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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
1181
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Posted - 2013.11.20 14:57:00 -
[121] - Quote
Guys your just a bunch of swarm scrubs. Hop inside a tank and GET GOOD.
I have to drive around, shoot infantry, watch out for AV, and make sure my hardners are running.
My turrets are very difficult to use as well. I only have an infinite supply of ammo and better DPS then a Duvolle.
My HAV takes so much more skill in comparison. Just Get Good AV
Check out my corp's new website here :D
-HAND
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
1485
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Posted - 2013.11.20 14:59:00 -
[122] - Quote
Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload.
It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that.
But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks. |
![Ghosts Chance Ghosts Chance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghosts Chance
Inf4m0us
167
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Posted - 2013.11.20 15:04:00 -
[123] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload. It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that. But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks.
i use remote explosives SMGs, MDs, terrain, LAVs, friendly infantry cannon fodder, and i one got a tank killed becuase i was distracting him by sitting on top stabbing it with nova knives.
seriously use your brain, its not friggen hard. |
![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Legacy Rising
1485
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Posted - 2013.11.20 15:07:00 -
[124] - Quote
Geeze, I guess your right. Probably should keep this SMG>tank thing to ourselves am I rite? Don't want them juicy morsol getting out and then getting that nerfed.
Seriously, I bow out of this discussion. You win. Good bye. |
![Ghosts Chance Ghosts Chance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghosts Chance
Inf4m0us
167
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Posted - 2013.11.20 15:13:00 -
[125] - Quote
Cody Sietz wrote:Geeze, I guess your right. Probably should keep this SMG>tank thing to ourselves am I rite? Don't want them juicy morsol getting out and then getting that nerfed.
Seriously, I bow out of this discussion. You win. Good bye.
you sadly think im joking..... im not
we definatly mauled a tank once with a squad using nothing but ARs, smgs, and scrambler pistols.....
we only killed him becuase he was an idiot... but still it happened and it was hilarious |
![Shokhann Echo Shokhann Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shokhann Echo
Chatelain Rapid Response Gallente Federation
58
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Posted - 2013.11.20 15:17:00 -
[126] - Quote
this is certainly an interesting thread.. spker youv done it again.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
654
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Posted - 2013.11.20 15:37:00 -
[127] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
to be fair, no one in chromo was AV spec'd
I remember running with my buddy, both of us using proto Assault FG's and recking tank after tank
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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![Ghosts Chance Ghosts Chance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghosts Chance
Inf4m0us
167
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Posted - 2013.11.20 15:42:00 -
[128] - Quote
Mossellia Delt wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) to be fair, no one in chromo was AV spec'd I remember running with my buddy, both of us using proto Assault FG's and recking tank after tank
i remember doing it with blasters strapped to a myron... it wasnt exactly hard then either your right. |
![Korvin Lomont Korvin Lomont](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
236
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Posted - 2013.11.20 15:45:00 -
[129] - Quote
CharCharOdell wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR. When I see another tank, it's game on and I only bother with infantry if they're shooting at me. I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill.
Here we have different observations, the whole reason I went for AV is to prevent tanks doing exactly what I described.I would hunt tanks for that reason even without WP reward. So if my AV weapon is strong enough to force the tank out of the battlefield I am fine with that.
I know there are tankers that will hunt other tanks as soon as they see them, but as long as there is no tank there is not much to do for a tanker so the majority will hunt Infantry.
Regarding swarms I really don't like them at all but I don't like beeing a heavy as well (in fact I dislike beeing a heavy even more). So I take what CCP gives me to deal with vehicles and sadly the PLC is not a good option for AV ( I had high hopes for the PLC) and what was left ? AV nades an stupid Swarms ;/
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![daishi mk03 daishi mk03](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
daishi mk03
Brutor Vanguard Minmatar Republic
373
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Posted - 2013.11.20 15:47:00 -
[130] - Quote
lol @thread |
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1711
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Posted - 2013.11.20 15:55:00 -
[131] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV
Anyone who actually skilled up AV didnt have a problem with the tanks |
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
1181
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Posted - 2013.11.20 16:01:00 -
[132] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it
Funny how tankers think sometimes
Check out my corp's new website here :D
-HAND
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
807
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Posted - 2013.11.20 16:08:00 -
[133] - Quote
Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
99% of tank drivers are whiny COD kids that want to solo entire squads alone ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
![Shokhann Echo Shokhann Echo](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shokhann Echo
Chatelain Rapid Response Gallente Federation
58
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Posted - 2013.11.20 16:17:00 -
[134] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
well... did you like it in chromo where infantry was slaughtered in seconds of the match? oh wait you didn't because you barely joined this community a few months ago.
tanks are slaughtered by AV within seconds of deployment if the aver has any intelligence, one guy with a forge can lock down the entire map unopposed if hes on a tower or in a position to overlook the map, a single AV guy can lock down the entire map for an entire tank squad.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
790
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Posted - 2013.11.20 16:21:00 -
[135] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) If it takes three people to destroy a tank, then those three people could destroy all seven tanks.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
planetary retaliation organisation
481
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Posted - 2013.11.20 16:21:00 -
[136] - Quote
here something that happened during some times ive droven a cheaply fitted mlt tank onto the field.
