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RedBleach LeSanglant
Hellstorm Inc League of Infamy
445
|
Posted - 2013.10.25 01:55:00 -
[181] - Quote
Dirks Macker wrote:RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE. In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience.
To only get a bonus for uses of a specific piece of equipment is how it stops the possibility of using alternate equipment even before we can think about it: preclude. A logi bonus for just explosives? or just bubble shields? that is the target of the commentary. Making bonuses that affect equipment or modules is fine, but these would mean that each fitting already has a called slot when a player makes that fitting. The amarr and cal logi must already equip a module for their race attributes and for some of the assaults they must use particular weapons or recieve no bonus at all. The only time that these types of bonuses are acceptable is when they are commonly fitted and used.
The Amarr bonus is ok because a logi would normally fit 1 or more reppers to his person (commonly, not all the time). The Caldari bonus is questionable because there is a larger split between people who use them and people who don't. The Minmatar and Gallente bonuses work right now because no matter what they equip their bonuses are 'ON'. In fact they probably have the best bonuses that I have seen. Granted that the Minmatar is flimsy as hell, but the Gallente is a real decent setup, let us not change what works well already. |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:57:00 -
[182] - Quote
Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else.
Lol, so are you going to add anything of relevance or just dribble? |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:59:00 -
[183] - Quote
Zahle Undt wrote:TechMechMeds wrote:Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant. There is no rant, we are debating. LOL you guys may be debating, I'm ranting. I'm still even trying to see where this logi problem stems from. Have I missed it where everyone on the field is a logi or something? There are still plenty of assaults, scouts, and fewer but still there are heavies. All these threads seem like they began with the notion that a logi should not be able to defeat any other suit 1 on 1 and that they must only be able to heal and generally play ***** to all the other suits and I'm sorry but that is just BS and is not the "intended" role for the suit.
Well you must have the comprehension of a teenybopper because none of that rubbish you state is what is being said. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
446
|
Posted - 2013.10.25 02:02:00 -
[184] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots + CPU+ PG= True power.On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue. For example. i wouldnt mind a SLOT reduction on Logi suits.....Say -1 slot? I mean they would be at 7 slots (Exept for Cal logi at 8) same as Assaults ; BOTH are Mid frames, the Logi trades Sidearm for more equipment slots.
King, thanks for proving my point with your bold lettering. The Logi would be a speed freak but unable to compete with the scouts other basic stats - hitbox, regen, stamina, etc. The logi can take one or two points about another suit and that is all. It then suffers because of its other shortcomings. Though the scout needs some major love regardless. |
Cosgar
ParagonX
6433
|
Posted - 2013.10.25 02:05:00 -
[185] - Quote
TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties. |
Seeth Mensch
highland marines
46
|
Posted - 2013.10.25 02:13:00 -
[186] - Quote
Only bothered with the first page. I am sure that someone else said this, but...part of the goal of this game is to have choices in your setup.
I run a Gallogi, and I have a lot of setups. Most are pretty supportive, but I have few assaultive types as well.
I like having my choices, and have a logic suit to exemplify it. Don't pigeonhole my playing just because you can't cope with more than one type of play with a kind of suit.
Example: rnd one: drop links, two: repair/pickups, rnd three gunner (repper, link, scanner), rnd four hives and scans....with whatever else works in between.
Assaults don't just have one style of play, it's a way of defining your base stats and slots. Same with logis. Same with lights and heavies. We can use some more variety in bonuses, sure, but the overall concept is good. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 02:14:00 -
[187] - Quote
RedBleach LeSanglant wrote:
King, thanks for proving my point with your bold lettering. The Logi would be a speed freak but unable to compete with the scouts other basic stats - hitbox, regen, stamina, etc. The logi can take one or two points about another suit and that is all. It then suffers because of its other shortcomings. Though the scout needs some major love regardless.
If something is true about Dust is that all stats are not worth the same.
