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Spkr4theDead
Red Star. EoN.
1261
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Posted - 2013.11.20 10:13:00 -
[1] - Quote
I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
I honestly cannot understand such a mind, that hates something they cannot understand, or that believes they should be paper tigers, all bark and no bite.
Then we have the crowds shouting "TANK 514!" from the rooftops, as if CCP is going to increase the allowed number of vehicles per team to be more than 7.
Chromosome vehicle balance was fantastic, because if you didn't maintain complete situational awareness at all times, you were destroyed in 2-3 shots by a tanker with a railgun. I don't understand the problem infantry has with that. We had quick deaths at the hands of other intelligent tankers. Mostly, it was all location, location, location. Get a height advantage, and you owned the map as it pertains to other vehicles.
1.7 is on its way, and CCP decides to up the ante by making it take far more SP to have the flexibility we have now. Everybody says how the swarm nerf will be the end of the game, because tanks will roam like wild beasts. Well, guess what. If we want a chance to survive, I'm going to give you a little hint: we're not using shield extenders or armor plates. We're going for maximum repair, and maximum resistance. That means we can't increase our HP ceiling.
Shield tanks have incredibly low base shield. Armor tanks are getting a buff as far as base armor goes, because we're losing our active armor reps for passive armor reps.
CCP announces they're going to nerf AV when 1.7 comes, and the forums lose it. They just lose their minds. "How are we going to destroy tanks with these Nerf launchers!" they say. I'll say it's about damn time AV suffers its first nerf. Tanks have been nerfed for builds in a row, and not once in that time did AV suffer a nerf. "Oh, but they removed dumbfire!" infantry says. Well, guess what, when this game was in closed beta, swarms were actually the flavor of the month. Playing this reminded me a lot of Halo, jumping up while firing rockets at the enemy's feet, hoping they'll miss you.
That's the only nerf AV has suffered. Why? Because infantry wanted it to be easy to destroy tanks. So easy in fact, that they wanted to do it by themselves. And lo and behold, you can destroy tanks by yourself now, if you're good enough. It won't work against smart tankers with the right fit, but lesser tankers with lesser fits, it's all too easy. But those that get away, infantry says it's not fair, because they don't get a base reward for doing a certain amount of damage against a vehicle. Getting it down to half its HP without getting any points for it isn't good enough. I bet getting an assist for helping to destroy a vehicle isn't good enough for infantry. Well, when I'm infantry and try to destroy a tank, but they get away, I don't complain that it's not fair, I think to myself, "my positioning isn't good enough, and because of that I can't wear it down more with my AV grenades." I suck it up and pick a better position, or call in my own tank to destroy the enemy tank. I don't cry foul that I didn't destroy an enemy tank. I try again.
It still comes back to location, location, location. Infantry makes it seem like the only way to destroy a tank is to be right next to it, which is obviously ideal range for blasters and missiles. The better tankers can use a railgun against infantry and vehicles in a CQC situation. Hey guys, guess what: use range to your advantage. Use height to your advantage. I slap my head every single time a tanker has to point out to you the best ways to destroy us with the tools you're using. Why must we point out the obvious to you?
I made this spur of the moment. I didn't think I'd use so many characters. Basically, my point comes to this: infantry, stop complaining. When 1.7 comes, if it's anything that's OP, it's a tanker's superior mind. Management of modules, use of terrain and positioning are easy counters to AV. I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast. If that's not a terrible, sorry example of a complaint, I don't know what is. For the first time, you're going to have to attack us as a group, because we're going to fit our tanks in such a way that you won't be able to solo anybody with a brain anymore.
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
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Posted - 2013.11.20 10:25:00 -
[2] - Quote
Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all.
Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
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Posted - 2013.11.20 10:26:00 -
[3] - Quote
Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1262
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Posted - 2013.11.20 10:27:00 -
[4] - Quote
Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:32:00 -
[5] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:33:00 -
[6] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. So if we can't pop in and out of cover to avoid taking fire, then infantry can't do that either. What? First of all, I don't see your logic in comparing infantry to tanks in the "taking cover" regard. Second, you CAN take cover, and you SHOULD take cover, so you won't get destroyed inbetween the active module times. There isn't any logic in what I said because there isn't any logic in what you said.
There is no combat without movement. You're saying it's not fair that we want to be able to move when taking fire from AV. You're implying that's not fair.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:34:00 -
[7] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons Momentarily. Then your 33k EHP drops by 90%. No, I'm not exaggerating. The only fitting with that many EHP is a double hardener Gunny. Which is farked as soon as his countermeasures wear off. Surely you have a tanking alt just like everyone else in this game? Give it a try and see how easy and profitable it is... He's in RND, the anti-vehicle hysteria goes back to when they first popped up in MAG. We're talking years of treating any and all vehicles in all games as complete non-factors, with the AR being king of all.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:36:00 -
[8] - Quote
Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks. I already pointed out why infantry thinks it's not fair that they can't destroy tanks, or not get any points out of doing damage to them. Infantry cannot have anything escape their grasp, at all, ever. Thus, it must be nerfed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:36:00 -
[9] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:38:00 -
[10] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? How often does your corp ask for tankers? I don't expect anybody from RND to understand anything about tanking at all. Did you miss the part where I said "any tank could be destroyed in 2-3 railgun shots?" Yeah, you obviously missed that part. Even with moderate SP into tanking, someone could be a major threat to even the best fit Sagaris or Surya. Look, in a game of rock paper scissors, when it takes rock to beat rock, something is wrong. So forget about tank vs tank, see the balance when there are no tankers on the friendly side. So you don't use tankers in PC? Actually, we do. I just had two matches yesterday, both had a tanker on field. Let me guess, the other team had tankers.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:38:00 -
[11] - Quote
Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:41:00 -
[12] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:"When 1.7 drops, we're going to see who has a better mind. " More like who has a 33k eHP tin can that only takes 10% damage from non AV weapons So, you're basically saying you want an AR to do considerable damage to tanks? No, I'm saying that if I had a suit that had 33k eHP I would call it OP. No, it's exactly what you were saying, because I said nothing about eHP, you brought that up after so as to not make your argument look childish. Not really. How is my argument childish exactly? Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:42:00 -
[13] - Quote
Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:44:00 -
[14] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4thedead wrote: The vapid hatred and phobia of tanks. Spkr4thedead wrote: When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage.
