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TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:54:00 -
[1] - Quote
Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:03:00 -
[2] - Quote
Doc Noah wrote:Make more logi threads so we can fill the first page with them.
Hahaha |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:06:00 -
[3] - Quote
Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement?
There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. |
TechMechMeds
Swamp Marines Kleenex Inc.
868
|
Posted - 2013.10.24 20:07:00 -
[4] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable.
This sounds good. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:19:00 -
[5] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus
Sounds good. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:22:00 -
[6] - Quote
Killar-12 wrote:TechMechMeds wrote:Oswald Rehnquist wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. sidearm only should be some light frame variant If you subtract 1 high and 1 low module for the two equipment modules that logi gets over assault (and adjust the cpu/pg accordingly for the reduction), then logi would be in a good place in my ignorant mind. The high module count lets logis choose which 3 of the 5 stats that it wants to beat assaults in. Also in the same breath, you can make the argument that assaults steal logi roles by having an equipment slot and between a group of assaults, logis may find limited work, so if you are willing to do that to logis, would you take away the equipment slot from assaults? How many assaults would nerf logis under this agreement? There's no need to nerf hp , a logi needs it to do its work, if I had less HP by less slots I'd be unable to shrug off shots while trying to logi. The hp is not an issue, its the definition by weapons and equipment that needs looking at. Why not just a damage De-buff 10% less damage dealt by Logis?
Because theres no actual reason for that. My SMG is no different to an assaults or heavies.
I'm up for logi sidearm only but assault has no equipment, more definition and more teamwork. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:26:00 -
[7] - Quote
Justin Tymes wrote:I'm against losing my Assault MD because butthurt slayers fear me topping leader boards with it.
Good for you lol |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:32:00 -
[8] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. |
TechMechMeds
Swamp Marines Kleenex Inc.
869
|
Posted - 2013.10.24 20:40:00 -
[9] - Quote
RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again
I have an alt that's a min logi with just over 1 mil sp and I do absolutely fine with that having just an SMG. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[10] - Quote
Justin Tymes wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Lol at defending yourself at over 20 meters with a SMG. The side-arm would only put Logis in CQC situations, and they shouldn't be in those situations in the first place. Look the Logi isn't a heal slave. I thought we've been over this crappy idea countless times, and it was shot-down every single time.
I never said it was, I am a logi, have been for almost a year now. And you disregard how to balance it by removing assaults equipment slot making both roles more dependant on each other which greatly encourages teamwork. An ishukone assault SMG with prof 5 is an absolute beasdt. |
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TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:49:00 -
[11] - Quote
RydogV wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. Sidearm? Really? So you want me to defend my self and my +160k fully equiped dropsuit with a sidearm?! Think again I do it just fine with an ishukone smg , that's your lack of skill talking, not reason. Okay... You're right I'm wrong ...you win. Get him a cookie.
Yes, I am, thank you. |
TechMechMeds
Swamp Marines Kleenex Inc.
870
|
Posted - 2013.10.24 20:56:00 -
[12] - Quote
Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory.
This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol.
Attributes are what defines a role, not the fact a fit has a bit more HP than the other. |
TechMechMeds
Swamp Marines Kleenex Inc.
871
|
Posted - 2013.10.24 21:00:00 -
[13] - Quote
Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended.
I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. |
TechMechMeds
Swamp Marines Kleenex Inc.
871
|
Posted - 2013.10.24 21:02:00 -
[14] - Quote
I'm off to actually play dust now. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:36:00 -
[15] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. I don't want to keep seeing HP tanked Logis so this is better: PRO Cal Logi - 3 High, 2 Low PRO Min Logi - 4 High, 2 Low (didn't want 1 Low on any so I gave this a 2...) PRO Gal Logi - 2 High, 3 Low PRO Amarr Logi - 3 High, 3 Low Assaults keep their equipment, it's mandatory. This has nothing to do with balabce , you have just expressed that you want a logi HP nerf lol. Attributes are what defines a role, not the fact a fit has a bit more HP than the other. So it's ok for Logi to have comparable HP (or more) than an Assault while also having many equipment slots, yep totally makes sense. Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:39:00 -
[16] - Quote
Jakar Umbra wrote:TechMechMeds wrote:I'm off to actually play dust now. Don't rage too hard.
