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81. CPM Feedback Request: Game Mode Selection - in Feedback/Requests [original thread]
In my experience the mu bracket has a fairly large effect on the way a typical Domination match plays out. On my low SP alt most of the 32 players tend to bunch up in one place and go nuts on each other. A few snipers, a few flanking scouts, an H...
- by Stefan Stahl - at 2015.09.11 08:01:00
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82. Warbarge Redesign - in Feedback/Requests [original thread]
I agree. Right now Warbarges turn time into assets. This being a F2P shooter people have time in spades and therefor start farming assets. I'd prefer a system where warbarge components are gained only through end-of-match salvage or daily mission...
- by Stefan Stahl - at 2015.09.09 08:36:00
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83. Next Hotfix - in General Discussions [original thread]
Swarm Launcher turn rate reduction Start dialing it down, see what happens. Undo if something breaks. Continue if nothing happens. Burst ScP hipfire spread - 20%. Absolute ammo to 90 (5 clips, like very other weapon). These changes are non-nego...
- by Stefan Stahl - at 2015.09.08 16:37:00
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84. What are your fun to screw about in fits? (vid included) - in General Discussions [original thread]
Oddball fit: Advanced GalAss fit with AR, reps and a Myo. The Myo facilitates dodging in CQC to allow for more repairs. It's not often that an armor fit wins against a CalAss because it reps armor faster. Just plain weird: I recently ran a A-1 As...
- by Stefan Stahl - at 2015.09.08 10:43:00
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85. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Would this really help with SL mobility though? Most competent AVers use vehicles to get into position anyway. So I really don't see the difference between three Sentinels in an LAV following me around the map or a few Scouts with SLs doing the sa...
- by Stefan Stahl - at 2015.09.04 07:00:00
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86. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We need to make the base swarm launcher good against tanks, and the assault swarms good against DS. As it is, assault swarms are laughably unused, I havent seen them in the killboard in ages. Basic gist is to slightly b...
- by Stefan Stahl - at 2015.09.03 16:21:00
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87. Early skilltree progression - in Feedback/Requests [original thread]
Some more ideas: 1. Right now armor upgrades are unlocked by the armor plating skill under "Dropsuit upgrades -> Armor upgrades -> Armor plating". New players don't need the +5% to dropsuit armor before they need STD armor modules. So switch...
- by Stefan Stahl - at 2015.09.03 14:51:00
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88. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Tesfa Alem wrote: I hate to be that guy, but what's to encourage swarmer to use the new tweaked assaults that give pilots a better chance, rather than wyrokamis? Very good point, actually. I never mentioned that I intended that change for a t...
- by Stefan Stahl - at 2015.09.02 19:25:00
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89. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Adipem Nothi wrote: If we were to move the AM Scout bonus away from passive scans, his new-found role(s) would be insulated against upcoming EWAR changes. This is another good reason, in my opinion, to be looking at reasonable alternatives. Wo...
- by Stefan Stahl - at 2015.09.02 16:19:00
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90. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: ... Joint proposal: Update the Assault Swarm Launcher with the proposed swarm missile movement stats. Make it have 2 missiles instead of 4, with double damage but the same impact force. Result: - Every ADS pilot wil...
- by Stefan Stahl - at 2015.09.02 14:54:00
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91. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Proposal 1: I'm not a big fan of impact force reduction. In most situations - where the DS is approximately hit in the direction of it's center of mass - the impact force is very much appropriate and fun to play with. Only in some situations, wher...
- by Stefan Stahl - at 2015.09.02 08:54:00
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92. Would CCP be willing to rent server time? - in Feedback/Requests [original thread]
It's an interesting idea for monetization. NPC corporations rent out battlefields for AUR. Merc corporations use them for training. The NPC corporations then pick up the debris and refurbish the place for the next event. Would people actually pay...
- by Stefan Stahl - at 2015.09.02 08:35:00
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93. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Mina Longstrike wrote: Breakin, the laser damage formula is as follows dmg per shot = base damage + (scalar * #of shots fired consecutively) The scalar is .85 for basic IIRC and 1.10 for proto. Advanced is somewhere inbetween though I can't r...
- by Stefan Stahl - at 2015.09.01 18:28:00
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94. Can we just remove Dom? - in General Discussions [original thread]
I think the simplicity of Dom really is a bonus for Dust as a game. Especially on my low-SP alt I've had great 20 minute firefights that stayed near the objective for the whole match. Simply 20 minutes of constant back-and-forth in a space of 50 m...
- by Stefan Stahl - at 2015.08.31 17:09:00
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95. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Adipem Nothi wrote: I wouldn't dare run this thing on a Scout suit. Especially the AM Scout. I find the AM Commando to be quite good at delivering suppressing fire with the LR. The way the LR is basically permanently tied to a nanohive makes...
- by Stefan Stahl - at 2015.08.31 16:56:00
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96. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
Every game with gamepad controls needs a customizable non-linearity setting. Preferably set to something else than purely linear input by default.
- by Stefan Stahl - at 2015.08.31 13:08:00
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97. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
I tried the LR just a week ago on an Amarr assault (lvl 5). I appreciated the potential damage per clip, but the time it takes to reach a suitable DPS is just too long on the Assault. If you want to score a kill you really need to pre-charge it a...
- by Stefan Stahl - at 2015.08.29 17:40:00
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98. Why one sided matches? Again! - in General Discussions [original thread]
My experience: Get into lower tier matches. I hate playing on my main. Most matches are either boring wins where my team's biggest squad routs the enemy team's best squad or devastating defeats where my team's biggest squad is routed. On the oth...
- by Stefan Stahl - at 2015.08.25 16:08:00
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99. Rebuilding Dust 514 For The Future - in General Discussions [original thread]
CCP Rattati wrote: KEROSIINI-TERO wrote: I also came to a conclusion that skill books are unnecessary. Their function as isk sink for the economy can be done by each level of skills costing 1/5 of the original book cost (in addition to norm...
- by Stefan Stahl - at 2015.08.25 15:12:00
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100. Tinfoil: What is Rattati really up to? - in General Discussions [original thread]
The simple truth is that he had invested all of Dust's development budget into the Chinese stock market shortly before the recent unrest and now he's gone into hiding in fear of CCP's hitmen.
- by Stefan Stahl - at 2015.08.24 13:28:00
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