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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
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Posted - 2013.11.20 20:00:00 -
[1] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field?
7 AVers will own them volleying one tank down at a time, 3 Swarmers could easily destroy 7 tanks and I am not even joking.
But hey I'm cool to call truce with my Tanker bros.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
|
Posted - 2013.11.20 20:05:00 -
[2] - Quote
Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV.
Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay.
Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users...
Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4185
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Posted - 2013.11.20 20:27:00 -
[3] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:daishi mk03 wrote:Since this thread turns into a bucket full of **** with every post of Suckr4Life I have only one questions left.
Spkr4theDead, don't you see that every intelligent person on this forum hates you and if you see it, why you come back every time? LOL Even Void Echo told him to HTFU, and he'll suck the **** of anything that says nerf AV. Meh Atiim I have all the skills to call myself an AVer yet even I consider it far too easy to run tanks off, destroy them, and generally make a mockery of vehicle gameplay. Take my CZR (ADV swarmer) fit and I am scoring 1-2 Standard Tanks at match, not always killed by me but always assisted, and a couple of miscellaneous vehicles. All I need is a basic dropship and I am unstoppable...except to Thales users... Oh and you say AV is weak to basic infantry....try using your side arms they are godly weapons. Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
Who need that. Templar Scrambler rifle nets me all the kills an headshots I could ever want. Syndicate SMG does the same.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 22:41:00 -
[4] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal? Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this.
No of course not, but watch some of Cyrius' content he runs an assault with 2x side arms and covers and hacks and entire objective.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 22:52:00 -
[5] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote: Who can fit an Ishukone, Carthum, or Vizam when they have a primary with loldiculous fitting requirements, cardiac regulators, kinats, and Complex damage mods?
who can fit a sidearm with every single type of AV weapon available to them? anyone with a brain. I'm talking about PRO sidearms. You think an MZ505 is enough to withstand a group of people? While they aren't in your optimal? Please don't say "why not just use STD sidearms?". I'm gonna finally snap if you ask this. I'm going to find a puppy and throw it off the Golden Gate Bridge if you ask this. I kill groups of people all the time with my miltia smg, if a "tank scrub" like myself can do that with a militia weapons, surely someone who is a god like yourself can do it.
I wouldn't call you a tank scrub, you are just as dangerous on foot....except I am more dangerous if our encounters have proven anything....
(Insert lucky where I said I was dangerous...)
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:14:00 -
[6] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to.
I see tank
I hold L1 for a second
AI does the rest.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:36:00 -
[7] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote: Oh god yes because I require so much skill with operating vehicles.
I turn modules on and off...
I check my hardners...
I fire at infantry and have to watch that ammo supply. Oh wait...
I drive around with the left joystick and change the camera with the right.
I also need to check the ground for proxies. LOL as if proxies could take out a good tank.
See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro....
Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV.
Compare that summary to. I see tank I hold L1 for a second AI does the rest. Yeah that is an accurate summary. If you want all 6 swarms to crash into a building or be gunned down by a tank or infantry. But I digress; one must actually use swarms anywhere other than the redline to know what I'm talking about.
Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:45:00 -
[8] - Quote
What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:47:00 -
[9] - Quote
SgtDoughnut wrote:I understand why people think that tanks should be this overpowering highly effective near godlike thing on a battlefield. I mean they have heavy armor making them immune to small arms fire and ours even have projected shielding. But infantry will always develop a method to take out tanks. Present day example, the most easily accesable and effective AV weapon in present day military conflicts, to this day is this device. http://www.motionpicturearmourer.com/rpg-7.jpgOne shot from this to a tank's treads and that tank is no longer a tank, its just a manned stationary turret. We have an equivalent to this weapon in dust. http://web.ccpgamescdn.com/dust/news.control/63980/1/Gallente_Plasma_CannonT.jpgYet oddly this weapon barely scratches tanks. A tank is a very powerful thing on the battlefield but make no mistake infantry have always been able to counter tanks, from their very inception up until the most modern forms of warfare. Tanks are much more vulnerable than you would ever think, and the RL primary counter for a tank is not a tank but a RPG.
SUPER MECHS SHOULD BE THE GODLIKE VEHICLES!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:49:00 -
[10] - Quote
Atiim wrote:True Adamance wrote: Just saying that's basically what you relegated tanks to in your summary, you are too biased mate.
