the necessary skills to be a tanker. It's not hard. Gee you think? Based on your constant admittance to wanting AV to do nothing but slightly damage you and how Tanks should be the best and only counter to tanks I will call "bull$#!t" on that. I could honestly care less about wether or not a group of people disagree with me. Why? Because I expect them to disagree with me. That's like Barrack Obama asking himself why Kim-Jong Il doesn't agree with him. And you say this as if people other than CharCharOdell, GeneralButtNaked, Void Echo, and Godin TheKiller actually respect your opinion on AV. Funny thing about these people is that they all want one thing and would do anything to have it. I'll give you a hint, it ends in 514. *shoot self*
The first sign of intelligence you ever showed. +1 from me |
Atiim
Living Like Larry Schwag
1186
|
Posted - 2013.11.20 19:23:00 -
[179] - Quote
Spkr4theDead wrote:Surt gods end wrote:Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies. The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No. They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow* Because lowering the cost doesn't fix the problem of stupidly OP AV grenades able to solo the best of tanks. FAIL.
When I first said I don't use hardners you were the first to say that a vehicle with hardners running can easily survive 3 Lai dais.
At least attempt to not change your word when it becomes convenient
(Also, if a tanker is dumb enough to drive into crowds of infantry or let an LAV park next to him long enough to throw AV nades, they deserved to die.)
Check out my corp's new website here :D
-HAND
|
daishi mk03
Brutor Vanguard Minmatar Republic
377
|
Posted - 2013.11.20 19:24:00 -
[180] - Quote
Spkr4theDead wrote:Yet you won't come out of the redline if there's another tank around. I actually try to engage the tank using everything I can to my advantage. You use poor rendering.
Whenever I engaged you with my blaster, you run your tank into a wall and popped it, gj. |
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Ridire Greine
25
|
Posted - 2013.11.20 19:26:00 -
[181] - Quote
Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies.
Its called a Supply Depot, it also grants 1-2 Seconds of invulnerability when used.
If a tanker is able to recall his HAV before you can destroy it, well, thats your problem.
Thats Rid-air-a Gray-nah, for all you scrubs out there.
D:
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daishi mk03
Brutor Vanguard Minmatar Republic
377
|
Posted - 2013.11.20 19:27:00 -
[182] - Quote
Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? |
Atiim
Living Like Larry Schwag
1188
|
Posted - 2013.11.20 19:29:00 -
[183] - Quote
daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL
Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV.
Check out my corp's new website here :D
-HAND
|
daishi mk03
Brutor Vanguard Minmatar Republic
380
|
Posted - 2013.11.20 19:33:00 -
[184] - Quote
Don't know why kids nowadays prefer a **** fest over a challenging round.
Last time I've seen Spkr4theDead in-game, he called in a Scattered Ion Madrugar, while his team redlined the enemy randoms.
Best thing, he wrote a message to me afterwards and asked, why I didn't bring a tank out ...
Pitiful |
Slag Emberforge
Immortal Retribution
131
|
Posted - 2013.11.20 19:52:00 -
[185] - Quote
OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass. We will put it to the test, I look forward to forging you into the ground.
Lolswarms are for noobs, this is true, but most tankers I encounter are just as bad. If you even remotely considered chromosome balanced in terms of Vehicles vs AV infantry, you clearly are delusional. |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 19:53:00 -
[186] - Quote
Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV.
i told him to stfu because hes not portraying the attitudes of most of the tankers in this community.... I also told you to do the same, both of you were cluster ******* that thread.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 19:57:00 -
[187] - Quote
Atiim wrote:Spkr4theDead wrote: Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
I am not on an Anti-Tank crusade I have access to more than just a basic hull with AUR turrets. Heck I don't even use AUR; and with the removal of BPOs, why would I? I am a tanker. In a community poll asked questions about what makes somebody part of a role. Based on the criteria that everyone listed, I am a tanker. And even if, I have the necessary skills to be a tanker. It's not hard. Gee you think? Based on your constant admittance to wanting AV to do nothing but slightly damage you and how Tanks should be the best and only counter to tanks I will call "bull$#!t" on that. I could honestly care less about wether or not a group of people disagree with me. Why? Because I expect them to disagree with me. That's like Barrack Obama asking himself why Kim-Jong Il doesn't agree with him. And you say this as if people other than CharCharOdell, GeneralButtNaked, Void Echo, and Godin TheKiller actually respect your opinion on AV. Funny thing about these people is that they all want one thing and would do anything to have it. I'll give you a hint, it ends in 514.
I wouldn't say respected, more like amused by it.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
|
Posted - 2013.11.20 20:00:00 -
[188] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
7 AVers will own them volleying one tank down at a time, 3 Swarmers could easily destroy 7 tanks and I am not even joking.
But hey I'm cool to call truce with my Tanker bros.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1188
|
Posted - 2013.11.20 20:03:00 -
[189] - Quote
Shokhann Echo wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. i told him to stfu because hes not portraying the attitudes of most of the tankers in this community.... I also told you to do the same, both of you were cluster ******* that thread. (To be fair, you'd tell me to HTFU in any thread)
And from gauging reactions to my presence in Tanks R Us, I'd like to call BS on that.
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
|
Posted - 2013.11.20 20:05:00 -
[190] - Quote
Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV.
Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay.
Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users...
Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 20:09:00 -
[191] - Quote
Surt gods end wrote:Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies. The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No. They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow*
heres your answer.
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Back-up Profile
Back on main 12-20-2013
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Atiim
Living Like Larry Schwag
1188
|
Posted - 2013.11.20 20:11:00 -
[192] - Quote
True Adamance wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay. Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users... Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons. Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
Check out my corp's new website here :D
-HAND
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 20:12:00 -
[193] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. i told him to stfu because hes not portraying the attitudes of most of the tankers in this community.... I also told you to do the same, both of you were cluster ******* that thread. (To be fair, you'd tell me to HTFU in any thread) And from gauging reactions to my presence in Tanks R Us, I'd like to call BS on that.
yes I would tell you to stfu in any thread I see you making a complete full out of yourself in in an attempt to keep you from getting dumber and dumber.
that is no longer a tanker channel, its tainted by other classes.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 20:13:00 -
[194] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay. Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users... Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons. Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
|
Posted - 2013.11.20 20:27:00 -
[195] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay. Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users... Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons. Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
Who need that. Templar Scrambler rifle nets me all the kills an headshots I could ever want. Syndicate SMG does the same.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Gelan Corbaine
Gladiators Vanguard
219
|
Posted - 2013.11.20 20:36:00 -
[196] - Quote
Spkr4theDead wrote: *shoot self*
Thank god.....
No job is worth doing if you don't get paid in the end .
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
104
|
Posted - 2013.11.20 21:45:00 -
[197] - Quote
Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass
I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map.
He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity.
He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s
The not logic bomb!
|
Atiim
Living Like Larry Schwag
1192
|
Posted - 2013.11.20 22:35:00 -
[198] - Quote
Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal?
Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this.
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 22:41:00 -
[199] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal? Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this.
No of course not, but watch some of Cyrius' content he runs an assault with 2x side arms and covers and hacks and entire objective.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 22:51:00 -
[200] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal? Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this.
I kill groups of people all the time with my miltia smg, if a "tank scrub" like myself can do that with a militia weapons, surely someone who is a god like yourself can do it.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 22:52:00 -
[201] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal? Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this. I kill groups of people all the time with my miltia smg, if a "tank scrub" like myself can do that with a militia weapons, surely someone who is a god like yourself can do it.
I wouldn't call you a tank scrub, you are just as dangerous on foot....except I am more dangerous if our encounters have proven anything....
(Insert lucky where I said I was dangerous...)
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Spkr4theDead
Red Star. EoN.
1279
|
Posted - 2013.11.20 22:54:00 -
[202] - Quote
Marlin Kirby wrote:Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map. He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity. He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s Nobody, not once, ever, admitted the slightest possibility of lag having anything to do at all with how many kills they would get. I remember one of Dark Flock's snipers literally sprinting around me in a circle, firing his pistol while I could do to keep up was spin in a circle. If that's not evidence of any lag at all, then I don't know what is.
Not like KEQ has done much anyway on any game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Crash Monster
Snipers Anonymous
1800
|
Posted - 2013.11.20 22:55:00 -
[203] - Quote
Tanks should be good enough to force people to work together, or perhaps at least coordinate, or lose the match. They'll learn, eventually.
Edit: I don't use vehicles so don't think I'm talking my fit. |
Spkr4theDead
Red Star. EoN.
