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TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:54:00 -
[1] - Quote
Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. |
Cross Ragweed
The Neutral Zone
6
|
Posted - 2013.10.24 19:58:00 -
[2] - Quote
they best consider a respec with any changes like this, would sure hate the lose the 3mil + I've dumped into ar skills. |
Doc Noah
Algintal Core Gallente Federation
739
|
Posted - 2013.10.24 19:59:00 -
[3] - Quote
Make more logi threads so we can fill the first page with them. |
Evolution-8
Brutor Vanguard Minmatar Republic
35
|
Posted - 2013.10.24 20:01:00 -
[4] - Quote
Did you know that 3 of every 4 creatures on earth is an insect?
You are now enlightened. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
334
|
Posted - 2013.10.24 20:03:00 -
[5] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
sidearm only should be some light frame variant
If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind.
The high module count lets logis choose which 3 or 2 of the 5 stats that it wants to beat assaults in.
Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults?
How many assaults would nerf logis under this agreement? |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:03:00 -
[6] - Quote
Doc Noah wrote:Make more logi threads so we can fill the first page with them.
Hahaha |
Chunky Munkey
Amarr Templars Amarr Empire
1881
|
Posted - 2013.10.24 20:05:00 -
[7] - Quote
All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. |
Soldiersaint
Deepspace Digital
482
|
Posted - 2013.10.24 20:06:00 -
[8] - Quote
People who cry about logis are just absolutely silly. Im a logi and im damn easy to kill when im alone. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:06:00 -
[9] - Quote
Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement?
There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:07:00 -
[10] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable.
This sounds good. |
|
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 20:17:00 -
[11] - Quote
TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons
General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus |
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 20:18:00 -
[12] - Quote
TechMechMeds wrote:Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement? There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. Why not just a damage De-buff 10% less damage dealt by Logis? |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:19:00 -
[13] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus
Sounds good. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:22:00 -
[14] - Quote
Killar-12 wrote:TechMechMeds wrote:Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement? There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. Why not just a damage De-buff 10% less damage dealt by Logis?
Because theres no actual reason for that. My SMG is no different to an assaults or heavies.
I'm up for logi sidearm only but assault has no equipment, more definition and more teamwork. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:24:00 -
[15] - Quote
I'm against losing my Assault MD because butthurt slayers fear me topping leader boards with it. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:26:00 -
[16] - Quote
Justin Tymes wrote:I'm against losing my Assault MD because butthurt slayers fear me topping leader boards with it.
Good for you lol |
Patrick57
GunFall Mobilization Covert Intervention
888
|
Posted - 2013.10.24 20:26:00 -
[17] - Quote
How about this? Just spitballing, but here it goes :P
-Logi's and Assault's suits mod slots reverse.
So, the Logi for one race would get as many slots as the basic frame on it's respective level.
Then the Assault suit for said race would get as many mod slots as it's Logi variant does now. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 20:29:00 -
[18] - Quote
Evolution-8 wrote:Did you know that 3 of every 4 creatures on earth is an insect?
You are now enlightened. I love this guy.^ +1
Now about this post. I use SMGs mostly, the only other weapons I mainly use being the MD and Tac AR for medium range. I don't super tank my suit, because I fit for utility as a logi should.
The problem is that the assault suits need better assaulting capabilities is all, maybe. They have a better speed base, have the pleasure of a sidearm and enhanced shield recharge rate, the problem is that their bonuses aren't the most practical. Minnie Assault should be increase to projectile weapon ammunition clip capacity when the combat rifle comes around for example.
For those who complain about the logi suit bonus with the natural self reps the idea is that as the logi is repping others, the logi should be self sustained in that as the logi is being a logi, no one is repping the logi, therefore he is a self sustained field support unit. The logi bonuses are not bad, the two most valid ones, to me at least, being the GalLogi and the Minnie Logi.
The problem is that people in this game only want to look out for themselves and do nothing for the team. Unfortunately the current state of the game does nothing to punish this behaviour so it runs rampant. Perhaps the problem isn't the suit but the mentality of the players.
I want to use a combat rifle on my Minnie logi so I cannot support this much as I would love for assaults to lose their equipment slot. I would support however, the idea of certain modules and equipment being more optimized for interaction with specific suits, like damage modifiers getting less of a penalty on assaults for example and rep tools getting bonuses on logi suits but nothing to punish a fit that goes out of role. |
RydogV
Shadow Company HQ
484
|
Posted - 2013.10.24 20:29:00 -
[19] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:32:00 -
[20] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:40:00 -
[21] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I have an alt that's a min logi with just over 1 mil sp and I do absolutely fine with that having just an SMG. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:42:00 -
[22] - Quote
TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason.
Lol at defending yourself at over 20 meters with a SMG. The side-arm would only put Logis in CQC situations, and they shouldn't be in those situations in the first place.
Look the Logi isn't a heal slave. I thought we've been over this crappy idea countless times, and it was shot-down every single time. |
RydogV
Shadow Company HQ
484
|
Posted - 2013.10.24 20:45:00 -
[23] - Quote
TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason.
Okay...
You're right
I'm wrong
...you win.
Get him a cookie. |
Alldin Kan
MoIden Heath PoIice Department EoN.
715
|
Posted - 2013.10.24 20:48:00 -
[24] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better:
PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low
Assaults keep their equipment, it's mandatory. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[25] - Quote
Justin Tymes wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Lol at defending yourself at over 20 meters with a SMG. The side-arm would only put Logis in CQC situations, and they shouldn't be in those situations in the first place. Look the Logi isn't a heal slave. I thought we've been over this crappy idea countless times, and it was shot-down every single time.
I never said it was, I am a logi, have been for almost a year now. And you disregard how to balance it by removing assaults equipment slot making both roles more dependant on each other which greatly encourages teamwork. An ishukone assault SMG with prof 5 is an absolute beasdt. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[26] - Quote
RydogV wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Okay... You're right I'm wrong ...you win. Get him a cookie.
Yes, I am, thank you. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 20:53:00 -
[27] - Quote
I wonder how much of this would be solved if assaults either got a blanketed damage bonus or some kind of bonus associated with heir race's damage types. 1. Minmatar assaults get +5% increase to clip capacity of all projectile weapons per level. 2. Caldari get 3%? increase to optimal range of hybrid rail technology weapons per level 3. Gallente get 3% increase to reload speed of plasma technology weapons per level. 4. Ammar assault bonus remains the same.
These could be coupled with some defensive bonus of some kind so that even if you don't use these kinds of weapons with the suit you still have a bonus from using the suit that would at least keep you alive better. |
Mordecai Sanguine
What The French CRONOS.
37
|
Posted - 2013.10.24 20:55:00 -
[28] - Quote
Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:56:00 -
[29] - Quote
Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory.
This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol.
Attributes are what defines a role, not the fact a fit has a bit more HP than the other. |
TechMechMeds
Swamp Marines Kleenex Inc.
871
|
Posted - 2013.10.24 21:00:00 -
[30] - Quote
Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended.
I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
871
|
Posted - 2013.10.24 21:02:00 -
[31] - Quote
I'm off to actually play dust now. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 21:03:00 -
[32] - Quote
TechMechMeds wrote:I'm off to actually play dust now. Don't rage too hard. |
RydogV
Shadow Company HQ
484
|
Posted - 2013.10.24 21:08:00 -
[33] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation.
Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please.
|
Alldin Kan
MoIden Heath PoIice Department EoN.
718
|
Posted - 2013.10.24 21:10:00 -
[34] - Quote
TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory. This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol. Attributes are what defines a role, not the fact a fit has a bit more HP than the other. So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. |
Mordecai Sanguine
What The French CRONOS.
38
|
Posted - 2013.10.24 21:11:00 -
[35] - Quote
RydogV wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please.
What's the problem with my idea ? Say it like that i could get it better. You know the Secondary only is the worse thing possible. Logi is not supposed to be CQC and secondary are only CQC so...
|
Zahle Undt
Bullet Cluster Legacy Rising
367
|
Posted - 2013.10.24 21:11:00 -
[36] - Quote
While we are at it it lets make it so that heavies can't equip light weapons or only scouts can equip sniper rifles. Ooooo better yet lets just make this a Battlefield or Team Fortress clone and not have slots and choices in weapons but just prefit suits. The anti logi idiocy going on in the forums today is ridiculous |
Zahle Undt
Bullet Cluster Legacy Rising
367
|
Posted - 2013.10.24 21:15:00 -
[37] - Quote
Mordecai Sanguine wrote:RydogV wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please. What's the problem with my idea ? Say it like that i could get it better. You know the Secondary only is the worse thing possible. Logi is not supposed to be CQC and secondary are only CQC so...
Who said logi's aren't supposed to be CQC or that scouts are only supposed to be snipers or that any role is SUPPOSED to be anything. One of the few things that does set Dust apart at the moment is you can take a suit and fit it to your polaystyle. Some match with certain playstyles than others, but the freedom to do what you want instead of sticking you into a predetermined role is one of the few things we Dusters have going for us and people want to f*ck that up! |
Mordecai Sanguine
What The French CRONOS.
38
|
Posted - 2013.10.24 21:16:00 -
[38] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1423871#post1423871
Read it completely. Like it. And stop complaining without a REAL solution.
Prefit (only secondary or other s*it) is bad idea. More powerful assault or changing racial bonus will break the game. Changing ehp is a bad idea.
We must NOT change the Logi power. We must change how it is used.
|
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 21:19:00 -
[39] - Quote
The problem is that when there is a problem, people cry nerf instead of balance. As it stands the best idea is to change the assault suit bonuses, not counting the Ammar assault, as the bonuses actually make a great deal of difference. The only issue is it may require all racial assault rifles to be released as these are the main weapons that would benefit from such bonuses because, as they are standard issue weapons, they would be the embodiment of the respective race's martial ideals. |
Fizzer94
L.O.T.I.S. Public Disorder.
553
|
Posted - 2013.10.24 21:24:00 -
[40] - Quote
Oswald Rehnquist wrote: How many assaults would nerf logis under this agreement?
That's not an agreement. That's assaults like you whining on the forum so better players don't kill them anymore.
|
|
Mordecai Sanguine
What The French CRONOS.
38
|
Posted - 2013.10.24 21:24:00 -
[41] - Quote
Quote:Who said logi's aren't supposed to be CQC or that scouts are only supposed to be snipers or that any role is SUPPOSED to be anything. One of the few things that does set Dust apart at the moment is you can take a suit and fit it to your polaystyle. Some match with certain playstyles than others, but the freedom to do what you want instead of sticking you into a predetermined role is one of the few things we Dusters have going for us and people want to f*ck that up!
Logi must help his teammate by support. As CQC he's too exposed to do it. I understand what you're saying. and i agree. But it's like if you ask to have a sniper rifle that can Oneshot at close range without aiming it's anarchy. Yes to Freedom but NO to anarchy. Sorry guy but if freedom is getting a suit that is for help teamate and play only alone then no freedom is not good.
Yes in Dust there's freedom. But yes there's also predetermined role. Don't be blind open your eyes. You can use everything as you wish but don't ask to be effective if you do s*it.
A Scouts is used to be effective as Close range OR Long range. It's like that it's predetermined. Logistics is used to help his teamates it's like that it's predetermined. BUT this time he's too much effective as playing lika an assault. So we must make him his role back.
In Dust the freedom is not to be every role you want. It's the way you want to do it. I'm sorry you didn't understand that.
|
Fizzer94
L.O.T.I.S. Public Disorder.
553
|
Posted - 2013.10.24 21:28:00 -
[42] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory. This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol. Attributes are what defines a role, not the fact a fit has a bit more HP than the other. So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. Yep. It does make sense. Obviously you think that just because you wear an assault suit, everything you look at should die. Get off your high horse. |
Alldin Kan
MoIden Heath PoIice Department EoN.
719
|
Posted - 2013.10.24 21:36:00 -
[43] - Quote
Fizzer94 wrote:Alldin Kan wrote:So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. Yep. It does make sense. Obviously you think that just because you wear an assault suit, everything you look at should die. Get off your high horse. Oh you, Assault is to be an offensive player, Logi at this moment is being treated as superior Officer Assault and not strictly support. Want me to tell you the stats on the Balac's Modified Assault CK.0? It's actually inferior to most Logi... |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:36:00 -
[44] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory. This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol. Attributes are what defines a role, not the fact a fit has a bit more HP than the other. So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. |
RydogV
Shadow Company HQ
486
|
Posted - 2013.10.24 21:36:00 -
[45] - Quote
Mordecai Sanguine wrote:RydogV wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please. What's the problem with my idea ? Say it like that i could get it better. You know the Secondary only is the worse thing possible. Logi is not supposed to be CQC and secondary are only CQC so...
I was being sarcastic about the SMG...because the other guy thinks sidearms only is a solution. It isn't. There is no solution because there is no problem.
All people need to do is a little bit of math. Considering two players are skilled to level 5 in all categories....a fully tanked Assault Suit and a fully tanked Logi Suit of the same race are only separated by a few AR rounds worth of HP. It is such a stupid argument over a couple a well placed shots.
Chances are you are dead because someone got the drop on you...even for a second. It is enough to make the difference between you being dead and you being alive...all else being equal. If someone wants to take a Logi suit and make into an offensive platform then fine, let them. It is a dumb move. The role/race bonuses of the Assault suits are much better geared toward 'slayer' type of play. If they just did a little research then they could find an Assault racial variant that would fit their playstyle better than any Logi suit available.
So let them be 'Assault' Logi's until the heart's content. They are only gimping themselves. And gimps are easy to kill, all day long.
I'm a Minmater Logi with over 20 million Skill Points. I can build a tanked suit with over 800 HP and Proto AR and I still get dropped like a hot rock all the time. I am an average player. As are most people out there. You are not getting beat by the suit...you're getting beat by the player. People need to accept that there is always someone out there better than you and quit pissing and whining about Logi this and Logi that. No amount of HP is gonna save you.
|
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:39:00 -
[46] - Quote
Jakar Umbra wrote:TechMechMeds wrote:I'm off to actually play dust now. Don't rage too hard.
Im on my phone now inbetween games, the touchpad is so small lol. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
437
|
Posted - 2013.10.24 21:40:00 -
[47] - Quote
Don't break your arm patting yourself on the back :) However, suggesting every equipment slot being filled is better than most of the other suggestions. Great talks about these subjects are months old, they address the balancing for such suggestions like the OP of sidearms only, racial variants, cutting logi modules, etc... and in the end it came down to this: the assaults have less of a specialty bonus - a benefit to being an assault - the scouts need love (CCP has stated as much) and the heavy is coming along slowly.