one i drove a sica fitted only with a large missile turret and light armor repper.
i killed a few proto bears with it. and every time i was swarmed by some random with mlt swarms i retreated right behind a wall and activated the shield booster.
i did this for a while. and not one of them decide to grab some av nades and pop and that corner and finish my tank off. i continued to do this for some time during that match.
killing around 12-17 ppl.
and some time near the end they had to use an ob to kill me?.
is that sad?.
wasting an ob on a mlt tank?
a single unfitted mlt tank that could have easily been destroyed by 3 std av nades.
another tank death moment was pretty much something that i feel should happen more often.
i drove into an area trying to motivate my own team to hack an objective.
shooting down several redberries. i eventually got swarmed by 6-7 players at the same time. using a cheaply yet better fitted soma tank.
i jumped out after i saw those missiles.
tank blew up in less than a second.
i killed alot more of em on foot. i think it was a sqd of players that did that one.
ambushing tanks is pretty much the best tactic to use against them.
no1 thinks to do this though as most players seems to just relentlessly fire av at the tank until it dies.
other problem is that it might be difficult to get the coordination needed to set it up.
ive come across a tank that used nothing but a light repper and armor hardeners.
being cycled.
the tank didnt really move around or kill much but i ended up firing all my ammo on that single tank with an assault fg.
i only had 1 round left when it went down.
resistance mods are the only way to tank on the game now.
armor plates looks nice and pretty but they feel pretty useless. only use for them is to extend the amount of total damage u can take before going down but a damage resistance mod is far more effective than plates.
i dont think av nades should be able to solo vehicles.
they should only put a few dents into the vehicle. but not obliterate the entire thing alone.
which is why i think they need a damage nerf.
the tank needs to have enough time to escape the area for repairs when under fire.
i feel the tank vs tank battles on here are a little stupid as the way ive been in those battle against higher tiered tanks.
ive decided to carry av nades with me on those moments.
both tank activate reppers armor hardeners anything to to survive long.
and they shoot each other until one vehicles explodes.
and if one of them runs? the runner normally explodes.
although the higher tiered tank will win majority of the time. if the weaker opponent jumps out with av the better tank could die.
ive come across god tanks and ive come across paper thin tanks.
what majority of the these tanker do is blow up every turrets installation or supply depot on the map so they can get free access to majority of the maps with out risk.
im ok with limiting a tank down to certain roles and classes on the field. i dont mind having them sacrifice defense for stronger offense. i feel they shouldnt be allowed to have both in the first place.
the future tank changes which im still concerned about could force the higher sp invested players to sacrifice defense for offense or offense for defense.
the only main part of all of it im worried about is whether or not my cheaply fitted soma will be effected by all of it. |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1712
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Posted - 2013.11.20 16:26:00 -
[137] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
You didnt do ****
You cried like a ***** for 6months straight and only when vehicles got nerfed then you actually skilled into AV
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![daishi mk03 daishi mk03](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
daishi mk03
Brutor Vanguard Minmatar Republic
373
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Posted - 2013.11.20 16:31:00 -
[138] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes
Bad luck for you, you're talking to the loudest, biggest and most childish tanker of all time :S |
![MINA Longstrike MINA Longstrike](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
MINA Longstrike
2Shitz 1Giggle
46
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Posted - 2013.11.20 16:53:00 -
[139] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
Not everyone is as maniacally unreasonable as you claim. Does everyone want to be powerful, viable and useful? Of course. Does everyone want to be invincible? No that's no fun for anyone
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![Justin Tymes Justin Tymes](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Justin Tymes
Dem Durrty Boyz
514
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Posted - 2013.11.20 16:57:00 -
[140] - Quote
Why do tankers always bring up deter, like that's viable competitively? Deter only means your opponent gets numerical advantage. If you can't solo, then no one is going to use it, you're wasting time. The vehicle is inevitably going to get more kills before you "deter" it again. If it takes more than 1 person, you're opponent is gaining a massive advantage.
That's like Proto/Officer Snipers needing 4 shots to kill Medium Frames. You can deter with it, but Snipers aren't going to want to hear that ****. |
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![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
1206
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Posted - 2013.11.20 17:55:00 -
[141] - Quote
Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks.
If it's taking 7 guys to down one tank. Somebody is doing something wrong. LOL You don't waste a squad to down ONE tank. not done. fiction or reality.
And My stance has always been the same. NO MMO NERD WHO NEVER TOUCHED A FPS GAME SHOULD BE ABLE TO GET IN A TANK A GO 30-2 against my FPS BREATHREN. |
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Living Like Larry Schwag
1183
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Posted - 2013.11.20 17:56:00 -
[142] - Quote
MINA Longstrike wrote: Not everyone is as maniacally unreasonable as you claim. Does everyone want to be powerful, viable and useful? Of course. Does everyone want to be invincible? No that's no fun for anyone
You must not have been following the HAV vs AV debacle lately. A high majority of the fellow tankers here do want AV to either be non existent, or only able to slightly damage him.