+72 Shields > +25% Shield delay reduction
hitbox,regen and stamina, things that you mentioned there?are never going to be better than Hacking,Hp,scanning options and heavy profile dampening.Not to mention the fit i explained previously does NOT lack stamina ;) The logis suit can take More than 1 or 2 points about another suit PLUS they have their OWN points, like innate HP repair? Cheap Equipment fitting?Hacking speed? ANYONE? The Logi suits have No shortcomings ,people that say this are Logis that are scared because they face yet another nerf.I play logi 90% of my time now nad i know that if i feel something is missing in my suit, i can fix it.
The fact is, im an ASSAULT/SCOUT player, and for Both purposes,i use Logi suits.... heh.. that is saying something.... |
TechMechMeds
Swamp Marines Kleenex Inc.
891
|
Posted - 2013.10.25 02:15:00 -
[188] - Quote
Cosgar wrote:TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties.
I run my logistics99% of the time and have done since beta, I don't even understand how a sidearm only would be a nerf seen as almost all the action is cqc around objectives but then I guess a lot of people,e against it don't have a proto sidearm of they are newbs getting murder regardless of what they do. |
Fizzer94
L.O.T.I.S. Public Disorder.
560
|
Posted - 2013.10.25 02:22:00 -
[189] - Quote
TechMechMeds wrote:Cosgar wrote:TechMechMeds wrote:Zahle Undt wrote:TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable. To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else. Lol, so are you going to add anything of relevance or just dribble? He's right. Everyone is gathering into a big circle jerk, talking about what something else (they probably don't play as) should and shouldn't do compared to what their role. Instead of finding ways to fix a role they're experienced with that may be under performing, they'd rather drag something else down to their standards while riding on an issue that was resolved months ago. It's the same **** week in and week out, someone cries about logistics, doesn't prove that the suit is better through an irrefutable source like the fitting creator and everyone gathers up with their pitch forks and torches, throwing out the same "suggestions"they threw out a week ago, ranging from sidearms to damage penalties. I run my logistics99% of the time and have done since beta, I don't even understand how a sidearm only would be a nerf seen as almost all the action is cqc around objectives but then I guess a lot of people,e against it don't have a proto sidearm of they are newbs getting murder regardless of what they do. The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 02:25:00 -
[190] - Quote
Fizzer94 wrote: The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class.
Im sure the MAg seg SMG (Caldari) will be a great mid range weapon and the Ion pistol (Gallante) Will be a powerful CQ weapon, you do have a point thou, CCP owes us a LOT of stuff here.... |
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TechMechMeds
Swamp Marines Kleenex Inc.
892
|
Posted - 2013.10.25 02:30:00 -
[191] - Quote
That's fair enough fizzer. |
Fizzer94
L.O.T.I.S. Public Disorder.
560
|
Posted - 2013.10.25 02:42:00 -
[192] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: The reason I don't like it is that I don't really like any of the sidearms we have. I can definitely see how they can be nasty in the right hands. But none of the sidearms really appeal to my play style, and I don't want to be forced to use something I don't like, just because I want to be a healer class.
Im sure the MAg seg SMG (Caldari) will be a great mid range weapon and the Ion pistol (Gallante) Will be a powerful CQ weapon, you do have a point thou, CCP owes us a LOT of stuff here.... I am definitely looking forward to the Magsec, but I find fun in using the more outlandish weapons. This is why my favorite weapons are the Laser, ScR, and Placon, all three of which are light weapons. I also find fun in keeping people alive. Reducing me to a sidearm, would ruin the game for me. |
Chunky Munkey
Amarr Templars Amarr Empire
1886
|
Posted - 2013.10.25 03:00:00 -
[193] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things). |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2055
|
Posted - 2013.10.25 03:03:00 -
[194] - Quote
Chunky Munkey wrote:
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things).
