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Korvin Lomont
United Pwnage Service RISE of LEGION
234
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Posted - 2013.11.20 12:03:00 -
[91] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry. I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Well If you refere to a Forge hmm I don't know how the the new forge will play out as it will get a nerf as well. If you refere to Rail installations meh those are crap and usually dont survive the first minutes of any battle and I was only one time able to kill a tank with them because the tanker was stupid or distracted (or both).
And maybe you could give me an answer why we have 3 (or 4 if you count in AV nades as well) AV weapons when only one at best is somewhat usefull.
I believe as well there is an imbalance between Vehicles and AV but the reason for this is we simply have Proto AV vs Basic or Advanced vehicles. The changes in 1.7 don't change this, instead they nerfed Proto AV into oblivion to somehow find a balance beween Proto AV and basic Vehicles this is at best strange.
CCP should just remove Proto AV and try to balance std AV vs Std Vehicles and if thats done we could go ahead and introduce advanced Vehicles and Advanced AV etc.
BTW I know there is a Rail tank but if the Rail tank is the Counter to a Blaster tank whats the Counter to a Railtank? |
Mortedeamor
WASTELAND JUNK REMOVAL
771
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Posted - 2013.11.20 12:07:00 -
[92] - Quote
i mean we did used to kill 50-80 people in our gunlogi's and madrugars untouched |
Atiim
Living Like Larry Schwag
1177
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Posted - 2013.11.20 12:48:00 -
[93] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Check out my corp's new website here :D
-HAND
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IceShifter Childhaspawn
DUST University Ivy League
411
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Posted - 2013.11.20 12:49:00 -
[94] - Quote
CCP stated the design intent for tanks:
'... they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. '
Now we know where and how future nerfs and buffs will be applied.
CCP stated the racial profiles of tanks.
'their roles as shield-tanking skirmishers and armor-tanked bruisers.'
Now we can justify statements of over powered or under powered.
CCP nerfed all but one form of dynamic aV-
The Forge Gun- Where they nerfed the splash radius to make them less aP and more aV. Presumably they have left proximity mines untouched.
I do not like tanks because I do not know what they are going to do. Is this guy taking 3 guns off the field to troll the raspberries? Is the guy out to farm installations for WP?
I still see two types of tankers. Ones that dominate every match, and ones that die often every match.
Come the tenth of december, tanks become very dangerous and infantry have less to counter them.
GûæGûæGûêGûêGûêGûêGûêGûêGûê ]GûäGûäGûäGûäGûäGûäGûä - Just a bit further...
IlGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
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Atiim
Living Like Larry Schwag
1177
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Posted - 2013.11.20 12:55:00 -
[95] - Quote
Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Just thought I'd put this here for everyone that takes the OP seriously.
@OP
You've already stated that you want AV removed from the game and force people to use HAVs to counter HAVs. We all know your "secret" wish is Tank 514. Stop trying
(Thanks for giving me this Monkey Mac, I just couldn't find it for some reason)
Check out my corp's new website here :D
-HAND
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3827
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Posted - 2013.11.20 12:57:00 -
[96] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry.
Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Acturus Galaxy
Happy Pumpkin
190
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Posted - 2013.11.20 12:59:00 -
[97] - Quote
IceShifter Childhaspawn wrote:CCP stated the design intent for tanks: ' ... they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. ' Now we know where and how future nerfs and buffs will be applied.
Interesting, it sounds like the intention of tanks is how it works today, the tanker forces the opposite team to deploy AV weaponry to counter the tank. The issue is that the tanker do not like his tank getting destroyed by the AV weaponry, and deploying AV weaponry is difficult when all supply depots are destroyed.
No large scale vehicle combat are included in their design of the tanks. I was looking forward to spend more SP in tanks as I love EVE and was looking for to some interesting tank fights.
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Atiim
Living Like Larry Schwag
1178
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Posted - 2013.11.20 13:01:00 -
[98] - Quote
Funny how you say AV is easy when HAVs require little to no effort whatsoever.