Im on my phone now inbetween games, the touchpad is so small lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:40:00 -
[17] - Quote
RydogV wrote:Mordecai Sanguine wrote:RydogV wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. I do like the equipment being filled idea but forcing anyone to have to do that will do more harm than good in a game that promotes suit customisation. Sure, we should just make every Logi carry an Ishukone SMG instead Much better compromise. Please. What's the problem with my idea ? Say it like that i could get it better. You know the Secondary only is the worse thing possible. Logi is not supposed to be CQC and secondary are only CQC so... I was being sarcastic about the SMG...because the other guy thinks sidearms only is a solution. It isn't. There is no solution because there is no problem. All people need to do is a little bit of math. Considering two players are skilled to level 5 in all categories....a fully tanked Assault Suit and a fully tanked Logi Suit of the same race are only separated by a few AR rounds worth of HP. It is such a stupid argument over a couple a well placed shots. Chances are you are dead because someone got the drop on you...even for a second. It is enough to make the difference between you being dead and you being alive...all else being equal. If someone wants to take a Logi suit and make into an offensive platform then fine, let them. It is a dumb move. The role/race bonuses of the Assault suits are much better geared toward 'slayer' type of play. If they just did a little research then they could find an Assault racial variant that would fit their playstyle better than any Logi suit available. So let them be 'Assault' Logi's until the heart's content. They are only gimping themselves. And gimps are easy to kill, all day long. I'm a Minmater Logi with over 20 million Skill Points. I can build a tanked suit with over 800 HP and Proto AR and I still get dropped like a hot rock all the time. I am an average player. As are most people out there. You are not getting beat by the suit...you're getting beat by the player. People need to accept that there is always someone out there better than you and quit pissing and whining about Logi this and Logi that. No amount of HP is gonna save you.
That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
|
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:46:00 -
[18] - Quote
RydogV wrote:TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin'
seriously you should try using an isjukone assault smg with prof 5, it's amazing. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:51:00 -
[19] - Quote
Alldin Kan wrote:TechMechMeds wrote:Obviously missed where I stated to balance logis only get a sidearm but assault loses its equipment slot thus defining roles and encouraging teamwork. Obviously does not understand that most random players hardly use nanohives in pub matches when needed, are not able to stay alive, or even put ammo it in a good location. The lack of equipment means that if my Logi guys sucks, then I'll end up dead soon for lack of ammo (Officer Gear is hard to get you know). Also, all snipers would then have to be Logis.
I have over 300 officer items from beta, still waiting on something worthwhile to use them for. If the game was balanced in respect to player inability it would be pretty sht wouldn't it.
Do you run solo because thats the only time what you stated would even be an issue. |
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:52:00 -
[20] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:RydogV wrote:TechMechMeds wrote:That's exactly why we dont see eye to eye about the sidearm only, because your an average player.
^This guy. I just want to muss his hair and pinch his cheeks. He's just so cunnin' seriously you should try using an isjukone assault smg with prof 5, it's amazing. Stop saying sh*t only sidearm is the worse idea i ever saw.
In afraid you can kiss my arse sunshine, we put ideas across and ccp decides, not you. |
|
TechMechMeds
Swamp Marines Kleenex Inc.
873
|
Posted - 2013.10.24 21:59:00 -
[21] - Quote
Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM....
I'll agree to this, this is the best thought out idea so far I think. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:27:00 -
[22] - Quote
Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit.
Yeah though about that but it's better than nothing.
