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TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:54:00 -
[1] - Quote
Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. |
Cross Ragweed
The Neutral Zone
6
|
Posted - 2013.10.24 19:58:00 -
[2] - Quote
they best consider a respec with any changes like this, would sure hate the lose the 3mil + I've dumped into ar skills. |
Doc Noah
Algintal Core Gallente Federation
739
|
Posted - 2013.10.24 19:59:00 -
[3] - Quote
Make more logi threads so we can fill the first page with them. |
Evolution-8
Brutor Vanguard Minmatar Republic
35
|
Posted - 2013.10.24 20:01:00 -
[4] - Quote
Did you know that 3 of every 4 creatures on earth is an insect?
You are now enlightened. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
334
|
Posted - 2013.10.24 20:03:00 -
[5] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
sidearm only should be some light frame variant
If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind.
The high module count lets logis choose which 3 or 2 of the 5 stats that it wants to beat assaults in.
Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults?
How many assaults would nerf logis under this agreement? |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:03:00 -
[6] - Quote
Doc Noah wrote:Make more logi threads so we can fill the first page with them.
Hahaha |
Chunky Munkey
Amarr Templars Amarr Empire
1881
|
Posted - 2013.10.24 20:05:00 -
[7] - Quote
All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. |
Soldiersaint
Deepspace Digital
482
|
Posted - 2013.10.24 20:06:00 -
[8] - Quote
People who cry about logis are just absolutely silly. Im a logi and im damn easy to kill when im alone. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:06:00 -
[9] - Quote
Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement?
There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:07:00 -
[10] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable.
This sounds good. |
|
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 20:17:00 -
[11] - Quote
TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons
General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus |
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 20:18:00 -
[12] - Quote
TechMechMeds wrote:Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement? There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. Why not just a damage De-buff 10% less damage dealt by Logis? |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:19:00 -
[13] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus
Sounds good. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:22:00 -
[14] - Quote
Killar-12 wrote:TechMechMeds wrote:Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement? There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. Why not just a damage De-buff 10% less damage dealt by Logis?
Because theres no actual reason for that. My SMG is no different to an assaults or heavies.
I'm up for logi sidearm only but assault has no equipment, more definition and more teamwork. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:24:00 -
[15] - Quote
I'm against losing my Assault MD because butthurt slayers fear me topping leader boards with it. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:26:00 -
[16] - Quote
Justin Tymes wrote:I'm against losing my Assault MD because butthurt slayers fear me topping leader boards with it.
Good for you lol |
Patrick57
GunFall Mobilization Covert Intervention
888
|
Posted - 2013.10.24 20:26:00 -
[17] - Quote
How about this? Just spitballing, but here it goes :P
-Logi's and Assault's suits mod slots reverse.
So, the Logi for one race would get as many slots as the basic frame on it's respective level.
Then the Assault suit for said race would get as many mod slots as it's Logi variant does now. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 20:29:00 -
[18] - Quote
Evolution-8 wrote:Did you know that 3 of every 4 creatures on earth is an insect?
You are now enlightened. I love this guy.^ +1
Now about this post. I use SMGs mostly, the only other weapons I mainly use being the MD and Tac AR for medium range. I don't super tank my suit, because I fit for utility as a logi should.
The problem is that the assault suits need better assaulting capabilities is all, maybe. They have a better speed base, have the pleasure of a sidearm and enhanced shield recharge rate, the problem is that their bonuses aren't the most practical. Minnie Assault should be increase to projectile weapon ammunition clip capacity when the combat rifle comes around for example.
For those who complain about the logi suit bonus with the natural self reps the idea is that as the logi is repping others, the logi should be self sustained in that as the logi is being a logi, no one is repping the logi, therefore he is a self sustained field support unit. The logi bonuses are not bad, the two most valid ones, to me at least, being the GalLogi and the Minnie Logi.
The problem is that people in this game only want to look out for themselves and do nothing for the team. Unfortunately the current state of the game does nothing to punish this behaviour so it runs rampant. Perhaps the problem isn't the suit but the mentality of the players.
I want to use a combat rifle on my Minnie logi so I cannot support this much as I would love for assaults to lose their equipment slot. I would support however, the idea of certain modules and equipment being more optimized for interaction with specific suits, like damage modifiers getting less of a penalty on assaults for example and rep tools getting bonuses on logi suits but nothing to punish a fit that goes out of role. |
RydogV
Shadow Company HQ
484
|
Posted - 2013.10.24 20:29:00 -
[19] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:32:00 -
[20] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:40:00 -
[21] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I have an alt that's a min logi with just over 1 mil sp and I do absolutely fine with that having just an SMG. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:42:00 -
[22] - Quote
TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason.
Lol at defending yourself at over 20 meters with a SMG. The side-arm would only put Logis in CQC situations, and they shouldn't be in those situations in the first place.
Look the Logi isn't a heal slave. I thought we've been over this crappy idea countless times, and it was shot-down every single time. |
RydogV
Shadow Company HQ
484
|
Posted - 2013.10.24 20:45:00 -
[23] - Quote
TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason.
Okay...
You're right
I'm wrong
...you win.
Get him a cookie. |
Alldin Kan
MoIden Heath PoIice Department EoN.
715
|
Posted - 2013.10.24 20:48:00 -
[24] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better:
PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low
Assaults keep their equipment, it's mandatory. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[25] - Quote
Justin Tymes wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Lol at defending yourself at over 20 meters with a SMG. The side-arm would only put Logis in CQC situations, and they shouldn't be in those situations in the first place. Look the Logi isn't a heal slave. I thought we've been over this crappy idea countless times, and it was shot-down every single time.
I never said it was, I am a logi, have been for almost a year now. And you disregard how to balance it by removing assaults equipment slot making both roles more dependant on each other which greatly encourages teamwork. An ishukone assault SMG with prof 5 is an absolute beasdt. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[26] - Quote
RydogV wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Okay... You're right I'm wrong ...you win. Get him a cookie.
Yes, I am, thank you. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 20:53:00 -
[27] - Quote
I wonder how much of this would be solved if assaults either got a blanketed damage bonus or some kind of bonus associated with heir race's damage types. 1. Minmatar assaults get +5% increase to clip capacity of all projectile weapons per level. 2. Caldari get 3%? increase to optimal range of hybrid rail technology weapons per level 3. Gallente get 3% increase to reload speed of plasma technology weapons per level. 4. Ammar assault bonus remains the same.
These could be coupled with some defensive bonus of some kind so that even if you don't use these kinds of weapons with the suit you still have a bonus from using the suit that would at least keep you alive better. |
Mordecai Sanguine
What The French CRONOS.
37
|
Posted - 2013.10.24 20:55:00 -
[28] - Quote
Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:56:00 -
[29] - Quote
Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory.
This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol.
Attributes are what defines a role, not the fact a fit has a bit more HP than the other. |
TechMechMeds
Swamp Marines Kleenex Inc.
871
|
Posted - 2013.10.24 21:00:00 -
[30] - Quote
Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended.
I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. |
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