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Jakar Umbra
Militaires-Sans-Frontieres
321
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Posted - 2013.10.24 20:29:00 -
[1] - Quote
Evolution-8 wrote:Did you know that 3 of every 4 creatures on earth is an insect?
You are now enlightened. I love this guy.^ +1
Now about this post. I use SMGs mostly, the only other weapons I mainly use being the MD and Tac AR for medium range. I don't super tank my suit, because I fit for utility as a logi should.
The problem is that the assault suits need better assaulting capabilities is all, maybe. They have a better speed base, have the pleasure of a sidearm and enhanced shield recharge rate, the problem is that their bonuses aren't the most practical. Minnie Assault should be increase to projectile weapon ammunition clip capacity when the combat rifle comes around for example.
For those who complain about the logi suit bonus with the natural self reps the idea is that as the logi is repping others, the logi should be self sustained in that as the logi is being a logi, no one is repping the logi, therefore he is a self sustained field support unit. The logi bonuses are not bad, the two most valid ones, to me at least, being the GalLogi and the Minnie Logi.
The problem is that people in this game only want to look out for themselves and do nothing for the team. Unfortunately the current state of the game does nothing to punish this behaviour so it runs rampant. Perhaps the problem isn't the suit but the mentality of the players.
I want to use a combat rifle on my Minnie logi so I cannot support this much as I would love for assaults to lose their equipment slot. I would support however, the idea of certain modules and equipment being more optimized for interaction with specific suits, like damage modifiers getting less of a penalty on assaults for example and rep tools getting bonuses on logi suits but nothing to punish a fit that goes out of role. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 20:53:00 -
[2] - Quote
I wonder how much of this would be solved if assaults either got a blanketed damage bonus or some kind of bonus associated with heir race's damage types. 1. Minmatar assaults get +5% increase to clip capacity of all projectile weapons per level. 2. Caldari get 3%? increase to optimal range of hybrid rail technology weapons per level 3. Gallente get 3% increase to reload speed of plasma technology weapons per level. 4. Ammar assault bonus remains the same.
These could be coupled with some defensive bonus of some kind so that even if you don't use these kinds of weapons with the suit you still have a bonus from using the suit that would at least keep you alive better. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 21:03:00 -
[3] - Quote
TechMechMeds wrote:I'm off to actually play dust now. Don't rage too hard. |
Jakar Umbra
Militaires-Sans-Frontieres
321
|
Posted - 2013.10.24 21:19:00 -
[4] - Quote
The problem is that when there is a problem, people cry nerf instead of balance. As it stands the best idea is to change the assault suit bonuses, not counting the Ammar assault, as the bonuses actually make a great deal of difference. The only issue is it may require all racial assault rifles to be released as these are the main weapons that would benefit from such bonuses because, as they are standard issue weapons, they would be the embodiment of the respective race's martial ideals. |
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