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TechMechMeds
Swamp Marines Kleenex Inc.
887
|
Posted - 2013.10.25 01:05:00 -
[151] - Quote
Cosgar wrote:TechMechMeds wrote:Cosgar wrote:At this point, wouldn't it be easier just to buff assault bonuses? Minmatar and Amarr racials are spot on, Gallente could use more PG, Caldari could use more CPU and bonuses for all the assault suits that help their primary tanking type like plate efficacy for amarr, movement penalty/fitting reduction for Gallente, and maybe shield recharge delay for Minmatar. This whole "nerf this because this sucks" approach doesn't make any sense. It's like saying "nerf every other weapon because the plasma cannon sucks." Even just swapping the shield recharge delays around would be a big step I think. As long as shield regulators get a buff.
5% across the board regulator buff, |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
441
|
Posted - 2013.10.25 01:05:00 -
[152] - Quote
Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion.
Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2052
|
Posted - 2013.10.25 01:10:00 -
[153] - Quote
Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men.
None applicable: The fact you see more of something does not prove it cannot be done otherwise better:
1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCanner
This is a Minmatar Logi / Proto suit. AKA the Sout v.2.0
Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish.
Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill ISK cares? hell no...
a Scout could only DREAM of doing all that and the only real 2 advantages they have are smaller hitbox and a sidearm. L A M E |
TechMechMeds
Swamp Marines Kleenex Inc.
888
|
Posted - 2013.10.25 01:11:00 -
[154] - Quote
RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults.
Please give us a decent balance proposal, you couldnt possibly get as much flak as I have so go for it lol |
OZAROW
WarRavens League of Infamy
957
|
Posted - 2013.10.25 01:12:00 -
[155] - Quote
So I use my logi as a scout, I use hack mods, pd, speed an cardiacs, sg , scanner, hives links an remotes. You saying I do it wrong an I should pick people up an stay with my squad, when I'm the reason we even breach the city an get letters back sometimes.
Ya I agree the slayer logi is everywhere tho but that's no ones fault, people want CPU an pg an to be self sufficient , it's the design of the game not the players fault.
I'm a scout but I got sick of having crap hack speed even when skilled an also having crap HP an no equip to support my troops so even if I'm not supporting my squad by being next to them I am by scouting in with links in the opening, switching to logi at the depot, drop hives an links securing the area, switching suits again to my scout style logi that hacks fast an hides from scanners, get the city then back to the depot for my defend logi an lock down that area. I could use a proto smg but I like my creo sg.
Even if you got it nerfed to side arms I would still play this way, because this is how a proto scout should be able to play. I love the suit like this. Yes it sucks that assaults can do what they do but scouts can't do what they should do so till they fix them I'm doing this |
Fizzer94
L.O.T.I.S. Public Disorder.
556
|
Posted - 2013.10.25 01:16:00 -
[156] - Quote
KING CHECKMATE wrote:Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. None applicable: The fact you see more of something does not prove it cannot be done otherwise better: 1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCannerThis is a Minmatar Logi / Proto suit. AKA the Sout v.2.0 Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish. Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill care? hell no... This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:19:00 -
[157] - Quote
Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.
So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi.
Enlighten me. |
Cosgar
ParagonX
6428
|
Posted - 2013.10.25 01:22:00 -
[158] - Quote
KING CHECKMATE wrote:Cosgar wrote:Also, I see more Minmatar and Caldari assaults with shotguns than logis. You can't blame everything on the banana men. None applicable: The fact you see more of something does not prove it cannot be done otherwise better: 1 Cx Kin cats 1 Enh Cardiac Reg 2 Enh Prof Dampners 3-4 Cx Shield extenders Shotgun of preference + ADV SCannerThis is a Minmatar Logi / Proto suit. AKA the Sout v.2.0 Now this is a ''scout'' with 5 Armor repair rate @ 8.2 Sprint speed CAnnot be picked up by ADV active scanners Have scanning capabilities. A minimum of 25% Hacking bonus speed WITHOUT Passive bonuses: 150 Armor and 380 shields.Total 530 HP Possibly Nanohives to replenish. Now tell my my friend, what scout OR assault an do all that at the same time.... Is it more expensive? Hell yeah.Do i or anyone with over 50mill ISK cares? hell no... a Scout could only DREAM of doing all that and the only real 2 advantages they have are smaller hitbox and a sidearm. L A M E So instead of suggesting a way for scouts to have something like that, (possibly through biotics fitting reductions) you'd rather nobody have it because you can't? Brb, requesting to nerf all other weapons because the plasma cannon sucks. |
Cosgar
ParagonX
6428
|
Posted - 2013.10.25 01:23:00 -
[159] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:24:00 -
[160] - Quote
Cosgar wrote: So instead of suggesting a way for scouts to have something like that, (possibly through biotics fitting reductions) you'd rather nobody have it because you can't? Brb, requesting to nerf all other weapons because the plasma cannon sucks.