You'd be bitter if people called your playstyle a cancer and made it suffer nerfs through consecutive builds. It was cancer for a long time. It was pay ISK to get K/D. Now they are making it require a bit more effort to pull off something good out of a tank, instead of "LOLFREEKILLS". Psst, the original method of thought of the guy who got fired from CCP was that tankers are a step up above infantry, they are the endgame, infantry have no purpose. You mean the same guy that wanted a tank turret specifically to destroy already-weak dropships? The same guy that nerfed our PG skill?
You really mean to tell me it's not pay ISK to get a good KDR when all you ever use is PRO gear in pub matches?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:45:00 -
[15] - Quote
Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game.
And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:49:00 -
[16] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Let me guess, the other team had tankers.
Isn't that what you wanted? Anyway, on the first time yes, on the second time we used a tank to try and breach a heavily fortified area. And let me guess, that attempted breach utterly failed. Nope, it worked. You are underestimating how good tanks are. You know, if used by someone who knows how to use them :) Ghosts Chance wrote:as infantry, i dont need no stinkin points for gimping a tank, or scaring it off, or manuvering in such a way as to not be an easy target....
thats just smart gameplay....
why the hell would i need WP for that Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge. What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 10:51:00 -
[17] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: Because you're complaining that the AR, SMG, pistol, scrambler rifle, HMG, shotgun, flaylock and sniper rifle do a pitiful amount of damage to tanks. That's exactly what you said.
Nope, not at all. You are twisting my words into something I never said. Yes I said 10% damage against that, but I meant: "If I had a suit with 33k eHP and 330k effective eHP against infantry, who have to bring up AV to turn it back to 33k eHP but then have infantry pound them". No, it's exactly what you meant. Stop trying to tip toe around it. You're in the same boat as people that want vehicles removed from the game. And, notice, we're not on patch 1.7 yet, so I don't know why you're talking as if we already have all that entails. That's what I meant from the start. Like it or not, I like vehicles, they make the battle more interesting, but NOT when they absolutely dominate everything they see and can't be brought down. Tanks can't be brought down if nobody brings anything to counter them. Seems infantry wants tanks to be balanced based on that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:54:00 -
[18] - Quote
Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot.
Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:55:00 -
[19] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote:Ghosts Chance wrote: Because AV players need to get rewarded just as much as anyone else for their job. Think of it this way: If tankers got what they wanted, AV would never kill them, only make them run home to lick their wounds and come back for revenge.
next your going to tell me i should get WP for just damaging infantry even if it doesnt die.... no, just no Infantry die when you sneeze at them. and yet, smart ones know how cover works, and also know how to run away. i run away all the time, so answer the question, should someone get WPs every time i get away to lick my wounds? For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.[/quote] I guess you've never heard of an ambush here. It's more than just a game mode.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 10:57:00 -
[20] - Quote
Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role.
I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:00:00 -
[21] - Quote
Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough.[/quote] Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:01:00 -
[22] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote: What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them.
If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank.
Like I remember saying, infantry complained about contact grenades, and they got nerfed into the ground. Tankers complain about AV grenades, and infantry complains back saying "WELL WHAT ARE WE SUPPOSED TO USE TO KILL YOU."
AV grenades don't insta kill you with just one nade. "If we have our way, AV would SUPPORT destroying other tanks, it wouldn't be that you need LOLAV grenades only to destroy a tank. " But AV couldn't bring down a tank alone? So... basically what I said. "What, you think people in your corp know how to use tanks? I X up when your corp asks for tankers, but they don't take me. Dunno why, when I know how to use them." Maybe because you aren't a good tanker like you believe you are? LOL does RND even have any tankers? I've never seen Grodd or Xender in alliance chat. Do they even play? Last I remember, those are the only tankers in the whole corp. As far as I'm concerned, if they're not in alliance chat, there's no tankers with RND tags. You have to get ringers to fill that role. I can take on tanks in CQC with a railgun. Would you be able to do the same, given full proficiency and a month of free top-fit tanks? VoV because I don't tank. But I can tell you that we had a tank in every PC match I was in, the fact that you aren't there doesn't mean we don't. The fact I'm not there means you're not getting the best bang for the buck.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:03:00 -
[23] - Quote
Iron Wolf Saber wrote:72 - 0 54 - 0 67 - 0 55 - 0 66 - 0
Same guy all in a row. wut
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:04:00 -
[24] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote: I guess you've never heard of an ambush here. It's more than just a game mode.
Ambush? What are you going to do, smack them with 10 rockets at the same time? Because even that isn't going to be enough. Two people with Wiyrkomis, proficiency 5 and 3 damage mods (given optimal conditions) would vaporize a tank. Those 2 firing 3 volleys each is over 16,000 damage. If you know a tank that can escape that, I'd love for you to show it to me. Not now, in 1.7. Someone did the math, 33k eHP.[/quote] Make up your mind before you start talking about things.
Why are you talking about hypotheticals when we have solid numbers that aren't going to change until 1.7 that we can mull over? Or do you need that X-factor to help your sorry argument?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:06:00 -
[25] - Quote
Cat Merc wrote:Ghosts Chance wrote:Cat Merc wrote: For you? No. Because you have to use your brain to do that.
Tankers get 30 seconds of LOLWTFBBQ amazing tanking, and use the last 10 seconds to get to cover, wait a bit, and return. There is NO STOPPING THEM at that point.
keep in mind, i havnt been a "tanker" since chromo, ive played the last 6 months as infantry (and dropship gunner) as infantry, tanks dont bother me in the slightest, i can usually just limit them in other ways, and i dont really get killed by them more then once. tanks are very limited, and by understanding those limitations i render them uselss in that situation. on the flip side, if im out for bloodi use my brain and outthink the tank, cut off its retreat before it even trys. it will either die or retreat, or i simply keep it occupied. theres more to "winning" then an explosion. more then one thing that means youve beat them. i stop tanks all the time, and my only AV is remote explosives :P granted im not average, but thats the point. people are crap at this, they dont use their brain to win and instead LOLCOD their way through the game and get upset when just running at something over and over doesnt work. Actually I'm not complaining about them right now. And I wasn't complaining about them in chromo, even if I thought they're OP. I'm saying that if tankers got their way, this game would turn into Tank 514. All we want is for our SP and ISK investment to be worth it. A good match against AV is 6-0. A good match against no AV might be 15 or 20-0. Why does it seem like you want tanks balanced on the assumption that the other team will have zero AV capability?