1279
|
Posted - 2013.11.20 22:56:00 -
[204] - Quote
Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass. We will put it to the test, I look forward to forging you into the ground.
Lolswarms are for noobs, this is true, but most tankers I encounter are just as bad. If you even remotely considered chromosome balanced in terms of Vehicles vs AV infantry, you clearly are delusional. How many times do I have to say "the best of tanks were destroyed in 2-3 shots," and ask how it's not balanced in infantry's favor.
None of you can answer that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
1192
|
Posted - 2013.11.20 22:57:00 -
[205] - Quote
Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all?
And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues.
Check out my corp's new website here :D
-HAND
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
61
|
Posted - 2013.11.20 22:58:00 -
[206] - Quote
Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues.
your completely ass backwards dude.... lol
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Atiim
Living Like Larry Schwag
1192
|
Posted - 2013.11.20 22:59:00 -
[207] - Quote
Spkr4theDead wrote:Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass. We will put it to the test, I look forward to forging you into the ground.
Lolswarms are for noobs, this is true, but most tankers I encounter are just as bad. If you even remotely considered chromosome balanced in terms of Vehicles vs AV infantry, you clearly are delusional. How many times do I have to say "the best of tanks were destroyed in 2-3 shots," and ask how it's not balanced in infantry's favor. None of you can answer that. You said 2-3 shots with a railgun.
Last time I checked, infantry can't wield railguns, so that is not balanced in infantry's favor.
Check out my corp's new website here :D
-HAND
|
Atiim
Living Like Larry Schwag
1195
|
Posted - 2013.11.20 23:11:00 -
[208] - Quote
Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Check out my corp's new website here :D
-HAND
|
4447
Pure Innocence. EoN.
817
|
Posted - 2013.11.20 23:13:00 -
[209] - Quote
tanks can be what ever they like, if level design was good. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:14:00 -
[210] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to.
I see tank
I hold L1 for a second
AI does the rest.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
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Spkr4theDead
Red Star. EoN.
1280
|
Posted - 2013.11.20 23:18:00 -
[211] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
1195
|
Posted - 2013.11.20 23:18:00 -
[212] - Quote
Shokhann Echo wrote: I kill groups of people all the time with my militia smg, if a "tank scrub" like myself can do that with a militia weapons, surely someone who is a god like yourself can do it.
So you think you can survive my 142 shielded and 659 armored logi carrying a duvolle and 3 complex damage mods by using a MLT SMG?
You must have been facing some really awful scrubs that day. Even in 1v1 you wouldn't be able to kill me with a MLT SMG.
To put a more urban twist on things, "Pics or it didn't happen".
Check out my corp's new website here :D
-HAND
|
4447
Pure Innocence. EoN.
818
|
Posted - 2013.11.20 23:21:00 -
[213] - Quote
Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy. Like your moto, but tanks don't need team |
Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:25:00 -
[214] - Quote
True Adamance wrote:Atiim wrote: Oh god yes because I require so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to. I see tank I hold L1 for a second AI does the rest. Yeah that is an accurate summary. If you want all 6 swarms to crash into a building or be gunned down by a tank or infantry.
But I digress; one must actually use swarms anywhere other than the redline to know what I'm talking about.
Check out my corp's new website here :D
-HAND
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:33:00 -
[215] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Get off your high horse dipshit.
Any weapon or vehicle can be summarized as simple to use.
All of them have their strengths and weaknesses.
You only said one thing that wasn't stupid. You shouldn't be able to go 60-0 any more than anyone else "should" but it happens.
If everybody is running around with an AR, nobody is willing to bring out AV, and nobody is willing to man the railgun, then tough ****. Stupid is supposed to be terminal.
Edit: I don't expect anything to change very much since this is AR whiny ******* land, but hey, one can wish. |
Zahle Undt
Bullet Cluster Legacy Rising
482
|
Posted - 2013.11.20 23:33:00 -
[216] - Quote
From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket |
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.20 23:35:00 -
[217] - Quote
Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:36:00 -
[218] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote: Oh god yes because I require so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to. I see tank I hold L1 for a second AI does the rest. Yeah that is an accurate summary. If you want all 6 swarms to crash into a building or be gunned down by a tank or infantry. But I digress; one must actually use swarms anywhere other than the redline to know what I'm talking about.
Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:40:00 -
[219] - Quote
Crash Monster wrote: Get off your high horse dipshit.
Any weapon or vehicle can be summarized as simple to use.
All of them have their strengths and weaknesses.
You only said one thing that wasn't stupid. You shouldn't be able to go 60-0 any more than anyone else "should" but it happens.
If everybody is running around with an AR, nobody is willing to bring out AV, and nobody is willing to man the railgun, then tough ****. Stupid is supposed to be terminal.
Edit: I don't expect anything to change very much since this is AR whiny ******* land, but hey, one can wish.
That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP?
Check out my corp's new website here :D
-HAND
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SgtDoughnut
Red Star Jr. EoN.
398
|
Posted - 2013.11.20 23:43:00 -
[220] - Quote
I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks.
Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpg One shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpg Yet oddly this weapon barely scratches tanks.
A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank, but a JDAM or RPG. |
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:43:00 -
[221] - Quote
Atiim wrote:That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP?
Oh shush. I'm tired of your bragging and baiting with ridiculous comments. Troll much? |
Zahle Undt
Bullet Cluster Legacy Rising
482
|
Posted - 2013.11.20 23:44:00 -
[222] - Quote
Spkr4theDead wrote:Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair?
I would answer those questions with a no IF those AV infantry wouldn't see their efforts rewarded with the tank they've almost destroyed running off to a safe zone to repair or recall their vehicle while the AV infantry are stuck now trying to deal with infantry in AV set ups. Maybe its just me and terrible luck, but most of the time when I go to AV either I only successfully drive off the tank (no points for that) or it vanishes and now I'm fighting a butt load of infantry with only my trusty SMG. So I guess in a Dust with a red zone I would say the ideal would be 2-3 infantry with equivalent level AV should be needed to take out a tank of around the same meta level.
So I will agree that right now since I can solo tanks with only adv level AV grenades and swarms that isn't right, but having to use a whole squad to kill a tank isn't right either. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:45:00 -
[223] - Quote
What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:46:00 -
[224] - Quote
True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it?
Would you say that piloting an HAV is a lot more than what I said up there?
Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline.
Finding it quite funny how quick tankers are to jump up when I use their very same logic against them.
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:47:00 -
[225] - Quote
SgtDoughnut wrote:I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks. Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpgOne shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpgYet oddly this weapon barely scratches tanks. A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank but a RPG.
SUPER MECHS SHOULD BE THE GODLIKE VEHICLES!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
921
|
Posted - 2013.11.20 23:48:00 -
[226] - Quote
I don't have a problem with tanks, I have a problem with tankers thinking that since tanks are expensive they should be invincible in pubs, everyone else be damned.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:49:00 -
[227] - Quote
Atiim wrote:True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it? Would you say that piloting an HAV is a lot more than what I said up there? Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline. Finding it quite funny how quick tankers are to jump up when I use their very same logic against them.
Its your own logic. If it isn't logical the flaw lies with you not me.
No I would not.
But would you really say using a swarm launcher is more than what I suggested?
Both require positioning, both mobility, both protection. Except you don't have to aim.
I don't think tanks need to be strong, just AV weaker, or more specialised to various classes of vehicle.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
135
|
Posted - 2013.11.20 23:50:00 -
[228] - Quote
@ Spkr4theDead
Tanks are not the cancer of the game...
...QQ Tankers like yourself wanting Broken tanks like in chromosome are ..... |
4447
Pure Innocence. EoN.
819
|
Posted - 2013.11.20 23:50:00 -
[229] - Quote
True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
No, because Av should be a secondary weapon... |
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:50:00 -
[230] - Quote
SgtDoughnut wrote:I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks. Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpgOne shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpgYet oddly this weapon barely scratches tanks. A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank but a RPG.
Yeah, people argue back and forth about whether real life matters in a game. I don't think I'm arguing for godlike but without some type of skill/bravery component to using an RPG it shouldn't be a trivial one on one comparison between a suit and a tank.
Maybe, given a couple years, CCP could make tanks take damage differently? Sure, blow the treads off... the tank is a sitting duck and gets easier to kill. Damage the turret and the thank can only shoot straight ahead. Something like this would allow the tank to lose utility and degrade -- while still projecting force until destroyed. Then, perhaps the tanker will have time to figure out of they want to bail out and run or focus fire until the bitter end.
