Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.