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781. supply and demand - in Feedback/Requests [original thread]
We'll likely get that once the player market opens and Dust items can be produced in Eve. What I would like to see is the most popular items being reduced in stats by a minuscule amount until all items are at their intended popularity. This way th...
- by Stefan Stahl - at 2014.04.05 22:57:00
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782. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
John Demonsbane wrote: We Amarr are all about holy light and constant application of unrelenting force. Personally, I love the mechanic, it makes it unique. Burst firing at maximum heat is kinda dull. This way you have to work for it. The pr...
- by Stefan Stahl - at 2014.04.05 22:52:00
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783. The Gentleman's Weapon, a guide to the Laser Rifle - in Rookie Training Grounds [original thread]
It's weird, the Laser Rifle has this style of popping out of cover and back in while fighting at a long range that works extremely well with Caldari suits, but only has a bonus on Amarr suits which would rather favor a stare-down-your-face approac...
- by Stefan Stahl - at 2014.04.05 20:53:00
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784. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
Nice guide. Thanks for writing it up. Here's one of my hints: When a battle goes awry and the blueberries need somewhere to drop I tend to set up two uplinks with ~50 meter distance between them, at equal distance to the nearest objective. The id...
- by Stefan Stahl - at 2014.04.05 20:34:00
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785. UPLINKS!!!!!! - in General Discussions [original thread]
I'd like to extend this to nanohives too. Way too few ammo out there... With the start of 1.8 I created a BPO scout fitting that consists of K-2 nanohives and R-9 uplinks as well as cardiac regulators and kincats for fast delivery. At the beginni...
- by Stefan Stahl - at 2014.04.05 20:18:00
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786. So fanfest is less than a month away - in General Discussions [original thread]
Arkena Wyrnspire wrote: I was surprised to realise that they've actually delivered on a fair chunk of the stuff they said they would in the near future from last year. Agreed. And that is despite them having to throw most of their plans out th...
- by Stefan Stahl - at 2014.04.04 15:45:00
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787. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
It's a no-brainer that the current solution ranks somewhere between terrible, witless and moronic. However I think a blanket ~75% role bonus with no skill modifier would be preferable. That makes it easy to balance the CPU/PG requirements so a non...
- by Stefan Stahl - at 2014.03.30 13:40:00
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788. What will you be doing on Tuesday? - in General Discussions [original thread]
Shopping list for launch day: - Advanced Amarr Logi - Advanced Caldari Sentinel - Advanced Caldari Scout - Advanced Caldari Assault (maybe delayed) That selection gives me enough options to make the game fun and leaves me with enough SP to choose...
- by Stefan Stahl - at 2014.03.24 08:26:00
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789. A question for solo'ers - in General Discussions [original thread]
Patrlck 56 wrote: LittleCuteBunny wrote: Be very flexible and fill the roles that are needed without complaining Looks like I hit a problem. I'd second this. Try to patch up whatever your team is lacking. My best results from newberrie...
- by Stefan Stahl - at 2014.03.23 21:30:00
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790. R.I.P Scrambler Pistol - in General Discussions [original thread]
Can we have CCP's nerfbat as a sidearm? The range seems unlimited and it's always a one-hit kill.
- by Stefan Stahl - at 2014.03.23 21:14:00
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791. Sorry AV, CCP didn't listen. - in General Discussions [original thread]
Iron Wolf Saber wrote: Tis' not as easy as you think. In the worst days of AV v V it was being done in the manner you described, haphazardly. These days its a drive by the numbers. Do you know what CCP's stance is on monthly balancing cycles ...
- by Stefan Stahl - at 2014.03.19 18:49:00
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792. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
Such a sad day. It wasn't even popular before, it'll be obscure once 1.8 hits. ... Well, it'll still be the best sidearm in 1.8 because you still get 20% more WP per kill.
- by Stefan Stahl - at 2014.03.19 18:36:00
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793. Million Clone Challenge takes the cake. - in General Discussions [original thread]
I'm similarly impressed by the number of players online during this event. This really seems to motivate people to log in and stay logged in. I guess Dust514 has a considerable number of inactive players that it can draw on in times like these.
- by Stefan Stahl - at 2014.03.16 00:16:00
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794. Choose my suit! - in General Discussions [original thread]
Has to be Amarr Scout. Anything else will be interpreted as cowardice.
- by Stefan Stahl - at 2014.03.15 19:58:00
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795. Turret installations - in Feedback/Requests [original thread]
I like changing turrets so they can only be disabled temporarily. Anyone with a (vehicle) reptool should be able to bring them back online if he invests something like 30 seconds. That way turrets wouldn't be restricted to the first 2 minutes of a...
- by Stefan Stahl - at 2014.03.15 18:09:00
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796. I'm trying to find a silver lining for the Amarr Scout - in General Discussions [original thread]
I would've liked to see a bonus to stealth duration. Since an Amarr Scout can't run very quickly and is unlikely to be good at the scanning-game that would've been a good choice. As it stands, just ignore the Amarr Scout until the fix in patch 2....
- by Stefan Stahl - at 2014.03.14 18:55:00
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797. What community thinks about CCPs progress - in General Discussions [original thread]
Somehow this game has been a 3/10 ever since the closed beta, for different reasons in each stage. Weird actually.
- by Stefan Stahl - at 2014.03.11 21:54:00
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798. Discarding My Honor - in General Discussions [original thread]
Zahle Undt wrote: I can't believe you've stick with one build for that long. I couldn't do it, not because of KDR or chasing the FotB, but because the only variety Dust provides is that which you make for itself. So I just gotta run different t...
- by Stefan Stahl - at 2014.03.09 11:32:00
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799. What are you looking for in CPM1? - in General Discussions [original thread]
Anyone that can perhaps make some guys at CCP, like, google a tutorial on game design, maybe? Failing that somebody who can send them a link to the videos by the Extra Credits folks. That'd be a start. On a more serious note, as far as I'm awa...
- by Stefan Stahl - at 2014.03.08 22:56:00
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800. Why was this all changed? - in General Discussions [original thread]
Notice how nanohives didn't refill grenades back then and you had to be really careful about when to throw them. Seems impossible to convince CCP to undo this these days.
- by Stefan Stahl - at 2014.03.08 22:33:00
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