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Theresa Rohk
The Cuddlefish Templis Dragonaors
27
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Posted - 2013.08.19 23:35:00 -
[31] - Quote
Beeeees wrote:The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No.
Really? Because you obviously didn't bother to read my recommendations or fixes that I proposed. None of which make the SCR better than the BR. The damage, rate of fire, seize mechanics, none of which did I say to remove. I only partially suggested adjusting the attributes of them as a side idea.
But no wait, I'm sure you're right because you used quotation marks and summed up my 6000 character post in two lines, and added a colorful childish lisp. Sure, you've added so much valuable insight and counter points in this post, that, I'll have to redraw my convictions and posts immediately. I'll also be posting up a new shrine to the guy who's name is "Beeeees" on the basis of his factual and soundly worded argument and rebuttal.
Next time, why not try and pull your head out of your ass before speaking. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
50
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Posted - 2013.08.20 00:29:00 -
[32] - Quote
I agree with the OP, but I haven't tried the assault version.
Though all guns, except the MD, seem to suck at only one point.
medomai grey wrote:Harpyja wrote:I don't think laser weapons should have any recoil at all. You're shooting photons... when you turn on a flashlight, does it ever recoil into your hand? Funny you should mention this. Light can actually apply force to objects and there is a special apparatus to prove this. I don't remember the name of said apparatus but maybe some passerby will know and be nice enough to tell us. I fell for this once as well. I know the device, but I think it works from the heat build up.
Think about it - if light moved stuff, the sun would have pushed the earth away a long time ago.
As said, I walked into that one as well. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
156
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Posted - 2013.08.20 00:34:00 -
[33] - Quote
Theresa Rohk wrote:Beeeees wrote:The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No. Really? Because you obviously didn't bother to read my recommendations or fixes that I proposed. None of which make the SCR better than the BR. The damage, rate of fire, seize mechanics, none of which did I say to remove. I only partially suggested adjusting the attributes of them as a side idea. But no wait, I'm sure you're right because you used quotation marks and summed up my 6000 character post in two lines, and added a colorful childish lisp. Sure, you've added so much valuable insight and counter points in this post, that, I'll have to redraw my convictions and posts immediately. I'll also be posting up a new shrine to the guy who's name is "Beeeees" on the basis of his factual and soundly worded argument and rebuttal. Next time, why not try and pull your head out of your ass before speaking.
its not called a BR.. its called an AR idiot.... |
Cosgar
ParagonX
4371
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Posted - 2013.08.20 00:38:00 -
[34] - Quote
Meeko Fent wrote:Arkena Wyrnspire wrote:The scrambler rifle is an excellent and well-balanced weapon. It does not need a buff, and it does not need a nerf. The only thing that might be worth changing is the overheat on the assault variant. Yep. Muzzle flash needs to be toned down a bit. The AScR gave me a damn seizure. |
Meeko Fent
Seituoda Taskforce Command Caldari State
674
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Posted - 2013.08.20 01:30:00 -
[35] - Quote
Cosgar wrote:Meeko Fent wrote:Arkena Wyrnspire wrote:The scrambler rifle is an excellent and well-balanced weapon. It does not need a buff, and it does not need a nerf. The only thing that might be worth changing is the overheat on the assault variant. Yep. Muzzle flash needs to be toned down a bit. The AScR gave me a damn seizure. That too. |
Meeko Fent
Seituoda Taskforce Command Caldari State
674
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Posted - 2013.08.20 01:33:00 -
[36] - Quote
CLONE117 wrote:Theresa Rohk wrote:Beeeees wrote:The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No. Really? Because you obviously didn't bother to read my recommendations or fixes that I proposed. None of which make the SCR better than the BR. The damage, rate of fire, seize mechanics, none of which did I say to remove. I only partially suggested adjusting the attributes of them as a side idea. But no wait, I'm sure you're right because you used quotation marks and summed up my 6000 character post in two lines, and added a colorful childish lisp. Sure, you've added so much valuable insight and counter points in this post, that, I'll have to redraw my convictions and posts immediately. I'll also be posting up a new shrine to the guy who's name is "Beeeees" on the basis of his factual and soundly worded argument and rebuttal. Next time, why not try and pull your head out of your ass before speaking. its not called a BR.. its called an AR idiot.... Try again John.
The majority of people on the forums are tired of calling a Blaster weapon the name of a weapon class.