They weren't OP, like I said, rails owned tanking. 2 or 3 shots, there goes a tank. What's OP about that from an infantry standpoint?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
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Posted - 2013.11.20 11:13:00 -
[26] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1263
|
Posted - 2013.11.20 11:17:00 -
[27] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. Yes because hiding from tanks sounds like so much fun ALL the time! So squad with a competent tanker. Not my fault you don't have all your bases covered.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:18:00 -
[28] - Quote
Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Spkr4theDead wrote:Acturus Galaxy wrote:Tanks will be all good when we have maps where infantry can avoid the tanks unless having to cross open areas to other sites. As it is now, you are easy prey with very few areas where you can escape from the tank.
I fully understand infantry getting mad at the tankers, the tankers can instant kill all infantry within range while the infantry has very few areas where they can hide. The tankers have destroyed all supply depots which prevents anyone from chaning to AV and later from AV back to infantry. Who would spawn in a 100k isk AV suit that would be rendered almost useless after the tanker have recalled his tank and only infantry are left on the battlefield and no supply depots.
Add more safe urban areas and supply depots within buildings that are unreachable by the tankers.
Have the tankers roam around in the open areas with AV doing less damage.
Have smaller scale combat infantry vs infantry withing the sites and larger scale battlers in the open areas between tankers, dropships etc trying to transport personel safely from one site to the other. All heavy suits with a heavy weapon slot have an available sidearm slot. Is it not advantageous to destroy something that's a threat to us? Most of the depots are off the ground anyway, so it's not like I care about them when I'm in a tank. I have absolutely zero problem going back to a redline depot for anything I need, when it's to top off the armor on my tank, or switch suits after recalling a tank. Zero problems with that. If you don't want me to destroy your depot, either destroy me first, or if you're on my team, then move up and take it so it's not a threat to the team. Please be real, all the tankers, or close to 90% destroy every single installation at the very beginning of the match. Even the yellow ones close to your own starter area before any team member gets the chance to hack it. If it can be hacked, it's a threat to our survival. If you would were in something worth a million ISK, you'd remove any potential threats too.Tankers are not the only problem. I have also observed Swarmers destroying depots to get the warpoints. This is a general issue which decreases the dynamic of the flow of the combat. You are screwed if your team spawn without AV and the opposite call in a tank. Again, face it, infantry is generally stupid. Half the time they don't understand what they're doing. Those that do know, understand, and are trying to create favorable conditions for their team to advance on an objective and take it. Why do you make it sound like it's not fair if your enemy spawns in 2 tanks and nobody on your team has AV yet? Should those enemy tankers wait for your team to get AV, then try to move in and help their own team? That's suicidal.Only way to circumvent this is to die and spawn with AV. Lets say 5 team members independent decides to spawn with swarmers, you will then have the tanker recall his tank and have 5 useless swarmers on the team, which again have to die to swap back to infantry combat. I really don't see the problem with that, because a tanker created favorable conditions for his team to advance on an objective. If you can't see the logic in that, then you may as well stop gaming.And I also have a heavy with a forgegun, this at least are semiusefull against infantry. Try to be a slow heavy with only a SMG as weapon, might as well waddle back and hide behind the redline to avoid the cost of your death, few forge gunners survive long in close combat. I've beat heavies in my own heavy suit with a Toxin SMG, no skill points into it at all. I have an SMG on all my heavy suits. It's stupid not to have it. If you don't carry one, that's your own fault, and tank balance shouldn't be determined by someone's failure to be ready for every situation.Please give me a chance here, I am actually on your side, saying AV should do less damage to your tanks if the infantry get a fair chance to be able to avoid the tanks. Is this not what you all are wishing for, tank battles and not tanks vs infantry? Lets have open areas and tanks that are only destroyable by other tanks. But you have absolutely terrible arguments that don't really help.Infantry need a save area, a place they can call in a tank to fight the existing tanks without getting snipped or see the RDV and tank get blown up by a red railtank from across the map. Safe area? It's called a building, or a friendly tank. You wondered why everyone hates tanks, I gave you an explanation and possible solution, I have read many of you complain about missing tank combat. You want it to continue as it is to today but with tougher tanks. I am sure infantry will just love you tankers..... Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1265
|
Posted - 2013.11.20 11:38:00 -
[29] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success I want you to explain to me what's unbalanced about the best of tanks being destroyed in 2-3 railgun shots, as it pertains to infantry.
I don't expect a reply to that request for a month. You won't be graded on grammar. Your time starts now.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1270
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Posted - 2013.11.20 18:26:00 -
[30] - Quote
Acturus Galaxy wrote:
Very few would call in railtanks as AV blaster tanks unless it is on the old maps where you could railsnipe. Calling in a rail tank to destroy another high end blaster tank for a few warpoints is a high risc low reward action. The railtank are almost defenseless against infantry and useless as soon as there no longer is any red vehicles available.
You could still pick off infantry with a railgun, if you're good enough. What's this only a few WP? If there's a defend on you as a tank, you get 180WP for destroying the tank itself, not including the kills for those inside it. It's not high risk at all. If the blaster tank is towards your end of the map, there's very little risk at all because you deploy it, destroy the tank, then go back and recall it if you want. As I said, those people that are very good can actually fight infantry with a railgun in CQC.
Give infantry a chance to avoid the tanks, decrease AV damage and it would be a bigger incentive to call in the rail tank. The risc would be lower of getting swarmed by AV infantry and you have the paper vs the rock which is the blaster tank. The risc is low and the reward continues to be low. The blaster tank on the other hand have medium risc and medium rewards fighting other tanks, LAVs and the few infantry trying to cover open areas on foot to other sites.