Cat Merc was right when he said that, in fact. I'm going to the store for some tuna.
He deserves it.
Check out my corp's new website here :D
-HAND
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![Her Nibs Her Nibs](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Her Nibs
Pradox One Proficiency V.
80
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Posted - 2013.11.20 18:03:00 -
[143] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies.
My passion for explosions is only preceded by my love for Canadian bacon, beer, and maple syrup
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![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
1206
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Posted - 2013.11.20 18:09:00 -
[144] - Quote
Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies.
The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No.
They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow* |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1270
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Posted - 2013.11.20 18:26:00 -
[145] - Quote
Acturus Galaxy wrote:
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
You could still pick off infantry with a railgun, if you're good enough. What's this only a few WP? If there's a defend on you as a tank, you get 180WP for destroying the tank itself, not including the kills for those inside it. It's not high risk at all. If the blaster tank is towards your end of the map, there's very little risk at all because you deploy it, destroy the tank, then go back and recall it if you want. As I said, those people that are very good can actually fight infantry with a railgun in CQC.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
So let me get this straight.................. I should give infantry a chance to avoid me????????? That literally doesn't make sense. Maybe I should tell you to stand out in the open to get the attention of snipers so they don't hit the rest of your team. Maybe I should tell you to wait until that bleeding out merc has 3 more seconds until you can run to him to try to rez him. Does that make any sense at all? Who are you to tell me how to tank? There's literally no risk of calling in a rail tank if you know what you're doing. Blaster tanks carry a huge, huge risk with them. You just don't know that because you don't tank.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank.
You make it sound like you resent tankers using their brains and flanking you. Can't have intelligent tankers, nerf thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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![Eris Ernaga Eris Ernaga](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Eris Ernaga
State Patriots
726
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Posted - 2013.11.20 18:38:00 -
[146] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
That's because it was a pub where a lot of blueberrys were at the time literally just the same as you have now caldari assault suit militia assault rifle. Any times you had another tank or 5 swarm launchers hounding down on you you knew where your exit was and to start running. Manage your modules correctly and you lived try and be an idiot and not find cover you died. Also proto forge guns were actually OP as **** in Chromosome.
State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front.
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1271
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Posted - 2013.11.20 18:42:00 -
[147] - Quote
Korvin Lomont wrote:
Well If you refere to a Forge hmm I don't know how the the new forge will play out as it will get a nerf as well. If you refere to Rail installations meh those are crap and usually dont survive the first minutes of any battle and I was only one time able to kill a tank with them because the tanker was stupid or distracted (or both).
Forge gun =/= rail gun. I'm talking about a damage modded Soma to the best Sagaris or Surya fit in the game. 2-3 with a railgun, and any tank was dead, no matter who was piloting, no matter what the fit was. If we had Chromosome tanks for PC, maybe things would be different. It would basically be a stalemate between tankers, possibly going on a gentleman's agreement to not use railguns. I really don't know why infantry sees that not balanced as it refers to them. You want that tank taken out, and fast. What's better than 2 shots from another tank's railgun?
And maybe you could give me an answer why we have 3 (or 4 if you count in AV nades as well) AV weapons when only one at best is somewhat usefull.
I'm not a developer, I don't know why the AR, pistol, SR, sniper rifle, shotgun, flaylock, mass driver or SMG don't destroy tanks. Oh wait... because they're not anti-tank weapons. If you think only one is useful, then you're doing AV wrong. Why do we always have to figure things out for you? I'm not helping you on this one. You figure out how best to utilize AV.
I believe as well there is an imbalance between Vehicles and AV but the reason for this is we simply have Proto AV vs Basic or Advanced vehicles. The changes in 1.7 don't change this, instead they nerfed Proto AV into oblivion to somehow find a balance beween Proto AV and basic Vehicles this is at best strange.
CCP should just remove Proto AV and try to balance std AV vs Std Vehicles and if thats done we could go ahead and introduce advanced Vehicles and Advanced AV etc.
BTW I know there is a Rail tank but if the Rail tank is the Counter to a Blaster tank whats the Counter to a Railtank?
.......................................... use your brain.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1271
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Posted - 2013.11.20 18:44:00 -
[148] - Quote
Mortedeamor wrote:i mean we did used to kill 50-80 people in our gunlogi's and madrugars untouched Meaning infantry had no AV. Meaning the primary AV was another tank. Implying that during Chromosome, the best counter to a tank was another tank. Which meant, balance.
But that wasn't good enough for infantry, so they had us nerfed, again.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1271
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Posted - 2013.11.20 18:45:00 -
[149] - Quote
Atiim wrote: So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Tell me where you see the problem with that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star. EoN.
1271
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Posted - 2013.11.20 18:49:00 -
[150] - Quote
Atiim wrote:Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Just thought I'd put this here for everyone that takes the OP seriously. @OP You've already stated that you want AV removed from the game and force people to use HAVs to counter HAVs. We all know your "secret" wish is Tank 514. Stop trying (Thanks for giving me this Monkey Mac, I just couldn't find it for some reason) ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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