The logi they got right, the other suits need work. We will see what happens in the future. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:40:00 -
[48] - Quote
RydogV wrote:Mordecai Sanguine wrote:RydogV wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please. What's the problem with my idea ? Say it like that i could get it better. You know the Secondary only is the worse thing possible. Logi is not supposed to be CQC and secondary are only CQC so... I was being sarcastic about the SMG...because the other guy thinks sidearms only is a solution. It isn't. There is no solution because there is no problem. All people need to do is a little bit of math. Considering two players are skilled to level 5 in all categories....a fully tanked Assault Suit and a fully tanked Logi Suit of the same race are only separated by a few AR rounds worth of HP. It is such a stupid argument over a couple a well placed shots. Chances are you are dead because someone got the drop on you...even for a second. It is enough to make the difference between you being dead and you being alive...all else being equal. If someone wants to take a Logi suit and make into an offensive platform then fine, let them. It is a dumb move. The role/race bonuses of the Assault suits are much better geared toward 'slayer' type of play. If they just did a little research then they could find an Assault racial variant that would fit their playstyle better than any Logi suit available. So let them be 'Assault' Logi's until the heart's content. They are only gimping themselves. And gimps are easy to kill, all day long. I'm a Minmater Logi with over 20 million Skill Points. I can build a tanked suit with over 800 HP and Proto AR and I still get dropped like a hot rock all the time. I am an average player. As are most people out there. You are not getting beat by the suit...you're getting beat by the player. People need to accept that there is always someone out there better than you and quit pissing and whining about Logi this and Logi that. No amount of HP is gonna save you.
That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
|
Fizzer94
L.O.T.I.S. Public Disorder.
553
|
Posted - 2013.10.24 21:42:00 -
[49] - Quote
Alldin Kan wrote:Fizzer94 wrote:Alldin Kan wrote:So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. Yep. It does make sense. Obviously you think that just because you wear an assault suit, everything you look at should die. Get off your high horse. Oh you, Assault is to be an offensive player, Logi at this moment is being treated as superior Officer Assault and not strictly support. Want me to tell you the stats on the Balac's Modified Assault CK.0? It's actually inferior to most Logi... You mean that outdated relic from chromosome? Of course it sucks, it wasn't updated when uprising was released and all the suits got better overall... except scouts. |
RydogV
Shadow Company HQ
487
|
Posted - 2013.10.24 21:43:00 -
[50] - Quote
TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin' |
|
Alldin Kan
MoIden Heath PoIice Department EoN.
719
|
Posted - 2013.10.24 21:46:00 -
[51] - Quote
TechMechMeds wrote:Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. Obviously does not understand that most random players hardly use nanohives in pub matches when needed, are not able to stay alive, or even put ammo it in a good location. The lack of equipment means that if my Logi guys sucks, then I'll end up dead soon for lack of ammo (Officer Gear is hard to get you know). Also, all snipers would then have to be Logis. |
Mordecai Sanguine
What The French CRONOS.
38
|
Posted - 2013.10.24 21:46:00 -
[52] - Quote
Quote:I'm a Minmater Logi with over 20 million Skill Points. I can build a tanked suit with over 900 HP and Proto AR and I still get dropped like a hot rock all the time. I am an average player. As are most people out there. You are not getting beat by the suit...you're getting beat by the player. People need to accept that there is always someone out there better than you and quit pissing and whining about Logi this and Logi that. No amount of HP is gonna save you.
You are wrong you can't say there's not any problem with logi. My battle suit is actually. Freedom Mass driver. Viziam scrambler pistol. And 962eHp It's madness. The problem is we do the same than assault but better and we do more.
But assualt is not the problem they are fine.
The problem is HOW the Logi power is used. It's really often use for himself (Armor plates / Shield extenders / damage mods etcetc) and not for equipements this is a problem.
Go check the llink i send before.
|
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:46:00 -
[53] - Quote
RydogV wrote:TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin'
seriously you should try using an isjukone assault smg with prof 5, it's amazing. |
Mordecai Sanguine
What The French CRONOS.
39
|
Posted - 2013.10.24 21:48:00 -
[54] - Quote
TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin' seriously you should try using an isjukone assault smg with prof 5, it's amazing.
Stop saying sh*t only sidearm is the worse idea i ever saw.
|
Mordecai Sanguine
What The French CRONOS.
39
|
Posted - 2013.10.24 21:49:00 -
[55] - Quote
Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM.... |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:51:00 -
[56] - Quote
Alldin Kan wrote:TechMechMeds wrote:Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. Obviously does not understand that most random players hardly use nanohives in pub matches when needed, are not able to stay alive, or even put ammo it in a good location. The lack of equipment means that if my Logi guys sucks, then I'll end up dead soon for lack of ammo (Officer Gear is hard to get you know). Also, all snipers would then have to be Logis.
I have over 300 officer items from beta, still waiting on something worthwhile to use them for. If the game was balanced in respect to player inability it would be pretty sht wouldn't it.
Do you run solo because thats the only time what you stated would even be an issue. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:52:00 -
[57] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin' seriously you should try using an isjukone assault smg with prof 5, it's amazing. Stop saying sh*t only sidearm is the worse idea i ever saw.
In afraid you can kiss my arse sunshine, we put ideas across and ccp decides, not you. |
Alldin Kan
MoIden Heath PoIice Department EoN.
720
|
Posted - 2013.10.24 21:55:00 -
[58] - Quote
TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. Obviously does not understand that most random players hardly use nanohives in pub matches when needed, are not able to stay alive, or even put ammo it in a good location. The lack of equipment means that if my Logi guys sucks, then I'll end up dead soon for lack of ammo (Officer Gear is hard to get you know). Also, all snipers would then have to be Logis. I have over 300 officer items from beta, still waiting on something worthwhile to use them for. If the game was balanced in respect to player inability it would be pretty sht wouldn't it. Do you run solo because thats the only time what you stated would even be an issue. Yes, I do. Squads usually slow me down and WP gain is less for me, W/L ratio is not important to me as long as I get 40+ kill on Skirmish + solo OBs on a regular basis. Aside from that, there's still many players that also don't go in squads. |
Vell0cet
Royal Uhlans Amarr Empire
437
|
Posted - 2013.10.24 21:55:00 -
[59] - Quote
The simple fix is to make the suits tighter on PG/CPU and then give them a role bonus of -50% PG/CPU on equipment. Logis who are well fit focusing on support won't change (or may even be able to fit a little better equipment) but people with maxed out complex mods and no equipment will find themselves forced to use some enhanced mods (or lower tier weapons) to make it all fit. This is the most EVE-like way to address the situation IMO. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
437
|
Posted - 2013.10.24 21:57:00 -
[60] - Quote
Is the fact of better starting physical stats being completely ignored here? Better shield recharge, better move, smaller hitbox, better hp stats, with equal module slots - means that every skill bonus enhances the assaults far beyond what a logi can achieve. A logi is a variable suit but in most cases functions better as a defensive suit, however dropping all equipment you could pump yourself up in modules but still not as good as an assault. - Especially now that the bonuses to the cal logi have changed. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:59:00 -
[61] - Quote
Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM....
I'll agree to this, this is the best thought out idea so far I think. |
RydogV
Shadow Company HQ
487
|
Posted - 2013.10.24 22:07:00 -
[62] - Quote
Mordecai Sanguine wrote:Quote:I'm a Minmater Logi with over 20 million Skill Points. I can build a tanked suit with over 900 HP and Proto AR and I still get dropped like a hot rock all the time. I am an average player. As are most people out there. You are not getting beat by the suit...you're getting beat by the player. People need to accept that there is always someone out there better than you and quit pissing and whining about Logi this and Logi that. No amount of HP is gonna save you. You are wrong you can't say there's not any problem with logi. My battle suit is actually. Freedom Mass driver. Viziam scrambler pistol. And 962eHp It's madness. The problem is we do the same than assault but better and we do more. But assualt is not the problem they are fine. The problem is HOW the Logi power is used. It's really often use for himself (Armor plates / Shield extenders / damage mods etcetc) and not for equipements this is a problem. Go check the llink i send before.
I get what you are saying. The whole 'make equipment mandatory' thing. I used to think that too. But it isn't necessary. It just isn't. So you can rock a great fitting.
A properly skilled player in an Amarr Assault suit can fit those same weapons and have 1113 HP. And they will still have 80 CPU and 5 PG left over for grenades or equipment. So there is some madness +1.
Face it. There is always going to be someone better fitted or better skilled. Always.
|
Mordecai Sanguine
What The French CRONOS.
43
|
Posted - 2013.10.24 22:11:00 -
[63] - Quote
RydogV go check my previous idea.
(About equipements) |
RydogV
Shadow Company HQ
488
|
Posted - 2013.10.24 22:17:00 -
[64] - Quote
Mordecai Sanguine wrote:RydogV go check my previous idea.
(About equipements)
I did. I get it. In fact I am pretty sure I made similar suggestions in the past.
Mandatory equipment. Sidearm Only. Less Slots. Less CPU/PG.
It has all been suggested before...dozens of times...month after month...round and round and round we go.
But the truth is the greatness of 'Assault' Logi is a myth. It is not real. Build me any 'Assault' Logistics fit and I will build you a regular Assault fitting that is within a few AR rounds in HP or better.
|
Alldin Kan
MoIden Heath PoIice Department EoN.
723
|
Posted - 2013.10.24 22:21:00 -
[65] - Quote
TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit. |
Lynn Beck
Granite Mercenary Division
162
|
Posted - 2013.10.24 22:25:00 -
[66] - Quote
How about we just roll back that damn 10% damage buff on everything, and make assault's role skill +1% handheld weapon damage per level. Also give amarr/gallente 3-4 native armor repair. Keep logistics the way it is, but make assault worthwhile.
If people still aren't satisfied, then give us 2 logi variants: one that's 4 equipments(5 for minnie/gallente) but has sidearm only, and has current slot layout. Make the other a variant (i shall dub 'xk.1') that has light weapon slot, but same slot layout as assault, and 2 equipments, 3 at proto. As for amarr, i'm minmatar oriented so let an amarr tell you. |
Mordecai Sanguine
What The French CRONOS.
44
|
Posted - 2013.10.24 22:27:00 -
[67] - Quote
Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit.
If you have readed ALL my idea.
You'll know that at least 20% of your PG/CPU MUST be used in equipements slots and are Locked in equipements (can't be used in other slots) |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:27:00 -
[68] - Quote
Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit.
Yeah though about that but it's better than nothing.
I still think sidearm only is viable, assault losing equipment slot is fine because that alone would define roles and encourage teamplay more but obviously people care more for their own experience than overall gameplay so to me as it stands mordecai has the best idea. |
Mordecai Sanguine
What The French CRONOS.
45
|
Posted - 2013.10.24 22:29:00 -
[69] - Quote
RydogV wrote:Mordecai Sanguine wrote:RydogV go check my previous idea.
(About equipements) I did. I get it. In fact I am pretty sure I made similar suggestions in the past. Mandatory equipment. Sidearm Only. Less Slots. Less CPU/PG. It has all been suggested before...dozens of times...month after month...round and round and round we go. But the truth is the greatness of 'Assault' Logi is a myth. It is not real. Build me any 'Assault' Logistics fit and I will build you a regular Assault fitting that is within a few AR rounds in HP or better.
Yes you're right but no one has ever got MY idea in fact.
Only have obligatoiry equipements is not enough
at least 20% of your PG/CPU MUST be used in equipements slots and are Locked in equipements (can't be used in other slots)
This is exactly the idea we waited for. Nerfing Logi who not play logi and no change for real logi what else ? |
Mordecai Sanguine
What The French CRONOS.
45
|
Posted - 2013.10.24 22:32:00 -
[70] - Quote
TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit. Yeah though about that but it's better than nothing. I still think sidearm only is viable, assault losing equipment slot is fine because that alone would define roles and encourage teamplay more but obviously people care more for their own experience than overall gameplay so to me as it stands mordecai has the best idea.
Thanks ! But DON'T forget they also must fit AT LEAST 20% of their PG/CPU in equipement slot !!!!!! 20% of their PG/CPU will be locked and will be used ONLY in the equipement slot !!! So they'll can't fit 3compact hives it will WONT work !!
In fact the center of my idea is not the obligatory equipement. It's the 20% of PG/CPU locked in equipements slot.
|
|
RydogV
Shadow Company HQ
489
|
Posted - 2013.10.24 22:34:00 -
[71] - Quote
Mordecai Sanguine wrote:RydogV wrote:Mordecai Sanguine wrote:RydogV go check my previous idea.
(About equipements) I did. I get it. In fact I am pretty sure I made similar suggestions in the past. Mandatory equipment. Sidearm Only. Less Slots. Less CPU/PG. It has all been suggested before...dozens of times...month after month...round and round and round we go. But the truth is the greatness of 'Assault' Logi is a myth. It is not real. Build me any 'Assault' Logistics fit and I will build you a regular Assault fitting that is within a few AR rounds in HP or better. Yes you're right but no one has ever got MY idea in fact. Only have obligatoiry equipements is not enough at least 20% of your PG/CPU MUST be used in equipements slots and are Locked in equipements (can't be used in other slots)This is exactly the idea we waited for. Nerfing Logi who not play logi and no change for real logi what else ?
Hey Brotha'...I dig your passion. I am a 'True Logi' through and through so it's no skin off my nose. If your idea gets picked up then I will be happy for you.
Personally, I see it as low priority and would rather have the dev resources focus on the ump-teen other issues that need to be fixed first. But keep hollering man...maybe, just maybe they will listen |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:35:00 -
[72] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit. Yeah though about that but it's better than nothing. I still think sidearm only is viable, assault losing equipment slot is fine because that alone would define roles and encourage teamplay more but obviously people care more for their own experience than overall gameplay so to me as it stands mordecai has the best idea. Thanks ! But DON'T forget they also must fit AT LEAST 20% of their PG/CPU in equipement slot !!!!!! 20% of their PG/CPU will be locked and will be used ONLY in the equipement slot !!! So they'll can't fit 3compact hives it will WONT work !! In fact the center of my idea is not the obligatory equipement. It's the 20% of PG/CPU locked in equipements slot.
Yes this is good. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:37:00 -
[73] - Quote
RydogV wrote:Mordecai Sanguine wrote:RydogV wrote:Mordecai Sanguine wrote:RydogV go check my previous idea.
(About equipements) I did. I get it. In fact I am pretty sure I made similar suggestions in the past. Mandatory equipment. Sidearm Only. Less Slots. Less CPU/PG. It has all been suggested before...dozens of times...month after month...round and round and round we go. But the truth is the greatness of 'Assault' Logi is a myth. It is not real. Build me any 'Assault' Logistics fit and I will build you a regular Assault fitting that is within a few AR rounds in HP or better. Yes you're right but no one has ever got MY idea in fact. Only have obligatoiry equipements is not enough at least 20% of your PG/CPU MUST be used in equipements slots and are Locked in equipements (can't be used in other slots)This is exactly the idea we waited for. Nerfing Logi who not play logi and no change for real logi what else ? Hey Brotha'...I dig your passion. I am a 'True Logi' through and through so it's no skin off my nose. If your idea gets picked up then I will be happy for you. Personally, I see it as low priority and would rather have the dev resources focus on the ump-teen other issues that need to be fixed first. But keep hollering man...maybe, just maybe they will listen
Apparently they keep decent ideas stored for later,
|
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:38:00 -
[74] - Quote
Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM....