Drive around, spam infantry with infinite ammo, turn on modules, and drive away when your modules die.
In my 6+ months of tanking I have yet to see any difficulty from operating an HAV.
Heck only 4 weapons in the game actually damage them beyond 1%. And the fourth one requires a pilot dumb enough to drive into crowds of infantry.
Check out my corp's new website here :D
-HAND
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Ghosts Chance
Inf4m0us
166
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Posted - 2013.11.20 13:03:00 -
[99] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine.
SPECIFICALLY to counter OUR OWN TEAMS infantry.....
not to counter reds... but to counter blues
thats why we all want to remove small turrets. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3830
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Posted - 2013.11.20 13:05:00 -
[100] - Quote
Ghosts Chance wrote:Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine. SPECIFICALLY to counter OUR OWN TEAMS infantry..... not to counter reds... but to counter blues thats why we all want to remove small turrets. Exactly. It's just ridiculous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ghosts Chance
Inf4m0us
166
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Posted - 2013.11.20 13:08:00 -
[101] - Quote
Mobius Wyvern wrote:Ghosts Chance wrote:Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. Don't even acknowledge any "tanker" that talks about taking the Small turrets off, because all they want is to be a one-man unstoppable killing machine. SPECIFICALLY to counter OUR OWN TEAMS infantry..... not to counter reds... but to counter blues thats why we all want to remove small turrets. Exactly. It's just ridiculous.
everyone wants small turrets gone so that we dont die because of blues trolling the **** out of us.....
no other class int eh game has to contend with its own team going out of its way to constantly try to see you explode...
it IS rediculas that the moment you get into a tank it becomes 31 vs 1, excuse us for wanting it to be 16 vs 16
it has nothing to do with using that cpu/pg elsewhere, or anything like that.... its purly to limit the ability for our own team to kill us. after you get good enough, blues kill you more then reds do. a vehicle lock would acomplish the same thing... but aparently were not alowed those. |
CharCharOdell
1595
|
Posted - 2013.11.20 13:38:00 -
[102] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for
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Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Ghosts Chance
Inf4m0us
166
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Posted - 2013.11.20 13:41:00 -
[103] - Quote
CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for
if theres 7 tanks you simply kill them one at a time??? how is that even a serious question....
and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! |
Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 13:46:00 -
[104] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!!
This would only be possible if these 7 tankers were stupid enough to line up to get shot down one by one and I don't think there many tankers out there that are that stupid.
If they cover each other they will be unstoppable...even two or three tanks would be unstoppable and there is still Infantry around to support them versus the now crappy AV... |
Atiim
Living Like Larry Schwag
1179
|
Posted - 2013.11.20 13:47:00 -
[105] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out.
But what if they are all near each-other? Orbital Strike them?
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Check out my corp's new website here :D
-HAND
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Ghosts Chance
Inf4m0us
166
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Posted - 2013.11.20 13:55:00 -
[106] - Quote
Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
all near each other = 3/4 of the map are now free game and you can just ignore the tanks....
they have to spread out to prevent you from just ignoring them, meaning your only going to come across them in groups of 2-3 max.
now narrow that down by engament direction and positioning, ensuring only one tank can engage YOU at a time.... then fight em off...
its a pain, and most times your just better off ignoring the tanks... since they cant cap objectives and all, but possable, and ocasionally hilarious, although personally the max tanks ive ever had to face in a match was 4, same concept.
tankers cant spoonfeed infantry the methods of their own destruction forever you know, eventually you guys are going to have to figure out how to do it on your won, becuase if were giving out a way to kill us, chances are were going to be ready for it as well.
innovate and come up with your own ******* methods. |
Korvin Lomont
United Pwnage Service RISE of LEGION
236
|
Posted - 2013.11.20 14:02:00 -
[107] - Quote
Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL all near each other = 3/4 of the map are now free game and you can just ignore the tanks.... they have to spread out to prevent you from just ignoring them, meaning your only going to come across them in groups of 2-3 max. now narrow that down by engament direction and positioning, ensuring only one tank can engage YOU at a time.... then fight em off... its a pain, and most times your just better off ignoring the tanks... since they cant cap objectives and all, but possable, and ocasionally hilarious, although personally the max tanks ive ever had to face in a match was 4, same concept.