Sounds fun to me.
A suit on the other hand is comparatively a piece of tin foil. The person inside is quickly obliterated once the protective effects have been breached. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:52:00 -
[231] - Quote
4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon...
Then it should be significantly weaker to couple with the infantries new greater utility.
You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1200
|
Posted - 2013.11.20 23:53:00 -
[232] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it? Would you say that piloting an HAV is a lot more than what I said up there? Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline. Finding it quite funny how quick tankers are to jump up when I use their very same logic against them. Its your own logic. If it isn't logical the flaw lies with you not me. No I would not. But would you really say using a swarm launcher is more than what I suggested? Both require positioning, both mobility, both protection. Except you don't have to aim. I don't think tanks need to be strong, just AV weaker, or more specialised to various classes of vehicle. It's my logic? Were you here to read some of GeneralButtNaked's comments?
Then give us back dumfire.
I believe AV needs to be super strong and these tanks weak. But introduce ADV and PRO tanks.
And yes, I would say that using swarms requires more than what you suggested.
Check out my corp's new website here :D
-HAND
|
4447
Pure Innocence. EoN.
819
|
Posted - 2013.11.20 23:54:00 -
[233] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon... Then it should be significantly weaker to couple with the infantries new greater utility. You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
What present tense you on about |
Takron Nistrom
Tinfoil Hatz
131
|
Posted - 2013.11.20 23:55:00 -
[234] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
Call your own tanks?
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
Atiim
Living Like Larry Schwag
1200
|
Posted - 2013.11.20 23:56:00 -
[235] - Quote
Crash Monster wrote:Atiim wrote:That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP? Oh shush. I'm tired of your bragging and baiting with ridiculous comments. Troll much? Please clarify
Check out my corp's new website here :D
-HAND
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:58:00 -
[236] - Quote
True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
+1 for you.
That's an excellent argument! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
924
|
Posted - 2013.11.20 23:59:00 -
[237] - Quote
The AV vs. Vehicle argument hardly ever tanks combined effort into account. Tanks are expensive and a great asset, why isn't infantry covering them and countering AV? Tanks go down because they run solo most of the time, and in pubs that should be expected which is why I don't wear proto in pubs. It's not worth it if my team isn't working together.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:00:00 -
[238] - Quote
Crash Monster wrote:True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers. +1 for you. That's an excellent argument!
As of yet only well know squads acting together have shown this discipline and team work.... the rest are just rabble, and barely have to try to compose the requisite numbers to truly act on infantries second strength...but can still achieve whatever they set their minds to with relative ease defeating the purpose of this game being a tactical shooter.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:00:00 -
[239] - Quote
Takron Nistrom wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Call your own tanks?
Or, heaven forbid, gang up on one or two at a time... the things are expensive. If they want to sacrifice tanks all match while the blues don't they might win but they'll pay dearly.
Isn't that part of what the game is about... cost being part of the decision? |
4447
Pure Innocence. EoN.
822
|
Posted - 2013.11.21 00:00:00 -
[240] - Quote
I didn't know FPS mean't tank game.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
138
|
Posted - 2013.11.21 00:01:00 -
[241] - Quote
True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
Same for tanks. Even in real life, a tank does not solo ANYTHING. They need infantry support to re-fuel,give ammo,call in enemy positions,take out enemy AV ,etc..
Tankers want to be able to do all this by themselves. A Solo Tanker should be AS powerful as any SINGLE infantry is,regardless of SP / ISK invested. No one is forcing you to play a tank. If you play with teamwork,i could live with invencible tanks, but not invencible SOLO tankers.
For balance sake....
If a Solo tanker needs 3 AV to be taken down what will happen when a team deploys 6+ tanks? MORE imbalance.... |
Atiim
Living Like Larry Schwag
1203
|
Posted - 2013.11.21 00:02:00 -
[242] - Quote
True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in?
Why should I be required to use teamwork against anyone or anything that doesn't require teamwork?
And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible.
Not that a majority of tankers don't already want HAVs to be invincible.
Check out my corp's new website here :D
-HAND
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:03:00 -
[243] - Quote
ACE OF JOKERS wrote:If you play with teamwork,i could live with invencible tanks, but not invencible SOLO tankers.
For balance sake....
Has anyone really argued for "invincible" tanks? Really?
Edit: Perhaps the nerf of SL distance makes it more realistic for infantry to help support tanks? |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
138
|
Posted - 2013.11.21 00:04:00 -
[244] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:If you play with teamwork,i could live with invencible tanks, but not invencible SOLO tankers.
For balance sake.... Has anyone really argued for "invincible" tanks? Really?
OP wants chromo tanks back. Enough said. |
Atiim
Living Like Larry Schwag
1203
|
Posted - 2013.11.21 00:05:00 -
[245] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:If you play with teamwork,i could live with invencible tanks, but not invencible SOLO tankers.
For balance sake.... Has anyone really argued for "invincible" tanks? Really? Not complete invincibility, but many have said that HAVs should not be able to be destroyed by AV.
Forcing everyone who doesn't want to get stomped by an HAV to use an HAV.
That's game-breaking and a FoTM creator.
Check out my corp's new website here :D
-HAND
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:05:00 -
[246] - Quote
ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said.
Yeah, and I want a unicorn. Get real.
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4447
Pure Innocence. EoN.
822
|
Posted - 2013.11.21 00:07:00 -
[247] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real.
You know their not real, Right |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
138
|
Posted - 2013.11.21 00:07:00 -
[248] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real.
GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:09:00 -
[249] - Quote
Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible.
BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK.
Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power.
You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:09:00 -
[250] - Quote
ACE OF JOKERS wrote:Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real. GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real.
Javelins cost hundred of thousands of dollars, more even. They are heavy and unwieldy under any other circumstances.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1204
|
Posted - 2013.11.21 00:10:00 -
[251] - Quote
ACE OF JOKERS wrote:Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real. GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real. If we want to get real then a shotgun would kill everything from 1-80m with no dispersion whatsoever.
Check out my corp's new website here :D
-HAND
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:12:00 -
[252] - Quote
Atiim wrote:Not complete invincibility, but many have said that HAVs should not be able to be destroyed by AV.
Forcing everyone who doesn't want to get stomped by an HAV to use an HAV.
That's game-breaking and a FoTM creator.
I have never suggested that tanks should not be killed by AV. Stop twisting people's words and we might get somewhere. I'm against any one schmo with AV (such as me) trivially taking down tanks while hiding behind a hill at long range, for example.
I'm also not against smaller amounts of damage being applied to tanks for any weapon that isn't simply a projectile. Basically, in my opinion, it should be frustratingly difficult to kill a tank as a single infantry attacker, without help from somebody or something. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:14:00 -
[253] - Quote
You know this would all be solved if EVE dust isk transfers could be implemented. I wouldn't ever complain because I would be in tanks 24/7.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
139
|
Posted - 2013.11.21 00:14:00 -
[254] - Quote
Crash Monster wrote:Atiim wrote:Not complete invincibility, but many have said that HAVs should not be able to be destroyed by AV.
Forcing everyone who doesn't want to get stomped by an HAV to use an HAV.
That's game-breaking and a FoTM creator. I have never suggested that tanks should not be killed by AV. Stop twisting people's words and we might get somewhere. I'm against any one schmo with AV (such as me) trivially taking down tanks while hiding behind a hill at long range, for example. I'm also not against smaller amounts of damage being applied to tanks for any weapon that isn't simply a projectile. Basically, in my opinion, it should be frustratingly difficult to kill a tank as a single infantry attacker, without help from somebody or something.
That something is AV weaponry. Weapons DESIGNED to ''easily'' destroy Vehicles. As it is i cannot believe a TANK can take 30 AV missiles,but in dust a Tank can take on 5 Proto Swarms so.... Thats pretty unrealistic IMO... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
139
|
Posted - 2013.11.21 00:15:00 -
[255] - Quote
double post* |
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:15:00 -
[256] - Quote
ACE OF JOKERS wrote:Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real. GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real.
On about real life again? You might be a bit too worked up if you didn't notice I was suggesting that nobody is going to get an invincible tank.
Nobody gives a **** about real life here... its a game, it's supposed to be fun and at times rewarding (perhaps when people work together to accomplish something greater than a singular effort).
I guess it's going to come down to this. Will this just be a single player FPS... or will it have anything more. If it isn't going to offer more I don't see the point. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:17:00 -
[257] - Quote
ACE OF JOKERS wrote:double post*
Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:17:00 -
[258] - Quote
Atiim wrote:If we want to get real then a shotgun would kill everything from 1-80m with no dispersion whatsoever.
