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Canis Ferox
Commando Perkone Caldari State
0
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Posted - 2013.08.20 16:35:00 -
[1] - Quote
Gentlemen,
I've been playing since April '13 and I have seen a lot of changes, buffs and nerfs. I've heard all the complaints. I've had spawning blackouts, invisible assassins, touch-death LAVs and unloaded full clips into chests at point blank and not hit a sausage. But I frickin LOVE this game!
I love the onus on tactics, team play, gear choice; It's a thinking man's Halo.* I think despite the constant verbal battering that CCP get from all y'all - they have created something amazing. And I hate having to choose my spawn point on the basis of which one actually works as much as anyone, but can we take a second to tell them what we think is Right in the game?
[*Sorry if that's a clich+¬]
Also this'll help balance al the cries for nerfs of your best-loved companions. Let's keep it simple. As soon as this turns into a list of complaints I will close this thread down. Just say what you think works and leave others' comments be. (Ok just try!)
Things I think should remain: AR power,rof,kickback,dispersion etc. on all models Sniper power and headshot instadeath New power of Flaylock Shotgun power at close and mid range - (serious!) Nova knife - power speed and terror (no I don't use them) Utter resilience and complete domination of prototype drop-suits (because one day - I will have one!) - Hacking Speed - on everything including the awkward double time on anti-hacks (yes I do) Running speed - even of Min Proto Scouts (that you just can't hit) Dispersion/accuracy when moving,still,crouching Vehicle speeds Vehicle turret turning rates Uselessness of Dropship rocket turrets Nie invincibility of airborne dropships Nie invincibility of high end shield tank tanks Easy destructibility of low end tanks with AV grenades Damage of AV grenades Damage of flux grenades Damage of AP grenades against infantry (notice how I just didn't mention against LAVs? - it easy!) The entire soundboard - especially the sound the dampners make when you land! The look of the dropsuits (come on - its the reason you tried the game!) Ability to jump into an LAV when it crashes into you Ability to one-hit a basic enemy LAV with an AV Ability to get on top of the MCC (even thought its annoying) Or to get on top of anything in the game (I don't do it - I just love sniping those who do) The absolute provision of cover across most maps. The range in maps The open maps The built-up maps I love all the maps now, they each have their own 'flavour' - The skill tree The Marketplace menu Player list in the green room Dropsuit and vehicle screen in green room The magnetic quality of a female dropsuit in the green room!
I am sure if you think you'll have plenty to add.
Peace. Out.
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Mobius Kaethis
Molon Labe. League of Infamy
627
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Posted - 2013.08.20 17:38:00 -
[2] - Quote
Wait, you think the Breach AR should stay the same? I agree with you on a lot of points but I have to differ on this one. The breach AR besmirches the nice balance the standard and TAC AR's posses (yes I know this is debateable but I err on the other weapons are UP side of the debate). If anything the breach AR needs a damage increase to bump its dps in line with other AR variants.
On to the positives.
Good work on the fittings options CCP. I love the diversity of fits possible and can't wait for there to be more modules/suits to bring even more diversity to the field. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
204
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Posted - 2013.08.20 18:46:00 -
[3] - Quote
I'm pretty happy with the module layout and the fitting resources the suits have in relation to the infantry modules.
I like the pros and cons of the vanilla AR, TAC, SCR, ASCR, all SMGs and all SCPs. I'm also pretty ok with the forgegun. |
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