EVEN IF SCOUTS got a 99% Biotics fitting reduction (LOL), they would stiil be unable to do all that that logi can, why? Lack of slots.
5slots =/= 7/8/9 slots + more HP + useful bonuses
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TechMechMeds
Swamp Marines Kleenex Inc.
888
|
Posted - 2013.10.25 01:24:00 -
[161] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me.
Lol agreed, check their stats in game and you will begin to see a clear pattern in their actual experience. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2053
|
Posted - 2013.10.25 01:27:00 -
[162] - Quote
Cosgar wrote:KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't.
ok: GÖª2 more slots , 1H 1L to all scouts GÖª+ -+ CPU/PG upgrade GÖªAnotehr equipment slot GÖªchange 5% bonus to 15% Profile dampening per level so at proto level without dampeners only 1 Scanner can pick them up. GÖªa 1.2 Sprint and movement speed buff across the board GÖªFix shotgun hit detection GÖª 1/3 HP buff GÖªBuff nova knives GÖª increase AT LEAST -+ of their Profile scan RANGE.
THEN , Logi can outdone scouts in their jobs. Seems like nerfing Logis would be easier thou... |
The-Errorist
Mannar Focused Warfare Gallente Federation
313
|
Posted - 2013.10.25 01:29:00 -
[163] - Quote
TechMechMeds wrote:Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot.
This would define the two roles no matter how you look at it or dislike it.
PS logi since beta, I am amarr proto logi, please discuss this as sensibly as possible so its easier for CCP to sift out the logic and reason from bullsht.
Thank you. A better idea would be to post in the appropriate section of the forums. Also check out this thread of how to properly balance logistics AND other frame sizes. |
Fizzer94
L.O.T.I.S. Public Disorder.
558
|
Posted - 2013.10.25 01:30:00 -
[164] - Quote
KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. Increase their "scout" base stats, profile, and passive scan radius. Decrease the scan profile to about 25db. Increase their scan range to about 35m instead of 10. Then, give them fitting bonuses to kincats, dampeners and the like. Leave the Gallente scout bonus, change the Minny scout bonus to +5% speed per level.
While Nova Knifers would be kinda left out, I think the extra speed would be just as helpful as the extra damage for them.
With this + the changes Mordecai suggested, Logis wouldn't be able to outdo Assaults or Scouts. Heavies also need a slight buff, not as much as scouts do, but the HMG could be a bit more accurate, or at least get more accurate faster. |
Thor Odinson42
Molon Labe. RISE of LEGION
1707
|
Posted - 2013.10.25 01:30:00 -
[165] - Quote
I don't get it. I have a Caldari logi and I can't wait to get the Amarr Logi proto because of the sidearm.
It's freakin HUGE having a sidearm.
I don't get it, I really don't. Who cares what the suits can do? Why not ask for the other suits to be better?
Give bonuses to the assault suits to make them stand out more. Give them ammo capacity bonuses and damage bonuses.
Give scouts something cool, give heavies more base HP and the armor rep bonus that logis currently have.
Taking the versatility from the logi suits would hurt the game, let them keep the ability to be a jack of all trades but make them a master of none. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
442
|
Posted - 2013.10.25 01:31:00 -
[166] - Quote
KING CHECKMATE wrote:
Im not talking out of my a** here. I know the advantage i have while wearing my Logi suit. All the advantages none of the disadvantages.If i dont like something about the suit, pling! Module and its fixed. Its so adaptable that i can Run as a scout, with lower profile dampening and 600 HP. Or tank (At ADV level) all the way up to 900HP for 35k ISK. Or i can stack Damage mods (3) and Armor tank for 680 HP and a Lot of firepower...etc.. Logis at proto level outlast heavies,have more firepower than assaults,can run faster than scouts,etc///
Every suit needs a downfall.
1)Logis DONT have disadvantages 2)The only disadvantage an Assault has; Its that its not a Logi....
''Assaults run out of ammo very quick, they need uplinks, revives and healing, I can assure you that you are wrong.'' Yeah,thats what the logi will be there for...
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module. The logistics suit is versatile, and so is the assault class - but nobody bitches about it so we are stuck fighting about logis.
I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP?
