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Thread Statistics | Show CCP posts - 6 post(s) |
pegasis prime
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1190
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Posted - 2013.10.25 11:09:00 -
[1] - Quote
delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. |
pegasis prime
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1191
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Posted - 2013.10.25 11:22:00 -
[2] - Quote
Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level
by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. |
pegasis prime
BIG BAD W0LVES
1193
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Posted - 2013.10.25 11:31:00 -
[3] - Quote
Delta 749 wrote:pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better
just what words have I twisted ???? full stats i.e. clip size , number of missiles per volley, reload time , amount of ammo you can carry ect not just damage per missile. And it is bs that an unfit tank will survive anything . you are just crying like a child because they are bringing swarms and av down in line with havs |
pegasis prime
BIG BAD W0LVES
1221
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Posted - 2013.10.28 11:43:00 -
[4] - Quote
Godin Thekiller wrote:ChribbaX wrote:As someone who has recently found love in swarms... that lock nerf is a bit too much. The damage sure, will take a few more hits. But you can bet you will be wasted instantly trying to dodge a tank from 175m... and those dropships are now most of the time out of lock range. 175m is way outside of any blaster range (I use stabilized, so I know), and that's when rendering starts to **** up. Plus, before, you could keep dropships out of the battle from most objectives with the range they had. now, you can only do one. Still think 250m is better, but unless they make the rendering work so I can see you shooting at me, then 175 it is. Adapt or die
yip 175m is well beyond the effective range on any blaster, if you are attacking blaster tanks closer than 50 m your doing it wrong and if your targeting any rail or missile tank beyond 100 m your doing it wrong. |
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