Well that really doesn't seem logical at all now that you think about it does it? Would you say that piloting an HAV is a lot more than what I said up there? Well swarm launchers require more than holding down L1 for a few seconds if you are a good player who refuses to hide in the redline. Finding it quite funny how quick tankers are to jump up when I use their very same logic against them.
Its your own logic. If it isn't logical the flaw lies with you not me.
No I would not.
But would you really say using a swarm launcher is more than what I suggested?
Both require positioning, both mobility, both protection. Except you don't have to aim.
I don't think tanks need to be strong, just AV weaker, or more specialised to various classes of vehicle.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4193
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Posted - 2013.11.20 23:52:00 -
[11] - Quote
4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon...
Then it should be significantly weaker to couple with the infantries new greater utility.
You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:00:00 -
[12] - Quote
Crash Monster wrote:True Adamance wrote:You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers. +1 for you. That's an excellent argument!
As of yet only well know squads acting together have shown this discipline and team work.... the rest are just rabble, and barely have to try to compose the requisite numbers to truly act on infantries second strength...but can still achieve whatever they set their minds to with relative ease defeating the purpose of this game being a tactical shooter.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:09:00 -
[13] - Quote
Atiim wrote:True Adamance wrote: But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
A better question is, why should I have to get a whole entire squad to use tactics and teamwork to bring down something that only takes one person to operate and perform well in? Why should I be required to use teamwork against anyone or anything that doesn't require teamwork? And no "because I paid more" is not a valid argument. If this was a legitimate argument then AUR swarms should OHKO everything and AUR HAVs should be invincible. Not that a majority of tankers don't already want HAVs to be invincible.
BECAUSE and I don't understand why you don't get this.... INFANTRY IS STRONG BECAUSE OF TEAM WORK.
Why should a solo infantry man be able to destroy a vehicle designed to withstand such fire power.
You know as well as I do a single player cannot win a match against 5 other players neither should they be able to in a tactical shooter. 1 tank should not be able to deal with 5 infantry working on it at the same time, nor 3, but 1 or 2 yes.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:09:00 -
[14] - Quote
ACE OF JOKERS wrote:Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real. GET REAL? Javeline Missiles take down Tanks with a Single Warhead in real life. Lets get real ; and if we have Javelins in BF3 why not dust? I mean they ALREADY exist,im sure in a distant future they should ahve even stronger version to deal with those very improved tanks...right?
500mts, autolock 1HKO anti tank missile. There, thats real.
Javelins cost hundred of thousands of dollars, more even. They are heavy and unwieldy under any other circumstances.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:14:00 -
[15] - Quote
You know this would all be solved if EVE dust isk transfers could be implemented. I wouldn't ever complain because I would be in tanks 24/7.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4194
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Posted - 2013.11.21 00:17:00 -
[16] - Quote
ACE OF JOKERS wrote:double post*
Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
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Posted - 2013.11.21 00:21:00 -
[17] - Quote
ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then. Ok. I just need a Javelin.
You fair enough, you get your major OP weapon and we get ours
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
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Posted - 2013.11.21 00:31:00 -
[18] - Quote
ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:double post* Okey dokey give us real tank mechanics like armour deflection, heavier front and side armours, the speed to match even modern tanks OHKO high explosive shells, 50.cal alternate fire cannon, Vehicle counter measures, and ECM jamming and sure lets talk HAV realism then. Ok. I just need a Javelin. You fair enough, you get your major OP weapon and we get ours Fair enough. If TTK is Low it should be for everything. Tanks OHKOing infantry and vice versa. And of course a good speed buff and Anti missile Flares for you guys.... XD
You know most AV weapons cant actually destroy vehicles in a single hit...but they can damage them significantly... this is essentially why Im going to BF 4 asap. Would rather play with good balanced vehicles than the absolute biased bullshit argumentative guys we see here, of which I am rapidly becoming.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4195
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Posted - 2013.11.21 00:35:00 -
[19] - Quote
Tallen Ellecon wrote:Crash Monster wrote:
On about real life again? You might be a bit too worked up if you didn't notice I was suggesting that nobody is going to get an invincible tank.
Nobody gives a **** about real life here... its a game, it's supposed to be fun and at times rewarding (perhaps when people work together to accomplish something greater than a singular effort).
I guess it's going to come down to this. Will this just be a single player FPS... or will it have anything more. If it isn't going to offer more I don't see the point.