SCouts need CQ damage/Buffed profile dampening/Hacking speed/ bonuses.... |
KEROSIINI-TERO
The Rainbow Effect
783
|
Posted - 2013.10.25 03:16:00 -
[195] - Quote
In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:19:00 -
[196] - Quote
KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you?
I don't recall mentioning once today or ever anything to do with people racking up damage mods. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
242
|
Posted - 2013.10.25 03:45:00 -
[197] - Quote
Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. |
TechMechMeds
Swamp Marines Kleenex Inc.
895
|
Posted - 2013.10.25 03:49:00 -
[198] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
I have to keep repeating myself to people because they don't read whole threads, you are right but people keep proposing slot or HP nerfs which would be the worst. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2065
|
Posted - 2013.10.25 03:51:00 -
[199] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
They are ADV S.pistols and M-1 nades D:
TT..TT my amarr logi cant fit that much proto XD
You do have a point BUT: GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD
sorry,just needed to say this XD |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 04:52:00 -
[200] - Quote
If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. |
|
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:11:00 -
[201] - Quote
Fizzer94 wrote:If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. Edit: Maybe the opposite could be true for Assaults... would stop them from using any good Prototype equipment effectively, but Logis would be unable to use Prototype weapons effectively. A singe PG is worth about 4 CPU... If a Logi has equipment fitted that uses 17 PG, and 112 CPU, that would give them 180 'balance' points (17x4+112) They could then fit weaponry that uses equal to or less than 180 'balance' points. It would force logis to be logis first, and assaults second. And vice versa for assaults. Wouldn't giving Gallente assaults something better than a shield recharge bonus just be easier? Again, this is like nerfing other weapons because the plasma cannon is a piece of ****. |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:15:00 -
[202] - Quote
The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:17:00 -
[203] - Quote
Cosgar wrote:Fizzer94 wrote:If a Logi uses x CPU and y PG on equipment, then they can only use x CPU and y PG on weapons. Good? Bad? I'm just brainstorming here, trying to find a solution that isn't a nerf to Logibros. Edit: Maybe the opposite could be true for Assaults... would stop them from using any good Prototype equipment effectively, but Logis would be unable to use Prototype weapons effectively. A singe PG is worth about 4 CPU... If a Logi has equipment fitted that uses 17 PG, and 112 CPU, that would give them 180 'balance' points (17x4+112) They could then fit weaponry that uses equal to or less than 180 'balance' points. It would force logis to be logis first, and assaults second. And vice versa for assaults. Wouldn't giving Gallente assaults something better than a shield recharge bonus just be easier? Again, this is like nerfing other weapons because the plasma cannon is a piece of ****. Believe me the last thing I want is a Logi nerf, that is why I am suggesting this. This wouldn't nerf Logis, but it would nerf Slayer Logis, at least to the point that you would be better off just usining an assault suit. |
Cosgar
ParagonX
6451
|
Posted - 2013.10.25 05:17:00 -
[204] - Quote
Fizzer94 wrote:The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. If CCP offered a plasma cannon buff, would you turn it down? |
Fizzer94
L.O.T.I.S. Public Disorder.
561
|
Posted - 2013.10.25 05:20:00 -
[205] - Quote
Cosgar wrote:Fizzer94 wrote:The Plasma Cannon is fine. I use it to some success, I would obviously do better with a rifle, but I can't blow up installations with a rifle. If CCP offered a plasma cannon buff, would you turn it down? Unless it was a buff to direct damage, yes. I don't want the Placon to be easy to use. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
449
|
Posted - 2013.10.25 06:56:00 -
[206] - Quote
KING CHECKMATE wrote: If something is true about Dust is that all stats are not worth the same.
+72 Shields > +25% Shield delay reduction
hitbox,regen and stamina, things that you mentioned there?are never going to be better than Hacking,Hp,scanning options and heavy profile dampening.Not to mention the fit i explained previously does NOT lack stamina ;) The logis suit can take More than 1 or 2 points about another suit PLUS they have their OWN points, like innate HP repair? Cheap Equipment fitting?Hacking speed? ANYONE? The Logi suits have No shortcomings ,people that say this are Logis that are scared because they face yet another nerf.I play logi 90% of my time now nad i know that if i feel something is missing in my suit, i can fix it.
