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1041. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Currently yes. Though eventually this could probably work. It would be a matter of how things are loaded up. If the redline had the ability to move along during the fight then there would be no need to load anything but th...
- by Stefan Stahl - at 2013.08.26 17:39:00
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1042. The Charybdis is a problem - in General Discussions [original thread]
Knight Soiaire wrote: And the role the LLAV was designed for doesn't reward us with WP. And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. I used to be a dropship pilot. Come again?
- by Stefan Stahl - at 2013.08.25 14:59:00
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1043. Racial AV, the heavy laser - in General Discussions [original thread]
I have no more information on this than you do, but the breach forge gun apparently is the Caldari's way of imitating an Amarr high-alpha AV-weapon. I expect a massive wind-up time and an extremely powerful but short laser beam. Wouldn't it be g...
- by Stefan Stahl - at 2013.08.25 14:58:00
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1044. The Charybdis is a problem - in General Discussions [original thread]
Knight Soiaire wrote: If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launche...
- by Stefan Stahl - at 2013.08.25 14:54:00
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1045. active scanners will be necasary with 1.4 - in General Discussions [original thread]
I foresee a lot less teamwork in 1.4 due to a lack of squad vision. Assault Rifle users will generally not bring an active scanner since personal nanohives are mandatory. Similarly Mass Driver users won't start scanning down opponents. Actual Log...
- by Stefan Stahl - at 2013.08.25 14:51:00
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1046. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
All weapons have some spread when not aiming down sights. And so does the forge gun. You can reduce the inaccuracy by being stationary and additionally squatting. Just don't expect to be able to snipe those pixels individually.
- by Stefan Stahl - at 2013.08.25 09:17:00
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1047. Another Look at Shield vs Armor - in General Discussions [original thread]
Mobius Wyvern wrote: The idea here was to point out yet another way that armor falls behind shield in this game. That's a rather one-dimensional way of looking at it. Anyone still in the academy could answer that basic plates are completely OP...
- by Stefan Stahl - at 2013.08.25 09:02:00
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1048. Another Look at Shield vs Armor - in General Discussions [original thread]
This is one of those "we have no long term concept for what we're doing" things that I assume is going on at CCP. Basic armor plates are way too useful for their meta-level. Basic shield extenders are pretty useless, as expected of standard equip...
- by Stefan Stahl - at 2013.08.24 20:04:00
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1049. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: You'll pretty much instantly be thrown into flying brick mode. My criticism of the mechanics is about the "pretty much" part of your instruction. It doesn't make me crash, but it just makes the dropship feel ...
- by Stefan Stahl - at 2013.08.24 19:58:00
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1050. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
I like the layout of the flight controls and the low-speed flight mechanics are as enjoyable as ever. I just completely hate the dropship's "plane-mode", or more importantly I despise the way it changes to and from plane-mode. Every landing maneu...
- by Stefan Stahl - at 2013.08.24 19:28:00
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1051. New Taxes has corps devided, Why tax dusties and eve players on the same rate? - in Feedback/Requests [original thread]
joe29140 wrote: why should I pay more in taxes in the long run if I do better than most and end up paying more. In turn then some how shouldn't I receive more back from the corp? I take from this that you haven't paid taxes in real life before?
- by Stefan Stahl - at 2013.08.24 15:59:00
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1052. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
I never understood why they argued that less available content equals more fun. Seriously, give access to all variants as early as possible. More variation is good. Balance the variants properly, but make them available. Preferably even as militi...
- by Stefan Stahl - at 2013.08.23 23:04:00
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1053. Wolfman = Blam 2.0 - in General Discussions [original thread]
DUST Fiend wrote: I feel so bad for the devs sometimes :/ I also wonder why they had to touch the vehicle balance by modifying the swarm launcher in 1.4. There was seriously no need to do that at all and now we're all baffled as to why drops...
- by Stefan Stahl - at 2013.08.23 21:43:00
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1054. How to take screenshots? - in Rookie Training Grounds [original thread]
The easiest way is to use your phone or digital camera. There is no inbuilt way of doing this with current generation consoles. The only option I know would be to buy a video capturing device and extract the desired frame from the video. Now y...
- by Stefan Stahl - at 2013.08.23 17:47:00
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1055. Will Line Harvest ever change? - in General Discussions [original thread]
Jason Pearson wrote: Line Harvest. As far as I'm aware LogicLoop said that Line harvest doesn't actually have sockets and is just plain static. It was the first map we got post Skirmish 1.0 and doesn't yet use the whole socket thing. So the m...
- by Stefan Stahl - at 2013.08.23 17:25:00
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1056. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
Stefan Stahl wrote: I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. On that thought I'd like to add "Think of the dropships! The poor dropships!". Yeah, so the whole dropship thing is going to ...
- by Stefan Stahl - at 2013.08.23 17:17:00
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1057. 1.4 Will more than DOUBLE Map combos - in General Discussions [original thread]
During the night mood we can park our LAVs in a semicircle and have heavies throw punches at each other while we all take bets. Ahhh, memories....
- by Stefan Stahl - at 2013.08.23 17:14:00
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1058. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. After that you have a moment to go into cover, but you'd better be quick about it because reloading doesn't take *that* long. I didn't know that Calda...
- by Stefan Stahl - at 2013.08.23 17:10:00
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1059. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Mac Dac wrote: Is it posible to move sockets around? As a player? Or as a dev? We place the sockets where want them. If we need to move one, we will. But typically once one is down, it shouldn't be moved by us unless ...
- by Stefan Stahl - at 2013.08.23 16:49:00
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1060. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
Today a LLAV survived four volleys from my prototype swarm launcher. HAVs generally don't do that, so, uhm, I think there's a problem with the ehp here mostly.
- by Stefan Stahl - at 2013.08.22 20:56:00
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