Is that your alt? I've seen you miss the meaning in things like this a few times now... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
142
|
Posted - 2013.11.21 00:20:00 -
[259] - Quote
True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then.
Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
|
Posted - 2013.11.21 00:21:00 -
[260] - Quote
ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then. Ok. I just need a Javelin.
You fair enough, you get your major OP weapon and we get ours
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:22:00 -
[261] - Quote
ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners)
Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. |
Ninjanomyx
Ostrakon Agency Gallente Federation
440
|
Posted - 2013.11.21 00:22:00 -
[262] - Quote
Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math?
I know the Community after 1 & 2/3 Years of playing this, especially as a Tanker, but as everything atone time or. My AV Tactics at STD Level rivals that of the scrubby Proto AVers I've come accross. My Math is infallible |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
142
|
Posted - 2013.11.21 00:25:00 -
[263] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons.
WAT
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
142
|
Posted - 2013.11.21 00:26:00 -
[264] - Quote
True Adamance wrote:ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then. Ok. I just need a Javelin. You fair enough, you get your major OP weapon and we get ours
Fair enough. If TTK is Low it should be for everything. Tanks OHKOing infantry and vice versa. And of course a good speed buff and Anti missile Flares for you guys.... XD |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
|
Posted - 2013.11.21 00:31:00 -
[265] - Quote
ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then. Ok. I just need a Javelin. You fair enough, you get your major OP weapon and we get ours Fair enough. If TTK is Low it should be for everything. Tanks OHKOing infantry and vice versa. And of course a good speed buff and Anti missile Flares for you guys.... XD
You know most AV weapons cant actually destroy vehicles in a single hit...but they can damage them significantly... this is essentially why Im going to BF 4 asap. Would rather play with good balanced vehicles than the absolute biased bullshit argumentative guys we see here, of which I am rapidly becoming.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
925
|
Posted - 2013.11.21 00:32:00 -
[266] - Quote
Crash Monster wrote:
On about real life again? You might be a bit too worked up if you didn't notice I was suggesting that nobody is going to get an invincible tank.
Nobody gives a **** about real life here... its a game, it's supposed to be fun and at times rewarding (perhaps when people work together to accomplish something greater than a singular effort).
I guess it's going to come down to this. Will this just be a single player FPS... or will it have anything more. If it isn't going to offer more I don't see the point.
It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. If you want to argue that "of course it's milita" is bullshit, why even give players AV if it only works on militia tanks. When 2 guys bring out proto AV to destroy the tank then "Choo choo all aboard the QQ train, AV is OP". I like tanks but they shouldn't be expensive win buttons. It seems like every match I'm in tanks are unstopable or a joke, entirely based on the tankers skills. I've been stomped by a Red Star tank squad in pubs and I had fun, you guys have skill, but it taught me that tanker QQ seems to be based on a misconception that your high ISK and SP investment should make you invincible to all but the strongest of AV by multiple people. It sound just like the "standard AR took down my logi suit so it must be OP" argument which is also BS for a "fun" game. If the only way people should have fun is by being completely specced out into something and being immune to new players than how the hell are new players going to want to stick around long enough to go proto themselves. ?
Those of use from earlier build started on a relatively level playing field so we can't imagine what it's like for a new player fresh out of the academy. Give him no chance to even think he can stand up the older vets and you can expect them to hate the experience. I don't give noobs a free ride, but I have enough skill without my gear that I don't have to spend an assload of ISK to win a match or kill a player.
Like in EVE don't fly something you can't afford to lose, if your corp won't back you financially don't QQ you got killed using a WMD in a pub.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
|
Posted - 2013.11.21 00:35:00 -
[267] - Quote
Tallen Ellecon wrote:Crash Monster wrote:
On about real life again? You might be a bit too worked up if you didn't notice I was suggesting that nobody is going to get an invincible tank.
Nobody gives a **** about real life here... its a game, it's supposed to be fun and at times rewarding (perhaps when people work together to accomplish something greater than a singular effort).
I guess it's going to come down to this. Will this just be a single player FPS... or will it have anything more. If it isn't going to offer more I don't see the point.
It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. If you want to argue that "of course it's milita" is bullshit, why even give players AV if it only works on militia tanks. When 2 guys bring out proto AV to destroy the tank then "Choo choo all aboard the QQ train, AV is OP". I like tanks but they shouldn't be expensive win buttons. It seems like every match I'm in tanks are unstopable or a joke, entirely based on the tankers skills. I've been stomped by a Red Star tank squad in pubs and I had fun, you guys have skill, but it taught me that tanker QQ seems to be based on a misconception that your high ISK and SP investment should make you invincible to all but the strongest of AV by multiple people. It sound just like the "standard AR took down my logi suit so it must be OP" argument which is also BS for a "fun" game. If the only way people should have fun is by being completely specced out into something and being immune to new players than how the hell are new players going to want to stick around long enough to go proto themselves. ? Those of use from earlier build started on a relatively level playing field so we can't imagine what it's like for a new player fresh out of the academy. Give him no chance to even think he can stand up the older vets and you can expect them to hate the experience. I don't give noobs a free ride, but I have enough skill without my gear that I don't have to spend an assload of ISK to win a match or kill a player. Like in EVE don't fly something you can't afford to lose, if your corp won't back you financially don't QQ you got killed using a WMD in a pub.
Unlike EVE and you make a relatively poor comparison. I have means to being able to fund my cruisers, Battleships, and such without direct pvp, in Dust you cannot. Give me EVE Dust transfers and my QQ stops.
I could fund my HAV pilot for 3 years atleast and still buy a couple of battleships eve side.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:38:00 -
[268] - Quote
Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns.
Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time.
It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4197
|
Posted - 2013.11.21 00:41:00 -
[269] - Quote
Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go.
I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets.
Every 7 mins because one or two skilled Avers catch me napping would be acceptable.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 00:43:00 -
[270] - Quote
True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable.
I think you've got Dust 514 mix up with Tanks of war. |
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
142
|
Posted - 2013.11.21 00:44:00 -
[271] - Quote
True Adamance wrote:
You know most AV weapons cant actually destroy vehicles in a single hit...but they can damage them significantly... this is essentially why Im going to BF 4 asap. Would rather play with good balanced vehicles than the absolute biased bullshit argumentative guys we see here, of which I am rapidly becoming.
1st.They might not completley DESTROY vehicles, but they can at least Kill their drivers 95% + of the time,SPECIALLY a JAvelin missile (there by their massive Co$t). I could live with killing a tanker,stealing their tank and repairing it if thats what you are implying...
i've always liked vehicle balance in BF series too... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4197
|
Posted - 2013.11.21 00:47:00 -
[272] - Quote
4447 wrote:True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable. I think you've got Dust 514 mix up with Tanks of war.
So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time.
Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
62
|
Posted - 2013.11.21 00:58:00 -
[273] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable. I think you've got Dust 514 mix up with Tanks of war. So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time. Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
infantry scrub for yah
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 01:00:00 -
[274] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable. I think you've got Dust 514 mix up with Tanks of war. So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time. Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player... |
Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 01:08:00 -
[275] - Quote
Zahle Undt wrote:Spkr4theDead wrote:Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair? I would answer those questions with a no IF those AV infantry wouldn't see their efforts rewarded with the tank they've almost destroyed running off to a safe zone to repair or recall their vehicle while the AV infantry are stuck now trying to deal with infantry in AV set ups. Maybe its just me and terrible luck, but most of the time when I go to AV either I only successfully drive off the tank (no points for that) or it vanishes and now I'm fighting a butt load of infantry with only my trusty SMG. So I guess in a Dust with a red zone I would say the ideal would be 2-3 infantry with equivalent level AV should be needed to take out a tank of around the same meta level. So I will agree that right now since I can solo tanks with only adv level AV grenades and swarms that isn't right, but having to use a whole squad to kill a tank isn't right either. If the AV is getting pounded from the front, and the rear by the tanker's team, why should they be angry if the tank gets away? It's about doing everything you can to get the upper hand.
Infantry makes it sound like it's not fair they have to use any AV at all, because it takes away from PRO stomping.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:10:00 -
[276] - Quote
4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK.
As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all.
Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes.
You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 01:16:00 -
[277] - Quote
Spkr4theDead wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK. As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all. Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes. You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use.
If you can't field a tank then don't field it, duh. On another note, silly wanker, I mean tanker. |
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:17:00 -
[278] - Quote
Tallen Ellecon wrote:
It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. If you want to argue that "of course it's milita" is bullshit, why even give players AV if it only works on militia tanks.