I still think sidearm only is viable, assault losing equipment slot is fine because that alone would define roles and encourage teamplay more but obviously people care more for their own experience than overall gameplay so to me as it stands mordecai has the best idea. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:35:00 -
[23] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Alldin Kan wrote:TechMechMeds wrote:I'll agree to this, this is the best thought out idea so far I think. Compact hives are easy to fit. Yeah though about that but it's better than nothing. I still think sidearm only is viable, assault losing equipment slot is fine because that alone would define roles and encourage teamplay more but obviously people care more for their own experience than overall gameplay so to me as it stands mordecai has the best idea. Thanks ! But DON'T forget they also must fit AT LEAST 20% of their PG/CPU in equipement slot !!!!!! 20% of their PG/CPU will be locked and will be used ONLY in the equipement slot !!! So they'll can't fit 3compact hives it will WONT work !! In fact the center of my idea is not the obligatory equipement. It's the 20% of PG/CPU locked in equipements slot.
Yes this is good. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:37:00 -
[24] - Quote
RydogV wrote:Mordecai Sanguine wrote:RydogV wrote:Mordecai Sanguine wrote:RydogV go check my previous idea.
(About equipements) I did. I get it. In fact I am pretty sure I made similar suggestions in the past. Mandatory equipment. Sidearm Only. Less Slots. Less CPU/PG. It has all been suggested before...dozens of times...month after month...round and round and round we go. But the truth is the greatness of 'Assault' Logi is a myth. It is not real. Build me any 'Assault' Logistics fit and I will build you a regular Assault fitting that is within a few AR rounds in HP or better. Yes you're right but no one has ever got MY idea in fact. Only have obligatoiry equipements is not enough at least 20% of your PG/CPU MUST be used in equipements slots and are Locked in equipements (can't be used in other slots)This is exactly the idea we waited for. Nerfing Logi who not play logi and no change for real logi what else ? Hey Brotha'...I dig your passion. I am a 'True Logi' through and through so it's no skin off my nose. If your idea gets picked up then I will be happy for you. Personally, I see it as low priority and would rather have the dev resources focus on the ump-teen other issues that need to be fixed first. But keep hollering man...maybe, just maybe they will listen
Apparently they keep decent ideas stored for later,
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TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:38:00 -
[25] - Quote
Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM....
I'm going to bump this up. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:48:00 -
[26] - Quote
Paran Tadec wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. No.
Actually yes, you just don't like it, that's fine. |
TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 22:50:00 -
[27] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Okay i'm tired to see a lot of topic who wants to get down the logi but give some crappy ideas (only secondary weapon or other sh*t What? ). Or frustrated assault who want MOOOOOORE power again Roll So there's a SIMPLE solution to not getting down the Logi power BUT to make the logi using his power as intended. This will make Logi still competitive but not overpowered or better than assault.
Logi are too powerful because of 2 things :
-A*sholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
Quote: So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted the fit is "Not Valid")
Battle logi will take Amarr or Caldari (3 slot only in proto) Support logi will take Minmatarr/Gallente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go away. Play as a real LOGI or get the fu*k out.
With these two really simple thing we're gonna have balanced Logi. Blink Logi will be still competitive (Versatile with high Slots/PG/CPU and lot of equipement slot). Attention BUT will use it to help his teamates and still be an effective combat unit. (Not an extroardinary soldier) Cool
Like this post make than the Dev see it. Idea It will balance everything. Logi who already play as intended will not be nerfed and Logi who use their fit as not as intended will be nerf. It's perfect isn't ? (I'm a 14Millions SP logi i know what i'm talking about. Blink ) Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. You must admit i found a great solution. (Honestly with objectivity.) Now please react to it give your opinion (A real opinion not whining people or little kids who just want to cry.) Make this thread got support make it getting up to the Dev or at least to a CPM.... I'm going to bump this up. Thanks again i'm glad to see that some people still "intelligent" in this forum Just add a little change the 20% will not be in the Max PG/CPU but on the PG/CPU that is used. Go check my thread in "General discussions" i change it. In fact it just change that : At least 20% of the PG/CPU MUST be used for equipement To that : At least 20% of the used PG/CPU MUST be used for equipement
Ok will do now.
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TechMechMeds
Swamp Marines Kleenex Inc.