It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. If you want to argue that "of course it's milita" is bullshit, why even give players AV if it only works on militia tanks. When 2 guys bring out proto AV to destroy the tank then "Choo choo all aboard the QQ train, AV is OP". I like tanks but they shouldn't be expensive win buttons. It seems like every match I'm in tanks are unstopable or a joke, entirely based on the tankers skills. I've been stomped by a Red Star tank squad in pubs and I had fun, you guys have skill, but it taught me that tanker QQ seems to be based on a misconception that your high ISK and SP investment should make you invincible to all but the strongest of AV by multiple people. It sound just like the "standard AR took down my logi suit so it must be OP" argument which is also BS for a "fun" game. If the only way people should have fun is by being completely specced out into something and being immune to new players than how the hell are new players going to want to stick around long enough to go proto themselves. ? Those of use from earlier build started on a relatively level playing field so we can't imagine what it's like for a new player fresh out of the academy. Give him no chance to even think he can stand up the older vets and you can expect them to hate the experience. I don't give noobs a free ride, but I have enough skill without my gear that I don't have to spend an assload of ISK to win a match or kill a player. Like in EVE don't fly something you can't afford to lose, if your corp won't back you financially don't QQ you got killed using a WMD in a pub.
Unlike EVE and you make a relatively poor comparison. I have means to being able to fund my cruisers, Battleships, and such without direct pvp, in Dust you cannot. Give me EVE Dust transfers and my QQ stops.
I could fund my HAV pilot for 3 years atleast and still buy a couple of battleships eve side.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4197
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Posted - 2013.11.21 00:41:00 -
[20] - Quote
Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go.
I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets.
Every 7 mins because one or two skilled Avers catch me napping would be acceptable.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4197
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Posted - 2013.11.21 00:47:00 -
[21] - Quote
4447 wrote:True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable. I think you've got Dust 514 mix up with Tanks of war.
So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time.
Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4200
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Posted - 2013.11.21 01:18:00 -
[22] - Quote
4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4201
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Posted - 2013.11.21 01:25:00 -
[23] - Quote
Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game.
Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4201
|
Posted - 2013.11.21 01:46:00 -
[24] - Quote
Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game. Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster. Tanks get dropped from full HP to ~30% with one hit from either a tank or RPG. If real tanks were that weak, we wouldn't use them.
I'm not too worried about that... its not all that dissimilar from Dust in that regard, except tanks are more manoeuvrable and pack some serious hurt.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4211
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Posted - 2013.11.21 19:51:00 -
[25] - Quote
Grunt Shade wrote:Factor in all equations
Cost per equipment vs AV Movement speed of turret rotation vs infrantry strafing ability The obviously larger target size of tank vs infantry Tanks will no longer be able to turn on a heat sink and hold the trigger down due to finite ammo. Skill the biggest of them all if your skilled at what you do it shouldn't take 3 to 6 people to drop a tank it could be 1 or 2 depending on your location and team work.
You can not expect to run straight up to a tank 1v1 and win. You should have to use tactics, team work and your surroundings. Last I checked a tank cant climb or destroy towers? But thats ok right? Av can sit on towers with nanohives where we cant get to you along with forge. You have av grenades that do as much damage as a proto rail gun you can throw rapidly. Try shooting a railgun rapidly and hitting a moving target. You may get a hit but more likely overheat and be defenseless temporarily
You say it should be 1v1 right guess what there is somebody in that tank paying for a dropsuit and weapons just like you and they are paying and extra high price for more armor and a bigger gun. Thats all a tank is after all...a big weapon.
All we see on the patch notes are numbers. We'll see how everything plays out on the battlefield. Playing this game is a choice no one is forced there plenty of there if things here don't work for you.
If I could blow building up, take down towers with concentrated fire, and roll through small objects like low walls and rails Tanks would be soooooo much better.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 02:18:00 -
[26] - Quote
Old Bstard wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? The other team calls some tanks in?
Escalation of battles in chromo was epic.
One person would call in a MLT tank, someone else would see than and one up him, that MLT tanker would lose his cool and drop a Sagaris, all of a sudden we had missiles flying, tanks exploding, rails pumping round after round into each other, more explosions until the match hit critical mass and one team would back down.
That is how matches should be.
Only now we have
Guy call in MLT tank, AV puts him down, resetting back to Infy vs Infy, guy calls in Madrugar, AV puts him down, resetting to infantry combat instantly. Wait someone wants to fly a drop ship? Too damn bad you cant do anything except run as a foot soldier **** YOU vehicle pilots.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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