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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
276
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Posted - 2013.10.25 18:10:00 -
[211] - Quote
Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable.
I can agree to this. That Gallente Logi bonus of 5% cpu/pg per level is seriously necessary. Especially on the Amarr suit! |
Chunky Munkey
Amarr Templars Amarr Empire
1888
|
Posted - 2013.10.25 18:21:00 -
[212] - Quote
KING CHECKMATE wrote:Chunky Munkey wrote:
I'm afraid I can't quite put my finger on it, but I'm uncomfortable advocating a damage increase for assaults. I prefer making specific roles easier to fulfil, rather than making them outright better at it.
As for those race specific logi bonuses, I think most of them are much more applicable to scouts. For example, scanning, uplink deployment & RE deployment are far more suited to scouts (as in scouts that do scouty things).
SCouts need CQ damage/Buffed profile dampening/Hacking speed/ bonuses....
That sounds like an assassin rather than a scout. A hacking bonus for them does make much more sense, but it'd require a respec for Minlogis. It wouldn't be like the CalLogi's change from one kind of survivability to another, but a complete change in their use. |
TechMechMeds
Swamp Marines Kleenex Inc.
929
|
Posted - 2013.10.25 22:07:00 -
[213] - Quote
Cenex Langly wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. I can agree to this. That Gallente Logi bonus of 5% cpu/pg per level is seriously necessary. Especially on the Amarr suit!
I run that in proto, if I wanted I can fit any adv weapon 4 complex plates, 3 basic shield weapons and 3 ADV equipment with the exception of ADV scr, I'm not 100% sure I could fit as I don't use it on this char but by all means buff my pg lol, that's at engineering level 3 by the way, yes iv put off lvling that skill for a loooooong time lol |
KEROSIINI-TERO
The Rainbow Effect
784
|
Posted - 2013.10.26 04:05:00 -
[214] - Quote
TechMechMeds wrote:KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? I don't recall mentioning once today or ever anything to do with people racking up damage mods.
Combat mods as if plates, extenders, regulators, red cans. And yes damage mods as well. Anything that makes a suit killer. |
TechMechMeds
Swamp Marines Kleenex Inc.
948
|
Posted - 2013.10.26 04:08:00 -
[215] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:KEROSIINI-TERO wrote:In order to balance the full complex rack of combat mods, logis need to be sidearm only? Then it is balanced?
Well actually, the assaults CAN reach the EXACTLY same balance: 1) Fit full racks of complex HIs and LOs. 2) Leave EQs empty. 2) Fit a sidearm only.
THERE you have identical version of 'fixed' logi suit. Would you like play that? Would you? I don't recall mentioning once today or ever anything to do with people racking up damage mods. Combat mods as if plates, extenders, regulators, red cans. And yes damage mods as well. Anything that makes a suit killer.
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise. |
Meeko Fent
expert intervention Caldari State
1292
|
Posted - 2013.10.26 05:16:00 -
[216] - Quote
Even out the highs and lows with the logis assault variant.
That way, logis and assaults both have 900 HP, instead of assault getting 900 and logi getting 1200.
That's my only gripe with logis. Why do they need 300 more HP then the suit that's supposedly designed to get shot at?
Derp. |
KEROSIINI-TERO
The Rainbow Effect
786
|
Posted - 2013.10.29 14:00:00 -
[217] - Quote
TechMechMeds wrote:
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise.
As in original post there is only one point (logis to sidearm only), I actually was criticizing just that idea. Sidearm seems to be the key of this thread.
My (I dare to sa good) solution on Logi balance problem can be read here: https://forums.dust514.com/default.aspx?g=posts&m=1425038#post1425038 |
TechMechMeds
Swamp Marines Kleenex Inc.
1090
|
Posted - 2013.10.29 14:09:00 -
[218] - Quote
KEROSIINI-TERO wrote:TechMechMeds wrote:
Cool, this thread is old now, cosgar is dealing with all this pretty much, I WAS just proposing a small nerf to avoid an inevitable big one I'm worried is coming. Do you have any proposals or are you just going to criticise.