878
|
Posted - 2013.10.24 23:00:00 -
[28] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD
I dont think many use it otherwise more would agree. I have prof 5 in smgs and seen as most of the action takes place in cqc at objectives it's a beast but most dont like it so it will have to be forgotten. |
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Posted - 2013.10.24 23:06:00 -
[29] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/
No, noone said that. |
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Posted - 2013.10.24 23:24:00 -
[30] - Quote
Fizzer94 wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, |
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Posted - 2013.10.24 23:33:00 -
[31] - Quote
Fizzer94 wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:Mordecai Sanguine wrote:https://forums.dust514.com/default.aspx?g=posts&t=117209&find=unread Please guys read it and "Feed it" bump it i mean it must be said to the DEV. The sidearm only is not a good idea. Assault lose their equipement slot ? meh they don't give a f*ck... Logi lose their weapon ? holy sh*t ! In 3 days w'll never see again a Logi The ISHI SMG is more than enough. It COSTS CPU/PG/ISK like a Light weapon because it can work like one.... >..> If Sidearm only logis were to exist, a dual wielding Scrambler Pistol Amarr logi would be my fit to go... XD So logi could play ONLY with SMG ishukone ? that's.... pretty restrictive don't you think :/ No, noone said that. Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
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Posted - 2013.10.24 23:37:00 -
[32] - Quote
Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf.
The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. |
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Posted - 2013.10.24 23:39:00 -
[33] - Quote
KING CHECKMATE wrote:Look the thing is; med frames dont sacrifice anything in exchange for their preformance. Light frames sacrifice HP for speed an dampening.Heavies sacrifice Speed and dampening for Heavy weapons and HP. What do Logis sacrifice? dont get me wrong i use logi on regular basis...but what do they sacrifice? Nothing.
High amount of slots and PG/CPU fix any downfall the logis might have. ME , being an assault and logi wouldnt mind sidearm only logis and equipless assaults:
GÖª Scouts: more speed and dampening,EQ slots at the exchange of HP GÖª Heavies: Heavy weapon and HP in exchange for Speed and Dampening GÖª Assaults: Good HP and mobility at the exchange of not having an equipment slot. GÖª Logis: Good HP and adaptability , also multiple equipment slot at the expense of only being able to equip sidearms.
This way,everybody has a weakness. Im not saying this IS the way to go,just saying i see how it would balance the game.
@ Mordecai Sanguine: Breach scrambler pistol + burst S.P Assault Sp + burst Sp
Both combinations have been effective in various situations...
This is also a good post. |
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Posted - 2013.10.24 23:58:00 -
[34] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. It's not balanced. Assault don't really give a f*ck about their slot. In combat it will not changing anything for him. For him the changement will be secondary. For the logi who lose 90% of his firepower it will be the end. It will became an heal slave who can't survive without other people. While assault can still do his job.
I use a sidearm on it's own and I can assure you its good enough, I'm not Just a heal slave at all, |
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Posted - 2013.10.24 23:59:00 -
[35] - Quote
Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. Your idea sound like a nerf to logis, real and fake, with a "nerf" to assaults so they are "balanced". A light weapon slot is worth a lot more than an equipment slot.
So you have completely missed how this would encourage more teamwork. Ok understood. |
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Posted - 2013.10.25 00:11:00 -
[36] - Quote
Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ?
Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. |
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Posted - 2013.10.25 00:12:00 -
[37] - Quote
Fizzer94 wrote:I know it would encourage teamwork. But that isn't the issue, there is enough teamwork as is. The issue is that people are abusing logistics suits to get stats similar to assault suits. Mordecai's idea would greatly help prevent that.
How many assaults would care that their Equipment slot was gone with all the free Logi kills they would be getting? Because I can tell you pretty much every Logi would care that they don't have a light weapon anymore. Your idea is heavily in favor of assaults, by a wide margin.
Its not, I am a logi, you just don't get it. |
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Posted - 2013.10.25 00:14:00 -
[38] - Quote
Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it....