I'm going to bump this up. |
Alldin Kan
MoIden Heath PoIice Department EoN.
723
|
Posted - 2013.10.24 22:44:00 -
[75] - Quote
Mordecai Sanguine wrote:Thanks ! But DON'T forget they also must fit AT LEAST 20% of their PG/CPU in equipement slot !!!!!! 20% of their PG/CPU will be locked and will be used ONLY in the equipement slot !!! So they'll can't fit 3compact hives it will WONT work !!
In fact the center of my idea is not the obligatory equipement. It's the 20% of PG/CPU locked in equipements slot.
PRO logi users in PC matches always carry a PRO uplink and a ADV or PRO nanohive, other slots would then be nonessential stuff so there's your 20%. |
Mordecai Sanguine
What The French CRONOS.
45
|
Posted - 2013.10.24 22:46:00 -
[76] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM.... I'm going to bump this up.
Thanks again i'm glad to see that some people still "intelligent" in this forum Just add a little change the 20% will not be in the Max PG/CPU but on the PG/CPU that is used. Go check my thread in "General discussions" i change it.
In fact it just change that : At least 20% of the PG/CPU MUST be used for equipement
To that : At least 20% of the used PG/CPU MUST be used for equipement |
Paran Tadec
Ancient Exiles
1483
|
Posted - 2013.10.24 22:46:00 -
[77] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
No. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:48:00 -
[78] - Quote
Paran Tadec wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. No.
Actually yes, you just don't like it, that's fine. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:50:00 -
[79] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM.... I'm going to bump this up. Thanks again i'm glad to see that some people still "intelligent" in this forum Just add a little change the 20% will not be in the Max PG/CPU but on the PG/CPU that is used. Go check my thread in "General discussions" i change it. In fact it just change that : At least 20% of the PG/CPU MUST be used for equipement To that : At least 20% of the used PG/CPU MUST be used for equipement
Ok will do now.
|
Paran Tadec
Ancient Exiles
1484
|
Posted - 2013.10.24 22:50:00 -
[80] - Quote
TechMechMeds wrote:Paran Tadec wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. No. Actually yes, you just don't like it, that's fine.
And you are? Its a stupid idea. Logis need their light weapons. |
|
Mordecai Sanguine
What The French CRONOS.
46
|
Posted - 2013.10.24 22:50:00 -
[81] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread
Please guys read it and "Feed it" bump it i mean it must be said to the DEV.
The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2039
|
Posted - 2013.10.24 22:53:00 -
[82] - Quote
Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi
The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:00:00 -
[83] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD
I dont think many use it otherwise more would agree. I have prof 5 in smgs and seen as most of the action takes place in cqc at objectives it's a beast but most dont like it so it will have to be forgotten. |
Mordecai Sanguine
What The French CRONOS.
47
|
Posted - 2013.10.24 23:02:00 -
[84] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1423871#post1423871
Read it.
Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t ). Or frustrated assault who want MOOOOOORE power again So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault. Logi are too powerful because of 2 things : -A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended. Quote:So that's pretty simple. EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid") Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)At least 20% of the used PG/CPU MUST be used for equipement No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.With these two really simple thing we're gonna have balanced Logi. Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Like this post make than the Dev see it. It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM.... |
Mordecai Sanguine
What The French CRONOS.
47
|
Posted - 2013.10.24 23:03:00 -
[85] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD
So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:06:00 -
[86] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/
No, noone said that. |
Dirks Macker
Enlightened Infantries
95
|
Posted - 2013.10.24 23:11:00 -
[87] - Quote
I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
|
Fizzer94
L.O.T.I.S. Public Disorder.
553
|
Posted - 2013.10.24 23:17:00 -
[88] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea. |
Mordecai Sanguine
What The French CRONOS.
47
|
Posted - 2013.10.24 23:19:00 -
[89] - Quote
Fizzer94 wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Thanks ! You perfectly explain why my ideas is pretty great.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2040
|
Posted - 2013.10.24 23:23:00 -
[90] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/
Me myself would use dual scramblre pistols with amarr logi. AND there are still sidearms to come, ion pistol, mac sec smg's,,,etc... |
|
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:24:00 -
[91] - Quote
Fizzer94 wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, |
Fizzer94
L.O.T.I.S. Public Disorder.
553
|
Posted - 2013.10.24 23:25:00 -
[92] - Quote
Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
I don't like the idea of forcing someone to use a single equipment. How would you like it if the Gallente bonus only applied to Active Scanners? The Amarr bonus makes sense because it is the official Combat Logi. The Caldari bonus should apply to nanotechnology related equipment, like hives, injectors, and repair tools. The Minmatar bonus makes sense too, Logistics include hacking. |
Mordecai Sanguine
What The French CRONOS.
47
|
Posted - 2013.10.24 23:27:00 -
[93] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ Me myself would use dual scramblre pistols with amarr logi. AND there are still sidearms to come, ion pistol, mac sec smg's,,,etc...
Dual wielding weapon ??? Beh...It's not Kaloufdoutie or CS here..... And scrambler pistol has a great iron sight and the 450% damage when Headhot so... Dual wielding will be bad in fact
I'm a level 4 of master with Scrambler pistol which is great ! But not enough to be the unique weapon of the logi. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2040
|
Posted - 2013.10.24 23:29:00 -
[94] - Quote
Look the thing is; med frames dont sacrifice anything in exchange for their preformance. Light frames sacrifice HP for speed an dampening.Heavies sacrifice Speed and dampening for Heavy weapons and HP. What do Logis sacrifice? dont get me wrong i use logi on regular basis...but what do they sacrifice? Nothing.
High amount of slots and PG/CPU fix any downfall the logis might have. ME , being an assault and logi wouldnt mind sidearm only logis and equipless assaults:
GÖª Scouts: more speed and dampening,EQ slots at the exchange of HP GÖª Heavies: Heavy weapon and HP in exchange for Speed and Dampening GÖª Assaults: Good HP and mobility at the exchange of not having an equipment slot. GÖª Logis: Good HP and adaptability , also multiple equipment slot at the expense of only being able to equip sidearms.
This way,everybody has a weakness. Im not saying this IS the way to go,just saying i see how it would balance the game.
@ Mordecai Sanguine: Breach scrambler pistol + burst S.P Assault Sp + burst Sp
Both combinations have been effective in various situations... |
Fizzer94
L.O.T.I.S. Public Disorder.
554
|
Posted - 2013.10.24 23:32:00 -
[95] - Quote
TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:33:00 -
[96] - Quote
Fizzer94 wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
|
Mordecai Sanguine
What The French CRONOS.
48
|
Posted - 2013.10.24 23:34:00 -
[97] - Quote
KING CHECKMATE wrote:Look the thing is; med frames dont sacrifice anything in exchange for their preformance. Light frames sacrifice HP for speed an dampening.Heavies sacrifice Speed and dampening for Heavy weapons and HP. What do Logis sacrifice? dont get me wrong i use logi on regular basis...but what do they sacrifice? Nothing.
High amount of slots and PG/CPU fix any downfall the logis might have. ME , being an assault and logi wouldnt mind sidearm only logis and equipless assaults:
GÖª Scouts: more speed and dampening,EQ slots at the exchange of HP GÖª Heavies: Heavy weapon and HP in exchange for Speed and Dampening GÖª Assaults: Good HP and mobility at the exchange of not having an equipment slot. GÖª Logis: Good HP and adaptability , also multiple equipment slot at the expense of only being able to equip sidearms.
This way,everybody has a weakness. Im not saying this IS the way to go,just saying i see how it would balance the game.
As you said it's "Medium frames". They don't have weakness BUT they don't have big point too. It's the d+¬finition of "medium"
In fact i think Heavy frames is not resiliant enough. They should get at least 25% of life more. (And a REAL racial bonus) And scouts should get less "radar" visibility and the only that could use the future "claking device"
The problem is not medium frames but heavy frames that is too weak and scouts that "cloaking" is missing. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:37:00 -
[98] - Quote
Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf.
The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. |
Mordecai Sanguine
What The French CRONOS.
48
|
Posted - 2013.10.24 23:38:00 -
[99] - Quote
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
Maybe but this time with 20% of PG/CPU gone. They will be really less effective than assault in combat so they will go in assault suit. Logitics will be still efficience in combat but less than assault (Less protected or less damage if you were putting damage mods). |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:39:00 -
[100] - Quote
KING CHECKMATE wrote:Look the thing is; med frames dont sacrifice anything in exchange for their preformance. Light frames sacrifice HP for speed an dampening.Heavies sacrifice Speed and dampening for Heavy weapons and HP. What do Logis sacrifice? dont get me wrong i use logi on regular basis...but what do they sacrifice? Nothing.
High amount of slots and PG/CPU fix any downfall the logis might have. ME , being an assault and logi wouldnt mind sidearm only logis and equipless assaults:
GÖª Scouts: more speed and dampening,EQ slots at the exchange of HP GÖª Heavies: Heavy weapon and HP in exchange for Speed and Dampening GÖª Assaults: Good HP and mobility at the exchange of not having an equipment slot. GÖª Logis: Good HP and adaptability , also multiple equipment slot at the expense of only being able to equip sidearms.
This way,everybody has a weakness. Im not saying this IS the way to go,just saying i see how it would balance the game.
@ Mordecai Sanguine: Breach scrambler pistol + burst S.P Assault Sp + burst Sp
Both combinations have been effective in various situations...
This is also a good post. |
|
Mordecai Sanguine
What The French CRONOS.
48
|
Posted - 2013.10.24 23:41:00 -
[101] - Quote
TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis.
It's not balanced. Assault don't really give a f*ck about their slot. In combat it will not changing anything for him. For him the changement will be secondary.
For the logi who lose 90% of his firepower it will be the end. It will became an heal slave who can't survive without other people. While assault can still do his job. |
Monkey MAC
killer taxi company General Tso's Alliance
865
|
Posted - 2013.10.24 23:46:00 -
[102] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. It's not balanced. Assault don't really give a f*ck about their slot. In combat it will not changing anything for him. For him the changement will be secondary. For the logi who lose 90% of his firepower it will be the end. It will became an heal slave who can't survive without other people. While assault can still do his job.
maybe the problem isn't the logi, but the assault!
https://forums.dust514.com/default.aspx?g=posts&t=117231&find=unread
|
Fizzer94
L.O.T.I.S. Public Disorder.
554
|
Posted - 2013.10.24 23:55:00 -
[103] - Quote
TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. Your idea sound like a nerf to logis, real and fake, with a "nerf" to assaults so they are "balanced". A light weapon slot is worth a lot more than an equipment slot. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:58:00 -
[104] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. It's not balanced. Assault don't really give a f*ck about their slot. In combat it will not changing anything for him. For him the changement will be secondary. For the logi who lose 90% of his firepower it will be the end. It will became an heal slave who can't survive without other people. While assault can still do his job.
I use a sidearm on it's own and I can assure you its good enough, I'm not Just a heal slave at all, |
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.24 23:59:00 -
[105] - Quote
Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. Your idea sound like a nerf to logis, real and fake, with a "nerf" to assaults so they are "balanced". A light weapon slot is worth a lot more than an equipment slot.
So you have completely missed how this would encourage more teamwork. Ok understood. |
Mordecai Sanguine
What The French CRONOS.
49
|
Posted - 2013.10.25 00:04:00 -
[106] - Quote
Quote:I use a sidearm on it's own and I can assure you its good enough, I'm not Just a heal slave at all
I'm using a Master Level 4 Scrambler pistol. And i'm really good with it (3/4 of shot is on the target and 1/2 on the head).
But sorry i don't want to be killed everytime the ennemy have a proto duvolle that can blast 15000ehp in one mag at 40meters while i can't even touch him.
Be realist 2seconds. Please stop saying you're good with secondary.
Maybe you killed advanced with Proto secondary. Maybe even some protos. But just nO. NO to only secondary weapon.
If it does Logi can be removed nobody will ever play Logi.
|
m twiggz
Eternal Beings
108
|
Posted - 2013.10.25 00:07:00 -
[107] - Quote
"nerf nerf nerf" ... Team work is based on the individual, not on the suit he is wearing. You asking for nerfs to specific suits won't encourage someone to "play their role" it will encourage them to come to the forums and complain about even more nerfs, or just quit the game altogether. CCP really needs to stop coddling complainers. You people are whats truly ruining this game. |
Mordecai Sanguine
What The French CRONOS.
49
|
Posted - 2013.10.25 00:07:00 -
[108] - Quote
Quote:So you have completely missed how this would encourage more teamwork. Ok understood.
Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault.
Assault will NEVER protect his Logi and even if he tried the logi will be shot first.
It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2044
|
Posted - 2013.10.25 00:10:00 -
[109] - Quote
How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. |
Fizzer94
L.O.T.I.S. Public Disorder.
554
|
Posted - 2013.10.25 00:11:00 -
[110] - Quote
I know it would encourage teamwork. But that isn't the issue, there is enough teamwork as is. The issue is that people are abusing logistics suits to get stats similar to assault suits. Mordecai's idea would greatly help prevent that.
How many assaults would care that their Equipment slot was gone with all the free Logi kills they would be getting? Because I can tell you pretty much every Logi would care that they don't have a light weapon anymore. Your idea is heavily in favor of assaults, by a wide margin. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.25 00:11:00 -
[111] - Quote
Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ?
Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. |
Mordecai Sanguine
What The French CRONOS.
49
|
Posted - 2013.10.25 00:12:00 -
[112] - Quote
KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea.
I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... |
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.25 00:12:00 -
[113] - Quote
Fizzer94 wrote:I know it would encourage teamwork. But that isn't the issue, there is enough teamwork as is. The issue is that people are abusing logistics suits to get stats similar to assault suits. Mordecai's idea would greatly help prevent that.
How many assaults would care that their Equipment slot was gone with all the free Logi kills they would be getting? Because I can tell you pretty much every Logi would care that they don't have a light weapon anymore. Your idea is heavily in favor of assaults, by a wide margin.
Its not, I am a logi, you just don't get it. |
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.25 00:14:00 -
[114] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it....
Im going to be honest now, I think you must not be that good a player, and you cant tell people to stop voicing their opinion, you are not ccp. |
Mordecai Sanguine
What The French CRONOS.
