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981. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
The Black Jackal wrote: 'slippery slope' Very good suggestions. Solid application of game design. ...Sometimes I wonder whether CCP actually has game designers at their office or just video game enthusiasts...
- by Stefan Stahl - at 2013.10.03 13:12:00
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982. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: [...]better remote reps and remote ammo reps[...] Remote ammo replenishment is an awesome idea and the logistics topic is also a very good thought. Would you mind posting these as a separate thread in the feedback forum for b...
- by Stefan Stahl - at 2013.10.03 12:23:00
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983. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Skihids wrote: You might actually require a dropship or LAV to cover the withdrawal of a tank. Hmmm, that could actually encourage multi-unit tactics. Exactly. Without additional support an HAV will be very squishy. That's one of the reasons I...
- by Stefan Stahl - at 2013.10.02 20:48:00
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984. The Amarrian Orbital Bombardment Theme Feels Stale - in General Discussions [original thread]
The theme designer guy at CCP got OB'ed by a squad of Amarrians. This theme is now permanent.
- by Stefan Stahl - at 2013.10.02 17:22:00
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985. Hey Logistics and Assault Dropships Pilots How Do You All Feel About No Respecs! - in General Discussions [original thread]
I've left dropships with the last respec and I have to say: Called it! I have a dropship flying alt that will keep flying. I appreciate the changes since dropships felt out of place for a long while. Especially the assault DS made no sense really.
- by Stefan Stahl - at 2013.10.02 17:21:00
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986. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Preface: I'm assuming that you're going to change AV alongside this change. Otherwise this wouldn't make sense. Under this condition I'm loving the changes. My calculator confirms many of your general ideas. Armor+blaster vehicles don't have the ...
- by Stefan Stahl - at 2013.10.02 16:35:00
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987. A.I. Turrets OP! WTF - in General Discussions [original thread]
Perhaps they could make some changes to turrets in 1.6. Turret AI gets switched off and WPs for destruction of turrets is set to zero. That would improve gameplay a lot.
- by Stefan Stahl - at 2013.10.02 15:10:00
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988. A.I. Turrets OP! WTF - in General Discussions [original thread]
The turrets can sense your fear.
- by Stefan Stahl - at 2013.10.01 20:46:00
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989. Announcing the Injector Team-Kill Appreciation Event - in General Discussions [original thread]
RA Drahcir wrote: I hope I do not get stuck with one of those dirty needles. They are the worst. Sorry, only one needle for everyone. No, we don't have mandatory tests for deseases on public teams, why do you ask?
- by Stefan Stahl - at 2013.09.29 16:03:00
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990. How profile dampeners affect you. - in General Discussions [original thread]
Tectonic Fusion wrote: Well, I am running an enhanced dampener and an enhanced kin cat for an advanced Caldari Assault Shotgun/Nova Knives fitting. It's a really run fit, so I was wondering if the 20% less profile is worth it. Enhanced dampene...
- by Stefan Stahl - at 2013.09.29 12:08:00
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991. Active Scanners and You. - in General Discussions [original thread]
Thanks for the write-up, but this really should be in the training grounds. Also, why does the advanced stable scanner have better scanning precision and lower fitting costs than the standard scanner? This makes advanced scanners the de-facto sta...
- by Stefan Stahl - at 2013.09.29 11:49:00
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992. Grenade damage has been buffed (with numbers) - in General Discussions [original thread]
Grims Tooth wrote: I fist noticed this early in 1.4, when my newly buffed armor suits were being one-shotted by grenades at full health. So I did some testing. Thanks for the solid testing. Perhaps you should post this in Technical Support/Bug...
- by Stefan Stahl - at 2013.09.28 13:10:00
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993. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Sweeping changes must be avoided. Once CCP gets the impression that something needs to be done they'll first turn the Amarr suits into the feature of the month and just weeks later hit it with the nerf-bat until it is useless. The bigger the buff,...
- by Stefan Stahl - at 2013.09.27 17:12:00
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994. Teleportation Gernade - in Feedback/Requests [original thread]
So basically a one-use throwable personal drop uplink that works without respawning? Sounds like a very good idea, especially for the sort of players that don't like to stick around the thick of the battle. ...Until you fairies with nova knives ...
- by Stefan Stahl - at 2013.09.25 20:18:00
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995. [BUG] No More War Barge? - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: The warbarge time was shortened for both public contracts and faction warfare so you spend more time in battle and less time standing around. Depending on how fast your PS3 loads or at what point you join the battle, you ma...
- by Stefan Stahl - at 2013.09.25 16:17:00
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996. [Feedback] Supply Depots - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This was done in preparation for future things. Can you explain why you made a change to the game early in preparation for future features? From my perspective this has worsened gameplay a fair bit. The Assault Rifle domi...
- by Stefan Stahl - at 2013.09.22 11:22:00
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997. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Stefan Stahl wrote: I also encountered this yesterday. I feel honored that the matchmaking thinks I can take on 8 guys by myself, but I had to pass on the opportunity. What map was it? I've seen it happen at A...
- by Stefan Stahl - at 2013.09.21 09:47:00
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998. So can anyone tell me... - in General Discussions [original thread]
I've recently gained at least some experience with scrambler rifles and yes, the alpha damage on a CRW-04 with a damage mod and some skill in proficiency is high enough to drop a heavy before it can do much. Just yesterday I took down a prototype ...
- by Stefan Stahl - at 2013.09.20 15:28:00
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999. Matchmaking!!! - in General Discussions [original thread]
Taeryn Frost wrote: What happens when the only player on a team quits? 11 vs 0. And LAV racing. Lots of it.
- by Stefan Stahl - at 2013.09.18 17:07:00
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1000. Screenshot: Minmatar Cargo Hub - in General Discussions [original thread]
Maken Tosch wrote: DUST Fiend wrote: That's release graphics, mind you. Minmatar have taken to adding lego's to their duct tape arsenal. No rubber bands? Not anymore since the 8th Minmatar industrial revolution that saw chewing gum bei...
- by Stefan Stahl - at 2013.09.18 16:50:00
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