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Monkey MAC
killer taxi company
1015
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Posted - 2013.11.20 10:48:00 -
[1] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them".
Basically what I believe Cat Merc is saying is that against Infantry, that is to say actual normal fighting infantry, there are no tactics as a tanker. You only really need to worry when someone brings AV.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1018
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Posted - 2013.11.20 11:06:00 -
[2] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut Well do you think infantry is capable of that? They I assume are tank scores, which if true show why people don't like tanks!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1018
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Posted - 2013.11.20 11:12:00 -
[3] - Quote
Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up?
You are now enlightened!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:15:00 -
[4] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1021
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Posted - 2013.11.20 11:18:00 -
[5] - Quote
Broonfondle Majikthies wrote:Monkey MAC wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up? You are now enlightened! 14% of people know that Yet only 0.000000003% of people believe it!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
killer taxi company
1021
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Posted - 2013.11.20 11:24:00 -
[6] - Quote
Spkr, if anyone has there bases covered as me or have you already forgotten that discussion?
Either way I'm done for now, I'm going out tonight and I can't stand listening to your whining, its damn near rotting my brain!
But before I go, everybody: search for a posf I made earlier, in it Spkr Confesses he wants tanks to be overpowered! Goodbye and incase I don't see you again, Good Morning, Good Afternoon, Good Evening and Good Night!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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