It's a starter fit for a reason, to see if new players want to bother with any type of AV at all. Duh
Odds are they're probably doing it wrong.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4200
|
Posted - 2013.11.21 01:18:00 -
[279] - Quote
4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
308
|
Posted - 2013.11.21 01:19:00 -
[280] - Quote
GûæGûæGûæGûæGûæGûêGûêGûêGûêGûêGûêGûê ]GûäGûäGûäGûäGûäGûäGûäGûä 1.7 is coming. GûéGûäGûàGûêGûêGûêGûêGûêGûêGûêGûêGûêGûàGûäGûâGûé There will be many tears shed. GûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]. Yes, I copied this from youtube. GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñ.. So what? it's still funny. |
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:19:00 -
[281] - Quote
4447 wrote:Spkr4theDead wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK. As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all. Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes. You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use. If you can't field a tank then don't field it, duh. On another note, silly wanker, I mean tanker. I'm space rich, I could field tanks all day, but that's not the point. It makes no sense for handheld weapons to do so much more than vehicle mounted weapons. Look at the size of a forge gun compared to a railgun. Railgun is what, 8 to 10 ft long, whereas a forge is maybe 3 ft long? Tell me which one has more available power, and more magnetic coils to produce a more powerful weapon. Makes zero sense that a forge gun is so much more powerful than a railgun.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:21:00 -
[282] - Quote
True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained.
Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4201
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Posted - 2013.11.21 01:25:00 -
[283] - Quote
Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game.
Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
310
|
Posted - 2013.11.21 01:36:00 -
[284] - Quote
Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that
Well, to be fair, you have an absurd advantage. Blowing up a tank isn't difficult at all, Chance. Excluding the invisible swarms glitch, it's very easy to stand outside of a tank's render range and rain fire. I don't begrudge AV grenadiers their kills, because they have to bring the fight to the tank to get the results they want, and you really have to be a complete herb to just stand there letting someone chuck lai dais at you.
But swarmers? Bleeeeeh. I only kill those guys when they get greedy and chase me. The smart ones never leave cover. |
Racro 01 Arifistan
501st Knights of Leanbox
76
|
Posted - 2013.11.21 01:41:00 -
[285] - Quote
Spkr4theDead wrote:
I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast.
someone said this to me after they saw my vayu wich runs 1125 shield and 5173 armour while fielding a scattered ion cannon said to me. after going 35/0 with it they said my vayu was under powered and i shouldnt use it and his wykomis couldnt land a hit on me.
when i siad i was running a fusion aceelerator (tier 3 prop mod) he replied its op and makes me go too fast and shouldnt be able toi escape swarms.
after engaging and destoying a madrugar with its own 6753 armour/scattered ion cannon. with no rep. HOW THE HELL DO I ESCAPE HIS WYKOMI. with a propulsion module all the way home to redline to repup and cool down. |
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:41:00 -
[286] - Quote
True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game. Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster. Tanks get dropped from full HP to ~30% with one hit from either a tank or RPG. If real tanks were that weak, we wouldn't use them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 01:43:00 -
[287] - Quote
Racro 01 Arifistan wrote:Spkr4theDead wrote:
I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast.
someone said this to me after they saw my vayu wich runs 1125 shield and 5173 armour while fielding a scattered ion cannon said to me. after going 35/0 with it they said my vayu was under powered and i shouldnt use it and his wykomis couldnt land a hit on me. when i siad i was running a fusion aceelerator (tier 3 prop mod) he replied its op and makes me go too fast and shouldnt be able toi escape swarms. after engaging and destoying a madrugar with its own 6753 armour/scattered ion cannon. with no rep. HOW THE HELL DO I ESCAPE HIS WYKOMI. with a propulsion module all the way home to redline to repup and cool down. It's because infantry is usually bad and wants everything to go their way.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4201
|
Posted - 2013.11.21 01:46:00 -
[288] - Quote
Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game. Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster. Tanks get dropped from full HP to ~30% with one hit from either a tank or RPG. If real tanks were that weak, we wouldn't use them.
I'm not too worried about that... its not all that dissimilar from Dust in that regard, except tanks are more manoeuvrable and pack some serious hurt.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
220
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Posted - 2013.11.21 01:52:00 -
[289] - Quote
True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
This Type of balence can not be done with the game and the tank set up right now due to the way it is essentially a lobby shooter with very finite team sizes 16 v 16 say for example it takes 3 people dedicated to AV to kill a tank that is manned by one person this is simply not balenced as the tank would have the power of 3 therefore it would be 18 vrs 16, 2 tanks would make it a 20 vrs 16 essentially.(the units are not players but the manpower of a team), sadly this is also the problem with proto gear in this game it creates a power imbalance that causes issues.
How could this method of balence work: 1: if dust was as open as eve then we could use larger amount of smaller cheaper units to swarm large targets thing a Battleship in eve being killed by a T1 frig swarm.
2: If tanks required the same amount of people to operate them as it takes to kill them say it takes 3 people to kill them then it should take 3 people to run one to any effect also. But most of the tank guys dont want to need a other people to man their tanks.
My own opinion the tank should be a support vehicle for battering fortified hostile positions and other light medium and heavy armor s not for hunting infantry giving it a role on the battlefield rather than a advancement from infantry, also mobile artillary would be nice but thats just optimism.
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MINA Longstrike
2Shitz 1Giggle
51
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Posted - 2013.11.21 01:54:00 -
[290] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success
Rock Paper Scissors models are awful as they are predicated on *hard* counters : ie people wanting to be able to kill every tank forever because they have a swarm launcher or av grenades.
Soft counters are good, and that is what we are moving more towards with swarm launchers range and damage nerf - it will take more than one launcher to kill a tank. |
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CharCharOdell
1608
|
Posted - 2013.11.21 02:40:00 -
[291] - Quote
Jack McReady wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth 99% of tank drivers are whiny COD kids that want to solo entire squads alone
did you know that 76% of statistics are made up?
Did you know that 99% of CoD scrubs use the AR?
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Atiim
Living Like Larry Schwag
1215
|
Posted - 2013.11.21 03:14:00 -
[292] - Quote
True Adamance wrote: So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time.
Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
Yes, it is reasonable.
I see no problem in fixing the rendering glitch.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1218
|
Posted - 2013.11.21 03:19:00 -
[293] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. It's Atiim. Why do people keep spelling my name wrong like that? It's on the left side of every post I make. Are people really that stupid?
And sure you can throw me at a tank. If I have 6 Boundless REs and 3 Lai Dai Packed AV Grenades.
Check out my corp's new website here :D
-HAND
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
64
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Posted - 2013.11.21 03:52:00 -
[294] - Quote
Atiim wrote:Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. It's Atiim. Why do people keep spelling my name wrong like that? It's on the left side of every post I make. Are people really that stupid? And sure you can throw me at a tank. If I have 6 Boundless REs and 3 Lai Dai Packed AV Grenades.
exactly, mega op
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
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Posted - 2013.11.21 03:53:00 -
[295] - Quote
The only statement I disagree with is the one referring to the WP's. that seems very fair (it would even fit into how HAV's are going to work this time around) for them to get WP's for hurting and scaring us away, basically taking us out of the battle, and giving them a steady income of WP's and ISK (for non-PC battles). |
Atiim
Living Like Larry Schwag
1219
|
Posted - 2013.11.21 03:57:00 -
[296] - Quote
Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. It's Atiim. Why do people keep spelling my name wrong like that? It's on the left side of every post I make. Are people really that stupid? And sure you can throw me at a tank. If I have 6 Boundless REs and 3 Lai Dai Packed AV Grenades. exactly, mega op Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE
Check out my corp's new website here :D
-HAND
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 04:00:00 -
[297] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. It's Atiim. Why do people keep spelling my name wrong like that? It's on the left side of every post I make. Are people really that stupid? And sure you can throw me at a tank. If I have 6 Boundless REs and 3 Lai Dai Packed AV Grenades. exactly, mega op Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1227
|
Posted - 2013.11.21 04:03:00 -
[298] - Quote
Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote: exactly, mega op
Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves. 9 AV weapons all at PRO tier hitting at the exact same time should kill any HAV.