Im going to be honest now, I think you must not be that good a player, and you cant tell people to stop voicing their opinion, you are not ccp. |
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Posted - 2013.10.25 00:23:00 -
[39] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. - Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. I doesn't change the fact than Logi will not survive to help the assault. So anyway the logi will be dead and couldn't help the assault. Even if one day the assault and the Logi play as teamwork as you think (It will be NEVER). The logi is always shot in first and will never survive with secondary weapon or will be about to die. So he's dead and can't help OR he needs help so he will need a Logi to help the logi
Sorry but most people play with teamwork, if a logi is up front getting shot first he's doing it wrong and besides I checked your stats, you do not even have sufficient experience to even back up half your opinions. |
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Posted - 2013.10.25 00:25:00 -
[40] - Quote
m twiggz wrote:TechMechMeds wrote:Mordecai Sanguine wrote:Quote:So you have completely missed how this would encourage more teamwork. Ok understood. Even. Assault don't give a f*ck about their logi. In fact Logi is yellow and always shot in first place. What you want is the Logi as a human shield for assault. Assault will NEVER protect his Logi and even if he tried the logi will be shot first. It will encourage teamwork ONLY for the Logi because without he can't even survive..... For the assault...Meh who cares ? Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong. I manage to lay nano hives, uplinks and rep players while still getting my fair share of kills. The problem isn't the suit, its the people in them. Nerf the suit? No, that won't fix anything. Your idea is just ridiculous.
Yes and I do exactly the same with a sidearm so no it's not ridiculous. |
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Posted - 2013.10.25 00:31:00 -
[41] - Quote
Cosgar wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. Do you really want every logi to run around with Ishukone SMGs? Those things are better than ARs.
Hahaha ssshhh |
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Posted - 2013.10.25 00:32:00 -
[42] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Mordecai Sanguine wrote:KING CHECKMATE wrote:How about Removing the equipment to the assault and giving Logis Sidearms AND CQ weapons....I mena... AR will soon be a CQ,shotguns,flaylocks,scrambler pistols,SMG, nova knifes...not to meniton OTHER Sidearms soon to come...
Just an idea. I know you have a good intention but stop having ideas about "weapon restriction". Logis are not slave or human shield or free kill for assault don't forget it.... Im going to be honest now, I think you must not be that good a player, and you cant tell people to stop voicing their opinion, you are not ccp. I wasn't serious when i said to stop saying ideas huh just a joke. (but the ) didn't work . I'm 14 Millions SP. Always been a Logistics since 9 months. In chromosome i was with proto equipments but a simple Burst assault rifle..... (then mass driver). Always here to help don't matter how much firepower i have. So in fact i'm this kind of player you want with your idea of only "sidearms". But i'm honest with you there's really too less people like "us" to be a viable choice. Be honest how much people do you think will stay Logistics after that ? 5-10% ? 1 Logi for 10 players ? It will be making Logi like Heavy. Really Rare 1 every 10 soldier. Ok I apologise but the only logis I can see not liking it are ones who dont logi.
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Posted - 2013.10.25 00:38:00 -
[43] - Quote
M twiggz you are entitled to assume bull sht, smg rapes and I'm not proposing a nerf, I'm proposing balance but obviously scrubs like you would call it a nerf.
I'll go through it again, logi has sidearm only but assault loses its equipment elite thus making teamwork more important, it's really that simple and I can't make it any simpler lol
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Posted - 2013.10.25 00:47:00 -
[44] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:
If they are restricted to use their Pg/CPU as i said in Equipements it will be balanced. Everybody have a disadvantages ONLY when they got advantages don't you think ? Anyway restrict Logis weapon will nerf real logi AND the logi who set the problem. So....too much "collateral damage" don't you think ?
On the otherhand sorry if was...bad with you when i answer you. It wasn't the purpose. But dude be honest when you spend 9 months about playing something you don't want to be fuc*ed up like this. You're good with 2 scrambler ? Good i'm really good with only one. But when you will be with only one pistol. Reloading everytime. Out of ammo evry 2 minutes. Consume all the hives for yourself because secondary are low capacity you will see.
