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1061. Increase WP for 50% / 80% Revives - in Feedback/Requests [original thread]
I'd rather suggest that the revive bonus should be given some 5 seconds after the actual revive, on the condition that the revived person didn't die in the mean time. This promotes actual safety in nanite injector usage and rewards higher tiered ...
- by Stefan Stahl - at 2013.08.22 20:53:00
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1062. Logistic No-where to be found - in General Discussions [original thread]
If you want a Logibro to be close to you the best approach is to stay close to a Logibro. Seriously, follow that shiny yellow beacon of hope and nanohives. You'll be better off for it.
- by Stefan Stahl - at 2013.08.22 19:27:00
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1063. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
This is a solid suggestion from a gamedesign perspective and also solid application of psychology. You deserve a like. It is indeed much better to spread the loss out to a couple of days. Missing one day just happens when you have a life and then...
- by Stefan Stahl - at 2013.08.22 18:46:00
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1064. Starter Turrets: What's the point? - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Beren Hurin wrote: A lot of turrets that your team starts with are pretty useless. A lot of their LOS is very obstructed, and it usually seems like many missile turrets are utterly useless. Any input as to their intent w...
- by Stefan Stahl - at 2013.08.22 17:47:00
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1065. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
I like how the community is told that its feedback isn't valuable to the dev team because CCP is doing rocket science here, and then the community goes on to find to find two issues with a devblog within a few minutes of the devblog being posted. ...
- by Stefan Stahl - at 2013.08.21 19:44:00
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1066. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
Just so you know how I'm going to play this: - Join matches and look at the attending players. - Leave match if no known pubstomping corp is on the friendly side. - Deploy if known pubstompers are available. Destroy a turret, shoot some fools in M...
- by Stefan Stahl - at 2013.08.21 17:35:00
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1067. "Everything is Fine" - Quit your whining and explain what you Don'... - in Feedback/Requests [original thread]
I'm pretty happy with the module layout and the fitting resources the suits have in relation to the infantry modules. I like the pros and cons of the vanilla AR, TAC, SCR, ASCR, all SMGs and all SCPs. I'm also pretty ok with the forgegun.
- by Stefan Stahl - at 2013.08.20 18:46:00
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1068. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
Do installations fill *any* tactical role? If it doesn't do anything it's ignored. If it does something it's destroyed within 30 seconds. I think they should just be removed. This will give the game a performance boost and help dropships a lot. ...
- by Stefan Stahl - at 2013.08.20 18:39:00
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1069. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I think the recoil is manageable. I tend to align for bodyshots and then let the gun wander into the headshot by recoil. Today I payed special attention to the hit detection of charged shots and thanks to the cooperation of a friendly yet hostile...
- by Stefan Stahl - at 2013.08.20 18:34:00
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1070. [Request] New Equipment Idea for dealing with tower snipers/forgers - in Feedback/Requests [original thread]
I think there should be huge alien birds in the sky that scoop up anyone who doesn't get into cover once in a while.
- by Stefan Stahl - at 2013.08.20 16:28:00
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1071. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
As I said, I don't think the 30 hp are enough for the movement penalty, but I do think that Amarr suits should stay the slowest of the bunch. They should however get enough of a health boost to justify the penalty. Right now it doesn't really work...
- by Stefan Stahl - at 2013.08.20 16:26:00
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1072. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: The sprint bonus is nice I guess, but movement is ultimately more important for assaults. Not if you're Amarr. How are you going to land those Scrambler Pistol headshots when you're strafing around like a slave? Let them da...
- by Stefan Stahl - at 2013.08.20 16:10:00
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1073. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
To take into account the whole picture the Amarr gets: - More CPU/PG than other suits - More hp than other suits - Longer sprint duration At the expense of: - Movement speed - Module count One aspect I'd like to point out though is that the Amar...
- by Stefan Stahl - at 2013.08.20 16:02:00
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1074. What do we want forge guns to be like? - in General Discussions [original thread]
I'm perfectly fine with how the forgegun works. I'm not fine with how HAVs and Dropships work. Personally, I've never been mad at getting killed by a forgegun.
- by Stefan Stahl - at 2013.08.20 15:52:00
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1075. You know what I bet? racial variants won't arrive when promised - in General Discussions [original thread]
DUST Fiend wrote: Necandi Brasil wrote: Don't be so pessimistic my friend ... It's actually an educated guess based off of CCPs track record. Being optimistic doesn't make you right, often it just makes you blind with a smile on your fac...
- by Stefan Stahl - at 2013.08.20 15:47:00
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1076. NERF SCRAMBLER PISTOLS NOW!!! - in General Discussions [original thread]
Mobius Kaethis wrote: So true. I've been playing around with dual stacking militia ones for the humiliation kill. I really wish I could get it to play that old quake 3 sound whenever I killed someone. That's why I use the Breach Scrambler P...
- by Stefan Stahl - at 2013.08.19 16:08:00
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1077. We are far from perfect ( this title went through four name changes) or I"m... - in General Discussions [original thread]
So was I. Now I have 4 different racial suits unlocked (Caldari Assault + Logi, Gallente Assault and Amarr Assault) and enough advanced weapons unlocked to mix up my play whenever I choose. Today Amarr SCR-trooper, tomorrow AR-Gallente, the next d...
- by Stefan Stahl - at 2013.08.18 16:39:00
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1078. Does anyone support reviving in its current form? - in General Discussions [original thread]
Personally I like being revived. I generally manage my ammo well enough to kill about 15 people before I am out on my AR and the SCR can theoretically kill all 150 enemy clones without restocking. That said I made it a habit to only revive people...
- by Stefan Stahl - at 2013.08.18 16:22:00
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1079. Why I'll never believe the AR OP argument - in General Discussions [original thread]
I think CCP said this in a dev blog before: While the AR is ineffective in few situations, it is almost never the best weapon for a fight. That doesn't make it overpowered, just popular.
- by Stefan Stahl - at 2013.08.17 15:33:00
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1080. armor needed a buff but isnt this a little much.... - in General Discussions [original thread]
I'm all for small changes instead of sweeping overhauls. I'd have preferred changing the armor values or speed penalties first to see how that affects gameplay instead of applying both changes at the same time. That said, I don't think this unbal...
- by Stefan Stahl - at 2013.08.17 12:04:00
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