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Atiim
Living Like Larry Schwag
1233
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Posted - 2013.11.21 15:16:00 -
[331] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain? your the one complaining about needing a few extra helping hands to take down something over 4x bigger than you. No, I said you can throw me at an HAV if I can strap 6 Boundless REs and 3 Lai Dai PADs.
Then Spkr said that 9 PRO AV weapons being able to destroy a tank by hitting it at the exact same time is OP. Then you jumped in and complained about me being able to fit that on a suit.
edit: And why should I be able to hop into something and force 3-6 people to take me out as a single person?
Check out my corp's new website here :D
-HAND
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
112
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Posted - 2013.11.21 15:36:00 -
[332] - Quote
Shokhann Echo wrote:Korvin Lomont wrote:Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:fact irl is that no American modern tank has ever been destroyed by anything yet. What's your point? my point being if tanks irl get here and things become like irl, tanks will never die in battle Hmm as far as I know there were several Tanks so badly damaged that they were out of function or needed to be destroyed by own forces. You also have to consider that mondern tanks rarely face modern AV weapons and normally get heavy air support that destroys any opposing forces. And according to real Life no battletank can be run solo they usually have a crew of 3 to 4 operators. ok il give you that, for once someone here does actual research, unlike 99.9999999% of this playerbase.
Eh, I was going to say the same, but I would have provided a link regarding tanks being put out of action. And I really didn't want to do that because it would taken some real digging.
The not logic bomb!
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
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Posted - 2013.11.21 16:02:00 -
[333] - Quote
Marlin Kirby wrote:
Eh, I was going to say the same, but I would have provided a link regarding tanks being put out of action. And I really didn't want to do that because it would taken some real digging.
you think I want to do that? lol too much time
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
66
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Posted - 2013.11.21 16:04:00 -
[334] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Well maybe you should turn on that active scanner and not let suicide bombing infantry throw themselves at your tank.
I get out and recall before scrub nades get near me. Then why complain? your the one complaining about needing a few extra helping hands to take down something over 4x bigger than you. No, I said you can throw me at an HAV if I can strap 6 Boundless REs and 3 Lai Dai PADs. Then Spkr said that 9 PRO AV weapons being able to destroy a tank by hitting it at the exact same time is OP. Then you jumped in and complained about me being able to fit that on a suit. edit: And why should I be able to hop into something and force 3-6 people to take me out as a single person?
that would be like asking why would I pilot a titan in eve?
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Grunt Shade
Ahrendee Mercenaries EoN.
25
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Posted - 2013.11.21 16:29:00 -
[335] - Quote
Unless something has changed we are not loosing our infinite ammo? Seems like people are forgetting the thrill of a good fight. Do av not like chasing a fleeing tank and blowing it up? Numbers are changing but the outcome will remain the same tanks will give your standard infantry hell av will send them running. Tank vs tank will be who has the bigger gun. Everyone wants change but freaks out when its here. Why? You want to one shot one kill everything? If we are to be harder to kill then maybe ccp should give more wp for taking hav down I dunno. I know one thing though this game has a long way to go this is just another build they are trying. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
223
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Posted - 2013.11.21 17:21:00 -
[336] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible. BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK. Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power. You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes. So your saying that I should be able to hop into a tank as 1 person and require 3-6 people to destroy me? I fail to see the balance in having to use 3-6 people to destroy 1 person. And before you say, "well that's how it is in real life", think about it. Should everything perform like it would IRL?
Actually reality would be a good balance in reality everything is a trade off tanks in reality are ridiculously expencive not only that but it takes 3 crew men to run the damn thing assuming it has a automatic loader the driver the gunner and the commander they also are next to useless in a urban enviroment due to having too many possible AV nests around them,
In reality some AT troops would carry a single fire missile system that would do very good damage to a vehicle but if you or your team has spare rounds depending on the system of course some are fire and trough away it takes a long time to reset up these systems are for one expencive and also fairly heavy and cumbersome on top of carrying what ever weapon say a Carbine rifle with a few mags and the rest of their gear. Other weapons like a RPG while alot easier to carry around are also less effective but are more adaptable due to the RPG rounds being easier to carry around so they are better for soft targets current swarms are like this only with a lock on and very slow velocity strangely enough again people with a RPG would tend to carry it on their backs along with ammo while using a carbine, PDW or even SMG to defend themselfs in combat.
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Atiim
Living Like Larry Schwag
1234
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Posted - 2013.11.21 19:13:00 -
[337] - Quote
Grunt Shade wrote:Unless something has changed we are not loosing our infinite ammo? Seems like people are forgetting the thrill of a good fight. Do av not like chasing a fleeing tank and blowing it up? Numbers are changing but the outcome will remain the same tanks will give your standard infantry hell av will send them running. Tank vs tank will be who has the bigger gun. Everyone wants change but freaks out when its here. Why? You want to one shot one kill everything? If we are to be harder to kill then maybe ccp should give more wp for taking hav down I dunno. I know one thing though this game has a long way to go this is just another build they are trying. To set the record straight, no vehicle that is not MLT or using $#!t fits has ever been OHK'd by AV.