49
|
Posted - 2013.10.25 00:18:00 -
[115] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.
I doesn't change the fact than Logi will not survive to help the assault. So anyway the logi will be dead and couldn't help the assault.
Even if one day the assault and the Logi play as teamwork as you think (It will be NEVER). The logi is always shot in first and will never survive with secondary weapon or will be about to die. So he's dead and can't help OR he needs help so he will need a Logi to help the logi |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:21:00 -
[116] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it....
Bro. Logi is my main suit. Im an Amarr logi 1st I use Dual Scrambler Pistols and mantain my 3 K-D ratio pretty nicely. When i get pwnd , i just put on a Gek and Be OP mode.
Im not talking out of my a** here. I know the advantage i have while wearing my Logi suit. All the advantages none of the disadvantages.If i dont like something about the suit, pling! Module and its fixed. Its so adaptable that i can Run as a scout, with lower profile dampening and 600 HP. Or tank (At ADV level) all the way up to 900HP for 35k ISK. Or i can stack Damage mods (3) and Armor tank for 680 HP and a Lot of firepower...etc.. Logis at proto level outlast heavies,have more firepower than assaults,can run faster than scouts,etc///
Every suit needs a downfall.
1)Logis DONT have disadvantages 2)The only disadvantage an Assault has; Its that its not a Logi....
''Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.'' Yeah,thats what the logi will be there for... |
m twiggz
Eternal Beings
108
|
Posted - 2013.10.25 00:21:00 -
[117] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.
I manage to lay nano hives, uplinks and rep players while still getting my fair share of kills. The problem isn't the suit, its the people in them. Nerf the suit? No, that won't fix anything. Your idea is just ridiculous. |
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.25 00:23:00 -
[118] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. - Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. I doesn't change the fact than Logi will not survive to help the assault. So anyway the logi will be dead and couldn't help the assault. Even if one day the assault and the Logi play as teamwork as you think (It will be NEVER). The logi is always shot in first and will never survive with secondary weapon or will be about to die. So he's dead and can't help OR he needs help so he will need a Logi to help the logi
Sorry but most people play with teamwork, if a logi is up front getting shot first he's doing it wrong and besides I checked your stats, you do not even have sufficient experience to even back up half your opinions. |
Spycrab Potato
Hold-Your-Fire
542
|
Posted - 2013.10.25 00:25:00 -
[119] - Quote
Cross Ragweed wrote:they best consider a respec with any changes like this, would sure hate the lose the 3mil + I've dumped into ar skills. Pfft. I have 7 million invested in my Logi, Equipment, and Upgrades. How do you think I feel about people thinking we should be sidearm only. |
TechMechMeds
Swamp Marines Kleenex Inc.
879
|
Posted - 2013.10.25 00:25:00 -
[120] - Quote
m twiggz wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. I manage to lay nano hives, uplinks and rep players while still getting my fair share of kills. The problem isn't the suit, its the people in them. Nerf the suit? No, that won't fix anything. Your idea is just ridiculous.
Yes and I do exactly the same with a sidearm so no it's not ridiculous. |
|
Mordecai Sanguine
What The French CRONOS.
50
|
Posted - 2013.10.25 00:26:00 -
[121] - Quote
TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... Im going to be honest now, I think you must not be that good a player, and you cant tell people to stop voicing their opinion, you are not ccp.
I wasn't serious when i said to stop saying ideas huh just a joke. (but the ) didn't work .
I'm 14 Millions SP. Always been a Logistics since 9 months. In chromosome i was with proto equipments but a simple Burst assault rifle..... (then mass driver). Always here to help don't matter how much firepower i have.
So in fact i'm this kind of player you want with your idea of only "sidearms". But i'm honest with you there's really too less people like "us" to be a viable choice. Be honest how much people do you think will stay Logistics after that ? 5-10% ? 1 Logi for 10 players ? It will be making Logi like Heavy. Really Rare 1 every 10 soldier.
|
Cosgar
ParagonX
6422
|
Posted - 2013.10.25 00:27:00 -
[122] - Quote
KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:28:00 -
[123] - Quote
Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs.
I know! XD
Nah im just saying ideas here , and this is pretty much what the thread is
Im not saying THIS is the solution,but Logis need a disadvantage,and with the Slots and CPU-PG they have, they really dont have any... |
TechMechMeds
Swamp Marines Kleenex Inc.
882
|
Posted - 2013.10.25 00:31:00 -
[124] - Quote
Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs.
Hahaha ssshhh |
m twiggz
Eternal Beings
108
|
Posted - 2013.10.25 00:31:00 -
[125] - Quote
TechMechMeds wrote:m twiggz wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. I manage to lay nano hives, uplinks and rep players while still getting my fair share of kills. The problem isn't the suit, its the people in them. Nerf the suit? No, that won't fix anything. Your idea is just ridiculous. Yes and I do exactly the same with a sidearm so no it's not ridiculous.
Honestly I'd absolutely love to see you take on any good player with just a side arm. Perhaps you'd kill him 1 out of 10 trys. I don't know who you are, nor do I care. What I do know is you're just as bad as the rest of the people crying for nerfs. |
TechMechMeds
Swamp Marines Kleenex Inc.
882
|
Posted - 2013.10.25 00:32:00 -
[126] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... Im going to be honest now, I think you must not be that good a player, and you cant tell people to stop voicing their opinion, you are not ccp. I wasn't serious when i said to stop saying ideas huh just a joke. (but the ) didn't work . I'm 14 Millions SP. Always been a Logistics since 9 months. In chromosome i was with proto equipments but a simple Burst assault rifle..... (then mass driver). Always here to help don't matter how much firepower i have. So in fact i'm this kind of player you want with your idea of only "sidearms". But i'm honest with you there's really too less people like "us" to be a viable choice. Be honest how much people do you think will stay Logistics after that ? 5-10% ? 1 Logi for 10 players ? It will be making Logi like Heavy. Really Rare 1 every 10 soldier. Ok I apologise but the only logis I can see not liking it are ones who dont logi.
|
Fizzer94
L.O.T.I.S. Public Disorder.
555
|
Posted - 2013.10.25 00:33:00 -
[127] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... Bro. Logi is my main suit.Im an Amarr logi 1stI use Dual Scrambler Pistols and mantain my 3 K-D ratio pretty nicely. When i get pwnd , i just put on a Gek and Be OP mode. Im not talking out of my a** here. I know the advantage i have while wearing my Logi suit. All the advantages none of the disadvantages.If i dont like something about the suit, pling! Module and its fixed. Its so adaptable that i can Run as a scout, with lower profile dampening and 600 HP. Or tank (At ADV level) all the way up to 900HP for 35k ISK. Or i can stack Damage mods (3) and Armor tank for 680 HP and a Lot of firepower...etc.. Logis at proto level outlast heavies,have more firepower than assaults,can run faster than scouts,etc/// Every suit needs a downfall.1)Logis DONT have disadvantages2)The only disadvantage an Assault has; Its that its not a Logi.... ''Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.''Yeah,thats what the logi will be there for... With Mordecai's suggestion. Logis would have a disadvantage. Nobody cares if you can get a 3 kdr, most people wouldn't be able to get more that 1-2 kills a match if they were restricted to sidearms, much less get a 3.0 kdr. With your and Tech's idea, logis would be used because someone has to be an equipment slave in the squad, not because someone wants to help the team. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:34:00 -
[128] - Quote
Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs.
As soon as i get home im going to put 2 x Sidearm damage mods and Ishi SMG + Core flaylock pistol on my amarr logi ( I will still have around 220 Shields and 550 armor..) and see what happens... >:3 |
Cosgar
ParagonX
6422
|
Posted - 2013.10.25 00:34:00 -
[129] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs. I know! XD
Nah im just saying ideas here , and this is pretty much what the thread is
Im not saying THIS is the solution,but Logis need a disadvantage,and with the Slots and CPU-PG they have, they really dont have any... Price? An additional weapon? Speed? Base HP? Shield recharge rate? There's plenty of weaknesses for a logi suit. Hell, my equipment alone costs more than most assault suits. |
Mordecai Sanguine
What The French CRONOS.
50
|
Posted - 2013.10.25 00:35:00 -
[130] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs. I know! XD
Nah im just saying ideas here , and this is pretty much what the thread is
Im not saying THIS is the solution,but Logis need a disadvantage,and with the Slots and CPU-PG they have, they really dont have any...
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:36:00 -
[131] - Quote
Fizzer94 wrote: With Mordecai's suggestion. Logis would have a disadvantage. Nobody cares if you can get a 3 kdr, most people wouldn't be able to get more that 1-2 kills a match if they were restricted to sidearms, much less get a 3.0 kdr. With your and Tech's idea, logis would be used because someone has to be an equipment slave in the squad, not because someone wants to help the team.
Dont get mad at me bro, i did not create the thread.
Im just saying , OVERALL, Logis need balance. They have no disadvantages. Even if is this idea , or something else, they CANNOT stay as they are...thats all. :3
Extra note: I dont see ANYTHING bad whith what you say.a good logi would be priceless for any team,if they became rare and still abl to get kills, just saying; Instead of 6 men Gall/Minma Logis proto squads with duvolles and scanners.... |
TechMechMeds
Swamp Marines Kleenex Inc.
882
|
Posted - 2013.10.25 00:38:00 -
[132] - Quote
M twiggz you are entitled to assume bull sht, smg rapes and I'm not proposing a nerf, I'm proposing balance but obviously scrubs like you would call it a nerf.
I'll go through it again, logi has sidearm only but assault loses its equipment elite thus making teamwork more important, it's really that simple and I can't make it any simpler lol
|
Go Zo
Molon Labe. RISE of LEGION
5
|
Posted - 2013.10.25 00:39:00 -
[133] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... Bro. Logi is my main suit.Im an Amarr logi 1stI use Dual Scrambler Pistols and mantain my 3 K-D ratio pretty nicely. When i get pwnd , i just put on a Gek and Be OP mode. Im not talking out of my a** here. I know the advantage i have while wearing my Logi suit. All the advantages none of the disadvantages.If i dont like something about the suit, pling! Module and its fixed. Its so adaptable that i can Run as a scout, with lower profile dampening and 600 HP. Or tank (At ADV level) all the way up to 900HP for 35k ISK. Or i can stack Damage mods (3) and Armor tank for 680 HP and a Lot of firepower...etc.. Logis at proto level outlast heavies,have more firepower than assaults,can run faster than scouts,etc/// Every suit needs a downfall.1)Logis DONT have disadvantages2)The only disadvantage an Assault has; Its that its not a Logi.... ''Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.''Yeah,thats what the logi will be there for...
That's the whole point of the flexibility of the logi suit. Of course, making those same changes to the other suits should outdo them on the logi. Adding shields or armor to either an assault or heavy should overmatch adding the same amount to the logi. Adding damage is the same all around. Scouts are faster at base level, so adding speed to a scout should make it faster than adding the same speed to the logi. The logi is supposed to be the adaptable suit. It just shouldn't do any other specialty as well as the specialized suits.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:41:00 -
[134] - Quote
Mordecai Sanguine wrote:
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see.
Well if they restrict the CPU-PG use wouldnt it be AS BAD as just using sidearms?
I mean i do know i WOuld prefer to run 2 scrambler pistols and 900 HP Logi with scanner and nanos,than a 550 HP logi at proto level with full equipment and GEK because i have a CPU-RESTRICTION......just saying ...
How exactly would this restriction work? |
m twiggz
Eternal Beings
109
|
Posted - 2013.10.25 00:43:00 -
[135] - Quote
TechMechMeds wrote:M twiggz you are entitled to assume bull sht, smg rapes and I'm not proposing a nerf, I'm proposing balance but obviously scrubs like you would call it a nerf.
I'll go through it again, logi has sidearm only but assault loses its equipment elite thus making teamwork more important, it's really that simple and I can't make it any simpler lol
You can call me all the names you would like. I take your insults with a grain of salt. I understand what you are saying perfectly fine, no need to dumb it down. I'm just explaining to you that your idea is absolute garbage. Logistic suits in this game are meant to be COMBAT MEDICS, not your grandma giving you cookies and bandaids. If you want that go play a game more suitable to your dull intellect. Theres no reason why someone in a logistics suit can't support his team while killing people. Is that dumbed down enough for you to understand? |
Mordecai Sanguine
What The French CRONOS.
51
|
Posted - 2013.10.25 00:44:00 -
[136] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: With Mordecai's suggestion. Logis would have a disadvantage. Nobody cares if you can get a 3 kdr, most people wouldn't be able to get more that 1-2 kills a match if they were restricted to sidearms, much less get a 3.0 kdr. With your and Tech's idea, logis would be used because someone has to be an equipment slave in the squad, not because someone wants to help the team.
Dont get mad at me bro, i did not create the thread.Im just saying , OVERALL, Logis need balance. They have no disadvantages. Even if is this idea , or something else, they CANNOT stay as they are...thats all. :3Extra note: I dont see ANYTHING bad whith what you say.a good logi would be priceless for any team,if they became rare and still abl to get kills, just saying; Instead of 6 men Gall/Minma Logis proto squads with duvolles and scanners....
Well i'm gonna make a list about Logi disadvantages. :
Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : Shield. Armor. Shield delay. Slower. Making it not having a big disadvantage but little everywhere making it in overall weakier.
He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2047
|
Posted - 2013.10.25 00:44:00 -
[137] - Quote
Go Zo wrote: That's the whole point of the flexibility of the logi suit. Of course, making those same changes to the other suits should outdo them on the logi. Adding shields or armor to either an assault or heavy should overmatch adding the same amount to the logi. Adding damage is the same all around. Scouts are faster at base level, so adding speed to a scout should make it faster than adding the same speed to the logi. The logi is supposed to be the adaptable suit. It just shouldn't do any other specialty as well as the specialized suits.
Well i do agree with you. The problem is that Logis can outpreforme ALL the other roles if intended. Minmatar Logi is a better Scout htan scouts Caldari Logi is a better Dual tanker than the Heavies Gallante logi and amarr logis are better assault than assaults
The logis should be able to tank,but not reach the same HP of heavies. They should be able to be fast,not as fast as scouts. Should ghave Firepower,not the same assaults and so on..
So +1
|
Mordecai Sanguine
What The French CRONOS.
51
|
Posted - 2013.10.25 00:45:00 -
[138] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see.
Well if they restrict the CPU-PG use wouldnt it be AS BAD as just using sidearms? I mean i do know i WOuld prefer to run 2 scrambler pistols and 900 HP Logi with scanner and nanos,than a 550 HP logi at proto level with full equipment and GEK because i have a CPU-RESTRICTION......just saying ... How exactly would this restriction work?
Go check my thread
|
TechMechMeds
Swamp Marines Kleenex Inc.
883
|
Posted - 2013.10.25 00:47:00 -
[139] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see.
