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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
6422
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Posted - 2013.10.25 00:27:00 -
[1] - Quote
KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs. |
Cosgar
ParagonX
6422
|
Posted - 2013.10.25 00:34:00 -
[2] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs. I know! XD
Nah im just saying ideas here , and this is pretty much what the thread is
Im not saying THIS is the solution,but Logis need a disadvantage,and with the Slots and CPU-PG they have, they really dont have any... Price? An additional weapon? Speed? Base HP? Shield recharge rate? There's plenty of weaknesses for a logi suit. Hell, my equipment alone costs more than most assault suits. |
Cosgar
ParagonX
6424
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Posted - 2013.10.25 00:55:00 -
[3] - Quote
At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." |
Cosgar
ParagonX
6425
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Posted - 2013.10.25 00:59:00 -
[4] - Quote
TechMechMeds wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:
Well i'm gonna make a list about Logi disadvantages. :
1-Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : 2-Shield. 3-Armor. 4-Shield delay. 5-Slower. 6-Making it not having a big disadvantage but little everywhere making it in overall weakier.
7-He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
1-Any player with more than 6 months i Dust can afford paying for this on daily basis. I do really well and i only use ADV suits. 2-The least a Proto Logi has is 3 High power slots. THats +217.8 Shields. Module Fixable3-The Least any Proto Logi has is 4 low slots. With the advantage of not having to use a REPAIR module to repair their armor, ANY Logi can , with simply 4 enh armor plates, HAve AT LEAST +484 Armor. Module fixable.4-Logi shield delay is , in MANY cases,better than commandos,Heavies,Most assaults. 5-The Minmatar logi runs faster than ALL assault suits except the minmatar assault. My Amarr Logi (The Slowest of them all) Runs at 7.55 with 1 complex Kin cat. Module Fixable.6-They have the most slots and CPU-PG, combat wise, the logi is the best suit for the ability to adapt itself to any sitaution and excel where other suits should excel. 7-Logis are targeted first because thay are the most powerful suit,not because they are yellow. If Logis were balanced EVERYBODY would shoot a scout or a Heavy first. Although I enjoy rofl stomping with my amarr logi I care far more about balance and role definition over my ability to pwn going down only slightly, im not saying my suggestion is the best but it would avoid a slot or hp nerf. I'd like to avoid a nerf altogether, since CCP's re-balancing is a bit heavy handed. Remember what they did to the breach AR? |
Cosgar
ParagonX
6425
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Posted - 2013.10.25 01:00:00 -
[5] - Quote
TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff. |
Cosgar
ParagonX
6425
|
Posted - 2013.10.25 01:04:00 -
[6] - Quote
KING CHECKMATE wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses?" THe problem does not rely only with assaults. The Logis are better assaults, but are also better heavies and better scouts. Tell me ANY job in this game and i'll let you know how a Logi could out do the specified job better than the dropsuit ''DESIGNED'' to do that job.
This would need a LArge Profile dampening and Speed bonus to scouts, A Heavy HP increase to heavies and an innate Damage per level bonus for assaults. (not having to depend on Cx Dam Mods would be the ultimate advantage for ''killers'')..
So...WEll i mean i wouldnt mind THIS either, but the fact is that logis need fix, however is done...I mean as an assault,having to use the Logi because its better than the assault or a scout its just ridiculous XD How many Gallente and Amarr assaults do you think are content with their shield recharge bonus? You think those Gallente scouts are okay with their gimped scanning? How about those sentinels that have a bonus for a weapon that's not even in the game yet?
Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. |
Cosgar
ParagonX
6428
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Posted - 2013.10.25 01:22:00 -
[7] - Quote
KING CHECKMATE wrote:Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. None applicable: The fact you see more of something does not prove it cannot be done otherwise better: 1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCannerThis is a Minmatar Logi / Proto suit. AKA the Sout v.2.0 Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish. Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill ISK cares? hell no... a Scout could only DREAM of doing all that and the only real 2 advantages they have are smaller hitbox and a sidearm. L A M E So instead of suggesting a way for scouts to have something like that, (possibly through biotics fitting reductions) you'd rather nobody have it because you can't? Brb, requesting to nerf all other weapons because the plasma cannon sucks. |
Cosgar
ParagonX
6428
|
Posted - 2013.10.25 01:23:00 -
[8] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. |
Cosgar
ParagonX
6430
|
Posted - 2013.10.25 01:37:00 -
[9] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. ok: GÖª2 more slots , 1H 1L to all scouts GÖª+ -+ CPU/PG upgrade GÖªAnother equipment slot for a sidearm (B type variants) GÖªchange 5% bonus to 15% Profile dampening per level so at proto level without dampeners only 1 Scanner can pick them up. GÖª CHange Gallante bonus to 20% range increase per level GÖª Change Minny Bonus to 3% SIDEARM damage per level GÖªa 1.2 Sprint and movement speed buff across the board GÖªFix shotgun hit detection GÖª 1/3 HP buff GÖªBuff nova knives GÖª increase AT LEAST -+ of their Profile scan RANGE.THEN , Logi cant outdo scouts in their jobs. ...Only then. Was that so hard? (By the way, you forgot cloaking) |
Cosgar
ParagonX
6432
|
Posted - 2013.10.25 01:44:00 -
[10] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots = True power.On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue. 4 Kin Cats and a 12 second sprint duration. |
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Cosgar
ParagonX
6433
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Posted - 2013.10.25 02:05:00 -
[11] - Quote
TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties. |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:11:00 -
[12] - Quote
Fizzer94 wrote:If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. Edit: Maybe the opposite could be true for Assaults... would stop them from using any good Prototype equipment effectively, but Logis would be unable to use Prototype weapons effectively. A singe PG is worth about 4 CPU... If a Logi has equipment fitted that uses 17 PG, and 112 CPU, that would give them 180 'balance' points (17x4+112) They could then fit weaponry that uses equal to or less than 180 'balance' points. It would force logis to be logis first, and assaults second. And vice versa for assaults. Wouldn't giving Gallente assaults something better than a shield recharge bonus just be easier? Again, this is like nerfing other weapons because the plasma cannon is a piece of ****. |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:17:00 -
[13] - Quote
Fizzer94 wrote:The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. If CCP offered a plasma cannon buff, would you turn it down? |
Cosgar
ParagonX
6792
|
Posted - 2013.10.29 21:31:00 -
[14] - Quote
TechMechMeds wrote:Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead. OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility. I've been defending logistics since the beginning of Uprising, we're pretty much safe unless CCP pulls the ultimate dud by giving us bonuses to a specific piece of racial equipment, but I doubt that's going to happen either. Worse case is they might change the +5HP/s logi bonus to a secondary, generalized equipment bonus. Sadly, even if they did that, it'll only pacify the nerf brigade until someone else complains about logistics.
If we get nerfed to sidearms, then buff the Flaylock back to its old stats.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6802
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Posted - 2013.10.30 00:27:00 -
[15] - Quote
Seymor Krelborn wrote:Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is. all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. If all you run are logistics suits, how would you know there's a balancing issue if there was one?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 05:50:00 -
[16] - Quote
TechMechMeds wrote:Grimmiers wrote:The only thing I would remove from the logi is the grenade slot. They're fine as they are for now, but you know that logi got some sort of core nade on him and enough hp to cook it right in front of you. I had another idea to change the grenade button to a team request button (need ammo, need repair, need ride) and have the grenade part of the weapon wheel. I want it to be a conscious decision to use a grenade instead of a natural instinct during a firefight. Please make a new feedback/request thread to CCP stating that. That sounds brilliant. That's terrible. Flux grenades are the only thing that makes my SMG worth a damn without damage mods at mid/long range.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 05:53:00 -
[17] - Quote
You want to balance this suit you're imagining to be better than an assault? Give shields a draw back. Make each shield module lower shield recharge delay on all dropsuits but buff shield regulators by 5% across the tiers.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6908
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Posted - 2013.10.31 06:08:00 -
[18] - Quote
TechMechMeds wrote:I didn't make it clear, just the bit about selecting the grenade like a weapon and replacing the grenade spam button with a request button for ammo or heals, the person requesting could show up as a highlighted blip on the radar, this feature works well in many games and would be good for Logis. That makes sense. I've been saying that switching to a weapon, to a grenade, and back in a matter of seconds is silly when we get to carry 3 of the damn things. Look at how overpowered they get after standared. FFS, I wish my mass driver fired M-1 locus grenades.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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