6 and 3 is not by themselves
Check out my corp's new website here :D
-HAND
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
107
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Posted - 2013.11.21 04:04:00 -
[299] - Quote
Spkr4theDead wrote:Marlin Kirby wrote:I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map. He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity. He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s Nobody, not once, ever, admitted the slightest possibility of lag having anything to do at all with how many kills they would get. I remember one of Dark Flock's snipers literally sprinting around me in a circle, firing his pistol while I could do to keep up was spin in a circle. If that's not evidence of any lag at all, then I don't know what is. Not like KEQ has done much anyway on any game.
Neither did you. Vehicles would run me over despite that they appeared 20 feet in front of me on my screen. Happened all the time. Everyone lagged a little. I went from bad to better internet (crappy small bandwidth in S. Florida to a large bandwidth in Jacksonville, [North] Florida) and I actually started doing better. In a more extreme case, MUD had the same experience as me when he upgraded his internet and I don't think he changed his location. And it wasn't just lag, you claimed they used aim-bots too. http://community.us.playstation.com/t5/MAG-Discussion/I-just-went-73-7-defending-Raven-acq/m-p/31562165#M82274 (Your sentence on the Flock sniper didn't make sense. I think you're missing a few words.)
Oh my bad, where's your old clan?
The not logic bomb!
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
64
|
Posted - 2013.11.21 04:04:00 -
[300] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote: exactly, mega op
Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves. 9 AV weapons all at PRO tier hitting at the exact same time should kill any HAV. 6 and 3 is not by themselves
not saying your op for using them, im saying your op for being able to fit them on your scrubsuit
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
|
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 04:06:00 -
[301] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:Marlin Kirby wrote:I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map. He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity. He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s Nobody, not once, ever, admitted the slightest possibility of lag having anything to do at all with how many kills they would get. I remember one of Dark Flock's snipers literally sprinting around me in a circle, firing his pistol while I could do to keep up was spin in a circle. If that's not evidence of any lag at all, then I don't know what is. Not like KEQ has done much anyway on any game. Neither did you. Vehicles would run me over despite that they appeared 20 feet in front of me on my screen. Happened all the time. Everyone lagged a little. I went from bad to better internet (crappy small bandwidth in S. Florida to a large bandwidth in Jacksonville, [North] Florida) and I actually started doing better. In a more extreme case, MUD had the same experience as me when he upgraded his internet and I don't think he changed his location. And it wasn't just lag, you claimed they used aim-bots too. http://community.us.playstation.com/t5/MAG-Discussion/I-just-went-73-7-defending-Raven-acq/m-p/31562165#M82274(Your sentence on the Flock sniper didn't make sense. I think you're missing a few words.) Oh my bad, where's your old clan? You live a sad life to dig up that stuff. I honestly pity you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 04:07:00 -
[302] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote: exactly, mega op
Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves. 9 AV weapons all at PRO tier hitting at the exact same time should kill any HAV. 6 and 3 is not by themselves Like I said, support weapons.
And you call yourself a tanker. LOL! I might as well call myself the second coming of Kurt Cobain because I play guitar left handed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
107
|
Posted - 2013.11.21 04:23:00 -
[303] - Quote
Spkr4theDead wrote:You live a sad life to dig up that stuff. I honestly pity you.
I figured you'd say that. All I had to do was search "Spkr4theDead" and "cheat". I only needed to click on one thread. Wasn't hard, especially since you had a reputation of calling so many people cheaters.
The not logic bomb!
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Rusty Shallows
520
|
Posted - 2013.11.21 04:43:00 -
[304] - Quote
True Adamance wrote:ACE OF JOKERS wrote:Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real. GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real. Javelins cost hundred of thousands of dollars, more even. They are heavy and unwieldy under any other circumstances. I used to split rent with a U.S. Armies reserve instructor for the Javelin. When one of his trainees returned from Iraq he told a story of their APC turning a street corner to encounter a tank. As the squad was jumping out the back this guy hung off the side and disabled the target with his Javelin before its cannon could fire.
Never bothered asked if that meant they officially have a dumb-fire option. I was always under the impression they took more time.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Rusty Shallows
520
|
Posted - 2013.11.21 04:51:00 -
[305] - Quote
Ninjanomyx wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? I know the Community after 1 & 2/3 Years of playing this, especially as a Tanker, but as everything atone time or. My AV Tactics at STD Level rivals that of the scrubby Proto AVers I've come accross. My Math is infallible And to think I let you get me all hot and bothered over the chance at seeing some serious statistical data gathering and analysis... for shame.
MOAR MATH!
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Leadfoot10
Molon Labe PC RISE of LEGION
112
|
Posted - 2013.11.21 05:02:00 -
[306] - Quote
No offense, but I think many are just thinking about this wrong....
Tanks should be both cheaper and easier to kill. |
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 05:08:00 -
[307] - Quote
Leadfoot10 wrote:No offense, but I think many are just thinking about this wrong....
Tanks should be both cheaper and easier to kill.
Tankers are happy. AV is happy. Everyone happy. LOL!
Let's make PRO suits easier to kill. PRO suits and weapons should be more expensive and less effective.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 05:09:00 -
[308] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:You live a sad life to dig up that stuff. I honestly pity you. I figured you'd say that. All I had to do was search "Spkr4theDead" and "cheat". I only needed to click on one thread. Wasn't hard, especially since you had a reputation of calling so many people cheaters. I think you should get a better hobby. Pick up an instrument. Make a painting. Read a book.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
110
|
Posted - 2013.11.21 05:22:00 -
[309] - Quote
I didn't know looking up something for five minutes was a hobby.
The not logic bomb!
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
156
|
Posted - 2013.11.21 05:23:00 -
[310] - Quote
Spkr4theDead wrote:Marlin Kirby wrote:Spkr4theDead wrote:You live a sad life to dig up that stuff. I honestly pity you. I figured you'd say that. All I had to do was search "Spkr4theDead" and "cheat". I only needed to click on one thread. Wasn't hard, especially since you had a reputation of calling so many people cheaters. I think you should get a better hobby. Pick up an instrument. Make a painting. Read a book.
Sad comebacks, as always.... |
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 05:43:00 -
[311] - Quote
Marlin Kirby wrote:I didn't know looking up something for five minutes was a hobby. Legitimate research is one thing. Looking up something someone you don't know said on an online video game forum to try to prove a nonexistent point is useless.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
110
|
Posted - 2013.11.21 05:51:00 -
[312] - Quote
Spkr4theDead wrote:Marlin Kirby wrote:I didn't know looking up something for five minutes was a hobby. Legitimate research is one thing. Looking up something someone you don't know said on an online video game forum to try to prove a nonexistent point is useless.
I knew you said it, I just needed proof.
The not logic bomb!
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 05:57:00 -
[313] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:Marlin Kirby wrote:I didn't know looking up something for five minutes was a hobby. Legitimate research is one thing. Looking up something someone you don't know said on an online video game forum to try to prove a nonexistent point is useless. I knew you said it, I just needed proof. What a pathetic existence.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
111
|
Posted - 2013.11.21 06:04:00 -
[314] - Quote
I didn't know remembering something was pathetic.
The not logic bomb!
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Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
161
|
Posted - 2013.11.21 06:30:00 -
[315] - Quote
seriously OP, how many hours do you have?
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.21 06:32:00 -
[316] - Quote
Omareth Nasadra wrote:seriously OP, how many hours do you have? Hours? What are you talking about? I've been gaming for 20 years.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:06:00 -
[317] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible. BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK. Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power. You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes. So your saying that I should be able to hop into a tank as 1 person and require 3-6 people to destroy me?
I fail to see the balance in having to use 3-6 people to destroy 1 person.
And before you say, "well that's how it is in real life", think about it. Should everything perform like it would IRL?
Check out my corp's new website here :D
-HAND
|
Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:09:00 -
[318] - Quote
Crash Monster wrote:Atiim wrote:If we want to get real then a shotgun would kill everything from 1-80m with no dispersion whatsoever. Is that your alt? I've seen you miss the meaning in things like this a few times now... Whose alt?
Check out my corp's new website here :D
-HAND
|
Korvin Lomont
United Pwnage Service RISE of LEGION
243
|
Posted - 2013.11.21 14:11:00 -
[319] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible. BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK. Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power. You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes. So your saying that I should be able to hop into a tank as 1 person and require 3-6 people to destroy me? I fail to see the balance in having to use 3-6 people to destroy 1 person. And before you say, "well that's how it is in real life", think about it. Should everything perform like it would IRL?