Well if they restrict the CPU-PG use wouldnt it be AS BAD as just using sidearms? I mean i do know i WOuld prefer to run 2 scrambler pistols and 900 HP Logi with scanner and nanos,than a 550 HP logi at proto level with full equipment and GEK because i have a CPU-RESTRICTION......just saying ... How exactly would this restriction work?
It wouldn't, people would just fit 3 equipment for themself and carry on and the hp nerf or slot nerf threads would just carry on, sidearm only would solve everything, the logi would become the support class its supposed to be without our slots or hp being touched. |
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Posted - 2013.10.25 00:55:00 -
[45] - Quote
KING CHECKMATE wrote:Mordecai Sanguine wrote:
Well i'm gonna make a list about Logi disadvantages. :
1-Price an well fitted Logi is about 140.000 ISK. All logi suits cost and equipement cost a lot. Really hard to make some "rentable" suit. In proto it's almost impossible.
Is weakier in : 2-Shield. 3-Armor. 4-Shield delay. 5-Slower. 6-Making it not having a big disadvantage but little everywhere making it in overall weakier.
7-He's yellow and always targeted first because the ennemy know his power for his teamate if alive.
1-Any player with more than 6 months i Dust can afford paying for this on daily basis. I do really well and i only use ADV suits. 2-The least a Proto Logi has is 3 High power slots. THats +217.8 Shields. Module Fixable3-The Least any Proto Logi has is 4 low slots. With the advantage of not having to use a REPAIR module to repair their armor, ANY Logi can , with simply 4 enh armor plates, HAve AT LEAST +484 Armor. Module fixable.4-Logi shield delay is , in MANY cases,better than commandos,Heavies,Most assaults. 5-The Minmatar logi runs faster than ALL assault suits except the minmatar assault. My Amarr Logi (The Slowest of them all) Runs at 7.55 with 1 complex Kin cat. Module Fixable.6-They have the most slots and CPU-PG, combat wise, the logi is the best suit for the ability to adapt itself to any sitaution and excel where other suits should excel. 7-Logis are targeted first because thay are the most powerful suit,not because they are yellow. If Logis were balanced EVERYBODY would shoot a scout or a Heavy first.
Although I enjoy rofl stomping with my amarr logi I care far more about balance and role definition over my ability to pwn going down only slightly, im not saying my suggestion is the best but it would avoid a slot or hp nerf. |
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Posted - 2013.10.25 00:56:00 -
[46] - Quote
Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks."
Even just swapping the shield recharge delays around would be a big step I think. |
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Posted - 2013.10.25 01:05:00 -
[47] - Quote
Cosgar wrote:TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff.
5% across the board regulator buff, |
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Posted - 2013.10.25 01:11:00 -
[48] - Quote
RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults.
Please give us a decent balance proposal, you couldnt possibly get as much flak as I have so go for it lol |
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Posted - 2013.10.25 01:24:00 -
[49] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me.
Lol agreed, check their stats in game and you will begin to see a clear pattern in their actual experience. |
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Posted - 2013.10.25 01:41:00 -
[50] - Quote
Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant.
There is no rant, we are debating. |
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Posted - 2013.10.25 01:57:00 -
[51] - Quote
Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else.
Lol, so are you going to add anything of relevance or just dribble? |
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Posted - 2013.10.25 01:59:00 -
[52] - Quote
Zahle Undt wrote:TechMechMeds wrote:Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant. There is no rant, we are debating. LOL you guys may be debating, I'm ranting. I'm still even trying to see where this logi problem stems from. Have I missed it where everyone on the field is a logi or something? There are still plenty of assaults, scouts, and fewer but still there are heavies. All these threads seem like they began with the notion that a logi should not be able to defeat any other suit 1 on 1 and that they must only be able to heal and generally play ***** to all the other suits and I'm sorry but that is just BS and is not the "intended" role for the suit.
Well you must have the comprehension of a teenybopper because none of that rubbish you state is what is being said. |
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Posted - 2013.10.25 02:15:00 -
[53] - Quote
Cosgar wrote:TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties.