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Dirks Macker
Enlightened Infantries
95
|
Posted - 2013.10.25 01:32:00 -
[167] - Quote
RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults.
How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE.
In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience.
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Zahle Undt
Bullet Cluster Legacy Rising
373
|
Posted - 2013.10.25 01:37:00 -
[168] - Quote
deleted because it quoted the wrong person instead of the target of the rant. |
Cosgar
ParagonX
6430
|
Posted - 2013.10.25 01:37:00 -
[169] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Fizzer94 wrote: This isn't a problem with Logi suits though... The problem here is that scout suits suck. An assault can be a better scout than a scout as well, does that mean we should take a light weapon slot way from assaults and nerf their speed so they can't be shotgun asscouts? No. It means scouts need a buff.
AGreed,but what kind of buff do you propose, one that DENIES Logis from being better scouts than scouts? Because,no offense, you people are good at bashing our ideas but dont come out with good ideas of your own.So tell be bro Fizzer, what to do so a scout can never be outdone in its job by a logi. Enlighten me. That's you're territory- you play scout, we don't. ok: GÖª2 more slots , 1H 1L to all scouts GÖª+ -+ CPU/PG upgrade GÖªAnother equipment slot for a sidearm (B type variants) GÖªchange 5% bonus to 15% Profile dampening per level so at proto level without dampeners only 1 Scanner can pick them up. GÖª CHange Gallante bonus to 20% range increase per level GÖª Change Minny Bonus to 3% SIDEARM damage per level GÖªa 1.2 Sprint and movement speed buff across the board GÖªFix shotgun hit detection GÖª 1/3 HP buff GÖªBuff nova knives GÖª increase AT LEAST -+ of their Profile scan RANGE.THEN , Logi cant outdo scouts in their jobs. ...Only then. Was that so hard? (By the way, you forgot cloaking) |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
442
|
Posted - 2013.10.25 01:40:00 -
[170] - Quote
TechMechMeds wrote:
Please give us a decent balance proposal, you couldnt possibly get as much flak as I have so go for it lol
I would love to, but I don't believe in all my readings over the many months that I have found one that seem to fit perfectly. But I will give it some thought.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
|
Posted - 2013.10.25 01:41:00 -
[171] - Quote
RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots + CPU+ PG= True power.
On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue.
For example. i wouldnt mind a SLOT reduction on Logi suits.....Say -1 slot? I mean they would be at 7 slots (Exept for Cal logi at 8) same as Assaults ; BOTH are Mid frames, the Logi trades Sidearm for more equipment slots. |
TechMechMeds
Swamp Marines Kleenex Inc.
890
|
Posted - 2013.10.25 01:41:00 -
[172] - Quote
Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant.
There is no rant, we are debating. |
Fizzer94
L.O.T.I.S. Public Disorder.
559
|
Posted - 2013.10.25 01:42:00 -
[173] - Quote
Dirks Macker wrote:RedBleach LeSanglant wrote:Dirks Macker wrote:I use Gal logi quite a bit. I like the equipment fitting bonus, it makes sense with the three slots you get.
I was looking at some of the other bonuses and the Amarr armor local rep seems silly. So does the Minmatar hacking bonus. The Caldari shield regulator bonus makes it more of an assault suit.
If I could change the bonuses, I would make them:
* Gallente: Equipment fitting (stays same)
* Amarr: Armor rep amount bonus (like a miniature Guardian - Amarr logi ship in EVE )
* Minmatar: Bonus to remote explosive damage (move hacking bonus to Caldari scout)
* Caldari: Bonus to those future portable shield bubbles (making it the choice for medic role)
No, your bonuses would preclude alternative equipment, you have locked logis into a specific item. That is unacceptable. Bonuses should be universal in their scope. Gallente: fit, Amarr: repair, Min: hack, Caldari: shields. This is also a comment on the current bonuses. Requireing a suit to use a specific weapon, or module in order to be effective is not a good bonus in my opinion. Gall, ok. Min, ok, but the other bonuses could change - same for the assaults. How do bonuses preclude alternate equipment? My proposal gives each race a small edge in one area, much like bonuses work in EVE. In DUST, you could get an idea as to what an enemy logi has equipped to take advantage of that bonus. An Amarr logi would likely have a repper, Minmatar remote explosives, etc... I think that would add to the experience. Then the assault suits should only get bonuses to their races rifle, because that's how it works in EVE right? Only Gallente Assaults can be good with an AR, Amarr Assaults with ScR. Ect. Ect. Your idea forces someone into a play style whether they like it or not. In short, your idea sucks. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
420
|
Posted - 2013.10.25 01:42:00 -
[174] - Quote
Killar-12 wrote:TechMechMeds wrote:Chunky Munkey wrote:All we need are better bonuses for assaults and equipment bonuses for logis.
