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Spkr4theDead
Red Star. EoN.
1280
|
Posted - 2013.11.20 23:18:00 -
[211] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Atiim
Living Like Larry Schwag
1195
|
Posted - 2013.11.20 23:18:00 -
[212] - Quote
Shokhann Echo wrote: I kill groups of people all the time with my militia smg, if a "tank scrub" like myself can do that with a militia weapons, surely someone who is a god like yourself can do it.
So you think you can survive my 142 shielded and 659 armored logi carrying a duvolle and 3 complex damage mods by using a MLT SMG?
You must have been facing some really awful scrubs that day. Even in 1v1 you wouldn't be able to kill me with a MLT SMG.
To put a more urban twist on things, "Pics or it didn't happen".
Check out my corp's new website here :D
-HAND
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4447
Pure Innocence. EoN.
818
|
Posted - 2013.11.20 23:21:00 -
[213] - Quote
Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy. Like your moto, but tanks don't need team |
Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:25:00 -
[214] - Quote
True Adamance wrote:Atiim wrote: Oh god yes because I require so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to. I see tank I hold L1 for a second AI does the rest. Yeah that is an accurate summary. If you want all 6 swarms to crash into a building or be gunned down by a tank or infantry.
But I digress; one must actually use swarms anywhere other than the redline to know what I'm talking about.
Check out my corp's new website here :D
-HAND
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:33:00 -
[215] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Get off your high horse dipshit.
Any weapon or vehicle can be summarized as simple to use.
All of them have their strengths and weaknesses.
You only said one thing that wasn't stupid. You shouldn't be able to go 60-0 any more than anyone else "should" but it happens.
If everybody is running around with an AR, nobody is willing to bring out AV, and nobody is willing to man the railgun, then tough ****. Stupid is supposed to be terminal.
Edit: I don't expect anything to change very much since this is AR whiny ******* land, but hey, one can wish. |
Zahle Undt
Bullet Cluster Legacy Rising
482
|
Posted - 2013.11.20 23:33:00 -
[216] - Quote
From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket |
Spkr4theDead
Red Star. EoN.
1281
|
Posted - 2013.11.20 23:35:00 -
[217] - Quote
Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:36:00 -
[218] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote: Oh god yes because I require so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to. I see tank I hold L1 for a second AI does the rest. Yeah that is an accurate summary. If you want all 6 swarms to crash into a building or be gunned down by a tank or infantry. But I digress; one must actually use swarms anywhere other than the redline to know what I'm talking about.
Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:40:00 -
[219] - Quote
Crash Monster wrote: Get off your high horse dipshit.
Any weapon or vehicle can be summarized as simple to use.
All of them have their strengths and weaknesses.
You only said one thing that wasn't stupid. You shouldn't be able to go 60-0 any more than anyone else "should" but it happens.
If everybody is running around with an AR, nobody is willing to bring out AV, and nobody is willing to man the railgun, then tough ****. Stupid is supposed to be terminal.
Edit: I don't expect anything to change very much since this is AR whiny ******* land, but hey, one can wish.
That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP?
Check out my corp's new website here :D
-HAND
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SgtDoughnut
Red Star Jr. EoN.
398
|
Posted - 2013.11.20 23:43:00 -
[220] - Quote
I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks.
Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpg One shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpg Yet oddly this weapon barely scratches tanks.
A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank, but a JDAM or RPG. |
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:43:00 -
[221] - Quote
Atiim wrote:That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP?
Oh shush. I'm tired of your bragging and baiting with ridiculous comments. Troll much? |
Zahle Undt
Bullet Cluster Legacy Rising
482
|
Posted - 2013.11.20 23:44:00 -
[222] - Quote
Spkr4theDead wrote:Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair?
I would answer those questions with a no IF those AV infantry wouldn't see their efforts rewarded with the tank they've almost destroyed running off to a safe zone to repair or recall their vehicle while the AV infantry are stuck now trying to deal with infantry in AV set ups. Maybe its just me and terrible luck, but most of the time when I go to AV either I only successfully drive off the tank (no points for that) or it vanishes and now I'm fighting a butt load of infantry with only my trusty SMG. So I guess in a Dust with a red zone I would say the ideal would be 2-3 infantry with equivalent level AV should be needed to take out a tank of around the same meta level.
So I will agree that right now since I can solo tanks with only adv level AV grenades and swarms that isn't right, but having to use a whole squad to kill a tank isn't right either. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:45:00 -
[223] - Quote
What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1199
|
Posted - 2013.11.20 23:46:00 -
[224] - Quote
True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it?
Would you say that piloting an HAV is a lot more than what I said up there?
Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline.
Finding it quite funny how quick tankers are to jump up when I use their very same logic against them.
Check out my corp's new website here :D
-HAND
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:47:00 -
[225] - Quote
SgtDoughnut wrote:I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks. Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpgOne shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpgYet oddly this weapon barely scratches tanks. A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank but a RPG.
