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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
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Posted - 2013.10.25 13:00:00 -
[1] - Quote
Fizzer94 wrote:Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype.
By Design - I predicted that
Rail Rifle isnt bad either resource wise - so a slight charge up and then full auto - I guess if is has bad recoil you cant really spam it.
Only thing missing is shield / armor breakdown |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 15:21:00 -
[2] - Quote
RydogV wrote:I was hoping the Combat Rifle would have a burst variant that had Iron Sights, just to mix things up a bit. I like the burst firing action but I really am not a fan of the scopes. Maybe the CR scopes will be different, but I would still like to see iron sight burst. Think about it
Just burst fire it though, it has the same ROF or did you want even more ROF |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 15:45:00 -
[3] - Quote
Monty Mole Clone wrote:if i hold down R1 when using the rail rifle is it going to do this
Charge pew pew pew pew pew
or
Charge pew Charge pew Charge pew
Charge pew pew pew pew pew |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 16:12:00 -
[4] - Quote
Aero Yassavi wrote: Also the rail rifle is going to have a 0.2 second charge up time before every shot, so that means every shot is effectively going to lag 0.2 seconds which sounds like a fair trade off to me. The rail rifle will be much better at range and suffer tremendously in close combat to the Gallente assault rifle.
That is incorrect |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 17:08:00 -
[5] - Quote
Aero Yassavi wrote:Rabbit C515 wrote:Good Job!
Then Where is the Laser Rifle?
Also will CCP adjust the magnification of scope? since their range are increased. Laser rifle is not part of the same class of weapons. Just because it says "rifle" doesn't mean you should compare it with assault rifle, scrambler rifles, combat rifles, and rail rifles. I mean, by that case we should also be trying to compare sniper rifles in this group as well.
Has a great point about scope though - ScR and RR could probably get a slightly greater magnification but I doubt it is happening. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 21:04:00 -
[6] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote:Woot.
My only concern is the lock range though.
Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank significantly), based on just early theorycrafting lighter vehicles benefit the most from the AV nerf tanks more or less still die the samish or is now threatened by lesser vehicles again. However until I see the newer vehicle numbers I wont be able to play out any scenarios.
Overall from the looks of it the rail rifle range is significant enough that there is lapses where its very superior to the plasma rifle. After swarms got buffed I always said the best way to fix swarms is cut their range in half. Nothing more fair than a swarm user unloading 3 volleys of swarms doing 5940 damage. That's before damage mods and prof. I've had a commando fire 3 volleys of proto swarms and switch to his second Wyrikomi swarm launcher and fire 3 more.
Only a Commado can do that though - CCP created that problem.
And how do they fix it? Punish all the other users by dropping damage and range. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.26 16:20:00 -
[7] - Quote
Jebus McKing wrote:The only weapon I'm quite worried about at the moment is the Scrambler Rifle.
Looking at the proto assault variant it requires less CPU and just 2 PG more than the Duvolle AR, but has an optimal range comparable to the current Tactical AR. It is full-auto, deals comparable amounts of damage per second and has a significantly larger clipsize, reloads faster and has a red dot sight.
I'm not calling it OP yet, but looking at the stats I guess this will be a VERY good weapon.
Yes it also costs 30k more and is actually a Pro 1 level weapon.
The Proto CR might be better too (than Duvolle) with the ROF but lets just wait to see before throwing out OP. Duvolle and GEK are already monsters so dont know whats the issue.
Dont tell me those are tears welling up. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.26 17:06:00 -
[8] - Quote
Mobius Wyvern wrote:So, will the range buffs to the Scrambler Rifle result in the semi-auto version getting a scope? As it's designed as a longer range weapon, I think it really needs one.
It'd be nice to have the Laser Rifle receive an "ACOG" sight as well, actually. They're both meant to be longer range weapons but are only equipped with reflex sights.
They all have scopes and a "red dot" |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.26 21:05:00 -
[9] - Quote
Jebus McKing wrote:Daxxis KANNAH wrote:Jebus McKing wrote:The only weapon I'm quite worried about at the moment is the Scrambler Rifle.