A reload bonus for assaults and the Gallente logi bonus becoming the general logi bonus would be so simple and amicable. This sounds good. So? General Assault 2% extra damage per level Gallente Dunno, someone else can think of this... Amarr Same Bounus as is currently Caldari +5% Range on Rail and Missle Weaponry Minmatar +5% per level clip size on projectile weapons General Logi 5% reduction to Equipment PG and CPU usage per level Gallente Scanner Bonus Amarr Uplink Bonus Caldari Nanohive/Injector Bonus Minmatar RE/Reptool Bonus Agreed on all except the Gallente and Amarr. Gallente should get the nanohive bonus (I have no idea why) and Amarr should be the same as it is (it's awesome). |
Zahle Undt
Bullet Cluster Legacy Rising
373
|
Posted - 2013.10.25 01:43:00 -
[175] - Quote
TechMechMeds wrote:
And no people would still moan about the hp and combat effectiveness, it wouldmy define it either, it would be the same but some equipment bonuses, the fake logis will still just put equipment on to help themself and noone else.
So what!? So what if some people are using Logi suits as assault suits, heavies as snipers, or minmatar assaults as beefier scouts? This is not a case like the caldari logi/tac ar that was obviously superior to everything else and needed nerfing. I think I am a proper logi bro, I carry advanced equipment at the minimum, but I also carry at least an adv weapon if not proto and I use proto shield and armor so I can survive and yes even kill the enemy. However, I'm not going to begrudge anyone their choice of using a logi suit however they choose. I personally find caldari logi's that are tanked and running around with shotguns trying to get everyone in CQC annoying, but they are still certainly killable.
To me these balance logi threads reeks of people trying to force their preconceived notions of what each suit should be onto everyone else.
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Johnny Guilt
Algintal Core Gallente Federation
309
|
Posted - 2013.10.25 01:44:00 -
[176] - Quote
Has anyone thought of a slight reduction to the CPU/ PG of the proto type logi suits requiring them to use CPU/PGU mods that take up slots for tank? It worked for proto the calilogi the only bad thing about it was CCP had the bright idea to do it across ALL tiers of cali logi suits...The reason i say proto is because logisuits only outclass assaults at proto lvl and all other frames at proto lvl. |
Cosgar
ParagonX
6432
|
Posted - 2013.10.25 01:44:00 -
[177] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:
The problem with your argument is that it you are saying that the logi always has the step up from all other suits. What you fail to state is that while the logi may excel in one stat because of modules that never overcomes all of its shortcomings. And for the record any suit can equip another module to overcome its shortcomings. A logi, like any suit, can equip a module and be near the level of another suit, but never on par or beyond if they equiped the same module.
a Logi can equip 4 Cx Kinetic Catalizers.
Now tell me how is a scout going to move THAT fast? The Gal Scout doesnt have the CPU/PG to sustain that (Plus compared to hte Minmatar logi he would only run +0.04 ) The Minmatar logi only has 2 slots.
More slots = True power.On other notes im not saying Logis with sidearm ONLY and Assault without equipment is the only way to go, i just see how it could balance the game. If people dont like that idea, im always happy to read ideas about the issue. 4 Kin Cats and a 12 second sprint duration. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2054
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Posted - 2013.10.25 01:46:00 -
[178] - Quote
Cosgar wrote: 4 Kin Cats and a 12 second sprint duration.
(15 in the case of amarr)
3 Kin Cats and 1 Cardiac regulator
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Zahle Undt
Bullet Cluster Legacy Rising
373
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Posted - 2013.10.25 01:47:00 -
[179] - Quote
TechMechMeds wrote:Zahle Undt wrote:deleted because it quoted the wrong person instead of the target of the rant. There is no rant, we are debating.
LOL you guys may be debating, I'm ranting. I'm still even trying to see where this logi problem stems from. Have I missed it where everyone on the field is a logi or something? There are still plenty of assaults, scouts, and fewer but still there are heavies.
All these threads seem like they began with the notion that a logi should not be able to defeat any other suit 1 on 1 and that they must only be able to heal and generally play ***** to all the other suits and I'm sorry but that is just BS and is not the "intended" role for the suit. |
Fizzer94
L.O.T.I.S. Public Disorder.
559
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Posted - 2013.10.25 01:50:00 -
[180] - Quote
I'll put this here, because its a great idea that fixes a lot of problems.
Click here to view great idea. |
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