Try not being an douche. |
D legendary hero
THE WARRIORS OF LEGEND
665
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Posted - 2013.08.20 01:54:00 -
[37] - Quote
Original poster what we really need is an AScr rifle variant that is available at level 2, or lvl1. a cheaper Ascrambler rifle that is less effective than the ADV, but still availible. more Ascr mitigate the "i need a full auto scrambler" problem.
although everyone here must admit overheating after 6 shots is pretty UP. especially since overheat is not standardized |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
650
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Posted - 2013.08.20 02:13:00 -
[38] - Quote
I used to use this weapon all the time. Now that My Mass Driver is finally back, I don't ever use it.
Reason is, I like semi-auto weapons (Most never games use only automatic weapons now), but I like explosive weapons more.
If anything, the Scrambler is a skill weapon. You need to know how to use it properly in order to be effective with it. The overheat mechanic is what I like most about it. If you change the overheat, this weapon becomes OP, and not balanced anymore.
See, it might not have the same feel that the laser rifle does, but it forces you to be more sporadic with your shots instead of just firing constantly. I find the best way to use it is shooting it in short 3-4 bursts, and learning to use the charge shot in between sometimes.
If anything, the biggest issue for me is how often the weapon overheats at weird times after you shoot. For instance, it sometimes overheats the second you shoot it, while other times overheats a second afterwards. This is frustrating because it happens when you don't expect it to, |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 02:46:00 -
[39] - Quote
Meeko Fent wrote:CLONE117 wrote:Theresa Rohk wrote:Beeeees wrote:The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No. Really? Because you obviously didn't bother to read my recommendations or fixes that I proposed. None of which make the SCR better than the BR. The damage, rate of fire, seize mechanics, none of which did I say to remove. I only partially suggested adjusting the attributes of them as a side idea. But no wait, I'm sure you're right because you used quotation marks and summed up my 6000 character post in two lines, and added a colorful childish lisp. Sure, you've added so much valuable insight and counter points in this post, that, I'll have to redraw my convictions and posts immediately. I'll also be posting up a new shrine to the guy who's name is "Beeeees" on the basis of his factual and soundly worded argument and rebuttal. Next time, why not try and pull your head out of your ass before speaking. its not called a BR.. its called an AR idiot.... Try again John. The majority of people on the forums are tired of calling a Blaster weapon the name of a weapon class. Try not being an douche.
If enough people start calling the Blaster rifle the BR, CCP will eventually change the name... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 02:53:00 -
[40] - Quote
I-Shayz-I wrote: If anything, the biggest issue for me is how often the weapon overheats at weird times after you shoot. For instance, it sometimes overheats the second you shoot it, while other times overheats a second afterwards. This is frustrating because it happens when you don't expect it to,
That's why I'm convinced it builds heat per-second. If the gun were to be changed to just add the heat right off the bat instead of slowly adding it on the gun would be much easier to predict.
Better cues for when the gun is about to overheat would be great too. |
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
95
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Posted - 2013.08.20 03:09:00 -
[41] - Quote
Theresa Rohk wrote:Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto nature of the SCR. If you were a true user of the ScR you would know that the 'recoil' is purely visible and doesn't affect your shots.
Thats why unlike the AR and the SMG, there is no skill to deal with the 'kick/recoil', because there is none.
I have headshot killed a few reds from max range with my Assault ScR by aiming at their unmoving heads, and killed them from full health. I have also been able to take out enemy equipment in my falloff range as well, and I can tell you their is no recoil actual recoil on the weapon.
All of your shots are hitting where you are aiming.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.08.20 03:27:00 -
[42] - Quote
Vin Mora wrote:Theresa Rohk wrote:Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto nature of the SCR. If you were a true user of the ScR you would know that the 'recoil' is purely visible and doesn't affect your shots. Thats why unlike the AR and the SMG, there is no skill to deal with the 'kick/recoil', because there is none. I have headshot killed a few reds from max range with my Assault ScR by aiming at their unmoving heads, and killed them from full health. I have also been able to take out enemy equipment in my falloff range as well, and I can tell you their is no recoil actual recoil on the weapon. All of your shots are hitting where you are aiming.
