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Ghosts Chance
Inf4m0us
165
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Posted - 2013.11.20 11:00:00 -
[61] - Quote
Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner)
as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once.
tanks are very limited, and by understanding those limitations i render them uselss in that situation.
on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied.
theres more to "winning" then an explosion. more then one thing that means youve beat them.
i stop tanks all the time, and to drive my point home, my fit is a logi with an SMG and remote explosives... no actual AV to speak of. if you cant defend yourself with an SMG your doing it wrong, they are so good that its my primary.
granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:01:00 -
[62] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role. I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks? VoV because I don't tank. But I can tell you that we had a tank in every PC match I was in, the fact that you aren't there doesn't mean we don't. The fact I'm not there means you're not getting the best bang for the buck.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
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Posted - 2013.11.20 11:01:00 -
[63] - Quote
Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.[/quote] Not now, in 1.7. Someone did the math, 33k eHP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Iron Wolf Saber
Den of Swords
10424
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Posted - 2013.11.20 11:03:00 -
[64] - Quote
72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:03:00 -
[65] - Quote
Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
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Posted - 2013.11.20 11:03:00 -
[66] - Quote
Ghosts Chance wrote:Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner) as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once. tanks are very limited, and by understanding those limitations i render them uselss in that situation. on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied. theres more to "winning" then an explosion. more then one thing that means youve beat them. i stop tanks all the time, and my only AV is remote explosives :P granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. Actually I'm not complaining about them right now. And I wasn't complaining about them in chromo, even if I thought they're OP. I'm saying that if tankers got their way, this game would turn into Tank 514.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Acturus Galaxy
Happy Pumpkin
188
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Posted - 2013.11.20 11:03:00 -
[67] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it.
Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat.
And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat.
Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks.
Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:04:00 -
[68] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me. Not now, in 1.7. Someone did the math, 33k eHP.[/quote] Make up your mind before you start talking about things.
Why are you talking about hypotheticals when we have solid numbers that aren't going to change until 1.7 that we can mull over? Or do you need that X-factor to help your sorry argument?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:06:00 -
[69] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner) as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once. tanks are very limited, and by understanding those limitations i render them uselss in that situation. on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied. theres more to "winning" then an explosion. more then one thing that means youve beat them. i stop tanks all the time, and my only AV is remote explosives :P granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. Actually I'm not complaining about them right now. And I wasn't complaining about them in chromo, even if I thought they're OP. I'm saying that if tankers got their way, this game would turn into Tank 514. All we want is for our SP and ISK investment to be worth it. A good match against AV is 6-0. A good match against no AV might be 15 or 20-0. Why does it seem like you want tanks balanced on the assumption that the other team will have zero AV capability?
They weren't OP, like I said, rails owned tanking. 2 or 3 shots, there goes a tank. What's OP about that from an infantry standpoint?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:06:00 -
[70] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut Well do you think infantry is capable of that? They I assume are tank scores, which if true show why people don't like tanks!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:07:00 -
[71] - Quote
Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.[/quote] btw, swarms got a nerf in 1.7. It's now 7.2k damage. Alright, that's my last post here until I get back, bai.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
|
Posted - 2013.11.20 11:08:00 -
[72] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me. Not now, in 1.7. Someone did the math, 33k eHP. Make up your mind before you start talking about things.
Why are you talking about hypotheticals when we have solid numbers that aren't going to change until 1.7 that we can mull over? Or do you need that X-factor to help your sorry argument?[/quote] If you looked carefully, I'm not complaining about their current status, every complaint I have here is either E3 build, chromo, or 1.7.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Rusty Shallows
513
|
Posted - 2013.11.20 11:09:00 -
[73] - Quote
Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math?
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Rusty Shallows
513
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Posted - 2013.11.20 11:11:00 -
[74] - Quote
Spkr4theDead wrote:snip
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
snip I remember those days. Get the right corp name in a match and you were guaranteed victory in pubs because the HAV would pound people on objectives with no risk. Other times joy riding around the field "lol-ing" all over everything. By the end it was almost expected to see a Gunlogi trolling the enemy redline trying to pad kills. We may have some nigh invulnerable armor tankers now but at least they aren't win-buttons.
Here's to hoping things are more balanced out. Really happy to see Missiles may make a comeback, they've only been nerfed nearly useless since last year.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Monkey MAC
killer taxi company
1018
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Posted - 2013.11.20 11:12:00 -
[75] - Quote
Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up?