The fact is, im an ASSAULT/SCOUT player, and for Both purposes,i use Logi suits.... heh.. that is saying something....
Again, thank you King for your comments and speaking directly to the points I've made already. I can appreciate your input, and it doesn't seem like you can see that there are limitations to each logi suit. That may be because they are not important to you, and that is fine - referring to your, "are never going to be better than Hacking,Hp,scanning options and heavy profile dampening". I don't disagree that those are your favorite. It is all in how you see it.
I mentioned 1 or 2 points with the inherent limitations in the logi suit, you see only the benefits. I cannot change your view, but need to post another side to the argument. I see the scouts with major shield regeneration and natural speed or the Assaults with beefy stats that lack, seemingly, only in the CPU department. You are right that it is all in how you play - good for you that you do so well - and honestly if a person can't make their suit work they should switch to a role they can appreciate.
That you/or others cant see it shows that there is not enough of a differentiation between the classes. Part of it I imagine comes from the inability to assign bonuses to equipment - one reason we do not see equipment skill trees or logi bonuses that deal directly with equipment. To that end also, the other class bonuses are pretty terrible, especially for heavies and scouts. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
243
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Posted - 2013.10.25 12:04:00 -
[207] - Quote
KING CHECKMATE wrote:John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. They are ADV S.pistols and M-1 nades D: TT..TT my amarr logi cant fit that much proto XD You do have a point BUT:GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD sorry,just needed to say this XD
You do have a point there with the need to get med frames up to 3. Been a while so I don't remember how much SP it takes to get there, but I'd still say my example stands because even your slightly more "advanced" noob with maybe 3 mil SP won't be able to field a good enough sidearm to be viable. It's a little too much of us to expect of them to plan so far ahead to max out and be good with a sidearm before they go logi. In fact, an unintended consequence of going sidearm only would probably be a dramatic drop off in people who decide to play this class. Maybe some posters in this thread thinks that's great, I don't think I do. Think about it, you're a new player. You are just getting brutalized almost every battle. Most of us have been there - heck, I'm pretty sure there was no academy in open beta when I joined. Going 2/8 with 2-300 WP is progress. What lunatic would think to themselves, hmm, I really enjoy getting protostomped, but I think I'm not quite defenseless enough in my starter fit with an AR. I know! I'm going to start using just a sidearm! Nobody in their right mind is going to go into logistics.
Also, to tech's point about putting this out because people are offering worse alternatives, that too is a valid point and I've tried it myself with some of the sillier uplink nerfing threads. Thing is, in this case, I sorta consider this the worse alternative. It works great for you because you do it anyway, but they're going to have to pull my LR out of my cold (and gold) dead Amarrian hands before I would go along with this (especially with my new templar LR BPO!). I think I probably would give up a high slot to keep my light weapon if I were forced to make that choice, which I should not have to do.
Sometimes I leave a high slot open anyway or put a nearly useless basic shield extender in it. Maybe it's b/c I don't have the proto logi yet, but I still fail to see how people can legitimately cram full armor tanking, a complex damage mod, fill all their equip slots with ADV or better gear, AND a high end weapon and still have any CPU/PG left to add a lot shield tanking too. Maybe there are more people running around with just sidearms than I think. I doubt it though, and bet that if you simply made it so that all the equip slots needed to be filled, even if people did just stick low-end nanohives in there, it would still take up enough CPU/PG that everyone would need to make sufficient sacrifices to make the assault suit more attractive to pure assault-type players. I just don't see how you could not make an equivalent (key term) assault suit that's better for pure killing than the same level/racial logi.
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TechMechMeds
Swamp Marines Kleenex Inc.
