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Thread Statistics | Show CCP posts - 0 post(s) |
4447
Pure Innocence. EoN.
817
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Posted - 2013.11.20 23:13:00 -
[1] - Quote
tanks can be what ever they like, if level design was good. |
4447
Pure Innocence. EoN.
818
|
Posted - 2013.11.20 23:21:00 -
[2] - Quote
Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy. Like your moto, but tanks don't need team |
4447
Pure Innocence. EoN.
819
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Posted - 2013.11.20 23:50:00 -
[3] - Quote
True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle?
No, because Av should be a secondary weapon... |
4447
Pure Innocence. EoN.
819
|
Posted - 2013.11.20 23:54:00 -
[4] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:What I never understood about players mind sets in this game is that as in many other games you will see the progression of units as they grown in power and size mess with each other.
E.G- Slay
Infantry < Mech Mech < Tank Tank < Super Mech Super Mech < Infantry
But why is the Supermech defeated by infantry?
Because they are numerous and the Supermech is a massive investment into a single unit. As such infantry can be thrown at a Super to silence it.
XCOM
Sectoid < Trooper Trooper < Crysalid Crysalid < Veternan Trooper Veteran Trooper < Mechtoid Mechtoid < Troopers
Same deal.
Massed fire power on a single unit destroys a bigger unit.
But in Dust infantry don't want to play this game? Why not? Why don't you want to work together to take down a Tank and shift the tide of battle? No, because Av should be a secondary weapon... Then it should be significantly weaker to couple with the infantries new greater utility. You haven't given me a reason why you believe that infantry should be solo gods? This is not the case.... in all forms of war the infantrys greatest strength has been discipline and team work....or numbers.
What present tense you on about |
4447
Pure Innocence. EoN.
822
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Posted - 2013.11.21 00:00:00 -
[5] - Quote
I didn't know FPS mean't tank game.
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4447
Pure Innocence. EoN.
822
|
Posted - 2013.11.21 00:07:00 -
[6] - Quote
Crash Monster wrote:ACE OF JOKERS wrote:OP wants chromo tanks back. Enough said. Yeah, and I want a unicorn. Get real.
You know their not real, Right |
4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 00:43:00 -
[7] - Quote
True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable.
I think you've got Dust 514 mix up with Tanks of war. |
4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 01:00:00 -
[8] - Quote
True Adamance wrote:4447 wrote:True Adamance wrote:Crash Monster wrote:Tallen Ellecon wrote:It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. Yeah, I agree. So maybe we can resolve down to one player with a lot of time (tank doesn't hide or get out of range) or more than one player with reducing amounts of time. It's okay if sometimes you get stomped... **** happens. It's also okay if once in a while one players can do the impossible. I would rather not just have a cookie cutter you pulled the trigger so you win. I don't think that's a good direction -- though maybe that's where we are going to go. I just want a tank that does what a tank should do and is not taken down every 5 mins by a newberry with a CZR and the ability to strafe through my bullets. Every 7 mins because one or two skilled Avers catch me napping would be acceptable. I think you've got Dust 514 mix up with Tanks of war. So you who have contributed absolutely no useful arguments to this thread have something prospectively more worthless to say. Thanks though atleast this is a reprieve from the argument since you just aren't worth the time. Is it not reasonable to want a tank that does not explode everytime some jackass who hasn't rendered or hasn't left the redline looks at me?
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player... |
4447
Pure Innocence. EoN.
823
|
Posted - 2013.11.21 01:16:00 -
[9] - Quote
Spkr4theDead wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK. As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all. Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes. You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use.
If you can't field a tank then don't field it, duh. On another note, silly wanker, I mean tanker. |
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