So let me get this straight.................. I should give infantry a chance to avoid me????????? That literally doesn't make sense. Maybe I should tell you to stand out in the open to get the attention of snipers so they don't hit the rest of your team. Maybe I should tell you to wait until that bleeding out merc has 3 more seconds until you can run to him to try to rez him. Does that make any sense at all? Who are you to tell me how to tank? There's literally no risk of calling in a rail tank if you know what you're doing. Blaster tanks carry a huge, huge risk with them. You just don't know that because you don't tank.
As scout I do not find tanks that big a problem today, I can easily avoid them. But being a slower logi staying with the blob I usually end up getting flanked by infantry and a tank.
You make it sound like you resent tankers using their brains and flanking you. Can't have intelligent tankers, nerf thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:42:00 -
[31] - Quote
Korvin Lomont wrote:
Well If you refere to a Forge hmm I don't know how the the new forge will play out as it will get a nerf as well. If you refere to Rail installations meh those are crap and usually dont survive the first minutes of any battle and I was only one time able to kill a tank with them because the tanker was stupid or distracted (or both).
Forge gun =/= rail gun. I'm talking about a damage modded Soma to the best Sagaris or Surya fit in the game. 2-3 with a railgun, and any tank was dead, no matter who was piloting, no matter what the fit was. If we had Chromosome tanks for PC, maybe things would be different. It would basically be a stalemate between tankers, possibly going on a gentleman's agreement to not use railguns. I really don't know why infantry sees that not balanced as it refers to them. You want that tank taken out, and fast. What's better than 2 shots from another tank's railgun?
And maybe you could give me an answer why we have 3 (or 4 if you count in AV nades as well) AV weapons when only one at best is somewhat usefull.
I'm not a developer, I don't know why the AR, pistol, SR, sniper rifle, shotgun, flaylock, mass driver or SMG don't destroy tanks. Oh wait... because they're not anti-tank weapons. If you think only one is useful, then you're doing AV wrong. Why do we always have to figure things out for you? I'm not helping you on this one. You figure out how best to utilize AV.
I believe as well there is an imbalance between Vehicles and AV but the reason for this is we simply have Proto AV vs Basic or Advanced vehicles. The changes in 1.7 don't change this, instead they nerfed Proto AV into oblivion to somehow find a balance beween Proto AV and basic Vehicles this is at best strange.
CCP should just remove Proto AV and try to balance std AV vs Std Vehicles and if thats done we could go ahead and introduce advanced Vehicles and Advanced AV etc.
BTW I know there is a Rail tank but if the Rail tank is the Counter to a Blaster tank whats the Counter to a Railtank?
.......................................... use your brain.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:44:00 -
[32] - Quote
Mortedeamor wrote:i mean we did used to kill 50-80 people in our gunlogi's and madrugars untouched Meaning infantry had no AV. Meaning the primary AV was another tank. Implying that during Chromosome, the best counter to a tank was another tank. Which meant, balance.
But that wasn't good enough for infantry, so they had us nerfed, again.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:45:00 -
[33] - Quote
Atiim wrote: So yet again the almighty Spkr admits that we should have just used tanks to take out tanks.
Tell me where you see the problem with that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
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Posted - 2013.11.20 18:49:00 -
[34] - Quote
Atiim wrote:Monkey Mac wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. You have offically damned your case forever, real tankers will suffer because of that statememt, more nerf to tanks will now rest squarely on your shoulders. This is not a game where you Spkr4theDead will never enjoy tanking!! Just thought I'd put this here for everyone that takes the OP seriously. @OP You've already stated that you want AV removed from the game and force people to use HAVs to counter HAVs. We all know your "secret" wish is Tank 514. Stop trying (Thanks for giving me this Monkey Mac, I just couldn't find it for some reason) Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:51:00 -
[35] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Oh, and let's not forget that the "more than one person to kill a tank" argument is used by the same people who are demanding that they be able to remove the Small turrets put there SPECIFICALLY to counter infantry. How many times must we remind you that bluedots are stupid, and don't actually help defend the tank? How many times I've had to hurriedly ask guys I've been gaming with for a while in a panic to get out and help me to get away because the small turrets are worse than useless on a tank?
You don't understand any aspects of being a tanker, and I doubt trying to spend a week doing nothing but tanking would do anything to change how you see tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:53:00 -
[36] - Quote
Atiim wrote:Funny how you say AV is easy when HAVs require little to no effort whatsoever.
Drive around, spam infantry with infinite ammo, turn on modules, and drive away when your modules die.
In my 6+ months of tanking I have yet to see any difficulty from operating an HAV.
Heck only 4 weapons in the game actually damage them beyond 1%. And the fourth one requires a pilot dumb enough to drive into crowds of infantry. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
I don't believe for a nanosecond that you've been "tanking" for half a year. Only fairly recently have you "claimed" to be a tanker, and we have video proof of you being destroyed by MLT small missile turrets from a dropship. Anybody that's "been tanking" for that long doesn't get destroyed that way, and don't have to resort to jumping out of their tank to destroy a vehicle with AV because they're simply not intelligent enough to do it with their tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:55:00 -
[37] - Quote
Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! But...... but that's logical! That's smart! We shouldn't have to be SMART to destroy a tank!!!!!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:56:00 -
[38] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! This would only be possible if these 7 tankers were stupid enough to line up to get shot down one by one and I don't think there many are tankers out there that are that stupid. If they cover each other they will be unstoppable...even two or three tanks would be unstoppable and there is still Infantry around to support them versus the now crappy AV... So uh.................................................................. sneak around the tank with AV grenades, remote explosives and proxy mines.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1271
|
Posted - 2013.11.20 18:58:00 -
[39] - Quote
Atiim wrote:Ghosts Chance wrote:CharCharOdell wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? better hope you that you have me on the other team uneven tank battles are what im paid the big bucks for if theres 7 tanks you simply kill them one at a time??? how is that even a serious question.... and target saturation IS an actual tactic... a rather GOOD tactic. doesnt change the fact that it doesnt matter how many tanks there are... if you face them one at a time its just like fighting a single tank!!!! You say this as if all seven tanks will be completely spread out. But what if they are all near each-other? Orbital Strike them? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Maybe someone is off on their own in a MLT tank or a poorly fit STD tank (like yours). Those are easy to take care of.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:00:00 -
[40] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:Korvin Lomont wrote:
My personal record was 5 tanks and the enemy team did not stand a chance it was quite boring. And that is more than enough to cover most maps and you still have 11 Infantrymen to cap or cover your tanks....
