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381. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Jack McReady wrote: swarms are a problem (to armor tanked vehicles) but actually there are bigger issues to solve first I wholeheartedly agree with you that there are bigger problems than swarms. A damage amped pro railgun kills pretty much a...
- by Stefan Stahl - at 2015.01.16 16:32:00
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382. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
Hey, I'd like to bring to everyone's attention that blaster installations still don't have any (noticeable) dispersion at all. Just yesterday I used one to snipe some people off a roof at over 100 meters. While the large blaster turret stats are...
- by Stefan Stahl - at 2015.01.16 15:55:00
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383. [Bug] Precision enhancer math error? - in Technical Support/Bugs [original thread]
Jack McReady wrote: abdullah muzaffar wrote: Penalties? Maybe the std gets applied first? actually I think some time ago CCP Dev stated that highest is applied first, sounds like a bug to me. This may be connected to the fact that the 'bo...
- by Stefan Stahl - at 2015.01.16 13:52:00
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384. To corp or not - in General Discussions [original thread]
The cynic in me wants to say: Wait for the next patch and then join the corp that offers you the best damage bonus around. *cough* Well, I think corp-tags aren't as important as having fun, so go with whatever makes you have the most fun.
- by Stefan Stahl - at 2015.01.15 22:20:00
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385. Why can swarms travel past lock on range? - in General Discussions [original thread]
Even my armor tanked Grimsnes can avoid the third volley when I fire the AB after the first volley hit. If I do my positioning right. Otherwise it won't, but then after the third volley it still has over 2k hp left, assuming that was a prof 5 Wiyr...
- by Stefan Stahl - at 2015.01.15 22:13:00
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386. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
I guess making Swarm Missiles show up on the radar for vehicles sounds reasonable. Less for balancing reasons, more for immersion. It's just much more fun fighting a threat when you can see the threat creep up on you. Maybe the scan radius should...
- by Stefan Stahl - at 2015.01.15 21:48:00
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387. quality of life fixes - in Feedback/Requests [original thread]
In descending order of effect-per-manhour I'd put these as: 1. Controls 2. UI 3. Graphics Apart from that I completely agree. Improving the basics even just a bit will improve the game dramatically.
- by Stefan Stahl - at 2015.01.14 17:18:00
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388. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I find a fix to matchmaking - only deploy 4-6 man squads when equal opposition has been found - acceptable. I would never again squad with randoms, but it would be acceptable. A system that allows team-deploy and also fixes pub matches by restric...
- by Stefan Stahl - at 2015.01.14 17:11:00
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389. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
The whole concept of individual or corp-wide bonuses is, conceptually, an extension of the 10% NPC corp tax. Currently the advantage of being in a player corp, beside sharing a corp-tag with other people, is that you get to save up to 9% ISK per m...
- by Stefan Stahl - at 2015.01.14 16:58:00
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390. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: Please discuss My expectations of post Uprising gameplay: - Click Warbarge-"Give bonus" button - Join large corp for additional bonus - Play like before - Stomp new players harder As for my contribution to the discussion, p...
- by Stefan Stahl - at 2015.01.13 19:33:00
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391. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by Stefan Stahl - at 2015.01.12 19:26:00
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392. quality of life fixes. - in General Discussions [original thread]
Breakin Stuff wrote: Specific answer: Nothing matters if the core gameplay isn't good. I'll just quote this again. No amount of officer weapons and warbarges is going to help a game that lacks in the core gameplay department. What would I giv...
- by Stefan Stahl - at 2015.01.12 17:29:00
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393. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Honest question: Is this a topic about large turret stats? (As in: Could much of your topic be solved by figuring out turrets properly?) There was a time when all large turrets had a distinct position on the AV-AI scale. Railguns in the mostly AV...
- by Stefan Stahl - at 2015.01.11 12:33:00
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394. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar. This was ...
- by Stefan Stahl - at 2015.01.10 22:17:00
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395. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I have come to the conclusion that they ALSO fire late Thanks for describing the problem so well. I also believe a lack of lag-compensation on vehicle mounted turrets to be the problem here. Can someone with a bluetag forw...
- by Stefan Stahl - at 2015.01.09 18:57:00
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396. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: We have been arranging some features, as gameplay was deprioritized for the sake of infrastructure development While you're on the topic of infrastructure: Is there any way for you to influence the amount of time it takes to...
- by Stefan Stahl - at 2015.01.08 10:08:00
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397. STD Dropships are too slow - in Feedback/Requests [original thread]
shaman oga wrote: A counter doesn't mean 100% chance to destroy it, scare a dropship is fine, but swarms are unavoidable with STD DS, you really have to predict and move before the first volley hit you. ...Or you tank all 3 of them with your 9...
- by Stefan Stahl - at 2015.01.06 17:55:00
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398. STD Dropships are too slow - in Feedback/Requests [original thread]
shaman oga wrote: but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges. The only problem I see for STD DS are proto railguns and ganks with multiple AV. But everythin...
- by Stefan Stahl - at 2015.01.06 12:27:00
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399. Eccentric Fits - in General Discussions [original thread]
Is the triple scan precision enhanced Logi still relevant to this thread? Example: Amarr Logi A/1 3x cpx precision enhancer 2x cpx armor plate 1x cpx armor repper 1x GEK-38 Assault Rifle 1x Flux ADV uplink, hive and repper Scans undampened scout...
- by Stefan Stahl - at 2014.12.31 19:53:00
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400. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
This should have happened two years ago.
- by Stefan Stahl - at 2014.12.31 14:45:00
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