I highly doubt it would take more than one Javelin or RPG to bring down a tank...in real life... |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
65
|
Posted - 2013.11.21 14:13:00 -
[320] - Quote
fact irl is that no American modern tank has ever been destroyed by anything yet.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:14:00 -
[321] - Quote
Shokhann Echo wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote: exactly, mega op
Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves. 9 AV weapons all at PRO tier hitting at the exact same time should kill any HAV. 6 and 3 is not by themselves not saying your op for using them, im saying your op for being able to fit them on your scrubsuit Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
Check out my corp's new website here :D
-HAND
|
Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:15:00 -
[322] - Quote
Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point?
Check out my corp's new website here :D
-HAND
|
Shokhann Echo
Chatelain Rapid Response Gallente Federation
65
|
Posted - 2013.11.21 14:32:00 -
[323] - Quote
Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point?
my point being if tanks irl get here and things become like irl, tanks will never die in battle
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Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
65
|
Posted - 2013.11.21 14:33:00 -
[324] - Quote
Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:46:00 -
[325] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point? my point being if tanks irl get here and things become like irl, tanks will never die in battle Tell that to the troves of pilots who want HAVs to perform like they do in real life
Oh wait I forgot. Pilots think that HAVs should ony be "surpressed" by AV. So I assume you also want tanks to be like they are in real life?
Check out my corp's new website here :D
-HAND
|
Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 14:47:00 -
[326] - Quote
Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain?
Check out my corp's new website here :D
-HAND
|
Korvin Lomont
United Pwnage Service RISE of LEGION
244
|
Posted - 2013.11.21 14:50:00 -
[327] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point? my point being if tanks irl get here and things become like irl, tanks will never die in battle
Hmm as far as I know there were several Tanks so badly damaged that they were out of function or needed to be destroyed by own forces.
You also have to consider that mondern tanks rarely face modern AV weapons and normally get heavy air support that destroys any opposing forces.
And according to real Life no battletank can be run solo they usually have a crew of 3 to 4 operators.
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
|
Posted - 2013.11.21 15:03:00 -
[328] - Quote
Korvin Lomont wrote:Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point? my point being if tanks irl get here and things become like irl, tanks will never die in battle Hmm as far as I know there were several Tanks so badly damaged that they were out of function or needed to be destroyed by own forces. You also have to consider that mondern tanks rarely face modern AV weapons and normally get heavy air support that destroys any opposing forces. And according to real Life no battletank can be run solo they usually have a crew of 3 to 4 operators.
ok il give you that, for once someone here does actual research, unlike 99.9999999% of this playerbase.
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Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
|
Posted - 2013.11.21 15:04:00 -
[329] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain?
your the one complaining about needing a few extra helping hands to take down something over 4x bigger than you.
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Back on main 12-20-2013
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Rei Shepard
The Rainbow Effect
1062
|
Posted - 2013.11.21 15:12:00 -
[330] - Quote
Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Vehicles as a whole require less situational awereness, this has been the case in any game that has them.
Most of the vehicle Players, gravitate to things with more EHP so they can survive encounters, but there are ofcourse people who just enjoy a vehicle. I am Awesome at racing games or driving a vehicle as a getaway car in APB R.
But ive never been into tanks, i have more in common with Rambo then i do with some tank commander in the background.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Atiim
Living Like Larry Schwag
1233
|
Posted - 2013.11.21 15:16:00 -
[331] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain? your the one complaining about needing a few extra helping hands to take down something over 4x bigger than you. No, I said you can throw me at an HAV if I can strap 6 Boundless REs and 3 Lai Dai PADs.
Then Spkr said that 9 PRO AV weapons being able to destroy a tank by hitting it at the exact same time is OP. Then you jumped in and complained about me being able to fit that on a suit.
edit: And why should I be able to hop into something and force 3-6 people to take me out as a single person?
Check out my corp's new website here :D
-HAND
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
112
|
Posted - 2013.11.21 15:36:00 -
[332] - Quote
Shokhann Echo wrote:Korvin Lomont wrote:Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point? my point being if tanks irl get here and things become like irl, tanks will never die in battle Hmm as far as I know there were several Tanks so badly damaged that they were out of function or needed to be destroyed by own forces. You also have to consider that mondern tanks rarely face modern AV weapons and normally get heavy air support that destroys any opposing forces. And according to real Life no battletank can be run solo they usually have a crew of 3 to 4 operators. ok il give you that, for once someone here does actual research, unlike 99.9999999% of this playerbase.
Eh, I was going to say the same, but I would have provided a link regarding tanks being put out of action. And I really didn't want to do that because it would taken some real digging.
The not logic bomb!
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
|
Posted - 2013.11.21 16:02:00 -
[333] - Quote
Marlin Kirby wrote:
Eh, I was going to say the same, but I would have provided a link regarding tanks being put out of action. And I really didn't want to do that because it would taken some real digging.
you think I want to do that? lol too much time
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Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
|
Posted - 2013.11.21 16:04:00 -
[334] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain? your the one complaining about needing a few extra helping hands to take down something over 4x bigger than you. No, I said you can throw me at an HAV if I can strap 6 Boundless REs and 3 Lai Dai PADs. Then Spkr said that 9 PRO AV weapons being able to destroy a tank by hitting it at the exact same time is OP. Then you jumped in and complained about me being able to fit that on a suit. edit: And why should I be able to hop into something and force 3-6 people to take me out as a single person?
that would be like asking why would I pilot a titan in eve?
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Grunt Shade
Ahrendee Mercenaries EoN.
25
|
Posted - 2013.11.21 16:29:00 -
[335] - Quote
Unless something has changed we are not loosing our infinite ammo? Seems like people are forgetting the thrill of a good fight. Do av not like chasing a fleeing tank and blowing it up? Numbers are changing but the outcome will remain the same tanks will give your standard infantry hell av will send them running. Tank vs tank will be who has the bigger gun. Everyone wants change but freaks out when its here. Why? You want to one shot one kill everything? If we are to be harder to kill then maybe ccp should give more wp for taking hav down I dunno. I know one thing though this game has a long way to go this is just another build they are trying. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
223
|
Posted - 2013.11.21 17:21:00 -
[336] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible. BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK. Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power. You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes. So your saying that I should be able to hop into a tank as 1 person and require 3-6 people to destroy me? I fail to see the balance in having to use 3-6 people to destroy 1 person. And before you say, "well that's how it is in real life", think about it. Should everything perform like it would IRL?
Actually reality would be a good balance in reality everything is a trade off tanks in reality are ridiculously expencive not only that but it takes 3 crew men to run the damn thing assuming it has a automatic loader the driver the gunner and the commander they also are next to useless in a urban enviroment due to having too many possible AV nests around them,
In reality some AT troops would carry a single fire missile system that would do very good damage to a vehicle but if you or your team has spare rounds depending on the system of course some are fire and trough away it takes a long time to reset up these systems are for one expencive and also fairly heavy and cumbersome on top of carrying what ever weapon say a Carbine rifle with a few mags and the rest of their gear. Other weapons like a RPG while alot easier to carry around are also less effective but are more adaptable due to the RPG rounds being easier to carry around so they are better for soft targets current swarms are like this only with a lock on and very slow velocity strangely enough again people with a RPG would tend to carry it on their backs along with ammo while using a carbine, PDW or even SMG to defend themselfs in combat.
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Atiim
Living Like Larry Schwag
1234
|
Posted - 2013.11.21 19:13:00 -
[337] - Quote
Grunt Shade wrote:Unless something has changed we are not loosing our infinite ammo? Seems like people are forgetting the thrill of a good fight. Do av not like chasing a fleeing tank and blowing it up? Numbers are changing but the outcome will remain the same tanks will give your standard infantry hell av will send them running. Tank vs tank will be who has the bigger gun. Everyone wants change but freaks out when its here. Why? You want to one shot one kill everything? If we are to be harder to kill then maybe ccp should give more wp for taking hav down I dunno. I know one thing though this game has a long way to go this is just another build they are trying. To set the record straight, no vehicle that is not MLT or using $#!t fits has ever been OHK'd by AV.
To be quite honest, the "thrill of a good fight" idea will never happen.
How would it when it takes 3-6 people to destroy a tank and we can have 4-7 tanks on the field?
And no "just use the same 3-6 people to destroy them is not a valid idea. This idea assumes that the HAVs are either completly spread out across the map, or the pilots are dumb enough to stand in a line and let AV destroy them.
If it takes more than one person to destroy anything that takes more than one person to pilot, then guess what's gonna happen? Why would I use AV when I could easily use HAVs to get the job done by myself and have the ability to demolish infantry at the same time? I wouldn't. Nobody would.
If you want tanks to be a one man army, only allow 1-2 HAVs on the field.