most tankers are also above average players, most people trying to kill tanks are below average. *shrug* i play for both sides of this fight, and for me... when im infantry... tanks are underpowered when im a tanker tanks are overpowered.... its a matter of skill more then a matter of balance. Really? A lot of tankers I have encountered were not very smart and I have only rarely encountered good tankers but those good tankers gave me quite a challenge :) Have you battled tankers that visit the forums?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
|
Posted - 2013.11.20 19:02:00 -
[41] - Quote
CharCharOdell wrote:Korvin Lomont wrote:Spkr4theDead wrote: Read my post again. In Chromosome, the best tanks and tankers had to worry about mediocre tankers with just a few million SP into them because of how much damage railguns did to tanks.
That. Was. Balanced.
You have an interesting opinion on balance. Balance usually uses a rock, scissor and paper model to avoid unbalanced gameplay. Regarding Vehicles vs Infantry this translates to Tank > Infantry > AV Infantry > Tanks. Thats called balance. You want Tank > Tank > Everything else. This IS a problem especially in a first person shooter. And really back in Chromosome most tankers had gone for infantry and easy kills not for other tankers hell I saw tankers hiding in the redline as soon as another tank showed on the map because they were afraid of loosing their tank. And this behaviour will not change and I highly doubt that you see many tank battles what you will see is tankers going again after infantry and farming kills/installations and maybe a small friction of tankers that enjoy tank battles but I am sure the majority will simply go after infantry for easy success Not really. The better tankers in this game pride themselves on killing other tanks because we all want to be "#1 tank". Only noob tankers pride themselves on pub stomping KDR. When I see another tank, it's game on and I only bother with infantry if they're shooting at me. I feel like only new players have a problem with tanks, like snipers. Tanks that go for KDR, look for easy kills. If there are 3 infantry in hard cover that will take 30 seconds to kill or 1 guy in the open, the tank will go for the easy kill. Exactly! I sometimes push the bridge on domination to try to give my team a fighting chance by taking their attention, so my squad and blues could start barraging the enemy team with grenades and mass driver rounds to try to clear them out. Then I make my escape before I can be destroyed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
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Posted - 2013.11.20 19:03:00 -
[42] - Quote
Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. THE FIRST TO SOLVING A PROBLEM IS ADMITTING IT!!
At least you admit you don't want to bother with tanks because it takes away from your PRO stomping. As such, tanks must be nerfed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1272
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Posted - 2013.11.20 19:04:00 -
[43] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:It's because we will be in a proto suit and have no way to deal with it, die from a scattered blaster, and be forced to switch to a AV suit.
It's that simple, we are forced to play in a way we don't want to. I don't want to use a swarm launcher and AV nades and be forced to deal with incoming ground soldiers with only a sidearm.
Seriously Sparks, I don't wanna kill your tank, I just don't wanna be killed by it. Your tank can kill infantry and vehicles, my swarms and AV nades only work for vehicles and are otherwise useless.
We don't hate tankers, we just hate the idea that tankers should only be killed by other tankers. It's because we will be in a proto suit and have no way to deal with it, die from a sniper rifle, and be forced to switch to a sniper rifle. It's that simple, we are forced to play in a way we don't want to. I don't want to use a sniper rifle and be forced to deal with incoming ground soldiers with only a sidearm. Seriously Sparks, I don't wanna kill your sniper, I just don't wanna be killed by it. Your sniper can kill infantry from across the map, my AR and scrabler rifle only work 80m. We don't hate snipers, we just hate the idea that snipers should only be killed by other snipers. your argument is now invalid yeah no, I can run up to a sniper melee him to death and if he is in the redline there is no chance to get him anyway(big whoop) No chance to get a sniper if they're in the redline? Well, I think we've already reached the limit of your thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:08:00 -
[44] - Quote
Cody Sietz wrote:Ghosts Chance wrote:Cody Sietz wrote:Or you know, stop complaining about swarms till they nerf them and use your imagination to tank better, Ghost.
I didn't come here to bash tankers or tanks, I came in to state why people use AV. In a light suit we only have so much to work with, we don't wanna die and when we do, we respawn in with the only 2 weapons a light/medium suit can use vs tanks.
We don't want tanks nerfed, go check my post about buffing the Gunnlogi and maddy. I asked for the shield regain to be 30-50 base(20 per sec was stupid) and armour tanks to have a overall boost in armour points. its funny... becuas ei kill tanks with things OTHER then those 2 weapons your talking about.... also you dont need to make it explode to beat it :P I use the PLC and lets just say I'm tired of being mowed down.l before the reload. It's fine it a skirm or dom if the tank pulls off, then just come back after recalling there tanks anyway but it gives you a free few secs to take a point, I have no problem with that. But that doesn't mean tanks shouldn't be killed when taking sustained damage over time from infantry. You can't have tanks only killed by tanks. So you're admitting to using something that came into the game pre-nerfed, and you're still complaining that tanks are OP?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:10:00 -
[45] - Quote
Shokhann Echo wrote:this is certainly an interesting thread.. spker youv done it again. Done what? Caused infantry to collectively soil themselves and complain how infantry weapons don't do enough damage against tanks?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:11:00 -
[46] - Quote
daishi mk03 wrote:lol @thread Where's your threadnaught defending tanks?
