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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:41:00 -
[31] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish. Not really. How is my argument childish exactly? Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:41:00 -
[32] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D.
Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS".
Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:42:00 -
[33] - Quote
Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:43:00 -
[34] - Quote
Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:44:00 -
[35] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose. You mean the same guy that wanted a tank turret specifically to destroy already-weak dropships? The same guy that nerfed our PG skill?
You really mean to tell me it's not pay ISK to get a good KDR when all you ever use is PRO gear in pub matches?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ghosts Chance
Inf4m0us
164
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Posted - 2013.11.20 10:44:00 -
[36] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
any weapon i use is LOLFREEKILLS
thats not so much a reflection on what im using, but rather a reflection of my oponents skill.
at least in pub matches anyways (i dont play competitivly because **** showing up every day) |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:45:00 -
[37] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game.
And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:45:00 -
[38] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :)
Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that
Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ninjanomyx
Imperfect Bastards
439
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Posted - 2013.11.20 10:46:00 -
[39] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
If Tanks were a Cancer.....you must be AIDS |
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:46:00 -
[40] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ghosts Chance
Inf4m0us
164
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Posted - 2013.11.20 10:46:00 -
[41] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die....
no, just no |
Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:47:00 -
[42] - Quote
Ninjanomyx wrote: You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
It was cancer for a long time. It was pay ISK to get K/D.
Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS".
Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.[/quote]
If Tanks were a Cancer.....you must be AIDS [/quote] Well, AIDS has many more treatments than cancer, so yes :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Monkey MAC
killer taxi company
1015
|
Posted - 2013.11.20 10:48:00 -
[43] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them".
Basically what I believe Cat Merc is saying is that against Infantry, that is to say actual normal fighting infantry, there are no tactics as a tanker. You only really need to worry when someone brings AV.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:48:00 -
[44] - Quote
Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die....
no, just no[/quote] Infantry die when you sneeze at them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Acturus Galaxy
Happy Pumpkin
187
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Posted - 2013.11.20 10:48:00 -
[45] - Quote
Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:49:00 -
[46] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge. What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:49:00 -
[47] - Quote
Monkey MAC wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". Basically what I believe Cat Merc is saying is that against Infantry, that is to say actual normal fighting infantry, there are no tactics as a tanker. You only really need to worry when someone brings AV. Pretty much. It's just collect kills until someone brings AV, and in 1.7 you can continue your massacre for 30 seconds and then return to the redline where no one can get you, wait a bit, and return to do the same.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ghosts Chance
Inf4m0us
164
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Posted - 2013.11.20 10:50:00 -
[48] - Quote
Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them.[/quote]
and yet, smart ones know how cover works, and also know how to run away.
i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? |
Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:51:00 -
[49] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down. Tanks can't be brought down if nobody brings anything to counter them. Seems infantry wants tanks to be balanced based on that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:51:00 -
[50] - Quote
Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade.
"If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said.
"What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:52:00 -
[51] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down. Tanks can't be brought down if nobody brings anything to counter them. Seems infantry wants tanks to be balanced based on that. But when people do bring a counter, you cry and cry that we can actually bring you down, ignoring how your infantry is having a field day with us, because we can't defend ourselves
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
|
Posted - 2013.11.20 10:53:00 -
[52] - Quote
Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them.
and yet, smart ones know how cover works, and also know how to run away.
i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds?[/quote] For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:54:00 -
[53] - Quote
Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot.
Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:55:00 -
[54] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them. and yet, smart ones know how cover works, and also know how to run away. i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.[/quote] I guess you've never heard of an ambush here. It's more than just a game mode.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:56:00 -
[55] - Quote
Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. A. Sidearms aren't as good as Heavy/Light weapons, and have limited range B. When your tank gets destroyed and the enemy brings their own tank, what do you think the infantry will do? What can they do? You are being selfish by destroying depots.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4572
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Posted - 2013.11.20 10:57:00 -
[56] - Quote
Spkr4theDead wrote:Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them. and yet, smart ones know how cover works, and also know how to run away. i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? For you? No. Because you have to use your brain to do that. Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point. I guess you've never heard of an ambush here. It's more than just a game mode.[/quote] Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:57:00 -
[57] - Quote
Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role.
I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4573
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Posted - 2013.11.20 10:59:00 -
[58] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role. I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks? VoV because I don't tank. But I can tell you that we had a tank in every PC match I was in, the fact that you aren't there doesn't mean we don't.
Edit: Hmm, I'm wasting my morning here. I'll go back to playing Dust, have fun.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Ninjanomyx
Imperfect Bastards
439
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Posted - 2013.11.20 11:00:00 -
[59] - Quote
Cat Merc wrote:Ninjanomyx wrote: You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose.
If Tanks were a Cancer.....you must be AIDS [/quote] Well, AIDS has many more treatments than cancer, so yes :P[/quote]
Incorrect Quoting....... Does your AIDS also have Dyslexia??? You can sometimes get rid of Cancer.....but AIDS is 4ever |
Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:00:00 -
[60] - Quote
Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough.[/quote] Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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