actually, there is incredibly slight muzzle climb. It's only noticeable at extreme ranges. It is there, though. My gun's walked itself either onto a target's head or my last couple shots started going high. |
Blade Masterson
Hellstorm Inc League of Infamy
12
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Posted - 2013.08.20 03:36:00 -
[43] - Quote
To lazy to quote but if the standard sights are crap compared to the advanced then they really need a change cause I find the hip fire to be more accurate at burst shots |
Blade Masterson
Hellstorm Inc League of Infamy
12
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Posted - 2013.08.20 03:39:00 -
[44] - Quote
While I'm at it a sniper, smg and shot gun based off of sr feel and tech should be implemented |
Theresa Rohk
The Cuddlefish Templis Dragonaors
31
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Posted - 2013.08.20 17:32:00 -
[45] - Quote
Vin Mora wrote:Theresa Rohk wrote:Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto nature of the SCR. If you were a true user of the ScR you would know that the 'recoil' is purely visible and doesn't affect your shots. Thats why unlike the AR and the SMG, there is no skill to deal with the 'kick/recoil', because there is none. I have headshot killed a few reds from max range with my Assault ScR by aiming at their unmoving heads, and killed them from full health. I have also been able to take out enemy equipment in my falloff range as well, and I can tell you their is no recoil actual recoil on the weapon. All of your shots are hitting where you are aiming.
The recoil is slight on the SCR, it's really more on the ASCR that it becomes ridiculous. Most of the time my head shots on the SCR are fine, but it has been an issue at some point where after a few rounds they are now missing for some reason. The point I made originally is that there is no reason for it at all, and I still hold that position. As someone else already said, there is indeed a recoil, I'd expect a "true" SCR user to know that. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
204
|
Posted - 2013.08.20 18:34:00 -
[46] - Quote
I think the recoil is manageable. I tend to align for bodyshots and then let the gun wander into the headshot by recoil.
Today I payed special attention to the hit detection of charged shots and thanks to the cooperation of a friendly yet hostile sniper I managed to put two consecutive charged shots through him without registering any damage. The non-charged shots after that hit home just nicely. There was enough time between the shots to let the recoil settle down and both of us where static for the duration of the test. I'm pretty sure the hit detection bugged out there.
I have no idea whether this phenomenon is unique to the SCR, since I've seen similar problems on youtube videos of snipers too and other weapons such as the Scrambler Pistols also once in a while make you wonder why some shots don't hit when they should.
I think the SCR is going to be pretty awesome once hit detection is fixed.
P.S.: I snipers were killed in the process of this test. Harmed yes, killed no. |
Lightning Bolt2
DUST University Ivy League
110
|
Posted - 2013.08.20 20:12:00 -
[47] - Quote
What I feel is bad about the ScR (I am specced up to ADV assault) is how if I overheat I'm toast from not being able to sprint/jump switch to sidearm or melee, nt being able to do all that when I overheat really hinders it because I cannot even sprint away, so I think the best way to help the weapon is to make it where you can sprint/jump while overheated and/or switch to sidearm. and if you switch to sidearm when while overheated when you switch back the overheat have to finish being cooled.
(haven't read past OP, srry if its already been said) |
Theresa Rohk
The Cuddlefish Templis Dragonaors
32
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Posted - 2013.09.05 20:40:00 -
[48] - Quote
So, 1.4 landed and with it came a change to the Scrambler rifle.
The scrambler rifle skill changed from % per level to reduced charge time, to % per level impoved coldown.
I have to say the changes are awesome.
I can now fire a charged shot and follow up with a quick burst without overheating, I am a bit more free in my shots (not so penalized for missing) and can fire more freely. The overheat bar is less important now, and I generally maybe seize less than 5 times a match, as opposed to the 15-20 before. I get more kills, and am less stressed to have to use the gun perfectly to reap the benefits.
Amazing and awesome change to the gun without altering its characteristics. Way to go devs.
As still, those long distance charged burst head shots are so, so rewarding after being killed by the same dude a few times. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1468
|
Posted - 2013.09.06 00:00:00 -
[49] - Quote
With Amarr Assault and SCR operations at 5 I can fire the advanced scrambler's charge shot without ever overheating. I'll test it with the other variants, but I generally never overheat anymore.
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Fizzer94
L.O.T.I.S.
94
|
Posted - 2013.09.06 00:28:00 -
[50] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech The assault variant has less DPS than an AR and kicks more, and it does overheat when you really don't want it to, as in the most intense battles. For these 3 drawbacks it gains a larger magazine, better hipfire dispersion, and high efficiency vs shields. Its balanced.
Edit: It also uses more resources than the AR. Its fine. |
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1st Lieutenant Tiberius
0uter.Heaven
56
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Posted - 2013.09.06 00:37:00 -
[51] - Quote
Amarrian weapons and armor are the most balanced in this game, it awards skilled players with damage and accuracy but punishes those who are greedy or impatient with their kills.
Regarding the Assault variant, they had to make something to counter the Gallente's powerful ARs.... |
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