Oh wait, you still think I run MLT hulls. Get out of the redline, chump.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:12:00 -
[47] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks Like that one time we destroyed a Madrugar and Sagaris using tactics and timing. Oh, the horror of using your brain!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:14:00 -
[48] - Quote
Atiim wrote:Takahiro Kashuken wrote:Cat Merc wrote:Chromo tanks could get 60-0 pub after pub after pub. Yeah, totally balanced BTW, if it takes more than one person to destroy a tank, what do you think happens when there are 7 tanks on the field? Only because dumbass infantry refused to step out of tryhard mode and actually skill up any AV and instead stuck to using milita AV Anyone who actually skilled up AV didnt have a problem with the tanks And now we did and every tanker and his grandma is bitching about it Funny how tankers think sometimes Do you not see the damage you cause with one swarm volley, or one AV grenade? You don't think it's wrong that handheld AV weapons are so much more powerful than a railgun with damage mods?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1273
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Posted - 2013.11.20 19:14:00 -
[49] - Quote
Jack McReady wrote:Ninjanomyx wrote:98.9% of AVers are trash. 0.1% of Pure AVers are capable. 1% of the most capable AVers are Tankers. Tankers are 0.3% of DUST 514's Community. LOLTruth 99% of tank drivers are whiny COD kids that want to solo entire squads alone More like 99% of the forum are whiny CoD kids that want to solo tanks with ARs.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.20 19:18:00 -
[50] - Quote
Surt gods end wrote:Ghosts Chance wrote:in chromo infatry were even more idotic with their methods then they are now.
i havnt run tanks since chromo, and i have to say, not one single tanker has been a thorn in my side, i rarely even try to destroy them, at most ill either force a recall or force a retreat.
otherwise... im infantry, so i go where infantry goes and i manuver to limit the tanks impact.
tanks are a force multiplyer, but rather then amplifying power, it amplifys skill.
tanks will still be soloable, but not every tank driver will be soloable. use your brain folks, its easy to neuter a tank, even without any AV weaponry whatsoever equiped (in my case i always have my remotes, but you cant OHKO decent tanks with the loadout i carry)
you dont need to kill a tank, you just need to make it useless, limit its movement, prevent it from getting targets, have 7 guys dance around it and on top of it shooting it with ARs for 5 minuites (not kidding we killed a tank like that), play smart....
you dont always have to kill it to beat it folks. If it's taking 7 guys to down one tank. Somebody is doing something wrong. LOL You don't waste a squad to down ONE tank. not done. fiction or reality. And My stance has always been the same. NO MMO NERD WHO NEVER TOUCHED A FPS GAME SHOULD BE ABLE TO GET IN A TANK A GO 30-2 against my FPS BREATHREN. If it takes 7 people to destroy one tank, those 7 people are doing it wrong, obviously. ARs are not AV.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
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Posted - 2013.11.20 19:19:00 -
[51] - Quote
Surt gods end wrote:Her Nibs wrote:Cat Merc wrote:People want points to bring a tank's health down because you don't want to be destructible. You want to always be able to GTFO out of the battlefield, so AV are a deterant, not a way to destroy you.
So, give points for people being a deterant. Here here.....I am AV...and getting tired of tanks being recalled as an option. Don't ya wish you could recall you're clone just before he dies. The usual reason tankers will say is "HAVS COSTS SOOOO MUCH ISK" Then I say LOWER THE DAMN COST. But here is the thing.. some tankers don't want that. No. They will say "Then It would defeat the purpose of skilling into a tanks. if cost were lesson" And what purpose was that fps noob? Tell me your real intent for going HAV? *eyes narrow* Because lowering the cost doesn't fix the problem of stupidly OP AV grenades able to solo the best of tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1274
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Posted - 2013.11.20 19:21:00 -
[52] - Quote
Atiim wrote:Spkr4theDead wrote: Like anybody respects your opinion on vehicles, being on an anti-tank crusade. Nowhere have I ever said that I want AV removed. Ever.
I have said that it's stupid to balance the game around one team always having 2 tanks, and the other team having nothing at all to counter them.
It's stupid to make vehicles suffer nerfs through consecutive builds, all because infantry wants it easier to destroy them.
You're not a tanker, and nobody respects your opinion on it. As we've said before, merely having access to a hull and some Aurum turrets does not make you a tanker.
I am not on an Anti-Tank crusade I have access to more than just a basic hull with AUR turrets. Heck I don't even use AUR; and with the removal of BPOs, why would I? I am a tanker. In a community poll asked questions about what makes somebody part of a role. Based on the criteria that everyone listed, I am a tanker. And even if, I have the necessary skills to be a tanker. It's not hard. Gee you think? Based on your constant admittance to wanting AV to do nothing but slightly damage you and how Tanks should be the best and only counter to tanks I will call "bull$#!t" on that. I could honestly care less about wether or not a group of people disagree with me. Why? Because I expect them to disagree with me. That's like Barrack Obama asking himself why Kim-Jong Il doesn't agree with him. And you say this as if people other than CharCharOdell, GeneralButtNaked, Void Echo, and Godin TheKiller actually respect your opinion on AV. Funny thing about these people is that they all want one thing and would do anything to have it. I'll give you a hint, it ends in 514. *shoot self*
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.20 19:22:00 -
[53] - Quote
daishi mk03 wrote:Spkr4theDead wrote:daishi mk03 wrote:lol @thread Where's your threadnaught defending tanks? Oh wait, you still think I run MLT hulls. Get out of the redline, chump. You run poorly fitted tanks (which you admitted several times). You hit walls with your tanks like they were hookers. All you want is Tank 514 without AV. You are one of the worst trolls ever, e v e r. You will cry so hard when 1.7 comes, I promise. Yet you won't come out of the redline if there's another tank around. I actually try to engage the tank using everything I can to my advantage. You use poor rendering.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1279
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Posted - 2013.11.20 22:54:00 -
[54] - Quote
Marlin Kirby wrote:Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map. He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity. He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s Nobody, not once, ever, admitted the slightest possibility of lag having anything to do at all with how many kills they would get. I remember one of Dark Flock's snipers literally sprinting around me in a circle, firing his pistol while I could do to keep up was spin in a circle. If that's not evidence of any lag at all, then I don't know what is.
Not like KEQ has done much anyway on any game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1279
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Posted - 2013.11.20 22:56:00 -
[55] - Quote
Slag Emberforge wrote:OP, your ego is clearly your enemy here not the red berry AVers.
Superior mind my ass. We will put it to the test, I look forward to forging you into the ground.
Lolswarms are for noobs, this is true, but most tankers I encounter are just as bad. If you even remotely considered chromosome balanced in terms of Vehicles vs AV infantry, you clearly are delusional. How many times do I have to say "the best of tanks were destroyed in 2-3 shots," and ask how it's not balanced in infantry's favor.
