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Acturus Galaxy
Happy Pumpkin
187
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Posted - 2013.11.20 10:48:00 -
[1] - Quote
Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. |
Acturus Galaxy
Happy Pumpkin
188
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Posted - 2013.11.20 11:03:00 -
[2] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it.
Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat.
And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat.
Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks.
Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. |
Acturus Galaxy
Happy Pumpkin
188
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Posted - 2013.11.20 11:17:00 -
[3] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
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Acturus Galaxy
Happy Pumpkin
189
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Posted - 2013.11.20 11:29:00 -
[4] - Quote
Spkr4theDead wrote:Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
We are not in Chromosome now, we have different maps. The changes to tachnet has also made it very difficult to find a tank. You apparently have no interest in changing anything but making your tanks stronger. |
Acturus Galaxy
Happy Pumpkin
189
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Posted - 2013.11.20 11:46:00 -
[5] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry. I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank. |
Acturus Galaxy
Happy Pumpkin
189
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Posted - 2013.11.20 12:02:00 -
[6] - Quote
Rusty Shallows wrote:Acturus Galaxy wrote:snip
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
snip I've joined squad with so many new HAV tank commanders who end up trying to surmount that learning curve and SP grind only die like the same people who went infantry. Madness. There are people who want to tank out there and they need tougher rides, not for some crutch but for a fair shot at this game. Looking at the changes I want to beleive the people who have been at an unfair disadvantage will be able to do better while not giving an unfair advantage to the people who are the best. Aside. Not all Infantry hate Tankers, not all Tankers hate Infantry. It's just easier for some people to group others and apply negative stereotypes to justify their position or actions. It's all part of the human condition.
I agree, I do not hate tanks either. I have my own tanks, have a forge gun to fight tanks and a scout to simple avoid tanks on my one and only character. They are avoidable and counterable. But please do not make them stronger unless infantry gets a fair chance to avoid them. The proto blaster canon can already one shot my tanked logi, or it feels like a one shot kill. The TTK is extremely low tanks vs infantry unless you are running in a standard outfitted tank.
But I would love to see some large scale tank battles, have more vehicles types, like in EVE with titan tanks etc. And have infantry doing smaller skirmishes within the compounds fighting for the null canons. IE. the infantry are needed to take control of the null canons and the tanks, dropships, speeders, lavs, mavs etc are needed to cover the open grounds between sites. That could leave more room for some interesting vehicles fights over the control of the transport corridors and dropships would be needed to fly above the tanks. |
Acturus Galaxy
Happy Pumpkin
190
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Posted - 2013.11.20 12:59:00 -
[7] - Quote
IceShifter Childhaspawn wrote:CCP stated the design intent for tanks: ' ... they were not fulfilling their most basic functionality. Namely, to help break through entrenched enemy positions by destroying installation turrets, scatter ground forces and support infantry assaults by forcing the enemy to react and bring in AV weaponry of their own. ' Now we know where and how future nerfs and buffs will be applied.
Interesting, it sounds like the intention of tanks is how it works today, the tanker forces the opposite team to deploy AV weaponry to counter the tank. The issue is that the tanker do not like his tank getting destroyed by the AV weaponry, and deploying AV weaponry is difficult when all supply depots are destroyed.
No large scale vehicle combat are included in their design of the tanks. I was looking forward to spend more SP in tanks as I love EVE and was looking for to some interesting tank fights.
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Acturus Galaxy
Happy Pumpkin
190
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Posted - 2013.11.20 18:56:00 -
[8] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
You could still pick off infantry with a railgun, if you're good enough. What's this only a few WP? If there's a defend on you as a tank, you get 180WP for destroying the tank itself, not including the kills for those inside it. It's not high risk at all. If the blaster tank is towards your end of the map, there's very little risk at all because you deploy it, destroy the tank, then go back and recall it if you want. As I said, those people that are very good can actually fight infantry with a railgun in CQC.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
So let me get this straight.................. I should give infantry a chance to avoid me????????? That literally doesn't make sense. Maybe I should tell you to stand out in the open to get the attention of snipers so they don't hit the rest of your team. Maybe I should tell you to wait until that bleeding out merc has 3 more seconds until you can run to him to try to rez him. Does that make any sense at all? Who are you to tell me how to tank? There's literally no risk of calling in a rail tank if you know what you're doing. Blaster tanks carry a huge, huge risk with them. You just don't know that because you don't tank.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank.
You make it sound like you resent tankers using their brains and flanking you. Can't have intelligent tankers, nerf thinking.
I do not resent a tanker using brains to flank the red blob. I do resent that the tanker think it is allright that he quickly can destroy for 1 mill isk of clones in a few seconds but he himself resents that the infantry have any chance of fighting back against the tank. Because it is only fair that the tanker can destroy for millions of isk of clones and highly unfair that his tank in anyway risc getting destroyed. I fully understand your point of view and will not agree with you.
When I mention high risc of calling in the rail tank, I did not count the threat of the red blaster tank, but the amount of high damage AV all infantry have access to. As I said earlier, I agree the AV damage is high but infantry need to be able to defend themself against hostile tanks.
I am by no means a skillfull tanker, my tanks rarely lasts long and I do acknowledge the issue we have at the moment with proto AV vs the current tanks. Some tankers are very good on the other hand and can dominate ambush matches, my forge gunner is unable to do much against these tanks. Most of the team are spawning with swarmers and ends up being a much easier target for the hostile tank.
All I am asking for if you wish you tank to be stronger is to give the opposite team areas they can avoid the godly tank and areas where they can call in a rail tank safely. Or you would prefer to trololololol around in your tank killing anything red within 90 meters of your tank instantly. |
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