Well if they restrict the CPU-PG use wouldnt it be AS BAD as just using sidearms? I mean i do know i WOuld prefer to run 2 scrambler pistols and 900 HP Logi with scanner and nanos,than a 550 HP logi at proto level with full equipment and GEK because i have a CPU-RESTRICTION......just saying ... How exactly would this restriction work?
It wouldn't, people would just fit 3 equipment for themself and carry on and the hp nerf or slot nerf threads would just carry on, sidearm only would solve everything, the logi would become the support class its supposed to be without our slots or hp being touched. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2048
|
Posted - 2013.10.25 00:50:00 -
[140] - Quote
Mordecai Sanguine wrote:
Well i'm gonna make a list about Logi disadvantages. :
1-Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : 2-Shield. 3-Armor. 4-Shield delay. 5-Slower. 6-Making it not having a big disadvantage but little everywhere making it in overall weakier.
7-He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
1-Any player with more than 6 months i Dust can afford paying for this on daily basis. I do really well and i only use ADV suits. 2-The least a Proto Logi has is 3 High power slots. THats +217.8 Shields. Module Fixable 3-The Least any Proto Logi has is 4 low slots. With the advantage of not having to use a REPAIR module to repair their armor, ANY Logi can , with simply 4 enh armor plates, HAve AT LEAST +484 Armor. Module fixable. 4-Logi shield delay is , in MANY cases,better than commandos,Heavies,Most assaults. 5-The Minmatar logi runs faster than ALL assault suits except the minmatar assault. My Amarr Logi (The Slowest of them all) Runs at 7.55 with 1 complex Kin cat. Module Fixable. 6-They have the most slots and CPU-PG, combat wise, the logi is the best suit for the ability to adapt itself to any sitaution and excel where other suits should excel. 7-Logis are targeted first because thay are the most powerful suit,not because they are yellow. If Logis were balanced EVERYBODY would shoot a scout or a Heavy first. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
885
|
Posted - 2013.10.25 00:55:00 -
[141] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:
Well i'm gonna make a list about Logi disadvantages. :
1-Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : 2-Shield. 3-Armor. 4-Shield delay. 5-Slower. 6-Making it not having a big disadvantage but little everywhere making it in overall weakier.
7-He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
1-Any player with more than 6 months i Dust can afford paying for this on daily basis. I do really well and i only use ADV suits. 2-The least a Proto Logi has is 3 High power slots. THats +217.8 Shields. Module Fixable3-The Least any Proto Logi has is 4 low slots. With the advantage of not having to use a REPAIR module to repair their armor, ANY Logi can , with simply 4 enh armor plates, HAve AT LEAST +484 Armor. Module fixable.4-Logi shield delay is , in MANY cases,better than commandos,Heavies,Most assaults. 5-The Minmatar logi runs faster than ALL assault suits except the minmatar assault. My Amarr Logi (The Slowest of them all) Runs at 7.55 with 1 complex Kin cat. Module Fixable.6-They have the most slots and CPU-PG, combat wise, the logi is the best suit for the ability to adapt itself to any sitaution and excel where other suits should excel. 7-Logis are targeted first because thay are the most powerful suit,not because they are yellow. If Logis were balanced EVERYBODY would shoot a scout or a Heavy first.
Although I enjoy rofl stomping with my amarr logi I care far more about balance and role definition over my ability to pwn going down only slightly, im not saying my suggestion is the best but it would avoid a slot or hp nerf. |
Cosgar
ParagonX
6424
|
Posted - 2013.10.25 00:55:00 -
[142] - Quote
At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." |
TechMechMeds
Swamp Marines Kleenex Inc.
885
|
Posted - 2013.10.25 00:56:00 -
[143] - Quote
Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks."
Even just swapping the shield recharge delays around would be a big step I think. |
Johnny Guilt
Algintal Core Gallente Federation
309
|
Posted - 2013.10.25 00:59:00 -
[144] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. If all logis got equipment bonus,does that mean more extra CPU/PG for mods?you just made logis even more tanky or more deadly,. |
Cosgar
ParagonX
6425
|
Posted - 2013.10.25 00:59:00 -
[145] - Quote
TechMechMeds wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:
Well i'm gonna make a list about Logi disadvantages. :
1-Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : 2-Shield. 3-Armor. 4-Shield delay. 5-Slower. 6-Making it not having a big disadvantage but little everywhere making it in overall weakier.
7-He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
1-Any player with more than 6 months i Dust can afford paying for this on daily basis. I do really well and i only use ADV suits. 2-The least a Proto Logi has is 3 High power slots. THats +217.8 Shields. Module Fixable3-The Least any Proto Logi has is 4 low slots. With the advantage of not having to use a REPAIR module to repair their armor, ANY Logi can , with simply 4 enh armor plates, HAve AT LEAST +484 Armor. Module fixable.4-Logi shield delay is , in MANY cases,better than commandos,Heavies,Most assaults. 5-The Minmatar logi runs faster than ALL assault suits except the minmatar assault. My Amarr Logi (The Slowest of them all) Runs at 7.55 with 1 complex Kin cat. Module Fixable.6-They have the most slots and CPU-PG, combat wise, the logi is the best suit for the ability to adapt itself to any sitaution and excel where other suits should excel. 7-Logis are targeted first because thay are the most powerful suit,not because they are yellow. If Logis were balanced EVERYBODY would shoot a scout or a Heavy first. Although I enjoy rofl stomping with my amarr logi I care far more about balance and role definition over my ability to pwn going down only slightly, im not saying my suggestion is the best but it would avoid a slot or hp nerf. I'd like to avoid a nerf altogether, since CCP's re-balancing is a bit heavy handed. Remember what they did to the breach AR? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2048
|
Posted - 2013.10.25 00:59:00 -
[146] - Quote
Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses?"
THe problem does not rely only with assaults. The Logis are better assaults, but are also better heavies and better scouts. Tell me ANY job in this game and i'll let you know how a Logi could out do the specified job better than the dropsuit ''DESIGNED'' to do that job.
This would need a LArge Profile dampening and Speed bonus to scouts, A Heavy HP increase to heavies and an innate Damage per level bonus for assaults. (not having to depend on Cx Dam Mods would be the ultimate advantage for ''killers'')..
So...WEll i mean i wouldnt mind THIS either, but the fact is that logis need fix, however is done...
I mean as an assault,having to use the Logi because its better than the assault or a scout its just ridiculous XD |
Cosgar
ParagonX
6425
|
Posted - 2013.10.25 01:00:00 -
[147] - Quote
TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff. |
Cosgar
ParagonX
6425
|
Posted - 2013.10.25 01:04:00 -
[148] - Quote
KING CHECKMATE wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses?" THe problem does not rely only with assaults. The Logis are better assaults, but are also better heavies and better scouts. Tell me ANY job in this game and i'll let you know how a Logi could out do the specified job better than the dropsuit ''DESIGNED'' to do that job.
This would need a LArge Profile dampening and Speed bonus to scouts, A Heavy HP increase to heavies and an innate Damage per level bonus for assaults. (not having to depend on Cx Dam Mods would be the ultimate advantage for ''killers'')..
So...WEll i mean i wouldnt mind THIS either, but the fact is that logis need fix, however is done...I mean as an assault,having to use the Logi because its better than the assault or a scout its just ridiculous XD How many Gallente and Amarr assaults do you think are content with their shield recharge bonus? You think those Gallente scouts are okay with their gimped scanning? How about those sentinels that have a bonus for a weapon that's not even in the game yet?
Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. |
Fizzer94
L.O.T.I.S. Public Disorder.
555
|
Posted - 2013.10.25 01:04:00 -
[149] - Quote
TechMechMeds wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see.
Well if they restrict the CPU-PG use wouldnt it be AS BAD as just using sidearms? I mean i do know i WOuld prefer to run 2 scrambler pistols and 900 HP Logi with scanner and nanos,than a 550 HP logi at proto level with full equipment and GEK because i have a CPU-RESTRICTION......just saying ... How exactly would this restriction work? It wouldn't, people would just fit 3 equipment for themself and carry on and the hp nerf or slot nerf threads would just carry on, sidearm only would solve everything, the logi would become the support class its supposed to be without our slots or hp being touched. If equipment takes up 20% of your resources, you have to make sacrifices to your tank and/or killing capabilities. 20% isn't even that much either, I easily passed 20% without even trying. Pretty much all you need to do is put 3-4 ADV equipment on, something only a real Logi would do. His idea probably wouldn't even affect you if you are a Logi like you claim to be, but it would affect the guys that fit nothing but Complex Armor and Shields with a Proto Weapon. A.K.A. the guys that give logis a bad name, and get Assaults all riled up. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2048
|
Posted - 2013.10.25 01:05:00 -
[150] - Quote
Cosgar wrote:TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff.
Shield rechargers/regulators/Range amplifiers/Precision enhancersand Profile dampners all need a solid BUFF. They are useless modules since they cannot equal the effectivness of just plain tanking.
On other notes,im just saying that a Main attack force should not be composed of 50%+ Logis....
I see 5 logis 1 heavy 4 logis 1 scout 1 assault... In an organized squad,the LEAST logies i've seen is 3, thats -+ of the quad being murderlogis.... |
|
TechMechMeds
Swamp Marines Kleenex Inc.
887
|
Posted - 2013.10.25 01:05:00 -
[151] - Quote
Cosgar wrote:TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff.
5% across the board regulator buff, |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
441
|
Posted - 2013.10.25 01:05:00 -
[152] - Quote
Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion.
Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2052
|
Posted - 2013.10.25 01:10:00 -
[153] - Quote
Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men.
None applicable: The fact you see more of something does not prove it cannot be done otherwise better:
1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCanner
This is a Minmatar Logi / Proto suit. AKA the Sout v.2.0
Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish.
Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill ISK cares? hell no...
a Scout could only DREAM of doing all that and the only real 2 advantages they have are smaller hitbox and a sidearm. L A M E |
TechMechMeds
Swamp Marines Kleenex Inc.
888
|
Posted - 2013.10.25 01:11:00 -
[154] - Quote
RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults.
Please give us a decent balance proposal, you couldnt possibly get as much flak as I have so go for it lol |
OZAROW
WarRavens League of Infamy
957
|
Posted - 2013.10.25 01:12:00 -
[155] - Quote
So I use my logi as a scout, I use hack mods, pd, speed an cardiacs, sg , scanner, hives links an remotes. You saying I do it wrong an I should pick people up an stay with my squad, when I'm the reason we even breach the city an get letters back sometimes.
Ya I agree the slayer logi is everywhere tho but that's no ones fault, people want CPU an pg an to be self sufficient , it's the design of the game not the players fault.
I'm a scout but I got sick of having crap hack speed even when skilled an also having crap HP an no equip to support my troops so even if I'm not supporting my squad by being next to them I am by scouting in with links in the opening, switching to logi at the depot, drop hives an links securing the area, switching suits again to my scout style logi that hacks fast an hides from scanners, get the city then back to the depot for my defend logi an lock down that area. I could use a proto smg but I like my creo sg.
Even if you got it nerfed to side arms I would still play this way, because this is how a proto scout should be able to play. I love the suit like this. Yes it sucks that assaults can do what they do but scouts can't do what they should do so till they fix them I'm doing this |
Fizzer94
L.O.T.I.S. Public Disorder.
556
|
Posted - 2013.10.25 01:16:00 -
[156] - Quote
KING CHECKMATE wrote:Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. None applicable: The fact you see more of something does not prove it cannot be done otherwise better: 1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCannerThis is a Minmatar Logi / Proto suit. AKA the Sout v.2.0 Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish. Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill care? hell no... This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:19:00 -
[157] - Quote
Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.
So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi.
Enlighten me. |
Cosgar
ParagonX
6428
|
Posted - 2013.10.25 01:22:00 -
[158] - Quote
KING CHECKMATE wrote:Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. None applicable: The fact you see more of something does not prove it cannot be done otherwise better: 1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCannerThis is a Minmatar Logi / Proto suit. AKA the Sout v.2.0 Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish. Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill ISK cares? hell no... a Scout could only DREAM of doing all that and the only real 2 advantages they have are smaller hitbox and a sidearm. L A M E So instead of suggesting a way for scouts to have something like that, (possibly through biotics fitting reductions) you'd rather nobody have it because you can't? Brb, requesting to nerf all other weapons because the plasma cannon sucks. |
Cosgar
ParagonX
6428
|
Posted - 2013.10.25 01:23:00 -
[159] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:24:00 -
[160] - Quote
Cosgar wrote: So instead of suggesting a way for scouts to have something like that, (possibly through biotics fitting reductions) you'd rather nobody have it because you can't? Brb, requesting to nerf all other weapons because the plasma cannon sucks.
EVEN IF SCOUTS got a 99% Biotics fitting reduction (LOL), they would stiil be unable to do all that that logi can, why? Lack of slots.
5slots =/= 7/8/9 slots + more HP + useful bonuses
|
|
TechMechMeds
Swamp Marines Kleenex Inc.
888
|
Posted - 2013.10.25 01:24:00 -
[161] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me.
Lol agreed, check their stats in game and you will begin to see a clear pattern in their actual experience. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:27:00 -
[162] - Quote
Cosgar wrote:KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't.
ok: GÖª2 more slots , 1H 1L to all scouts GÖª+ -+ CPU/PG upgrade GÖªAnotehr equipment slot GÖªchange 5% bonus to 15% Profile dampening per level so at proto level without dampeners only 1 Scanner can pick them up. GÖªa 1.2 Sprint and movement speed buff across the board GÖªFix shotgun hit detection GÖª 1/3 HP buff GÖªBuff nova knives GÖª increase AT LEAST -+ of their Profile scan RANGE.
THEN , Logi can outdone scouts in their jobs. Seems like nerfing Logis would be easier thou... |
The-Errorist
Mannar Focused Warfare Gallente Federation
313
|
Posted - 2013.10.25 01:29:00 -
[163] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. A better idea would be to post in the appropriate section of the forums. Also check out this thread of how to properly balance logistics AND other frame sizes. |
Fizzer94
L.O.T.I.S. Public Disorder.
558
|
Posted - 2013.10.25 01:30:00 -
[164] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. Increase their "scout" base stats, profile, and passive scan radius. Decrease the scan profile to about 25db. Increase their scan range to about 35m instead of 10. Then, give them fitting bonuses to kincats, dampeners and the like. Leave the Gallente scout bonus, change the Minny scout bonus to +5% speed per level.
While Nova Knifers would be kinda left out, I think the extra speed would be just as helpful as the extra damage for them.
With this + the changes Mordecai suggested, Logis wouldn't be able to outdo Assaults or Scouts. Heavies also need a slight buff, not as much as scouts do, but the HMG could be a bit more accurate, or at least get more accurate faster. |
Thor Odinson42
Molon Labe. RISE of LEGION
1707
|
Posted - 2013.10.25 01:30:00 -
[165] - Quote
I don't get it. I have a Caldari logi and I can't wait to get the Amarr Logi proto because of the sidearm.