Check out my corp's new website here :D
-HAND
|
Grunt Shade
Ahrendee Mercenaries EoN.
25
|
Posted - 2013.11.21 19:48:00 -
[338] - Quote
Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4211
|
Posted - 2013.11.21 19:51:00 -
[339] - Quote
Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you.
If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Surt gods end
Demon Ronin
1211
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Posted - 2013.11.21 19:54:00 -
[340] - Quote
True Adamance wrote:Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better.
Ever play BF bad company 2? You could do all that. and they often killed whole squads. But those tanks could be taken down by two dudes with a chip on their shoulder. How it should be.
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Spkr4theDead
Red Star. EoN.
1301
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Posted - 2013.11.21 19:58:00 -
[341] - Quote
Rei Shepard wrote:Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage. Vehicles as a whole require less situational awereness, this has been the case in any game that has them. Most of the vehicle Players, gravitate to things with more EHP so they can survive encounters, but there are ofcourse people who just enjoy a vehicle. I am Awesome at racing games or driving a vehicle as a getaway car in APB R. But ive never been into tanks, i have more in common with Rambo then i do with some tank commander in the background. LOL Less situational awareness? Are you insane?
Then again, you're PRO stomping infantry so you wouldn't know. Try strapping yourself into the pilot's seat of a tank for a week. You'll see things differently.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
223
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Posted - 2013.11.22 02:01:00 -
[342] - Quote
Surt gods end wrote:True Adamance wrote:Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better. Ever play BF bad company 2? You could do all that. and they often killed whole squads. But those tanks could be taken down by two dudes with a chip on their shoulder. How it should be.
In bad Company awsome game by the way, tanks played well felt fun and didnt feel overpowered main reason i always saw this was due to the balance that the tank was not anti infantry as such but essentially a tool for battering dug in positions and area denial. Also with engineer doubling as a AV guy it gave them something to do all of the time hell they could even hold their own in a fight while the assualt with his AR was the undisputed king of mobile attack force.
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Old Bstard
The Walking Targets
10
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Posted - 2013.11.22 02:12:00 -
[343] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? The other team calls some tanks in? |
Old Bstard
The Walking Targets
10
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Posted - 2013.11.22 02:14:00 -
[344] - Quote
Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage. Well said mate. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 02:18:00 -
[345] - Quote
Old Bstard wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? The other team calls some tanks in?
Escalation of battles in chromo was epic.
One person would call in a MLT tank, someone else would see than and one up him, that MLT tanker would lose his cool and drop a Sagaris, all of a sudden we had missiles flying, tanks exploding, rails pumping round after round into each other, more explosions until the match hit critical mass and one team would back down.
That is how matches should be.
Only now we have
Guy call in MLT tank, AV puts him down, resetting back to Infy vs Infy, guy calls in Madrugar, AV puts him down, resetting to infantry combat instantly. Wait someone wants to fly a drop ship? Too damn bad you cant do anything except run as a foot soldier **** YOU vehicle pilots.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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SGT NOVA STAR
EoN.
116
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Posted - 2013.11.22 02:33:00 -
[346] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible
Been hunting Graboids in my Kubera since 2012
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CharCharOdell
1672
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Posted - 2013.11.25 04:54:00 -
[347] - Quote
SGT NOVA STAR wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible
you'll be looking at around >13000 EHP vs hybrid (rail specifically) weapons. better than now by far.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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LionTurtle91
KILL-EM-QUICK RISE of LEGION
50
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Posted - 2014.01.31 09:28:00 -
[348] - Quote
Marlin Kirby wrote:I didn't know remembering something was pathetic.
YOUR PATHETIC KIRBY, YOU REMEMBERER, CAPS LOCKS AHHHH
=ƒæë=ƒæî
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NK Scout
Storm Wind Strikeforce Caldari State
189
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Posted - 2014.01.31 09:36:00 -
[349] - Quote
SGT NOVA STAR wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible Lucky guess
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
282
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Posted - 2014.01.31 14:01:00 -
[350] - Quote
LionTurtle91 wrote:Marlin Kirby wrote:I didn't know remembering something was pathetic. YOUR PATHETIC KIRBY, YOU REMEMBERER, CAPS LOCKS AHHHH
SPKR TAUGHT ME THAT MEMORY IS FOR PATHETIC PEOPLE AND I DON'T NEED IT. SO I DON'T REMEMBER ANYTHING AMY MORE. I DON'T EVEN REMEMBER THIS THREAD. AHHHHHH
The not Logic Bomb!
-->We need better comms!<--
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Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:02:00 -
[351] - Quote
Alright.
Who was the idiot that bumped this thread?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
282
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Posted - 2014.01.31 14:08:00 -
[352] - Quote
Atiim wrote:Alright.
Who was the idiot that bumped this thread?
Lionturtle did, but he sort of did us a favor. It displays many of the bad arguments some tankers displayed.
The not Logic Bomb!
-->We need better comms!<--
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calisk galern
BurgezzE.T.F Public Disorder.
1697
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Posted - 2014.01.31 14:09:00 -
[353] - Quote
we were very wrong about the hp on tanks lol.... |
sixteensixty4
CAUSE 4 C0NCERN
146
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Posted - 2014.01.31 14:10:00 -
[354] - Quote
Atiim wrote:Alright.
Who was the idiot that bumped this thread?
lol @ idiot
you do realise your the "Spkr4theDead" of the av guys right? aka idiot
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Tau Lai
Isuuaya Tactical Caldari State
37
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Posted - 2014.01.31 14:11:00 -
[355] - Quote
Marlin Kirby wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? Lionturtle did, but he sort of did us a favor. It displays many of the bad arguments some tankers displayed.
Agree, It is all about a tank nerf in TANK 514. This post represents how desesperately It has to be done. |
Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:15:00 -
[356] - Quote
sixteensixty4 wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? lol @ idiot you do realise your the "Spkr4theDead" of the av guys right? aka idiot The difference between me and Spkr4TheDead is the fact that my arguments are correct, and can be reproduced at will.
Along with that, my balance ideas don't shift things in favor of AV, nor do I have an un-fathomable hate for vehicles.
So no, I am not the "Spkr4TheDead" of AV.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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sixteensixty4
CAUSE 4 C0NCERN
146
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Posted - 2014.01.31 14:21:00 -
[357] - Quote
Atiim wrote:sixteensixty4 wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? lol @ idiot you do realise your the "Spkr4theDead" of the av guys right? aka idiot The difference between me and Spkr4TheDead is the fact that my arguments are correct, and can be reproduced at will. Along with that, my balance ideas don't shift things in favor of AV, nor do I have an un-fathomable hate for vehicles. So no, I am not the "Spkr4TheDead" of AV.
Im very sure "Spkr4TheDead" thinks the exact same things in regards to his opinions, your both delusional |
Rei Shepard
The Rainbow Effect
1554
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Posted - 2014.01.31 14:25:00 -
[358] - Quote
Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
Lotsof tough words from someone who never plays solo and sits in a 6k ehp tin can that doesnt take much situational awereness as there is nothing on the field that can take you down in less then a second, unless 3-4 people perform a coordinated strike at the exact same time.
Thats 3-4 people not keeping 3-4 people from your side in check.
*Its a Tank, how hard can it be to be invulnerable to 90% of the damage on the field, no worry about snipers or 12 out of 16 infantry if those 4 are comming for you.
*Ive seen you handle an AR, its a good thing it has instructions on how to hold it and what needs to be pointed towards the enemy
*Ive got 32m sp and i am still not completely viable to do everything i need to do as an infantry specialist
*Your tank costs 500k isk equiped, my suit costs 230k equiped, your tank gun takes my suit out in 2-3 shots...from across the map like its a sniper rifle on speed.
Next time you see me, if you can kill me 1 single time, don't need send me a mail about it as i do not care about my deaths, cost of deaths or KDR.
But man, you got lots of though words again for someone who sits in a tank, in the redline, ontop of buildings, as far away as possible from the action and inside that tank, theres another phatsuit worth 1400 ehp.
While we solo players have to wing it with 550-650 ehp.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:27:00 -
[359] - Quote
sixteensixty4 wrote: Im very sure "Spkr4TheDead" thinks the exact same things in regards to his opinions, your both delusional
Alright, show me one argument that I have ever made in regards to V/AV that is false, or show me one balance idea I've ever had that favors AV.
You couldn't because there are none. Don't compare me to that loon unless you have something to back your claim.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 12:58:00 -
[360] - Quote
My thread lives.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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