909
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Posted - 2013.10.25 12:09:00 -
[208] - Quote
John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done.
Nah fair play, I guess I am being a bit elitist but I thought its best to base everything on high end gear, I don't think I'm right with my idea 100% but the only alternative seems a HP or slot nerf I keep seeing people go on about. I'm just worried and can't see any other alternative. |
TechMechMeds
Swamp Marines Kleenex Inc.
909
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Posted - 2013.10.25 12:12:00 -
[209] - Quote
John Demonsbane wrote:KING CHECKMATE wrote:John Demonsbane wrote:Normally I agree with much of what tech says, but the sidearm only idea is crazy. And seriously, before you mention for the 18th time that you only run your SMG and do great, don't. It's like all those troll posts regynum makes where he says "well I just went 38/1 with that weapon, it works fine" Yeah, it works fine if you are f@cking regynum with proto everything else, maxed out core skills, and exceptional gun game. The example is pointless because it doesn't account for 99% of people who don't have an ishukone at level 5 proficency. Same with checkmate dual wielding his proto scrambler pistol and core flaylocks. How many have that option, and how are you going to do that when you only have the ONE sidearm slot, can't dual wield there.
Let's take the average noob, and set him loose out of the academy with his militia SMG and no proficiency. He is going to get straight up murdered every 5 seconds.
Just go with the required equipment fitting, simple, doesn't gimp people without maxed out sidearms. Done. They are ADV S.pistols and M-1 nades D: TT..TT my amarr logi cant fit that much proto XD You do have a point BUT:GÇó Logis can ONLY be used AFTER you have at LEAST the MEd frames at level 5 GÇó Logis,even if not in the description, give you the feel that they are Medics/support.So most n00bs wthat go towards it are not looking exactly for firepower.Remember most Murderlogis are experienced players that kow where the good stuff is. a N00b will always lean towards ASsaults and Heavies, rarely scouts... GÇó The sidearm only IS NOT a bad idea, in the imaginary world CCP has released all weapons XD sorry,just needed to say this XD You do have a point there with the need to get med frames up to 3. Been a while so I don't remember how much SP it takes to get there, but I'd still say my example stands because even your slightly more "advanced" noob with maybe 3 mil SP won't be able to field a good enough sidearm to be viable. It's a little too much of us to expect of them to plan so far ahead to max out and be good with a sidearm before they go logi. In fact, an unintended consequence of going sidearm only would probably be a dramatic drop off in people who decide to play this class. Maybe some posters in this thread thinks that's great, I don't think I do. Think about it, you're a new player. You are just getting brutalized almost every battle. Most of us have been there - heck, I'm pretty sure there was no academy in open beta when I joined. Going 2/8 with 2-300 WP is progress. What lunatic would think to themselves, hmm, I really enjoy getting protostomped, but I think I'm not quite defenseless enough in my starter fit with an AR. I know! I'm going to start using just a sidearm! Nobody in their right mind is going to go into logistics. Also, to tech's point about putting this out because people are offering worse alternatives, that too is a valid point and I've tried it myself with some of the sillier uplink nerfing threads. Thing is, in this case, I sorta consider this the worse alternative. It works great for you because you do it anyway, but they're going to have to pull my LR out of my cold (and gold) dead Amarrian hands before I would go along with this (especially with my new templar LR BPO!). I think I probably would give up a high slot to keep my light weapon if I were forced to make that choice, which I should not have to do. Sometimes I leave a high slot open anyway or put a nearly useless basic shield extender in it. Maybe it's b/c I don't have the proto logi yet, but I still fail to see how people can legitimately cram full armor tanking, a complex damage mod, fill all their equip slots with ADV or better gear, AND a high end weapon and still have any CPU/PG left to add a lot shield tanking too. Maybe there are more people running around with just sidearms than I think. I doubt it though, and bet that if you simply made it so that all the equip slots needed to be filled, even if people did just stick low-end nanohives in there, it would still take up enough CPU/PG that everyone would need to make sufficient sacrifices to make the assault suit more attractive to pure assault-type players. I just don't see how you could not make an equivalent (key term) assault suit that's better for pure killing than the same level/racial logi.