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks.... |
Ghosts Chance
Inf4m0us
166
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Posted - 2013.11.20 14:11:00 -
[108] - Quote
Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average.
*shrug* i play for both sides of this fight, and for me...
when im infantry... tanks are underpowered when im a tanker tanks are overpowered....
its a matter of skill more then a matter of balance.
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Mortedeamor
WASTELAND JUNK REMOVAL
772
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Posted - 2013.11.20 14:13:00 -
[109] - Quote
Atiim wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. So yet again the almighty Spkr admits that we should have just used tanks to take out tanks. what happens when there are 3 tanks on the field all with a proto suits in them ...with lavs driving around with more little groups of proto suits soon vehicles will have proto equivalence...which means with coordination the stomp will be even worse for people who cant deal with it ... |
Koan Zalinto
Bobbit's Hangmen
38
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Posted - 2013.11.20 14:17:00 -
[110] - Quote
This actually is a good chance to make the lav's hunt kill cars against tanks. Even a proto av launcher takes minimum of 2 shots to take down my lav...too bad there removing it in the future. If we got a damage buff to small rail turrets vs vehicles and mounted them on an lav it would be an interesting situation vs the tanks. Highly mobile strike force with upped damage vs tank, vs slow turning power hitter. Thats usually the balance in other shooters is it not? The ghost in halo was the counter to the tank and its hit even slowed their rotation speed by a small amount. They were very efficient tank busters.
Two in the head boss?
Two in the head...
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Korvin Lomont
United Pwnage Service RISE of LEGION
236
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Posted - 2013.11.20 14:21:00 -
[111] - Quote
Ghosts Chance wrote:Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average. *shrug* i play for both sides of this fight, and for me... when im infantry... tanks are underpowered when im a tanker tanks are overpowered.... its a matter of skill more then a matter of balance.
Really? A lot of tankers I have encountered were not very smart and I have only rarely encountered good tankers but those good tankers gave me quite a challenge :) |
CharCharOdell
1596
|
Posted - 2013.11.20 14:22:00 -
[112] - Quote
Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya.
They have General Grodd (ret.) Best missile tanker of all time IMO.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
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Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
278
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Posted - 2013.11.20 14:28:00 -
[113] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? A forge gun and the side with the tanks takes no points so if 2 or more points are inaccessable plus one forge gunner or two swarms easy win. Oh and you get redline turrets, and remote dets and av nades....bringing out a swarm of anything is easily countered. |
CharCharOdell
1597
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Posted - 2013.11.20 14:29:00 -
[114] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success
Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR.
When I see another tank, it's game on and I only bother with infantry if they're shooting at me.
I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Cody Sietz
Bullet Cluster Legacy Rising
1484
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Posted - 2013.11.20 14:30:00 -
[115] - Quote
It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. |
Ghosts Chance
Inf4m0us
167
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Posted - 2013.11.20 14:34:00 -
[116] - Quote
Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers.
and i dont want to have to have to switch toa sniper to kill a sniper. i dont want to kill snipers, i just dont want to be killed BY them, i dont want to be forced to play a sniper when i dont want to.
blada blada blada bullshit |
Cody Sietz
Bullet Cluster Legacy Rising
1484
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Posted - 2013.11.20 14:41:00 -
[117] - Quote
Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop)
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Ghosts Chance
Inf4m0us
167
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Posted - 2013.11.20 14:43:00 -
[118] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop)
cool now use that imagination to kill a tank, KTHXBYE |
Cody Sietz
Bullet Cluster Legacy Rising
1484
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Posted - 2013.11.20 14:51:00 -
[119] - Quote
Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points(I asked for other stuff but I made the post pre 1.7 announcement) |
Ghosts Chance
Inf4m0us
167
|
Posted - 2013.11.20 14:53:00 -
[120] - Quote
Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points.
its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about....
also you dont need to make it explode to beat it :P
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