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Spkr4theDead
Red Star. EoN.
1261
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Posted - 2013.11.20 10:13:00 -
[1] - Quote
I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:19:00 -
[2] - Quote
Chromo tanks could get 60-0 pub after pub after pub.
Yeah, totally balanced
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:22:00 -
[3] - Quote
People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
469
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Posted - 2013.11.20 10:22:00 -
[4] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Exploit?
"We demand rigidly defined areas of doubt and uncertainty!"
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Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:23:00 -
[5] - Quote
"When 1.7 drops, we're going to see who has a better mind. "
More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:24:00 -
[6] - Quote
Broonfondle Majikthies wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Exploit? This is one of the easiest exploits to stop.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:25:00 -
[7] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all.
Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:26:00 -
[8] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
|
Posted - 2013.11.20 10:27:00 -
[9] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ghosts Chance
Inf4m0us
162
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Posted - 2013.11.20 10:28:00 -
[10] - Quote
in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry) |
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Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:30:00 -
[11] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:32:00 -
[12] - Quote
Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard.
Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Lorhak Gannarsein
616
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Posted - 2013.11.20 10:32:00 -
[13] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons
Momentarily. Then your 33k EHP drops by 90%. No, I'm not exaggerating. The only fitting with that many EHP is a double hardener Gunny. Which is farked as soon as his countermeasures wear off.
Surely you have a tanking alt just like everyone else in this game?
Give it a try and see how easy and profitable it is...
EDIT: And if it takes three people to kill a tank, and there are seven tanks on the field... get five people to AV. Job done.
Someone triggers his hardeners. The rest of the team is waiting near the redline to gank him once they wear off. Is that really so hard?
Is it really necessary for tankers to tell you how to AV? These tactics serve me well even now, when there's a tank I can't solo with my Ishukone, and I can't be bothered with the stress of railing it. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:32:00 -
[14] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:33:00 -
[15] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times. There isn't any logic in what I said because there isn't any logic in what you said.
There is no combat without movement. You're saying it's not fair that we want to be able to move when taking fire from AV. You're implying that's not fair.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:33:00 -
[16] - Quote
Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ninjanomyx
Imperfect Bastards
438
|
Posted - 2013.11.20 10:33:00 -
[17] - Quote
98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth |
Ghosts Chance
Inf4m0us
164
|
Posted - 2013.11.20 10:34:00 -
[18] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side.
QQ games unbalanced because we refuse to bring paper and still want to beat rock with our scizors
look, in a game of rock paper scissors, when people refuse to use paper and post on forums to nerf rock instead, somthing is terribly wrong |
Cat Merc
Ahrendee Mercenaries EoN.
4570
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Posted - 2013.11.20 10:34:00 -
[19] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times. There isn't any logic in what I said because there isn't any logic in what you said. There is no combat without movement. You're saying it's not fair that we want to be able to move when taking fire from AV. You're implying that's not fair. Who said anything about unfair? Tankers said they want AV to be a deterant, so give AV people points for being a deterant. You're twisting my words to something I never said.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:34:00 -
[20] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons Momentarily. Then your 33k EHP drops by 90%. No, I'm not exaggerating. The only fitting with that many EHP is a double hardener Gunny. Which is farked as soon as his countermeasures wear off. Surely you have a tanking alt just like everyone else in this game? Give it a try and see how easy and profitable it is... He's in RND, the anti-vehicle hysteria goes back to when they first popped up in MAG. We're talking years of treating any and all vehicles in all games as complete non-factors, with the AR being king of all.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ninjanomyx
Imperfect Bastards
438
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Posted - 2013.11.20 10:35:00 -
[21] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times.
Do you even LAV bro??? |
Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:35:00 -
[22] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC? Actually, we do. I just had two matches yesterday, both had a tanker on field.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:36:00 -
[23] - Quote
Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks. I already pointed out why infantry thinks it's not fair that they can't destroy tanks, or not get any points out of doing damage to them. Infantry cannot have anything escape their grasp, at all, ever. Thus, it must be nerfed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4570
|
Posted - 2013.11.20 10:36:00 -
[24] - Quote
Spkr4thedead wrote: The vapid hatred and phobia of tanks.
Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:36:00 -
[25] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:38:00 -
[26] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC? Actually, we do. I just had two matches yesterday, both had a tanker on field. Let me guess, the other team had tankers.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:38:00 -
[27] - Quote
Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:39:00 -
[28] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish. Not really. How is my argument childish exactly?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:40:00 -
[29] - Quote
Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ghosts Chance
Inf4m0us
164
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Posted - 2013.11.20 10:40:00 -
[30] - Quote
as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that |
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