It's freakin HUGE having a sidearm.
I don't get it, I really don't. Who cares what the suits can do? Why not ask for the other suits to be better?
Give bonuses to the assault suits to make them stand out more. Give them ammo capacity bonuses and damage bonuses.
Give scouts something cool, give heavies more base HP and the armor rep bonus that logis currently have.
Taking the versatility from the logi suits would hurt the game, let them keep the ability to be a jack of all trades but make them a master of none. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
442
|
Posted - 2013.10.25 01:31:00 -
[166] - Quote
KING CHECKMATE wrote:
Im not talking out of my a** here. I know the advantage i have while wearing my Logi suit. All the advantages none of the disadvantages.If i dont like something about the suit, pling! Module and its fixed. Its so adaptable that i can Run as a scout, with lower profile dampening and 600 HP. Or tank (At ADV level) all the way up to 900HP for 35k ISK. Or i can stack Damage mods (3) and Armor tank for 680 HP and a Lot of firepower...etc.. Logis at proto level outlast heavies,have more firepower than assaults,can run faster than scouts,etc///
Every suit needs a downfall.
1)Logis DONT have disadvantages 2)The only disadvantage an Assault has; Its that its not a Logi....
''Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.'' Yeah,thats what the logi will be there for...
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module. The logistics suit is versatile, and so is the assault class - but nobody bitches about it so we are stuck fighting about logis.
I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP?
|
Dirks Macker
Enlightened Infantries
95
|
Posted - 2013.10.25 01:32:00 -
[167] - Quote
RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults.
How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE.
In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience.
|
Zahle Undt
Bullet Cluster Legacy Rising
373
|
Posted - 2013.10.25 01:37:00 -
[168] - Quote
deleted because it quoted the wrong person instead of the target of the rant. |
Cosgar
ParagonX
6430
|
Posted - 2013.10.25 01:37:00 -
[169] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. ok: GÖª2 more slots , 1H 1L to all scouts GÖª+ -+ CPU/PG upgrade GÖªAnother equipment slot for a sidearm (B type variants) GÖªchange 5% bonus to 15% Profile dampening per level so at proto level without dampeners only 1 Scanner can pick them up. GÖª CHange Gallante bonus to 20% range increase per level GÖª Change Minny Bonus to 3% SIDEARM damage per level GÖªa 1.2 Sprint and movement speed buff across the board GÖªFix shotgun hit detection GÖª 1/3 HP buff GÖªBuff nova knives GÖª increase AT LEAST -+ of their Profile scan RANGE.THEN , Logi cant outdo scouts in their jobs. ...Only then. Was that so hard? (By the way, you forgot cloaking) |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
442
|
Posted - 2013.10.25 01:40:00 -
[170] - Quote
TechMechMeds wrote:
Please give us a decent balance proposal, you couldnt possibly get as much flak as I have so go for it lol
I would love to, but I don't believe in all my readings over the many months that I have found one that seem to fit perfectly. But I will give it some thought.
|
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 01:41:00 -
[171] - Quote
RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots + CPU+ PG= True power.
On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue.
For example. i wouldnt mind a SLOT reduction on Logi suits.....Say -1 slot? I mean they would be at 7 slots (Exept for Cal logi at 8) same as Assaults ; BOTH are Mid frames, the Logi trades Sidearm for more equipment slots. |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:41:00 -
[172] - Quote
Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant.
There is no rant, we are debating. |
Fizzer94
L.O.T.I.S. Public Disorder.
559
|
Posted - 2013.10.25 01:42:00 -
[173] - Quote
Dirks Macker wrote:RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE. In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience. Then the assault suits should only get bonuses to their races rifle, because that's how it works in EVE right? Only Gallente Assaults can be good with an AR, Amarr Assaults with ScR. Ect. Ect. Your idea forces someone into a play style whether they like it or not. In short, your idea sucks. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
420
|
Posted - 2013.10.25 01:42:00 -
[174] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus Agreed on all except the Gallente and Amarr. Gallente should get the nanohive bonus (I have no idea why) and Amarr should be the same as it is (it's awesome). |
Zahle Undt
Bullet Cluster Legacy Rising
373
|
Posted - 2013.10.25 01:43:00 -
[175] - Quote
TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable.
To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else.
|
Johnny Guilt
Algintal Core Gallente Federation
309
|
Posted - 2013.10.25 01:44:00 -
[176] - Quote
Has anyone thought of a slight reduction to the CPU/ PG of the proto type logi suits requiring them to use CPU/PGU mods that take up slots for tank? It worked for proto the calilogi the only bad thing about it was CCP had the bright idea to do it across ALL tiers of cali logi suits...The reason i say proto is because logisuits only outclass assaults at proto lvl and all other frames at proto lvl. |
Cosgar
ParagonX
6432
|
Posted - 2013.10.25 01:44:00 -
[177] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots = True power.On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue. 4 Kin Cats and a 12 second sprint duration. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 01:46:00 -
[178] - Quote
Cosgar wrote: 4 Kin Cats and a 12 second sprint duration.
(15 in the case of amarr)
3 Kin Cats and 1 Cardiac regulator
|
Zahle Undt
Bullet Cluster Legacy Rising
373
|
Posted - 2013.10.25 01:47:00 -
[179] - Quote
TechMechMeds wrote:Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant. There is no rant, we are debating.
LOL you guys may be debating, I'm ranting. I'm still even trying to see where this logi problem stems from. Have I missed it where everyone on the field is a logi or something? There are still plenty of assaults, scouts, and fewer but still there are heavies.
All these threads seem like they began with the notion that a logi should not be able to defeat any other suit 1 on 1 and that they must only be able to heal and generally play ***** to all the other suits and I'm sorry but that is just BS and is not the "intended" role for the suit. |
Fizzer94
L.O.T.I.S. Public Disorder.
559
|
Posted - 2013.10.25 01:50:00 -
[180] - Quote
I'll put this here, because its a great idea that fixes a lot of problems.
Click here to view great idea. |
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
445
|
Posted - 2013.10.25 01:55:00 -
[181] - Quote
Dirks Macker wrote:RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE. In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience.
To only get a bonus for uses of a specific piece of equipment is how it stops the possibility of using alternate equipment even before we can think about it: preclude. A logi bonus for just explosives? or just bubble shields? that is the target of the commentary. Making bonuses that affect equipment or modules is fine, but these would mean that each fitting already has a called slot when a player makes that fitting. The amarr and cal logi must already equip a module for their race attributes and for some of the assaults they must use particular weapons or recieve no bonus at all. The only time that these types of bonuses are acceptable is when they are commonly fitted and used.
The Amarr bonus is ok because a logi would normally fit 1 or more reppers to his person (commonly, not all the time). The Caldari bonus is questionable because there is a larger split between people who use them and people who don't. The Minmatar and Gallente bonuses work right now because no matter what they equip their bonuses are 'ON'. In fact they probably have the best bonuses that I have seen. Granted that the Minmatar is flimsy as hell, but the Gallente is a real decent setup, let us not change what works well already. |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:57:00 -
[182] - Quote
Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else.
Lol, so are you going to add anything of relevance or just dribble? |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:59:00 -
[183] - Quote
Zahle Undt wrote:TechMechMeds wrote:Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant. There is no rant, we are debating. LOL you guys may be debating, I'm ranting. I'm still even trying to see where this logi problem stems from. Have I missed it where everyone on the field is a logi or something? There are still plenty of assaults, scouts, and fewer but still there are heavies. All these threads seem like they began with the notion that a logi should not be able to defeat any other suit 1 on 1 and that they must only be able to heal and generally play ***** to all the other suits and I'm sorry but that is just BS and is not the "intended" role for the suit.
Well you must have the comprehension of a teenybopper because none of that rubbish you state is what is being said. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
446
|
Posted - 2013.10.25 02:02:00 -
[184] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots + CPU+ PG= True power.On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue. For example. i wouldnt mind a SLOT reduction on Logi suits.....Say -1 slot? I mean they would be at 7 slots (Exept for Cal logi at 8) same as Assaults ; BOTH are Mid frames, the Logi trades Sidearm for more equipment slots.
King, thanks for proving my point with your bold lettering. The Logi would be a speed freak but unable to compete with the scouts other basic stats - hitbox, regen, stamina, etc. The logi can take one or two points about another suit and that is all. It then suffers because of its other shortcomings. Though the scout needs some major love regardless. |
Cosgar
ParagonX
6433
|
Posted - 2013.10.25 02:05:00 -
[185] - Quote
TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties. |
Seeth Mensch
highland marines
46
|
Posted - 2013.10.25 02:13:00 -
[186] - Quote
Only bothered with the first page. I am sure that someone else said this, but...part of the goal of this game is to have choices in your setup.
I run a Gallogi, and I have a lot of setups. Most are pretty supportive, but I have few assaultive types as well.
I like having my choices, and have a logic suit to exemplify it. Don't pigeonhole my playing just because you can't cope with more than one type of play with a kind of suit.
Example: rnd one: drop links, two: repair/pickups, rnd three gunner (repper, link, scanner), rnd four hives and scans....with whatever else works in between.
Assaults don't just have one style of play, it's a way of defining your base stats and slots. Same with logis. Same with lights and heavies. We can use some more variety in bonuses, sure, but the overall concept is good. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 02:14:00 -
[187] - Quote
RedBleach LeSanglant wrote:
King, thanks for proving my point with your bold lettering. The Logi would be a speed freak but unable to compete with the scouts other basic stats - hitbox, regen, stamina, etc. The logi can take one or two points about another suit and that is all. It then suffers because of its other shortcomings. Though the scout needs some major love regardless.
If something is true about Dust is that all stats are not worth the same.
+72 Shields > +25% Shield delay reduction
hitbox,regen and stamina, things that you mentioned there?are never going to be better than Hacking,Hp,scanning options and heavy profile dampening.Not to mention the fit i explained previously does NOT lack stamina ;) The logis suit can take More than 1 or 2 points about another suit PLUS they have their OWN points, like innate HP repair? Cheap Equipment fitting?Hacking speed? ANYONE? The Logi suits have No shortcomings ,people that say this are Logis that are scared because they face yet another nerf.I play logi 90% of my time now nad i know that if i feel something is missing in my suit, i can fix it.
The fact is, im an ASSAULT/SCOUT player, and for Both purposes,i use Logi suits.... heh.. that is saying something.... |
TechMechMeds
Swamp Marines Kleenex Inc.
891
|
Posted - 2013.10.25 02:15:00 -
[188] - Quote
Cosgar wrote:TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties.
I run my logistics99% of the time and have done since beta, I don't even understand how a sidearm only would be a nerf seen as almost all the action is cqc around objectives but then I guess a lot of people,e against it don't have a proto sidearm of they are newbs getting murder regardless of what they do. |
Fizzer94
L.O.T.I.S. Public Disorder.
560
|
Posted - 2013.10.25 02:22:00 -
[189] - Quote
TechMechMeds wrote:Cosgar wrote:TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties. I run my logistics99% of the time and have done since beta, I don't even understand how a sidearm only would be a nerf seen as almost all the action is cqc around objectives but then I guess a lot of people,e against it don't have a proto sidearm of they are newbs getting murder regardless of what they do. The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 02:25:00 -
[190] - Quote
Fizzer94 wrote: The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class.
Im sure the MAg seg SMG (Caldari) will be a great mid range weapon and the Ion pistol (Gallante) Will be a powerful CQ weapon, you do have a point thou, CCP owes us a LOT of stuff here.... |
|
TechMechMeds
Swamp Marines Kleenex Inc.
892
|
Posted - 2013.10.25 02:30:00 -
[191] - Quote
That's fair enough fizzer. |
Fizzer94
L.O.T.I.S. Public Disorder.
560
|
Posted - 2013.10.25 02:42:00 -
[192] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class.
Im sure the MAg seg SMG (Caldari) will be a great mid range weapon and the Ion pistol (Gallante) Will be a powerful CQ weapon, you do have a point thou, CCP owes us a LOT of stuff here.... I am definitely looking forward to the Magsec, but I find fun in using the more outlandish weapons. This is why my favorite weapons are the Laser, ScR, and Placon, all three of which are light weapons. I also find fun in keeping people alive. Reducing me to a sidearm, would ruin the game for me. |
Chunky Munkey
Amarr Templars Amarr Empire
1886
|
Posted - 2013.10.25 03:00:00 -
[193] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things). |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2055
|
Posted - 2013.10.25 03:03:00 -
[194] - Quote
Chunky Munkey wrote:
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things).
SCouts need CQ damage/Buffed profile dampening/Hacking speed/ bonuses.... |
KEROSIINI-TERO
The Rainbow Effect
783
|
Posted - 2013.10.25 03:16:00 -
[195] - Quote
In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:19:00 -
[196] - Quote
KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you?
I don't recall mentioning once today or ever anything to do with people racking up damage mods. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
242
|
Posted - 2013.10.25 03:45:00 -
[197] - Quote
Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. |
TechMechMeds
Swamp Marines Kleenex Inc.
895
|
Posted - 2013.10.25 03:49:00 -
[198] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
I have to keep repeating myself to people because they don't read whole threads, you are right but people keep proposing slot or HP nerfs which would be the worst. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2065
|
Posted - 2013.10.25 03:51:00 -
[199] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
They are ADV S.pistols and M-1 nades D:
TT..TT my amarr logi cant fit that much proto XD
You do have a point BUT: GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD
sorry,just needed to say this XD |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 04:52:00 -
[200] - Quote
If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. |
|
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:11:00 -
[201] - Quote
Fizzer94 wrote:If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. Edit: Maybe the opposite could be true for Assaults... would stop them from using any good Prototype equipment effectively, but Logis would be unable to use Prototype weapons effectively. A singe PG is worth about 4 CPU... If a Logi has equipment fitted that uses 17 PG, and 112 CPU, that would give them 180 'balance' points (17x4+112) They could then fit weaponry that uses equal to or less than 180 'balance' points. It would force logis to be logis first, and assaults second. And vice versa for assaults. Wouldn't giving Gallente assaults something better than a shield recharge bonus just be easier? Again, this is like nerfing other weapons because the plasma cannon is a piece of ****. |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:15:00 -
[202] - Quote
The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:17:00 -
[203] - Quote
Cosgar wrote:Fizzer94 wrote:If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. Edit: Maybe the opposite could be true for Assaults... would stop them from using any good Prototype equipment effectively, but Logis would be unable to use Prototype weapons effectively. A singe PG is worth about 4 CPU... If a Logi has equipment fitted that uses 17 PG, and 112 CPU, that would give them 180 'balance' points (17x4+112) They could then fit weaponry that uses equal to or less than 180 'balance' points. It would force logis to be logis first, and assaults second. And vice versa for assaults. Wouldn't giving Gallente assaults something better than a shield recharge bonus just be easier? Again, this is like nerfing other weapons because the plasma cannon is a piece of ****. Believe me the last thing I want is a Logi nerf, that is why I am suggesting this. This wouldn't nerf Logis, but it would nerf Slayer Logis, at least to the point that you would be better off just usining an assault suit. |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:17:00 -
[204] - Quote
Fizzer94 wrote:The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. If CCP offered a plasma cannon buff, would you turn it down? |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:20:00 -
[205] - Quote
Cosgar wrote:Fizzer94 wrote:The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. If CCP offered a plasma cannon buff, would you turn it down? Unless it was a buff to direct damage, yes. I don't want the Placon to be easy to use. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
449
|
Posted - 2013.10.25 06:56:00 -
[206] - Quote
KING CHECKMATE wrote: If something is true about Dust is that all stats are not worth the same.