I run my logistics99% of the time and have done since beta, I don't even understand how a sidearm only would be a nerf seen as almost all the action is cqc around objectives but then I guess a lot of people,e against it don't have a proto sidearm of they are newbs getting murder regardless of what they do. |
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Posted - 2013.10.25 02:30:00 -
[54] - Quote
That's fair enough fizzer. |
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Posted - 2013.10.25 03:19:00 -
[55] - Quote
KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you?
I don't recall mentioning once today or ever anything to do with people racking up damage mods. |
TechMechMeds
Swamp Marines Kleenex Inc.
895
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Posted - 2013.10.25 03:49:00 -
[56] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
I have to keep repeating myself to people because they don't read whole threads, you are right but people keep proposing slot or HP nerfs which would be the worst. |
TechMechMeds
Swamp Marines Kleenex Inc.
909
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Posted - 2013.10.25 12:09:00 -
[57] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
Nah fair play, I guess I am being a bit elitist but I thought its best to base everything on high end gear, I don't think I'm right with my idea 100% but the only alternative seems a HP or slot nerf I keep seeing people go on about. I'm just worried and can't see any other alternative. |
TechMechMeds
Swamp Marines Kleenex Inc.
909
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Posted - 2013.10.25 12:12:00 -
[58] - Quote
John Demonsbane wrote:KING CHECKMATE wrote:John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. They are ADV S.pistols and M-1 nades D: TT..TT my amarr logi cant fit that much proto XD You do have a point BUT:GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD sorry,just needed to say this XD You do have a point there with the need to get med frames up to 3. Been a while so I don't remember how much SP it takes to get there, but I'd still say my example stands because even your slightly more "advanced" noob with maybe 3 mil SP won't be able to field a good enough sidearm to be viable. It's a little too much of us to expect of them to plan so far ahead to max out and be good with a sidearm before they go logi. In fact, an unintended consequence of going sidearm only would probably be a dramatic drop off in people who decide to play this class. Maybe some posters in this thread thinks that's great, I don't think I do. Think about it, you're a new player. You are just getting brutalized almost every battle. Most of us have been there - heck, I'm pretty sure there was no academy in open beta when I joined. Going 2/8 with 2-300 WP is progress. What lunatic would think to themselves, hmm, I really enjoy getting protostomped, but I think I'm not quite defenseless enough in my starter fit with an AR. I know! I'm going to start using just a sidearm! Nobody in their right mind is going to go into logistics. Also, to tech's point about putting this out because people are offering worse alternatives, that too is a valid point and I've tried it myself with some of the sillier uplink nerfing threads. Thing is, in this case, I sorta consider this the worse alternative. It works great for you because you do it anyway, but they're going to have to pull my LR out of my cold (and gold) dead Amarrian hands before I would go along with this (especially with my new templar LR BPO!). I think I probably would give up a high slot to keep my light weapon if I were forced to make that choice, which I should not have to do. Sometimes I leave a high slot open anyway or put a nearly useless basic shield extender in it. Maybe it's b/c I don't have the proto logi yet, but I still fail to see how people can legitimately cram full armor tanking, a complex damage mod, fill all their equip slots with ADV or better gear, AND a high end weapon and still have any CPU/PG left to add a lot shield tanking too. Maybe there are more people running around with just sidearms than I think. I doubt it though, and bet that if you simply made it so that all the equip slots needed to be filled, even if people did just stick low-end nanohives in there, it would still take up enough CPU/PG that everyone would need to make sufficient sacrifices to make the assault suit more attractive to pure assault-type players. I just don't see how you could not make an equivalent (key term) assault suit that's better for pure killing than the same level/racial logi.
I would happily give up one slot for that, I am now moving for just one slot removal |
TechMechMeds
Swamp Marines Kleenex Inc.
929
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Posted - 2013.10.25 22:07:00 -
[59] - Quote
Cenex Langly wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. I can agree to this. That Gallente Logi bonus of 5% cpu/pg per level is seriously necessary. Especially on the Amarr suit!
