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581. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CommanderBolt wrote: The matchmaker is a good portion of the problem for sure. True. It has been the problem since open beta started. However I don't think we can actually change that part of the problem with the existing user-base. There are ...
- by Stefan Stahl - at 2014.07.24 19:32:00
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582. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
I will commence to construct a Myron with over 9k ehp. It will be glorious. And slow. Would you mind adjusting the transport assist ratio up a (tiny) bit?
- by Stefan Stahl - at 2014.07.24 18:34:00
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583. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: [...] KAGEHOSHI Horned Wolf wrote: No extra slot at proto please . [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I'...
- by Stefan Stahl - at 2014.07.24 14:57:00
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584. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than s...
- by Stefan Stahl - at 2014.07.23 21:57:00
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585. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. Then go with a 5-6-7 progression and safe the hp-buff for the patch after. Don...
- by Stefan Stahl - at 2014.07.23 12:35:00
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586. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I'm not home so here's the short version of my feedback: 1. Assault quadruple-buff? 2. Increased gap between pro and std assault? 3. More low slots for CalSent? I stand to gain from all of these changes, but I don't want to. The game would be wor...
- by Stefan Stahl - at 2014.07.23 09:52:00
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587. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
DUST Fiend wrote: You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things t...
- by Stefan Stahl - at 2014.07.18 17:29:00
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588. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is. Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as ...
- by Stefan Stahl - at 2014.07.18 17:17:00
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589. The reason everyone dual tanks - in General Discussions [original thread]
CCP Rattati wrote: It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and othe...
- by Stefan Stahl - at 2014.07.17 14:45:00
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590. Assault Dropships - in Rookie Training Grounds [original thread]
By the way, do the NULL cannon missiles actually proceed on their merry way after striking a vehicle? I can imagine calling in a number of MLT dropships to block out the incoming damage by hovering above the missile impact point on top of the MCC...
- by Stefan Stahl - at 2014.07.17 14:26:00
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591. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
True Adamance wrote: Please I always thought of racial variants as a possibility for ADV HAVs. Gallente receive a Madrugar with a free inbuilt basic heavy armor repper. Amarr receive a Madrugar with a free inbuilt basic heavy armor plate (inc...
- by Stefan Stahl - at 2014.07.17 14:19:00
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592. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor Two points to add to this: 1. The Assault suit doesn't have enough ehp t...
- by Stefan Stahl - at 2014.07.17 14:03:00
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593. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: not inclusive, but the second equipment is really debatable anyway. I strongly advise against the second assault equipment slot. I'm still of the opinion that the second equipment slot on scouts was an unnecessary buff. Let'...
- by Stefan Stahl - at 2014.07.17 13:49:00
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594. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: pseudo-tiercide. I hear you, but I want to get started on actual layout standardization first. Option 1 has merit, but is too drastic a change. Option 2 could be done, but these are the current progres...
- by Stefan Stahl - at 2014.07.16 18:42:00
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595. Is there any other reason to use the assault scrambler rifle over th... - in General Discussions [original thread]
With the current meta being at armor plates > shield extenders the AScR is not in the best spot. If armor plates received a ~15% reduction in efficacy the picture would be reversed. I used to have cpx shield extenders on all my fits. Now I hav...
- by Stefan Stahl - at 2014.07.16 12:15:00
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596. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
Remember that the Assault class had no identity crisis until the Scouts were buffed significantly with the release of 1.8. Just trace back your steps and we'll have a proper Assault class again.
- by Stefan Stahl - at 2014.07.16 12:09:00
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597. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
I think I first supported this idea in spring 2013 or something. Still a valid and important suggestion, though. By the way, if we normalized all Swarm Launchers to 4 missiles per volley we'd save on performance. Less frame drops on impact for v...
- by Stefan Stahl - at 2014.07.16 10:49:00
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598. List Likes and Dislikes about - in General Discussions [original thread]
Like - The Amarr Scout won't be the least useful Scout. Dislike - Assaults have no where to go. Always scanned within 90 meters of a Caldari Scout and always dead within 30 meters of a heavy. Let's see what the Assault-rebalance discussion brings.
- by Stefan Stahl - at 2014.07.15 21:01:00
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599. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
The dark cloud wrote: running away from heavys. And then being shotgunned by a Scout in the process.
- by Stefan Stahl - at 2014.07.15 20:58:00
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600. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I-Shayz-I wrote: It has way too many advantages towards slaying for a scout. Scouts already have a small hitbox, lower profile, and faster movement speed. Allowing the Caldari one to also have the best regeneration of any suit, a huge amount of...
- by Stefan Stahl - at 2014.07.15 10:53:00
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