+72 Shields > +25% Shield delay reduction
hitbox,regen and stamina, things that you mentioned there?are never going to be better than Hacking,Hp,scanning options and heavy profile dampening.Not to mention the fit i explained previously does NOT lack stamina ;) The logis suit can take More than 1 or 2 points about another suit PLUS they have their OWN points, like innate HP repair? Cheap Equipment fitting?Hacking speed? ANYONE? The Logi suits have No shortcomings ,people that say this are Logis that are scared because they face yet another nerf.I play logi 90% of my time now nad i know that if i feel something is missing in my suit, i can fix it.
The fact is, im an ASSAULT/SCOUT player, and for Both purposes,i use Logi suits.... heh.. that is saying something....
Again, thank you King for your comments and speaking directly to the points I've made already. I can appreciate your input, and it doesn't seem like you can see that there are limitations to each logi suit. That may be because they are not important to you, and that is fine - referring to your, "are never going to be better than Hacking,Hp,scanning options and heavy profile dampening". I don't disagree that those are your favorite. It is all in how you see it.
I mentioned 1 or 2 points with the inherent limitations in the logi suit, you see only the benefits. I cannot change your view, but need to post another side to the argument. I see the scouts with major shield regeneration and natural speed or the Assaults with beefy stats that lack, seemingly, only in the CPU department. You are right that it is all in how you play - good for you that you do so well - and honestly if a person can't make their suit work they should switch to a role they can appreciate.
That you/or others cant see it shows that there is not enough of a differentiation between the classes. Part of it I imagine comes from the inability to assign bonuses to equipment - one reason we do not see equipment skill trees or logi bonuses that deal directly with equipment. To that end also, the other class bonuses are pretty terrible, especially for heavies and scouts. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
243
|
Posted - 2013.10.25 12:04:00 -
[207] - Quote
KING CHECKMATE wrote:John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. They are ADV S.pistols and M-1 nades D: TT..TT my amarr logi cant fit that much proto XD You do have a point BUT:GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD sorry,just needed to say this XD
You do have a point there with the need to get med frames up to 3. Been a while so I don't remember how much SP it takes to get there, but I'd still say my example stands because even your slightly more "advanced" noob with maybe 3 mil SP won't be able to field a good enough sidearm to be viable. It's a little too much of us to expect of them to plan so far ahead to max out and be good with a sidearm before they go logi. In fact, an unintended consequence of going sidearm only would probably be a dramatic drop off in people who decide to play this class. Maybe some posters in this thread thinks that's great, I don't think I do. Think about it, you're a new player. You are just getting brutalized almost every battle. Most of us have been there - heck, I'm pretty sure there was no academy in open beta when I joined. Going 2/8 with 2-300 WP is progress. What lunatic would think to themselves, hmm, I really enjoy getting protostomped, but I think I'm not quite defenseless enough in my starter fit with an AR. I know! I'm going to start using just a sidearm! Nobody in their right mind is going to go into logistics.
Also, to tech's point about putting this out because people are offering worse alternatives, that too is a valid point and I've tried it myself with some of the sillier uplink nerfing threads. Thing is, in this case, I sorta consider this the worse alternative. It works great for you because you do it anyway, but they're going to have to pull my LR out of my cold (and gold) dead Amarrian hands before I would go along with this (especially with my new templar LR BPO!). I think I probably would give up a high slot to keep my light weapon if I were forced to make that choice, which I should not have to do.
Sometimes I leave a high slot open anyway or put a nearly useless basic shield extender in it. Maybe it's b/c I don't have the proto logi yet, but I still fail to see how people can legitimately cram full armor tanking, a complex damage mod, fill all their equip slots with ADV or better gear, AND a high end weapon and still have any CPU/PG left to add a lot shield tanking too. Maybe there are more people running around with just sidearms than I think. I doubt it though, and bet that if you simply made it so that all the equip slots needed to be filled, even if people did just stick low-end nanohives in there, it would still take up enough CPU/PG that everyone would need to make sufficient sacrifices to make the assault suit more attractive to pure assault-type players. I just don't see how you could not make an equivalent (key term) assault suit that's better for pure killing than the same level/racial logi.
|
TechMechMeds
Swamp Marines Kleenex Inc.
909
|
Posted - 2013.10.25 12:09:00 -
[208] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
Nah fair play, I guess I am being a bit elitist but I thought its best to base everything on high end gear, I don't think I'm right with my idea 100% but the only alternative seems a HP or slot nerf I keep seeing people go on about. I'm just worried and can't see any other alternative. |
TechMechMeds
Swamp Marines Kleenex Inc.
909
|
Posted - 2013.10.25 12:12:00 -
[209] - Quote
John Demonsbane wrote:KING CHECKMATE wrote:John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. They are ADV S.pistols and M-1 nades D: TT..TT my amarr logi cant fit that much proto XD You do have a point BUT:GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD sorry,just needed to say this XD You do have a point there with the need to get med frames up to 3. Been a while so I don't remember how much SP it takes to get there, but I'd still say my example stands because even your slightly more "advanced" noob with maybe 3 mil SP won't be able to field a good enough sidearm to be viable. It's a little too much of us to expect of them to plan so far ahead to max out and be good with a sidearm before they go logi. In fact, an unintended consequence of going sidearm only would probably be a dramatic drop off in people who decide to play this class. Maybe some posters in this thread thinks that's great, I don't think I do. Think about it, you're a new player. You are just getting brutalized almost every battle. Most of us have been there - heck, I'm pretty sure there was no academy in open beta when I joined. Going 2/8 with 2-300 WP is progress. What lunatic would think to themselves, hmm, I really enjoy getting protostomped, but I think I'm not quite defenseless enough in my starter fit with an AR. I know! I'm going to start using just a sidearm! Nobody in their right mind is going to go into logistics. Also, to tech's point about putting this out because people are offering worse alternatives, that too is a valid point and I've tried it myself with some of the sillier uplink nerfing threads. Thing is, in this case, I sorta consider this the worse alternative. It works great for you because you do it anyway, but they're going to have to pull my LR out of my cold (and gold) dead Amarrian hands before I would go along with this (especially with my new templar LR BPO!). I think I probably would give up a high slot to keep my light weapon if I were forced to make that choice, which I should not have to do. Sometimes I leave a high slot open anyway or put a nearly useless basic shield extender in it. Maybe it's b/c I don't have the proto logi yet, but I still fail to see how people can legitimately cram full armor tanking, a complex damage mod, fill all their equip slots with ADV or better gear, AND a high end weapon and still have any CPU/PG left to add a lot shield tanking too. Maybe there are more people running around with just sidearms than I think. I doubt it though, and bet that if you simply made it so that all the equip slots needed to be filled, even if people did just stick low-end nanohives in there, it would still take up enough CPU/PG that everyone would need to make sufficient sacrifices to make the assault suit more attractive to pure assault-type players. I just don't see how you could not make an equivalent (key term) assault suit that's better for pure killing than the same level/racial logi.
I would happily give up one slot for that, I am now moving for just one slot removal |
Go Zo
Molon Labe. RISE of LEGION
5
|
Posted - 2013.10.25 17:59:00 -
[210] - Quote
KING CHECKMATE wrote:Go Zo wrote: That's the whole point of the flexibility of the logi suit. Of course, making those same changes to the other suits should outdo them on the logi. Adding shields or armor to either an assault or heavy should overmatch adding the same amount to the logi. Adding damage is the same all around. Scouts are faster at base level, so adding speed to a scout should make it faster than adding the same speed to the logi. The logi is supposed to be the adaptable suit. It just shouldn't do any other specialty as well as the specialized suits.
Well i do agree with you. The problem is that Logis can outpreforme ALL the other roles if intended. Minmatar Logi is a better Scout htan scouts Caldari Logi is a better Dual tanker than the Heavies Gallante logi and amarr logis are better assault than assaultsThe logis should be able to tank,but not reach the same HP of heavies. They should be able to be fast,not as fast as scouts. Should ghave Firepower,not the same assaults and so on..So +1 Maybe that means the extremes of those other suits are not extreme enough? I noticed this morning that a proto Minmatar logi can fit 4 Enhanced Light Damage and 4 Enhanced Profile Dampeners, along with a Charge Sniper Rifle and multiple nanohives. That's one heck of a sniper fit, in the right location. No other suit can both be that dampened AND do that much damage with a sniper rifle.
Of course, if another sniper finds that fit, there's no hope of survival, and with no sidearm, it can't defend itself against a rush from anyone else, so the scout has it beat there with both speed and a sidearm. People seem to forget that the sidearm is a benefit that most logis don't have available, and the Amarr pay for it in other ways.
As far as the specific cases mentioned, heavies have been sadly neglected, assaults get a (weak) shield recharge bonus, and scouts get both speed and slightly lighter scan profile. If you play to the strengths of your suit, instead of covering its weaknesses, you should outdo the logi in some area. If you try to balance your suit, the logi will beat you every time. Use teamwork to balance each other's strengths and weaknesses, and the squad with the better teamwork wins. Like it or not, this is not a 1vE game. Teamwork is key. No one suit can do anything to maximum effect without losing out on something else. Logis are the most middle-of-the-road suits outside the basic medium. They start out slower and squishier than the equivalent medium suit, and require more SP and ISK to get into.
My idea to balance things? I think it makes no sense to require someone to skill into Advanced basic suits to unlock Standard level specialists, but if you want a higher grade suit, you should have to skill into higher grade basic suits as well. Advanced Assault requiring Advanced Medium, and Proto Assault requiring Proto Medium. Same for Logis, similar for Scouts (and Pilot suits), similar for Commando and Sentinel suits. All the special suits need a better bonus, but Basic suits should have some advantage over the specialists as well. The Minmatar Proto Logi has 4 high, 4 low, and 4 equipment slots. The Minmatar Proto Basic has a sidearm and 5 high slots, but only 2 low slots. It loses 3 equipment slots, but only gains back 2 slots, and also loses 2 low slots. Sure, it doesn't have the PG and CPU of the Logi, but fitting more smaller smaller items might be preferable. No one would ever use a Proto Basic suit this way, so why have them unless they get something that the specialist suits don't? The Minmatar Assault is basically a Basic with shields and armor reversed, and a shield recharge bonus. I'm not saying take away a low slot from the logi, since it's assumed that logis play to the armor repair bonus and need their low slots, but maybe add one to the Basic and the Assault? A logi with lots of repairers can't also fit armor, whereas a Basic can put armor into those slots, since they shouldn't be getting a repair bonus (though they do if they've skilled into the logi of that race), and really tank up. |
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
276
|
Posted - 2013.10.25 18:10:00 -
[211] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable.
I can agree to this. That Gallente Logi bonus of 5% cpu/pg per level is seriously necessary. Especially on the Amarr suit! |
Chunky Munkey
Amarr Templars Amarr Empire
1888
|
Posted - 2013.10.25 18:21:00 -
[212] - Quote
KING CHECKMATE wrote:Chunky Munkey wrote:
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things).
SCouts need CQ damage/Buffed profile dampening/Hacking speed/ bonuses....
That sounds like an assassin rather than a scout. A hacking bonus for them does make much more sense, but it'd require a respec for Minlogis. It wouldn't be like the CalLogi's change from one kind of survivability to another, but a complete change in their use. |
TechMechMeds
Swamp Marines Kleenex Inc.
929
|
Posted - 2013.10.25 22:07:00 -
[213] - Quote
Cenex Langly wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. I can agree to this. That Gallente Logi bonus of 5% cpu/pg per level is seriously necessary. Especially on the Amarr suit!
I run that in proto, if I wanted I can fit any adv weapon 4 complex plates, 3 basic shield weapons and 3 ADV equipment with the exception of ADV scr, I'm not 100% sure I could fit as I don't use it on this char but by all means buff my pg lol, that's at engineering level 3 by the way, yes iv put off lvling that skill for a loooooong time lol |
KEROSIINI-TERO
The Rainbow Effect
784
|
Posted - 2013.10.26 04:05:00 -
[214] - Quote
TechMechMeds wrote:KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? I don't recall mentioning once today or ever anything to do with people racking up damage mods.
Combat mods as if plates, extenders, regulators, red cans. And yes damage mods as well. Anything that makes a suit killer. |
TechMechMeds
Swamp Marines Kleenex Inc.
948
|
Posted - 2013.10.26 04:08:00 -
[215] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? I don't recall mentioning once today or ever anything to do with people racking up damage mods. Combat mods as if plates, extenders, regulators, red cans. And yes damage mods as well. Anything that makes a suit killer.
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise. |
Meeko Fent
expert intervention Caldari State
1292
|
Posted - 2013.10.26 05:16:00 -
[216] - Quote
Even out the highs and lows with the logis assault variant.
That way, logis and assaults both have 900 HP, instead of assault getting 900 and logi getting 1200.
That's my only gripe with logis. Why do they need 300 more HP then the suit that's supposedly designed to get shot at?
Derp. |
KEROSIINI-TERO
The Rainbow Effect
786
|
Posted - 2013.10.29 14:00:00 -
[217] - Quote
TechMechMeds wrote:
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise.
As in original post there is only one point (logis to sidearm only), I actually was criticizing just that idea. Sidearm seems to be the key of this thread.
My (I dare to sa good) solution on Logi balance problem can be read here: https://forums.dust514.com/default.aspx?g=posts&m=1425038#post1425038 |
TechMechMeds
Swamp Marines Kleenex Inc.
1090
|
Posted - 2013.10.29 14:09:00 -
[218] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise.