SUPER MECHS SHOULD BE THE GODLIKE VEHICLES!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
921
|
Posted - 2013.11.20 23:48:00 -
[226] - Quote
I don't have a problem with tanks, I have a problem with tankers thinking that since tanks are expensive they should be invincible in pubs, everyone else be damned.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:49:00 -
[227] - Quote
Atiim wrote:True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it? Would you say that piloting an HAV is a lot more than what I said up there? Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline. Finding it quite funny how quick tankers are to jump up when I use their very same logic against them.
Its your own logic. If it isn't logical the flaw lies with you not me.
No I would not.
But would you really say using a swarm launcher is more than what I suggested?
Both require positioning, both mobility, both protection. Except you don't have to aim.
I don't think tanks need to be strong, just AV weaker, or more specialised to various classes of vehicle.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
135
|
Posted - 2013.11.20 23:50:00 -
[228] - Quote
@ Spkr4theDead
Tanks are not the cancer of the game...
...QQ Tankers like yourself wanting Broken tanks like in chromosome are ..... |
4447
Pure Innocence. EoN.
819
|
Posted - 2013.11.20 23:50:00 -
[229] - Quote
True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
No, because Av should be a secondary weapon... |
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:50:00 -
[230] - Quote
SgtDoughnut wrote:I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks. Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpgOne shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpgYet oddly this weapon barely scratches tanks. A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank but a RPG.
Yeah, people argue back and forth about whether real life matters in a game. I don't think I'm arguing for godlike but without some type of skill/bravery component to using an RPG it shouldn't be a trivial one on one comparison between a suit and a tank.
Maybe, given a couple years, CCP could make tanks take damage differently? Sure, blow the treads off... the tank is a sitting duck and gets easier to kill. Damage the turret and the thank can only shoot straight ahead. Something like this would allow the tank to lose utility and degrade -- while still projecting force until destroyed. Then, perhaps the tanker will have time to figure out of they want to bail out and run or focus fire until the bitter end.
Sounds fun to me.
A suit on the other hand is comparatively a piece of tin foil. The person inside is quickly obliterated once the protective effects have been breached. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
|
Posted - 2013.11.20 23:52:00 -
[231] - Quote
4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon...
Then it should be significantly weaker to couple with the infantries new greater utility.
You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1200
|
Posted - 2013.11.20 23:53:00 -
[232] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it? Would you say that piloting an HAV is a lot more than what I said up there? Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline. Finding it quite funny how quick tankers are to jump up when I use their very same logic against them. Its your own logic. If it isn't logical the flaw lies with you not me. No I would not. But would you really say using a swarm launcher is more than what I suggested? Both require positioning, both mobility, both protection. Except you don't have to aim. I don't think tanks need to be strong, just AV weaker, or more specialised to various classes of vehicle. It's my logic? Were you here to read some of GeneralButtNaked's comments?
Then give us back dumfire.
I believe AV needs to be super strong and these tanks weak. But introduce ADV and PRO tanks.
And yes, I would say that using swarms requires more than what you suggested.
Check out my corp's new website here :D
-HAND
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4447
Pure Innocence. EoN.
819
|
Posted - 2013.11.20 23:54:00 -
[233] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon... Then it should be significantly weaker to couple with the infantries new greater utility. You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
What present tense you on about |
Takron Nistrom
Tinfoil Hatz
131
|
Posted - 2013.11.20 23:55:00 -
[234] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
Call your own tanks?
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Atiim
Living Like Larry Schwag
1200
|
Posted - 2013.11.20 23:56:00 -
[235] - Quote
Crash Monster wrote:Atiim wrote:That was the point. Nothing in this game because everything in this game is easy to learn and use.
Why does everyone assume that I want AR 514? I only use the Tac and Burst ARs. Would you consider those OP? Oh shush. I'm tired of your bragging and baiting with ridiculous comments. Troll much? Please clarify
Check out my corp's new website here :D
-HAND
|
Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.20 23:58:00 -
[236] - Quote
True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
+1 for you.
That's an excellent argument! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
924
|
Posted - 2013.11.20 23:59:00 -
[237] - Quote
The AV vs. Vehicle argument hardly ever tanks combined effort into account. Tanks are expensive and a great asset, why isn't infantry covering them and countering AV? Tanks go down because they run solo most of the time, and in pubs that should be expected which is why I don't wear proto in pubs. It's not worth it if my team isn't working together.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
|
Posted - 2013.11.21 00:00:00 -
[238] - Quote
Crash Monster wrote:True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers. +1 for you. That's an excellent argument!
As of yet only well know squads acting together have shown this discipline and team work.... the rest are just rabble, and barely have to try to compose the requisite numbers to truly act on infantries second strength...but can still achieve whatever they set their minds to with relative ease defeating the purpose of this game being a tactical shooter.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Crash Monster
Snipers Anonymous
1801
|
Posted - 2013.11.21 00:00:00 -
[239] - Quote
Takron Nistrom wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Call your own tanks?
Or, heaven forbid, gang up on one or two at a time... the things are expensive. If they want to sacrifice tanks all match while the blues don't they might win but they'll pay dearly.
Isn't that part of what the game is about... cost being part of the decision? |
4447
Pure Innocence. EoN.
822
|
Posted - 2013.11.21 00:00:00 -
[240] - Quote
I didn't know FPS mean't tank game.
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