As in original post there is only one point (logis to sidearm only), I actually was criticizing just that idea. Sidearm seems to be the key of this thread. My (I dare to sa good) solution on Logi balance problem can be read here: https://forums.dust514.com/default.aspx?g=posts&m=1425038#post1425038
A few people have said that one.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
437
|
Posted - 2013.10.29 15:19:00 -
[219] - Quote
wouldnt making a fully fitted logi suit weaker than a fully fitted assault be better?
im talking hp wise here.
just to "discourage" using them as an assault suit. |
Severus Smith
Caldari State
398
|
Posted - 2013.10.29 16:37:00 -
[220] - Quote
TechMechMeds wrote:Fizzer94 wrote:TechMechMeds wrote:Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equipment spammers and people that abuse the Logi suit. His idea would stop people from complaining about logis. It would allow the real logibros to be logibros, while defining the role more. All without any real nerf. I fully support his idea.
Cool, and I believe a real logi bro like myself is still effective with a sidearm because I am, it wouldn't just be that but assault would also lose their equipment slot, this way both roles are dependant on eachother but I also think mordecais idea is good and have been bumping it, try reading a thread before commenting, I too can do just fine with an SMG, I've been using just an SMG all day. Im going to be honest here, I like Plasma Cannons and ScRs too much. I won't stand to let them get taken away from me because Assaults are crying for a nerf. The balance would be assault loses its equipment making both more dependant on eachother, defining both roles better and encouraging team work, noone likes this though so people will whine forever about logi hp and fake logis. I like this alot.
Another fix is for Assaults to lose their equipment slots in exchange for a 3-5% per level bonus to Light Weapon RoF. Now they are specialized killing machines who out DPS Logi's by 15-25% but are reliant on Logi's to restock ammo / respawn / scan (as they should be).
Boom. Awesome idea.
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Bethhy
Ancient Exiles
237
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Posted - 2013.10.29 17:36:00 -
[221] - Quote
We need the Tri-Star in this game... That's kinda what everyone thought it was gonna be...
The Healer The Tank The DPS
-Logi's have so many slot's it just add's to their diversity to literally do anything. They built Logi's as tank's first and that doesn't make a lot of sense when clearly defining the roles.
They need equipment fitting bonus's... for fitting and for efficacy of equipment... So the equipment a logi has is that much better... Not because you NEED to max your equipment skills to be an effective logi... and a small blanket skill helping their tanking abilities for Armor or shield.
-The Tank, *Heavies* They need a crap ton of health... they also need a crap ton of ammo clip size... The Goal of the heavy was to push objectives and end the range stalemates that happen from FOTM spam. Right Now Heavies are the most confused role in the game.. People want them to tank more then an assault but do more DPS...
The Entire concept around the heavy should take a noticeable length of time to Solo a logi or an assault if they wanted to leave the area. And it would take way to many bullet's for any single assault or logi to want to take on a heavy directly. Causing a need for a squad or team atmosphere.
The DPS - Assault's should have a natural Damage bonus... not a tank bonus.. We are not tanks, we do damage.. and we can die... We should have the ability to fit as much weaponry we can pack on but are very limited to tanking abilty and would have to rely on running with heavy and or logi.
Scout's fall under DPS... they should have a massive bonus to close quarters fight's and be the true Tank killers when they get in close. with Nova knifes or a shotgun. They should have massive bonus's to scan range so when a scout is running reconnaissance and put into role they should be the only scanners needed. Scout's need the ability to kite.. and need IMO an even smaller hitbox. |
Seymor Krelborn
DUST University Ivy League
1027
|
Posted - 2013.10.29 18:10:00 -
[222] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you.
1st off the smg maxed is just as deadly as the AR with distance being its only draw back. I don't think weapon type matters as much as ehp and mobility do... slow a logi down, give us less hp, increase cpu/pg need for all equipment.
if you increase pg/cpu of equipment the assault has to choose between a tank and high dmg output or equipment. the logi has to decide between running anything in their equipment slots or beefing up their tank/mobility which at max should still be less than an assault suits at max tank/mobility
the only way to balance the logistics suit is to make it inherently less effective at performing any other role but triage/support. |
TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 20:52:00 -
[223] - Quote
I would like to add that I am fking happy as Larry about the rep tool buff and heavy HP buff coming, heavy hugging just became valid again
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 20:58:00 -
[224] - Quote
Seymor Krelborn wrote:TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. 1st off the smg maxed is just as deadly as the AR with distance being its only draw back. I don't think weapon type matters as much as ehp and mobility do... slow a logi down, give us less hp, increase cpu/pg need for all equipment. if you increase pg/cpu of equipment the assault has to choose between a tank and high dmg output or equipment. the logi has to decide between running anything in their equipment slots or beefing up their tank/mobility which at max should still be less than an assault suits at max tank/mobility the only way to balance the logistics suit is to make it inherently less effective at performing any other role but triage/support.