Looking at the proto assault variant it requires less CPU and just 2 PG more than the Duvolle AR, but has an optimal range comparable to the current Tactical AR. It is full-auto, deals comparable amounts of damage per second and has a significantly larger clipsize, reloads faster and has a red dot sight.
I'm not calling it OP yet, but looking at the stats I guess this will be a VERY good weapon. Yes it also costs 30k more and is actually a Pro 1 level weapon. The Proto CR might be better too (than Duvolle) with the ROF but lets just wait to see before throwing out OP. Duvolle and GEK are already monsters so dont know whats the issue. Dont tell me those are tears welling up. I'm raising concerns and giving feedback based on the stats we have. This has nothing to do with QQ-ing. Quite the contrary. I expect CCP to be VERY careful concerning balancing in order to avoid having to rebalance weapons again, which - as they said during EVE Vegas - costs them a lot of time and money. From the stats I gathered here: https://docs.google.com/spreadsheet/ccc?key=0AkgH4oyiFeUAdFpjQW0wRExKazF6empxY0R2Rm9iV3c&usp=sharing#gid=0 the SR to me looks like it has the potential to be phenomenally good. In a highly competitive environment like Planetary Conquest no one gives a **** about a mere +30k ISK per clone or those ~31k SP you need for Prof. 1. But this is what I think about this weapon and if my feedback makes CCP take another look at the SRs stats even if they don't change a thing because the data gathered during playtesting did not raise any balancing concerns then I consider this a success.
I take your point about balancing but you do have to agree that the higher tier weapon is usually better.
Also the AR's do really well right now against AScR's and while they are getting a range bump, if the scopes are going to stay the same then ironsight users will be fine in my opinion.
It just seems AR users dont want people doing to them what they do. If you arent one I apologize.
AS for PC - dont play so I wont say whether that is the level the weapons should be balanced for (others feel different) but as far as I know, tactics and the squad trump a weapon. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
435
|
Posted - 2013.10.27 23:26:00 -
[10] - Quote
Heathen Bastard wrote:ToRgUe77 wrote:Well that was over 1.5 mil sp wasted on swarms , nerf hammered just like everything else in this game. BOO. ****ING. HOO. Now you'll need to be within render distance to completely murder a tank.
The same way Tanks are invisible around corners like the boogeyman - CCP have multiple things to work on |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
440
|
Posted - 2013.10.30 18:18:00 -
[11] - Quote
BLACK MASK D wrote:seeing how the full auto rail rifle and the combat rifles are gunna have a acog scopes will the gallante rifle be getting one to?
Full auto Combat Rifle will have ironsight.
Rail Rifle is supposed to be used much further out and will have much lower ROF
EDIT: both will have ironsight
So I doubt AR setup will change. |
Daxxis KANNAH
Distinct Covert Initiative
442
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Posted - 2013.11.04 18:57:00 -
[12] - Quote
itsmellslikefish wrote:
What's the plasma rifle? New? :3
No - just the AR |
Daxxis KANNAH
Distinct Covert Initiative
450
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Posted - 2013.11.14 23:01:00 -
[13] - Quote
CCP - CPM said you have altered the numbers on these new weapons so can you release the updated numbers so we can see them and have the math wiz kids let us know which path to take
But in all honesty - full disclosure is the best route. |
Daxxis KANNAH
Distinct Covert Initiative
456
|
Posted - 2013.11.22 01:12:00 -
[14] - Quote
CR uses less resources by design as they are Minmatar weapons.
The CR has more range than the Current AR's and will fire significantly faster but the ones with the comparable damage (to the AR) will have a pause between the burst fire to hopefully make it balanced. The full auto CR will have the SMG type damage to even it out.
The Rail Rifle will have a quick charge time and then fire full auto with more range than all the rifles but it will most likely be difficult to keep your target lined up because the weapon will have significant kick
We dont know if Scopes will change for any of the rifle and if the ironsight on the Rail will mitigate alot of the kick. |
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