You are now enlightened!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:13:00 -
[76] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1018
|
Posted - 2013.11.20 11:15:00 -
[77] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
470
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Posted - 2013.11.20 11:16:00 -
[78] - Quote
Monkey MAC wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up? You are now enlightened! 14% of people know that
..,"where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Acturus Galaxy
Happy Pumpkin
188
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Posted - 2013.11.20 11:17:00 -
[79] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:17:00 -
[80] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time! So squad with a competent tanker. Not my fault you don't have all your bases covered.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1021
|
Posted - 2013.11.20 11:18:00 -
[81] - Quote
Broonfondle Majikthies wrote:Monkey MAC wrote:Rusty Shallows wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth Care to share your data samples, gathering methods, and math? Did you know 5000% of all statistics are made up? You are now enlightened! 14% of people know that Yet only 0.000000003% of people believe it!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:18:00 -
[82] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers..... Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Monkey MAC
killer taxi company
1021
|
Posted - 2013.11.20 11:24:00 -
[83] - Quote
Spkr, if anyone has there bases covered as me or have you already forgotten that discussion?
Either way I'm done for now, I'm going out tonight and I can't stand listening to your whining, its damn near rotting my brain!
But before I go, everybody: search for a posf I made earlier, in it Spkr Confesses he wants tanks to be overpowered! Goodbye and incase I don't see you again, Good Morning, Good Afternoon, Good Evening and Good Night!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 11:29:00 -
[84] - Quote
Spkr4theDead wrote:Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
We are not in Chromosome now, we have different maps. The changes to tachnet has also made it very difficult to find a tank. You apparently have no interest in changing anything but making your tanks stronger. |
Koan Zalinto
Bobbit's Hangmen
36
|
Posted - 2013.11.20 11:34:00 -
[85] - Quote
Tanks have never seemed like an issue to me. Just dont run across open terrain with the massive cavetroll sitting there like a mindless moron. Use cover and stay away from its gun. Im a scout with some of the weakest ehp in the game and they don't bother me at all. To add that if they aren't specced or properly made tanks my plasma cannon can actually kill them, seems like av actually should be able to do a little damage to them but if their smart the av wont do much unless in mass. Takes a few people with swarms to bust a tank. Use the map to your advantage, just like the tank uses his armor to his. Just don't let him see you in the open.
Two in the head boss?
Two in the head...
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Korvin Lomont
United Pwnage Service RISE of LEGION
233
|
Posted - 2013.11.20 11:34:00 -
[86] - Quote
Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance.
You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter.
And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank.
And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success
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Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:38:00 -
[87] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry.
I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 11:46:00 -
[88] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry. I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank. |
Rusty Shallows
514
|
Posted - 2013.11.20 11:52:00 -
[89] - Quote
Acturus Galaxy wrote:snip
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
snip
I've joined squad with so many new HAV tank commanders who end up trying to surmount that learning curve and SP grind only die like the same people who went infantry. Madness. There are people who want to tank out there and they need tougher rides, not for some crutch but for a fair shot at this game. Looking at the changes I want to beleive the people who have been at an unfair disadvantage will be able to do better while not giving an unfair advantage to the people who are the best.
Aside. Not all Infantry hate Tankers, not all Tankers hate Infantry. It's just easier for some people to group others and apply negative stereotypes to justify their position or actions. It's all part of the human condition.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Acturus Galaxy
Happy Pumpkin
189
|
Posted - 2013.11.20 12:02:00 -
[90] - Quote
Rusty Shallows wrote:Acturus Galaxy wrote:snip
You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers.....
snip I've joined squad with so many new HAV tank commanders who end up trying to surmount that learning curve and SP grind only die like the same people who went infantry. Madness. There are people who want to tank out there and they need tougher rides, not for some crutch but for a fair shot at this game. Looking at the changes I want to beleive the people who have been at an unfair disadvantage will be able to do better while not giving an unfair advantage to the people who are the best. Aside. Not all Infantry hate Tankers, not all Tankers hate Infantry. It's just easier for some people to group others and apply negative stereotypes to justify their position or actions. It's all part of the human condition.
I agree, I do not hate tanks either. I have my own tanks, have a forge gun to fight tanks and a scout to simple avoid tanks on my one and only character. They are avoidable and counterable. But please do not make them stronger unless infantry gets a fair chance to avoid them. The proto blaster canon can already one shot my tanked logi, or it feels like a one shot kill. The TTK is extremely low tanks vs infantry unless you are running in a standard outfitted tank.
But I would love to see some large scale tank battles, have more vehicles types, like in EVE with titan tanks etc. And have infantry doing smaller skirmishes within the compounds fighting for the null canons. IE. the infantry are needed to take control of the null canons and the tanks, dropships, speeders, lavs, mavs etc are needed to cover the open grounds between sites. That could leave more room for some interesting vehicles fights over the control of the transport corridors and dropships would be needed to fly above the tanks. |
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