No, no HP nerf, I enjoy shielding people when I revive and heal people, a dead logi is a useless logi. That is exactly why I propose a sidearm only because the only solutions I see are blatantly crap nerfs but glad you agree just how effective a sidearm is but as someone pointed out to me, not everyone has beast mode SMG with prof and it would be a restriction to just two weapons save for the amarr logi which I use would get two sidearms.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Artificer Ghost
Bojo's School of the Trades
1143
|
Posted - 2013.10.29 21:05:00 -
[225] - Quote
Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 21:10:00 -
[226] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
No you actually didn't, I clearly said its been pointed out to me that most don't have the sp into sidearms.
Also taking into account new players, most never will.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1095
|
Posted - 2013.10.29 21:20:00 -
[227] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Cosgar
ParagonX
6792
|
Posted - 2013.10.29 21:31:00 -
[228] - Quote
TechMechMeds wrote:Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead. OK so what's your idea? What have you in mind to 'balance' us, I'd like us to stay as we are but seeing all the qq and logi nerf threads has got me worried so I'm looking for alternatives to the endless HP and slot nerf crap, if that rubbish goes through we will lose that versatility. I've been defending logistics since the beginning of Uprising, we're pretty much safe unless CCP pulls the ultimate dud by giving us bonuses to a specific piece of racial equipment, but I doubt that's going to happen either. Worse case is they might change the +5HP/s logi bonus to a secondary, generalized equipment bonus. Sadly, even if they did that, it'll only pacify the nerf brigade until someone else complains about logistics.
If we get nerfed to sidearms, then buff the Flaylock back to its old stats.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Artificer Ghost
Bojo's School of the Trades
1146
|
Posted - 2013.10.29 22:15:00 -
[229] - Quote
There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Seymor Krelborn
DUST University Ivy League
1032
|
Posted - 2013.10.29 23:46:00 -
[230] - Quote
Artificer Ghost wrote:Do I need to say it again? Alright then... I can't believe I have to say it again: Logistics are the kings of versatility. We need our Light Weapons to fill that role.
We can use a Plasma Cannon to take out enemy defenses from far away. We can get a shotgun and melt faces. We can get an AR and kill everything, regardless of range, and our equipment is just the icing on the cake.
Example of how versatile we are: Mass Driver, Flaylock Pistol, Remote Explosives, Proximity Explosives. There's a demolition fitting.
Assault Rifle, Repair Tool, Nanite Injector, Nanohive. There's a Combat Medic fitting.
Shotgun, Remote Explosive, Active Scanner, Nanohive. There's a survivalist/hunter/trapper type fitting.
The list goes on and on. In EVE Online, the Logistics Dropships have ALWAYS been very combat efficient. That's a successful MMO that OUR game is based on, and it's been the same way for 10+ years. It won't change. We're supposed to hit hard and take the damage. That's why we're slower than Assaults and Faster than heavies, at the cost of guns. We're supposed to hit like a truck, and we're supposed to be built like one too. We're just strong, not invincible.
Besides, what weapon is able to do effective damage at the same range as an AR? None. An SMG can't do good damage at HALF the range of an AR. If a Logistics was caught in a firefight with just a sidearm, we'd be dead.
your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. |
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Seymor Krelborn
DUST University Ivy League
1032
|
Posted - 2013.10.29 23:49:00 -
[231] - Quote
Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is.
all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. |
Cosgar
ParagonX
6802
|
Posted - 2013.10.30 00:27:00 -
[232] - Quote
Seymor Krelborn wrote:Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is. all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. If all you run are logistics suits, how would you know there's a balancing issue if there was one?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Seymor Krelborn
DUST University Ivy League
1035
|
Posted - 2013.10.30 00:58:00 -
[233] - Quote
Cosgar wrote:Seymor Krelborn wrote:Artificer Ghost wrote:There is no fix, because it isn't broke. Anyone who says it is broke hasn't played with Logistics, they're only KDR [people] that are looking to be the almighty-assault. They must be playing CoD or whatever game has a useless support class, because they're obviously confused. Guys, make a Logi-Specific character. You'll see that we're already pretty balanced. Once the first gun runs out, we're dead. That's just how it is. all I run are logistics suits... this is why I know we are too capable...I just made a thread in feedback about why should I use anything but the logi suit? the answer is I shouldn't because every other suit is like giving yourself a nerf. If all you run are logistics suits, how would you know there's a balancing issue if there was one?