I run that in proto, if I wanted I can fit any adv weapon 4 complex plates, 3 basic shield weapons and 3 ADV equipment with the exception of ADV scr, I'm not 100% sure I could fit as I don't use it on this char but by all means buff my pg lol, that's at engineering level 3 by the way, yes iv put off lvling that skill for a loooooong time lol |
TechMechMeds
Swamp Marines Kleenex Inc.
948
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Posted - 2013.10.26 04:08:00 -
[60] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? I don't recall mentioning once today or ever anything to do with people racking up damage mods. Combat mods as if plates, extenders, regulators, red cans. And yes damage mods as well. Anything that makes a suit killer.
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise. |
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TechMechMeds
Swamp Marines Kleenex Inc.
1090
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Posted - 2013.10.29 14:09:00 -
[61] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise.
As in original post there is only one point (logis to sidearm only), I actually was criticizing just that idea. Sidearm seems to be the key of this thread. My (I dare to sa good) solution on Logi balance problem can be read here: https://forums.dust514.com/default.aspx?g=posts&m=1425038#post1425038
A few people have said that one.
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TechMechMeds
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1095
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Posted - 2013.10.29 20:52:00 -
[62] - Quote
I would like to add that I am fking happy as Larry about the rep tool buff and heavy HP buff coming, heavy hugging just became valid again
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TechMechMeds
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1095
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Posted - 2013.10.29 20:58:00 -
[63] - Quote
Seymor Krelborn wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. 1st off the smg maxed is just as deadly as the AR with distance being its only draw back. I don't think weapon type matters as much as ehp and mobility do... slow a logi down, give us less hp, increase cpu/pg need for all equipment. if you increase pg/cpu of equipment the assault has to choose between a tank and high dmg output or equipment. the logi has to decide between running anything in their equipment slots or beefing up their tank/mobility which at max should still be less than an assault suits at max tank/mobility the only way to balance the logistics suit is to make it inherently less effective at performing any other role but triage/support.
No, no HP nerf, I enjoy shielding people when I revive and heal people, a dead logi is a useless logi. That is exactly why I propose a sidearm only because the only solutions I see are blatantly crap nerfs but glad you agree just how effective a sidearm is but as someone pointed out to me, not everyone has beast mode SMG with prof and it would be a restriction to just two weapons save for the amarr logi which I use would get two sidearms.
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TechMechMeds
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Posted - 2013.10.29 21:10:00 -
[64] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
No you actually didn't, I clearly said its been pointed out to me that most don't have the sp into sidearms.
Also taking into account new players, most never will.
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TechMechMeds
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Posted - 2013.10.29 21:20:00 -
[65] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility.
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TechMechMeds
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Posted - 2013.10.31 05:43:00 -
[66] - Quote
Grimmiers wrote:The only thing I would remove from the logi is the grenade slot. They're fine as they are for now, but you know that logi got some sort of core nade on him and enough hp to cook it right in front of you. I had another idea to change the grenade button to a team request button (need ammo, need repair, need ride) and have the grenade part of the weapon wheel. I want it to be a conscious decision to use a grenade instead of a natural instinct during a firefight.
Please make a new feedback/request thread to CCP stating that. That sounds brilliant.
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TechMechMeds
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Posted - 2013.10.31 06:01:00 -
[67] - Quote
I didn't make it clear, just the bit about selecting the grenade like a weapon and replacing the grenade spam button with a request button for ammo or heals, the person requesting could show up as a highlighted blip on the radar, this feature works well in many games and would be good for Logis.
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TechMechMeds
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Posted - 2013.10.31 11:25:00 -
[68] - Quote
Bettie Boop 2100190003 wrote:Golf Clap....
Let cry babies, idiots and D. Bags try and "fix" logistics suits... scratch that let scouts fix logistics suits and logistics suits fix scouts. Scouts would get my vote for 10m/s speed(BASE), 2 more racial suits(no brainer), an extra equipment slot, and maybe just maybe a built in shoulder weapon+cloaking device. (I want predators on the battle field)
Thank you for that completely irrelevant idea, wrong thread maybe lol.
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