I would happily give up one slot for that, I am now moving for just one slot removal |
Go Zo
Molon Labe. RISE of LEGION
5
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Posted - 2013.10.25 17:59:00 -
[210] - Quote
KING CHECKMATE wrote:Go Zo wrote: That's the whole point of the flexibility of the logi suit. Of course, making those same changes to the other suits should outdo them on the logi. Adding shields or armor to either an assault or heavy should overmatch adding the same amount to the logi. Adding damage is the same all around. Scouts are faster at base level, so adding speed to a scout should make it faster than adding the same speed to the logi. The logi is supposed to be the adaptable suit. It just shouldn't do any other specialty as well as the specialized suits.
Well i do agree with you. The problem is that Logis can outpreforme ALL the other roles if intended. Minmatar Logi is a better Scout htan scouts Caldari Logi is a better Dual tanker than the Heavies Gallante logi and amarr logis are better assault than assaultsThe logis should be able to tank,but not reach the same HP of heavies. They should be able to be fast,not as fast as scouts. Should ghave Firepower,not the same assaults and so on..So +1 Maybe that means the extremes of those other suits are not extreme enough? I noticed this morning that a proto Minmatar logi can fit 4 Enhanced Light Damage and 4 Enhanced Profile Dampeners, along with a Charge Sniper Rifle and multiple nanohives. That's one heck of a sniper fit, in the right location. No other suit can both be that dampened AND do that much damage with a sniper rifle.
Of course, if another sniper finds that fit, there's no hope of survival, and with no sidearm, it can't defend itself against a rush from anyone else, so the scout has it beat there with both speed and a sidearm. People seem to forget that the sidearm is a benefit that most logis don't have available, and the Amarr pay for it in other ways.
As far as the specific cases mentioned, heavies have been sadly neglected, assaults get a (weak) shield recharge bonus, and scouts get both speed and slightly lighter scan profile. If you play to the strengths of your suit, instead of covering its weaknesses, you should outdo the logi in some area. If you try to balance your suit, the logi will beat you every time. Use teamwork to balance each other's strengths and weaknesses, and the squad with the better teamwork wins. Like it or not, this is not a 1vE game. Teamwork is key. No one suit can do anything to maximum effect without losing out on something else. Logis are the most middle-of-the-road suits outside the basic medium. They start out slower and squishier than the equivalent medium suit, and require more SP and ISK to get into.
My idea to balance things? I think it makes no sense to require someone to skill into Advanced basic suits to unlock Standard level specialists, but if you want a higher grade suit, you should have to skill into higher grade basic suits as well. Advanced Assault requiring Advanced Medium, and Proto Assault requiring Proto Medium. Same for Logis, similar for Scouts (and Pilot suits), similar for Commando and Sentinel suits. All the special suits need a better bonus, but Basic suits should have some advantage over the specialists as well. The Minmatar Proto Logi has 4 high, 4 low, and 4 equipment slots. The Minmatar Proto Basic has a sidearm and 5 high slots, but only 2 low slots. It loses 3 equipment slots, but only gains back 2 slots, and also loses 2 low slots. Sure, it doesn't have the PG and CPU of the Logi, but fitting more smaller smaller items might be preferable. No one would ever use a Proto Basic suit this way, so why have them unless they get something that the specialist suits don't? The Minmatar Assault is basically a Basic with shields and armor reversed, and a shield recharge bonus. I'm not saying take away a low slot from the logi, since it's assumed that logis play to the armor repair bonus and need their low slots, but maybe add one to the Basic and the Assault? A logi with lots of repairers can't also fit armor, whereas a Basic can put armor into those slots, since they shouldn't be getting a repair bonus (though they do if they've skilled into the logi of that race), and really tank up. |
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