None of you can answer that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1280
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Posted - 2013.11.20 23:18:00 -
[56] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:Tanks should be good enough to force people to work together or lose the match. They'll learn, eventually. Why should I be able to hop inside a tank and go 60-0 with little to no effort at all? And if you say that operating any vehicle that is not a dropship takes skill, you need to get help. You have some honest mental issues. your completely ass backwards dude.... lol Oh god yes because I have so much skill with operating vehicles. I turn modules on and off... I check my hardners... I fire at infantry and have to watch that ammo supply. Oh wait... I drive around with the left joystick and change the camera with the right. I also need to check the ground for proxies. LOL as if proxies could take out a good tank. See all of that takes skill. You think it's easy driving around pressing L1 and R1 with infinite ammo? You think just anyone can hold down L1 and select a module with the joystick? That's some hardcore $#!t bro.... Until another tank or PRO AV comes on the field, HAV piloting is stupid easy. And I mean stupid easy. And not too many people have PRO AV. This guy thinks tanking is easy.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.20 23:35:00 -
[57] - Quote
Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 01:08:00 -
[58] - Quote
Zahle Undt wrote:Spkr4theDead wrote:Zahle Undt wrote:From my perspective the hatred of tanks comes down to the fact that SOME tankers think that because they spent a lot of ISK on a tank they should be entitled to run the table in a match. When several infantry need to equip AV to take out a tank that means several less troops to try and take objectives, it means that those people are now at increased danger from other infantry. Most of all I dislike tanks because of the red line, eliminate the red line and I would have muck less to complain about.
I do think, however, it is premature to complain too much about the swarm launcher nerf until we see how it goes against the revamped vehicles. I also wish we had another light weapon AV option something akin to the LAW rocket That's giving the tanker's team an advantage either way, forcing some to switch to AV, making them less capable to deal with AV. I see absolutely no problem with that. Do you see a problem with that? Do you think it's unfair? I would answer those questions with a no IF those AV infantry wouldn't see their efforts rewarded with the tank they've almost destroyed running off to a safe zone to repair or recall their vehicle while the AV infantry are stuck now trying to deal with infantry in AV set ups. Maybe its just me and terrible luck, but most of the time when I go to AV either I only successfully drive off the tank (no points for that) or it vanishes and now I'm fighting a butt load of infantry with only my trusty SMG. So I guess in a Dust with a red zone I would say the ideal would be 2-3 infantry with equivalent level AV should be needed to take out a tank of around the same meta level. So I will agree that right now since I can solo tanks with only adv level AV grenades and swarms that isn't right, but having to use a whole squad to kill a tank isn't right either. If the AV is getting pounded from the front, and the rear by the tanker's team, why should they be angry if the tank gets away? It's about doing everything you can to get the upper hand.
Infantry makes it sound like it's not fair they have to use any AV at all, because it takes away from PRO stomping.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:10:00 -
[59] - Quote
4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK.
As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all.
Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes.
You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:17:00 -
[60] - Quote
Tallen Ellecon wrote:
It's not fun when a tank can't be taken down by six guys with milita swarms or forge guns. If you want to argue that "of course it's milita" is bullshit, why even give players AV if it only works on militia tanks.
It's a starter fit for a reason, to see if new players want to bother with any type of AV at all. Duh
Odds are they're probably doing it wrong.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:19:00 -
[61] - Quote
4447 wrote:Spkr4theDead wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
My hull alone is about a PRO fitting. A 180mm plate or heavy armor repper costs more than PRO AV. All told, tanks are upwards of 1.2mil ISK. As infantry, you don't have a leg to stand on when talking about ISK cost. No leg at all. Also, do you have any tank game? Since I have over 25mil SP, half of it is in infantry. I'm okay as far as infantry goes. You probably couldn't beat a Soma I could put together if I gave you a Madrugar to use. If you can't field a tank then don't field it, duh. On another note, silly wanker, I mean tanker. I'm space rich, I could field tanks all day, but that's not the point. It makes no sense for handheld weapons to do so much more than vehicle mounted weapons. Look at the size of a forge gun compared to a railgun. Railgun is what, 8 to 10 ft long, whereas a forge is maybe 3 ft long? Tell me which one has more available power, and more magnetic coils to produce a more powerful weapon. Makes zero sense that a forge gun is so much more powerful than a railgun.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:21:00 -
[62] - Quote
True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained.
Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:41:00 -
[63] - Quote
True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:4447 wrote:
Maybe, you haven't got any gun game, uh that's right you drive a tank.
This game is a fps, tanks are secondary weapons in a fps, also what ever a tank cost your getting more armour then a standard player...
Tell that to a successful game like BF3 and BF4 Successful to what end, that DICE and EA got everybody's money, then didn't care about the game afterward? Note, they nerfed vehicles as well because infantry complained. Either DICE's or EA's COO actually said that the problems with BF4 simply aren't true, yet I see my friends constantly complaining about BF4 on PS4 and PC. Would you trust a COO that lies that openly? Just ask your friends, all your friends, about the stability of the game. Atleast in BF game tanks do what tanks are meant to do, not spray and pray like you do in Dust....yes you know how much I hate the Effing Large Blaster. Tanks get dropped from full HP to ~30% with one hit from either a tank or RPG. If real tanks were that weak, we wouldn't use them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 01:43:00 -
[64] - Quote
Racro 01 Arifistan wrote:Spkr4theDead wrote:
I actually had someone tell me on here that nitrous injectors aren't fair, because they allow us to escape danger too fast.