To be quite honest, the "thrill of a good fight" idea will never happen.
How would it when it takes 3-6 people to destroy a tank and we can have 4-7 tanks on the field?
And no "just use the same 3-6 people to destroy them is not a valid idea. This idea assumes that the HAVs are either completly spread out across the map, or the pilots are dumb enough to stand in a line and let AV destroy them.
If it takes more than one person to destroy anything that takes more than one person to pilot, then guess what's gonna happen? Why would I use AV when I could easily use HAVs to get the job done by myself and have the ability to demolish infantry at the same time? I wouldn't. Nobody would.
If you want tanks to be a one man army, only allow 1-2 HAVs on the field.
Check out my corp's new website here :D
-HAND
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Grunt Shade
Ahrendee Mercenaries EoN.
25
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Posted - 2013.11.21 19:48:00 -
[338] - Quote
Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4211
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Posted - 2013.11.21 19:51:00 -
[339] - Quote
Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you.
If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Surt gods end
Demon Ronin
1211
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Posted - 2013.11.21 19:54:00 -
[340] - Quote
True Adamance wrote:Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better.
Ever play BF bad company 2? You could do all that. and they often killed whole squads. But those tanks could be taken down by two dudes with a chip on their shoulder. How it should be.
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Spkr4theDead
Red Star. EoN.
1301
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Posted - 2013.11.21 19:58:00 -
[341] - Quote
Rei Shepard wrote:Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage. Vehicles as a whole require less situational awereness, this has been the case in any game that has them. Most of the vehicle Players, gravitate to things with more EHP so they can survive encounters, but there are ofcourse people who just enjoy a vehicle. I am Awesome at racing games or driving a vehicle as a getaway car in APB R. But ive never been into tanks, i have more in common with Rambo then i do with some tank commander in the background. LOL Less situational awareness? Are you insane?
Then again, you're PRO stomping infantry so you wouldn't know. Try strapping yourself into the pilot's seat of a tank for a week. You'll see things differently.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
223
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Posted - 2013.11.22 02:01:00 -
[342] - Quote
Surt gods end wrote:True Adamance wrote:Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you. If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better. Ever play BF bad company 2? You could do all that. and they often killed whole squads. But those tanks could be taken down by two dudes with a chip on their shoulder. How it should be.
In bad Company awsome game by the way, tanks played well felt fun and didnt feel overpowered main reason i always saw this was due to the balance that the tank was not anti infantry as such but essentially a tool for battering dug in positions and area denial. Also with engineer doubling as a AV guy it gave them something to do all of the time hell they could even hold their own in a fight while the assualt with his AR was the undisputed king of mobile attack force.
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Old Bstard
The Walking Targets
10
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Posted - 2013.11.22 02:12:00 -
[343] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? The other team calls some tanks in? |
Old Bstard
The Walking Targets
10
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Posted - 2013.11.22 02:14:00 -
[344] - Quote
Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage. Well said mate. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 02:18:00 -
[345] - Quote
Old Bstard wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? The other team calls some tanks in?
Escalation of battles in chromo was epic.
One person would call in a MLT tank, someone else would see than and one up him, that MLT tanker would lose his cool and drop a Sagaris, all of a sudden we had missiles flying, tanks exploding, rails pumping round after round into each other, more explosions until the match hit critical mass and one team would back down.
That is how matches should be.
Only now we have
Guy call in MLT tank, AV puts him down, resetting back to Infy vs Infy, guy calls in Madrugar, AV puts him down, resetting to infantry combat instantly. Wait someone wants to fly a drop ship? Too damn bad you cant do anything except run as a foot soldier **** YOU vehicle pilots.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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SGT NOVA STAR
EoN.
116
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Posted - 2013.11.22 02:33:00 -
[346] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible
Been hunting Graboids in my Kubera since 2012
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CharCharOdell
1672
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Posted - 2013.11.25 04:54:00 -
[347] - Quote
SGT NOVA STAR wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible
you'll be looking at around >13000 EHP vs hybrid (rail specifically) weapons. better than now by far.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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LionTurtle91
KILL-EM-QUICK RISE of LEGION
50
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Posted - 2014.01.31 09:28:00 -
[348] - Quote
Marlin Kirby wrote:I didn't know remembering something was pathetic.