As in original post there is only one point (logis to sidearm only), I actually was criticizing just that idea. Sidearm seems to be the key of this thread. My (I dare to sa good) solution on Logi balance problem can be read here: https://forums.dust514.com/default.aspx?g=posts&m=1425038#post1425038
A few people have said that one.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
437
|
Posted - 2013.10.29 15:19:00 -
[219] - Quote
wouldnt making a fully fitted logi suit weaker than a fully fitted assault be better?
im talking hp wise here.
just to "discourage" using them as an assault suit. |
Severus Smith
Caldari State
398
|
Posted - 2013.10.29 16:37:00 -
[220] - Quote
TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. I like this alot.
Another fix is for Assaults to lose their equipment slots in exchange for a 3-5% per level bonus to Light Weapon RoF. Now they are specialized killing machines who out DPS Logi's by 15-25% but are reliant on Logi's to restock ammo / respawn / scan (as they should be).
Boom. Awesome idea.
|
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Bethhy
Ancient Exiles
237
|
Posted - 2013.10.29 17:36:00 -
[221] - Quote
We need the Tri-Star in this game... That's kinda what everyone thought it was gonna be...
The Healer The Tank The DPS
-Logi's have so many slot's it just add's to their diversity to literally do anything. They built Logi's as tank's first and that doesn't make a lot of sense when clearly defining the roles.
They need equipment fitting bonus's... for fitting and for efficacy of equipment... So the equipment a logi has is that much better... Not because you NEED to max your equipment skills to be an effective logi... and a small blanket skill helping their tanking abilities for Armor or shield.
-The Tank, *Heavies* They need a crap ton of health... they also need a crap ton of ammo clip size... The Goal of the heavy was to push objectives and end the range stalemates that happen from FOTM spam. Right Now Heavies are the most confused role in the game.. People want them to tank more then an assault but do more DPS...
The Entire concept around the heavy should take a noticeable length of time to Solo a logi or an assault if they wanted to leave the area. And it would take way to many bullet's for any single assault or logi to want to take on a heavy directly. Causing a need for a squad or team atmosphere.
The DPS - Assault's should have a natural Damage bonus... not a tank bonus.. We are not tanks, we do damage.. and we can die... We should have the ability to fit as much weaponry we can pack on but are very limited to tanking abilty and would have to rely on running with heavy and or logi.
Scout's fall under DPS... they should have a massive bonus to close quarters fight's and be the true Tank killers when they get in close. with Nova knifes or a shotgun. They should have massive bonus's to scan range so when a scout is running reconnaissance and put into role they should be the only scanners needed. Scout's need the ability to kite.. and need IMO an even smaller hitbox. |
Seymor Krelborn
DUST University Ivy League
1027
|
Posted - 2013.10.29 18:10:00 -
[222] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
1st off the smg maxed is just as deadly as the AR with distance being its only draw back. I don't think weapon type matters as much as ehp and mobility do... slow a logi down, give us less hp, increase cpu/pg need for all equipment.
if you increase pg/cpu of equipment the assault has to choose between a tank and high dmg output or equipment. the logi has to decide between running anything in their equipment slots or beefing up their tank/mobility which at max should still be less than an assault suits at max tank/mobility
the only way to balance the logistics suit is to make it inherently less effective at performing any other role but triage/support. |
TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 20:52:00 -
[223] - Quote
I would like to add that I am fking happy as Larry about the rep tool buff and heavy HP buff coming, heavy hugging just became valid again
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 20:58:00 -
[224] - Quote
Seymor Krelborn wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. 1st off the smg maxed is just as deadly as the AR with distance being its only draw back. I don't think weapon type matters as much as ehp and mobility do... slow a logi down, give us less hp, increase cpu/pg need for all equipment. if you increase pg/cpu of equipment the assault has to choose between a tank and high dmg output or equipment. the logi has to decide between running anything in their equipment slots or beefing up their tank/mobility which at max should still be less than an assault suits at max tank/mobility the only way to balance the logistics suit is to make it inherently less effective at performing any other role but triage/support.
No, no HP nerf, I enjoy shielding people when I revive and heal people, a dead logi is a useless logi. That is exactly why I propose a sidearm only because the only solutions I see are blatantly crap nerfs but glad you agree just how effective a sidearm is but as someone pointed out to me, not everyone has beast mode SMG with prof and it would be a restriction to just two weapons save for the amarr logi which I use would get two sidearms.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Artificer Ghost
Bojo's School of the Trades
1143
|
Posted - 2013.10.29 21:05:00 -
[225] - Quote
Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 21:10:00 -
[226] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
No you actually didn't, I clearly said its been pointed out to me that most don't have the sp into sidearms.
Also taking into account new players, most never will.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 21:20:00 -
[227] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Cosgar
ParagonX
6792
|
Posted - 2013.10.29 21:31:00 -
[228] - Quote
TechMechMeds wrote:Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead. OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility. I've been defending logistics since the beginning of Uprising, we're pretty much safe unless CCP pulls the ultimate dud by giving us bonuses to a specific piece of racial equipment, but I doubt that's going to happen either. Worse case is they might change the +5HP/s logi bonus to a secondary, generalized equipment bonus. Sadly, even if they did that, it'll only pacify the nerf brigade until someone else complains about logistics.
If we get nerfed to sidearms, then buff the Flaylock back to its old stats.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Artificer Ghost
Bojo's School of the Trades
1146
|
Posted - 2013.10.29 22:15:00 -
[229] - Quote
There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Seymor Krelborn
DUST University Ivy League
1032
|
Posted - 2013.10.29 23:46:00 -
[230] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. |
|
Seymor Krelborn
DUST University Ivy League
1032
|
Posted - 2013.10.29 23:49:00 -
[231] - Quote
Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is.
all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. |
Cosgar
ParagonX
6802
|
Posted - 2013.10.30 00:27:00 -
[232] - Quote
Seymor Krelborn wrote:Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is. all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. If all you run are logistics suits, how would you know there's a balancing issue if there was one?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Seymor Krelborn
DUST University Ivy League
1035
|
Posted - 2013.10.30 00:58:00 -
[233] - Quote
Cosgar wrote:Seymor Krelborn wrote:Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is. all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. If all you run are logistics suits, how would you know there's a balancing issue if there was one?
...ive been playing over 9 months... ive used everything... started as a scout sniper in my dragonfly scout suit... moved to assault with the raven and got cal salts to 3 before realizing logi was the way to go... and I have a heavy alt.... |
Artificer Ghost
Bojo's School of the Trades
1150
|
Posted - 2013.10.30 03:00:00 -
[234] - Quote
Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better.
I'd like to point out that the suit is not called "Triage" or "Support". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc.
In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1150
|
Posted - 2013.10.30 03:04:00 -
[235] - Quote
Nevermind, disregard.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Seymor Krelborn
DUST University Ivy League
1035
|
Posted - 2013.10.30 17:27:00 -
[236] - Quote
Artificer Ghost wrote:Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. I'd like to point out that the suit is not called "Triage" or "Support". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc. In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could.
triage/ support is exactly what logistics means in this universe...
support is the mechanical side you speak of... |
Artificer Ghost
Bojo's School of the Trades
1153
|
Posted - 2013.10.31 01:09:00 -
[237] - Quote
This universe? You mean New Eden? Nope. Again, look at EVE. They aren't ONLY fitting Remote Repairers. Again, Stasis Webifiers, Warp Distruptor Bubbles, etc.
We the do the things to you don't want to . Active Scanning, Resupplying, Remote Dentonating, Repairing, Reviving, Respawning, etc. We're not just a Medic, we're the SUPPORT. Squad support, not just triage support. How will you find out about the shotgunner around the corner while you're carrying a Nanite Injector? You won't not until you're dead anyways. Who will take care of the guy at Alpha, when everyone is at Delta? The Logistics with REs, that's who. Who will spawn you closer to the Domination point, so you don't have to run every time. A Logi-Sniper.
Not just a Medic.
EDIT: Also, made a word-derp on that last post. Meant "Triage or MEDIC", not Triage or Support. My bad on that one.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Sprog Intaki
T.R.I.A.D
3
|
Posted - 2013.10.31 03:52:00 -
[238] - Quote
Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. Fit 4 of the lowest requirement mods and use the rest of the massive pg/cpu to fit an armor tank and a couple of complex damage enhancers. BAM instant assault suit with a better tank, competitive damage, a bonus to armor repair, and some low cost equipment that can be used in emergencies. |
Sprog Intaki
T.R.I.A.D
3
|
Posted - 2013.10.31 03:58:00 -
[239] - Quote
Artificer Ghost wrote:Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. I'd like to point out that the suit is not called "Triage" or "Medic". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc. In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could. Who the hell taught you to play EVE? Any logistic ship with e-war modules is completely useless since they are supposed to be at least 40km off, out of range of any enemy e-war. If they get hit by any e-war and have e-war modules themselves, they'll be dead in a heartbeat since they have no weapons, cap, or tank if they're a shield race. They're designed to support for a distance and be a good fleet ship, something dust can definitely learn from. |
CharCharOdell
1424
|
Posted - 2013.10.31 05:29:00 -
[240] - Quote
only if i get a respec for all of my logi equipment, suit, and weapons. basically, every infantry-relevant skill.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
|
CharCharOdell
1426
|
Posted - 2013.10.31 05:33:00 -
[241] - Quote
Cosgar wrote:TechMechMeds wrote:Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead. OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility. I've been defending logistics since the beginning of Uprising, we're pretty much safe unless CCP pulls the ultimate dud by giving us bonuses to a specific piece of racial equipment, but I doubt that's going to happen either. Worse case is they might change the +5HP/s logi bonus to a secondary, generalized equipment bonus. Sadly, even if they did that, it'll only pacify the nerf brigade until someone else complains about logistics. If we get nerfed to sidearms, then buff the Flaylock back to its old stats.
hehehehehe. yes
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Grimmiers
0uter.Heaven Proficiency V.
292
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Posted - 2013.10.31 05:40:00 -
[242] - Quote
The only thing I would remove from the logi is the grenade slot. They're fine as they are for now, but you know that logi got some sort of core nade on him and enough hp to cook it right in front of you. I had another idea to change the grenade button to a team request button (need ammo, need repair, need ride) and have the grenade part of the weapon wheel. I want it to be a conscious decision to use a grenade instead of a natural instinct during a firefight.
Grimm Grimm! \
Youtube Channel
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TechMechMeds
Swamp Marines Kleenex Inc.
1186
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Posted - 2013.10.31 05:43:00 -
[243] - Quote
Grimmiers wrote:The only thing I would remove from the logi is the grenade slot. They're fine as they are for now, but you know that logi got some sort of core nade on him and enough hp to cook it right in front of you. I had another idea to change the grenade button to a team request button (need ammo, need repair, need ride) and have the grenade part of the weapon wheel. I want it to be a conscious decision to use a grenade instead of a natural instinct during a firefight.
Please make a new feedback/request thread to CCP stating that. That sounds brilliant.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
297
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Posted - 2013.10.31 05:44:00 -
[244] - Quote
Sprog Intaki wrote: Fit 4 of the lowest requirement mods and use the rest of the massive pg/cpu to fit an armor tank and a couple of complex damage enhancers. BAM instant imaginary awesome suit I totally did not completely pull out of my ass
Fixed it for you. Just b/c you can armor tank a suit doesn't make you indestructible. It makes you slow. I love how all these would-be logi nerfers run around spinning tales of unbeatable logi suits of yore that haven't existed since the Caldari got fixed. Try this chief, make an actual logistics suit load out with real modules, and real numbers. Then, just for you know, sh!ts and giggles, how bout you then compare it to an actual assault fit from the same race.
No more, oh, this guy in a proto Caldari logi pwned me so that suit is amazing, or, I have a proto gallente and I kill people with assault suits and duvolles all the time. Great, so f@cking what? Maybe they have higher proficiency than you, maybe you have maxed core skills and they don't, maybe one of you is just a better damn player. Your personal experience going up against other suits is meaningless because it's totally subjective. At best you know their weapon and suit. That's it, you have no idea about mods, proficency skills, anything. Pointless.
Ninja spam artist/logistical nightmare
Amarr victor!
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 05:50:00 -
[245] - Quote
TechMechMeds wrote:Grimmiers wrote:The only thing I would remove from the logi is the grenade slot. They're fine as they are for now, but you know that logi got some sort of core nade on him and enough hp to cook it right in front of you. I had another idea to change the grenade button to a team request button (need ammo, need repair, need ride) and have the grenade part of the weapon wheel. I want it to be a conscious decision to use a grenade instead of a natural instinct during a firefight. Please make a new feedback/request thread to CCP stating that. That sounds brilliant. That's terrible. Flux grenades are the only thing that makes my SMG worth a damn without damage mods at mid/long range.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 05:53:00 -
[246] - Quote
You want to balance this suit you're imagining to be better than an assault? Give shields a draw back. Make each shield module lower shield recharge delay on all dropsuits but buff shield regulators by 5% across the tiers.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TechMechMeds
Swamp Marines Kleenex Inc.
1186
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Posted - 2013.10.31 06:01:00 -
[247] - Quote
I didn't make it clear, just the bit about selecting the grenade like a weapon and replacing the grenade spam button with a request button for ammo or heals, the person requesting could show up as a highlighted blip on the radar, this feature works well in many games and would be good for Logis.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 06:08:00 -
[248] - Quote
TechMechMeds wrote:I didn't make it clear, just the bit about selecting the grenade like a weapon and replacing the grenade spam button with a request button for ammo or heals, the person requesting could show up as a highlighted blip on the radar, this feature works well in many games and would be good for Logis. That makes sense. I've been saying that switching to a weapon, to a grenade, and back in a matter of seconds is silly when we get to carry 3 of the damn things. Look at how overpowered they get after standared. FFS, I wish my mass driver fired M-1 locus grenades.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
178
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Posted - 2013.10.31 07:54:00 -
[249] - Quote
Golf Clap....
Let cry babies, idiots and D. Bags try and "fix" logistics suits... scratch that let scouts fix logistics suits and logistics suits fix scouts. Scouts would get my vote for 10m/s speed(BASE), 2 more racial suits(no brainer), an extra equipment slot, and maybe just maybe a built in shoulder weapon+cloaking device. (I want predators on the battle field)
S¦¦FÇîsÅûS¦ï
Hold out baits to entice the enemy. Feign disorder, and crush him.
-s¡½s¡É/Sun Tzu
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TechMechMeds
Swamp Marines Kleenex Inc.
1188
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Posted - 2013.10.31 11:25:00 -
[250] - Quote
Bettie Boop 2100190003 wrote:Golf Clap....
Let cry babies, idiots and D. Bags try and "fix" logistics suits... scratch that let scouts fix logistics suits and logistics suits fix scouts. Scouts would get my vote for 10m/s speed(BASE), 2 more racial suits(no brainer), an extra equipment slot, and maybe just maybe a built in shoulder weapon+cloaking device. (I want predators on the battle field)
Thank you for that completely irrelevant idea, wrong thread maybe lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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