someone said this to me after they saw my vayu wich runs 1125 shield and 5173 armour while fielding a scattered ion cannon said to me. after going 35/0 with it they said my vayu was under powered and i shouldnt use it and his wykomis couldnt land a hit on me. when i siad i was running a fusion aceelerator (tier 3 prop mod) he replied its op and makes me go too fast and shouldnt be able toi escape swarms. after engaging and destoying a madrugar with its own 6753 armour/scattered ion cannon. with no rep. HOW THE HELL DO I ESCAPE HIS WYKOMI. with a propulsion module all the way home to redline to repup and cool down. It's because infantry is usually bad and wants everything to go their way.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
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Posted - 2013.11.21 04:00:00 -
[65] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:Crash Monster wrote:ACE OF JOKERS wrote:Ok. I just need a Javelin. (BTW tanks in this game are insanly fast with afterburners) Or, we could just launch you and Altiim at tanks... you both appear to be anti-tank weapons. It's Atiim. Why do people keep spelling my name wrong like that? It's on the left side of every post I make. Are people really that stupid? And sure you can throw me at a tank. If I have 6 Boundless REs and 3 Lai Dai Packed AV Grenades. exactly, mega op Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 04:06:00 -
[66] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:Marlin Kirby wrote:I'm use to it. He use to believe that anyone better than him in MAG was clearly cheating despite the proof of cheaters has never existed besides glitching out of the map. He even came to the MAG forums a few months back complaining about randoms on his team. When the community made fun of him, he kept asked "how many hours you have?" and "who are you?" as if he was suppose to be some sort of MAG celebrity. He even acted like it online: http://youtu.be/4_dUpkT4fWY?t=4m3s Nobody, not once, ever, admitted the slightest possibility of lag having anything to do at all with how many kills they would get. I remember one of Dark Flock's snipers literally sprinting around me in a circle, firing his pistol while I could do to keep up was spin in a circle. If that's not evidence of any lag at all, then I don't know what is. Not like KEQ has done much anyway on any game. Neither did you. Vehicles would run me over despite that they appeared 20 feet in front of me on my screen. Happened all the time. Everyone lagged a little. I went from bad to better internet (crappy small bandwidth in S. Florida to a large bandwidth in Jacksonville, [North] Florida) and I actually started doing better. In a more extreme case, MUD had the same experience as me when he upgraded his internet and I don't think he changed his location. And it wasn't just lag, you claimed they used aim-bots too. http://community.us.playstation.com/t5/MAG-Discussion/I-just-went-73-7-defending-Raven-acq/m-p/31562165#M82274(Your sentence on the Flock sniper didn't make sense. I think you're missing a few words.) Oh my bad, where's your old clan? You live a sad life to dig up that stuff. I honestly pity you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 04:07:00 -
[67] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Shokhann Echo wrote: exactly, mega op
Um I don't know what you've been smoking lately, but If a vehicle gets hit by 6 Boundless Remote Explosives and 3 PRO AV Grenades, IT SHOULD DIE Those should merely be support weapons for AV, not direct hard counters by themselves. 9 AV weapons all at PRO tier hitting at the exact same time should kill any HAV. 6 and 3 is not by themselves Like I said, support weapons.
And you call yourself a tanker. LOL! I might as well call myself the second coming of Kurt Cobain because I play guitar left handed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 05:08:00 -
[68] - Quote
Leadfoot10 wrote:No offense, but I think many are just thinking about this wrong....
Tanks should be both cheaper and easier to kill.
Tankers are happy. AV is happy. Everyone happy. LOL!
Let's make PRO suits easier to kill. PRO suits and weapons should be more expensive and less effective.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 05:09:00 -
[69] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:You live a sad life to dig up that stuff. I honestly pity you. I figured you'd say that. All I had to do was search "Spkr4theDead" and "cheat". I only needed to click on one thread. Wasn't hard, especially since you had a reputation of calling so many people cheaters. I think you should get a better hobby. Pick up an instrument. Make a painting. Read a book.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 05:43:00 -
[70] - Quote
Marlin Kirby wrote:I didn't know looking up something for five minutes was a hobby. Legitimate research is one thing. Looking up something someone you don't know said on an online video game forum to try to prove a nonexistent point is useless.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 05:57:00 -
[71] - Quote
Marlin Kirby wrote:Spkr4theDead wrote:Marlin Kirby wrote:I didn't know looking up something for five minutes was a hobby. Legitimate research is one thing. Looking up something someone you don't know said on an online video game forum to try to prove a nonexistent point is useless. I knew you said it, I just needed proof. What a pathetic existence.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1281
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Posted - 2013.11.21 06:32:00 -
[72] - Quote
Omareth Nasadra wrote:seriously OP, how many hours do you have? Hours? What are you talking about? I've been gaming for 20 years.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1301
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Posted - 2013.11.21 19:58:00 -
[73] - Quote
Rei Shepard wrote:Spkr4theDead wrote:I don't understand why so many on here dislike tanks to the point of calling them a cancer on the game, along with doing and saying everything they possibly can to make vehicles near entirely useless, save for a very brave few actually saying they want vehicles removed from the game.
Is it because you don't understand the dynamics?
Is it because it's more difficult than using an AR?
Is it because it requires more SP to make it viable?
Is it because it's so expensive to run a vehicle that can survive?
snip
When 1.7 drops, we're going to see who has a better mind.
When 1.7 drops, you will have run out of excuses for why tanks are OP, because CCP is rebuilding them from the ground up, the way they want them to be.
When 1.7 drops, you're going to have to consider elements aside from poor rendering; superior positioning, and the use of ambushing.
When 1.7 drops, there are no more excuses. You won't have any more crutches. Swarms won't own an entire map due to a locking range outside of rendering range for tankers.
When 1.7 drops, I declare open season on infantry. I call for another tank truce. If you see someone from here on the other team, and they're in a tank, shield them from your own team's AV so they have a chance to escape and rep their HP. We will show infantry the error of their ways by helping each other even when we're on the other team.
When 1.7 drops, a red tank is not the enemy. Red infantry is my only enemy, and I intend to make him pay for the months of being treated like garbage. Vehicles as a whole require less situational awereness, this has been the case in any game that has them. Most of the vehicle Players, gravitate to things with more EHP so they can survive encounters, but there are ofcourse people who just enjoy a vehicle. I am Awesome at racing games or driving a vehicle as a getaway car in APB R. But ive never been into tanks, i have more in common with Rambo then i do with some tank commander in the background. LOL Less situational awareness? Are you insane?
Then again, you're PRO stomping infantry so you wouldn't know. Try strapping yourself into the pilot's seat of a tank for a week. You'll see things differently.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1714
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Posted - 2014.02.01 12:58:00 -
[74] - Quote
My thread lives.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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