YOUR PATHETIC KIRBY, YOU REMEMBERER, CAPS LOCKS AHHHH
=ƒæë=ƒæî
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NK Scout
Storm Wind Strikeforce Caldari State
189
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Posted - 2014.01.31 09:36:00 -
[349] - Quote
SGT NOVA STAR wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons I had a dream last night I had 22k armor with only 2 plates . But my maddy will only have 3 lows . So that kind of hp may not be possible Lucky guess
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
282
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Posted - 2014.01.31 14:01:00 -
[350] - Quote
LionTurtle91 wrote:Marlin Kirby wrote:I didn't know remembering something was pathetic. YOUR PATHETIC KIRBY, YOU REMEMBERER, CAPS LOCKS AHHHH
SPKR TAUGHT ME THAT MEMORY IS FOR PATHETIC PEOPLE AND I DON'T NEED IT. SO I DON'T REMEMBER ANYTHING AMY MORE. I DON'T EVEN REMEMBER THIS THREAD. AHHHHHH
The not Logic Bomb!
-->We need better comms!<--
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Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:02:00 -
[351] - Quote
Alright.
Who was the idiot that bumped this thread?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
282
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Posted - 2014.01.31 14:08:00 -
[352] - Quote
Atiim wrote:Alright.
Who was the idiot that bumped this thread?
Lionturtle did, but he sort of did us a favor. It displays many of the bad arguments some tankers displayed.
The not Logic Bomb!
-->We need better comms!<--
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calisk galern
BurgezzE.T.F Public Disorder.
1697
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Posted - 2014.01.31 14:09:00 -
[353] - Quote
we were very wrong about the hp on tanks lol.... |
sixteensixty4
CAUSE 4 C0NCERN
146
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Posted - 2014.01.31 14:10:00 -
[354] - Quote
Atiim wrote:Alright.
Who was the idiot that bumped this thread?
lol @ idiot
you do realise your the "Spkr4theDead" of the av guys right? aka idiot
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Tau Lai
Isuuaya Tactical Caldari State
37
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Posted - 2014.01.31 14:11:00 -
[355] - Quote
Marlin Kirby wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? Lionturtle did, but he sort of did us a favor. It displays many of the bad arguments some tankers displayed.
Agree, It is all about a tank nerf in TANK 514. This post represents how desesperately It has to be done. |
Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:15:00 -
[356] - Quote
sixteensixty4 wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? lol @ idiot you do realise your the "Spkr4theDead" of the av guys right? aka idiot The difference between me and Spkr4TheDead is the fact that my arguments are correct, and can be reproduced at will.
Along with that, my balance ideas don't shift things in favor of AV, nor do I have an un-fathomable hate for vehicles.
So no, I am not the "Spkr4TheDead" of AV.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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sixteensixty4
CAUSE 4 C0NCERN
146
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Posted - 2014.01.31 14:21:00 -
[357] - Quote
Atiim wrote:sixteensixty4 wrote:Atiim wrote:Alright.
Who was the idiot that bumped this thread? lol @ idiot you do realise your the "Spkr4theDead" of the av guys right? aka idiot The difference between me and Spkr4TheDead is the fact that my arguments are correct, and can be reproduced at will. Along with that, my balance ideas don't shift things in favor of AV, nor do I have an un-fathomable hate for vehicles. So no, I am not the "Spkr4TheDead" of AV.
Im very sure "Spkr4TheDead" thinks the exact same things in regards to his opinions, your both delusional |
Rei Shepard
The Rainbow Effect
1554
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Posted - 2014.01.31 14:25:00 -
[358] - Quote
Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
Lotsof tough words from someone who never plays solo and sits in a 6k ehp tin can that doesnt take much situational awereness as there is nothing on the field that can take you down in less then a second, unless 3-4 people perform a coordinated strike at the exact same time.
Thats 3-4 people not keeping 3-4 people from your side in check.
*Its a Tank, how hard can it be to be invulnerable to 90% of the damage on the field, no worry about snipers or 12 out of 16 infantry if those 4 are comming for you.
*Ive seen you handle an AR, its a good thing it has instructions on how to hold it and what needs to be pointed towards the enemy
*Ive got 32m sp and i am still not completely viable to do everything i need to do as an infantry specialist
*Your tank costs 500k isk equiped, my suit costs 230k equiped, your tank gun takes my suit out in 2-3 shots...from across the map like its a sniper rifle on speed.
Next time you see me, if you can kill me 1 single time, don't need send me a mail about it as i do not care about my deaths, cost of deaths or KDR.
But man, you got lots of though words again for someone who sits in a tank, in the redline, ontop of buildings, as far away as possible from the action and inside that tank, theres another phatsuit worth 1400 ehp.
While we solo players have to wing it with 550-650 ehp.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Atiim
Living Like Larry Schwag
4263
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Posted - 2014.01.31 14:27:00 -
[359] - Quote
sixteensixty4 wrote: Im very sure "Spkr4TheDead" thinks the exact same things in regards to his opinions, your both delusional
Alright, show me one argument that I have ever made in regards to V/AV that is false, or show me one balance idea I've ever had that favors AV.
You couldn't because there are none. Don't compare me to that loon unless you have something to back your claim.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 12:58:00 -
[360] - Quote
My thread lives.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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