...ive been playing over 9 months... ive used everything... started as a scout sniper in my dragonfly scout suit... moved to assault with the raven and got cal salts to 3 before realizing logi was the way to go... and I have a heavy alt.... |
Artificer Ghost
Bojo's School of the Trades
1150
|
Posted - 2013.10.30 03:00:00 -
[234] - Quote
Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better.
I'd like to point out that the suit is not called "Triage" or "Support". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc.
In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1150
|
Posted - 2013.10.30 03:04:00 -
[235] - Quote
Nevermind, disregard.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Seymor Krelborn
DUST University Ivy League
1035
|
Posted - 2013.10.30 17:27:00 -
[236] - Quote
Artificer Ghost wrote:Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. I'd like to point out that the suit is not called "Triage" or "Support". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc. In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could.
triage/ support is exactly what logistics means in this universe...
support is the mechanical side you speak of... |
Artificer Ghost
Bojo's School of the Trades
1153
|
Posted - 2013.10.31 01:09:00 -
[237] - Quote
This universe? You mean New Eden? Nope. Again, look at EVE. They aren't ONLY fitting Remote Repairers. Again, Stasis Webifiers, Warp Distruptor Bubbles, etc.
We the do the things to you don't want to . Active Scanning, Resupplying, Remote Dentonating, Repairing, Reviving, Respawning, etc. We're not just a Medic, we're the SUPPORT. Squad support, not just triage support. How will you find out about the shotgunner around the corner while you're carrying a Nanite Injector? You won't not until you're dead anyways. Who will take care of the guy at Alpha, when everyone is at Delta? The Logistics with REs, that's who. Who will spawn you closer to the Domination point, so you don't have to run every time. A Logi-Sniper.
Not just a Medic.
EDIT: Also, made a word-derp on that last post. Meant "Triage or MEDIC", not Triage or Support. My bad on that one.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Sprog Intaki
T.R.I.A.D
3
|
Posted - 2013.10.31 03:52:00 -
[238] - Quote
Mordecai Sanguine wrote:Okay. I'me going to say WHAT meant to be as a Logi.
Logi are too powerful because of 2 things :
-Assholes who don't fit equipement and get a full rack of complex mods. -Lot of PG/CPU used by mods and not by equipements as intended.
So that's pretty simple.
EVERY equipements slot MUST be fitted. CCP must block the fit if one equipement slot is empty (like when you don't have a weapon fitted)
Battle logi will take Amarr or caldari (3 slot only in proto) Support logi will take minimatarr/allente (4slot)
At least 20% of the PG/CPU MUST be used for equipement
No basic equipement (3 basic reppers that use nothing is PG/CPU) as a proto. You want a lot of PG/CPU to fit every mods you want ? Go **** yourself and play as a real LOGI or get the **** out.
With these two really simple thing we're gonna have balanced Logi. Like this post make than the Dev see it. It will balance everything. Don't need a assault buff or a too big Logi Nerf. It's gonna break the game nothing else. With my proposal it will make Logi using his power as intended. Fit 4 of the lowest requirement mods and use the rest of the massive pg/cpu to fit an armor tank and a couple of complex damage enhancers. BAM instant assault suit with a better tank, competitive damage, a bonus to armor repair, and some low cost equipment that can be used in emergencies. |
Sprog Intaki
T.R.I.A.D
3
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Posted - 2013.10.31 03:58:00 -
[239] - Quote
Artificer Ghost wrote:Seymor Krelborn wrote:your point is the problem... a logi shouldn't be so versatile they should be king of their role only... triage/support...let the other suits do what you've listed better. I'd like to point out that the suit is not called "Triage" or "Medic". It's called Logistics. That doesn't really translate to Triage. If anything, it translates to mechanic, engineer, technician, etc. In EVE, for example, a Logistics suit can run Remote Repair, Stasis Webifier, and more. They didn't really HAVE to fit only a Remote Repairer, but if they only wanted to fit Medic support gear (A hard thing to do in that game), they could. Who the hell taught you to play EVE? Any logistic ship with e-war modules is completely useless since they are supposed to be at least 40km off, out of range of any enemy e-war. If they get hit by any e-war and have e-war modules themselves, they'll be dead in a heartbeat since they have no weapons, cap, or tank if they're a shield race. They're designed to support for a distance and be a good fleet ship, something dust can definitely learn from. |
CharCharOdell
1424
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Posted - 2013.10.31 05:29:00 -
[240] - Quote
only if i get a respec for all of my logi equipment, suit, and weapons. basically, every infantry-relevant skill.
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Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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