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181. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Skin viewing before buying is crucial. Very, very crucial. (You're selling visuals, how come you're not showing them?) Otherwise playing acquisition was lots of fun. Finally people are bunching up so I can kill them properly. Almost 32 people f...
- by Stefan Stahl - at 2015.04.28 13:20:00
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182. Ouch, that price tag on the SKINs - in General Discussions [original thread]
I find the skins to be costly, but not way too costly. This is mostly because I'm covered BPO wise, so there isn't any 'function' to sell to me anymore. The added benefit of being able to skin advanced and pro fittings seems worth the price point...
- by Stefan Stahl - at 2015.04.28 13:09:00
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183. CCP Rattati - in General Discussions [original thread]
Sgt Kirk wrote: The bitter veteran in me is slowly waning. You have to fight the urge. Positivity leads to disappointment. You know it from experience. Just kidding, I completely agree. Rattati, have a lunch on me, I'm buying stuff. (Well, ...
- by Stefan Stahl - at 2015.04.28 11:56:00
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184. Who Wants to Watch Me Fail? - in General Discussions [original thread]
Such is the life of a DS pilot. The ramming really opens an emotional void within me. It's not anger or sadness, just suffering.
- by Stefan Stahl - at 2015.04.28 11:52:00
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185. Sticky:ISK rewards - in Feedback/Requests [original thread]
Honest question: Wouldn't a bigger difference between loser and winner payouts mean that people *should* stay in the redline if the chances of winning go below a certain threshold? Anyway, in pubs I don't fight for ISK. I play because it's fun, a...
- by Stefan Stahl - at 2015.04.28 11:44:00
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186. Dropship Fittings - in Rookie Training Grounds [original thread]
Dead Cavino wrote: and on a side note, when get hit by anything, i feel like the directional hit detector (red bar) is inacurate. anyone else feel this way? There are two issues with the directional indicator: - If there's an impact the indica...
- by Stefan Stahl - at 2015.04.28 11:29:00
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187. Dropship Fittings - in Rookie Training Grounds [original thread]
Those fittings are fairly end-game stuff. I think my pilot character has all relevant vehicle skills maxed for those fittings, except small blaster fitting optimization which is currently at level 4. But the principle "1x hardener + 2x reps + AB" ...
- by Stefan Stahl - at 2015.04.27 20:01:00
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188. Quafe suits and SKINs - in General Discussions [original thread]
I must say I really liked the disco ball look on the first iteration of the Quafe Amarr Assault. I'm still waiting for the fake leopard fur coat and chrome finish cane sidearm to complete the pimpsuit.
- by Stefan Stahl - at 2015.04.27 18:30:00
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189. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
Sgt Kirk wrote: What would you guys think of that? I believe that the strong hardeners that makes something damn near invulnerable should be in the game, just not in the form of an omni module. I fully agree with this assessment. Many conclusi...
- by Stefan Stahl - at 2015.04.27 15:44:00
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190. Dropship Fittings - in Rookie Training Grounds [original thread]
Dead Cavino wrote: i really enjoy flying a grimsnes with a MCRU, but cant seem to tank it reasonably. Does this style of fitting help? The key factor here is two reps, a hardener and the AB. Choose a turret and second high slot (scanner or...
- by Stefan Stahl - at 2015.04.27 13:42:00
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191. Should forgeguns be buffed? - in Feedback/Requests [original thread]
I'd like to wait for a passive rep/hardener balance pass. Right now you need massive alpha damage to kill a rep maddy, and the AFG can't and won't provide that unless we completely go insane on the numbers. If dual reps dual hardened maddies are ...
- by Stefan Stahl - at 2015.04.27 13:01:00
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192. I still don't believe that MM was fixed - in Feedback/Requests [original thread]
I was hugely impressed with the quality of my matches this weekend. Almost all matches were undecided at the half way mark, and they were fun to play for the most part - even the losses. Sure some games get lopsided when a 6 man squad walzes arou...
- by Stefan Stahl - at 2015.04.26 17:00:00
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193. Don't you love how avers are like - in General Discussions [original thread]
When I'm in the air with a NDS: Why are you shooting me? I don't even have a gunner! (mCRU not working - still) When I'm on the ground: I can hear a vehicle, switch to proto AV! It really is a mental scar from earlier versions. Subconsciously an...
- by Stefan Stahl - at 2015.04.25 15:01:00
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194. Warpoints - in Feedback/Requests [original thread]
Hey, Warpoints are awesome. Earning warpoints makes you earn SP, so apparently they exist to incentivise desirable behavior. If we want people to e.g. use nanohives more often, we can always increase the WP gains from restocking ammo and people w...
- by Stefan Stahl - at 2015.04.23 14:28:00
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195. Halo has the same problem with 'quiters/matches'! - in General Discussions [original thread]
Pokey Dravon wrote: In turn this could very well make the problem worse. It very much would. Spend half an hour joining matches and immediately backing out of them until the matchmaker believes you are abysmal at the game. Then proceed to stom...
- by Stefan Stahl - at 2015.04.22 12:10:00
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196. Bring back the matchlist for FW only! - in General Discussions [original thread]
I fully agree. The server browser for FW was great. I never liked the current battlefinder.
- by Stefan Stahl - at 2015.04.22 11:59:00
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197. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Genral69 death wrote: Stefan Stahl wrote: Very nice patchnotes. I very much appreciate that this is a very big improvement. There's tons of content here and I'm absolutely looking forward to those performance tweaks. But then again I had *r...
- by Stefan Stahl - at 2015.04.21 16:32:00
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198. Mid rang HMG - in Feedback/Requests [original thread]
I absolutely agree that there need to be medium-to-long range AI options for heavies. My preferred scenario would be a true assault Forgegun that can be used effectively around the 80 m mark and a 'tactical' HMG that is at home at 60 m range. De...
- by Stefan Stahl - at 2015.04.21 16:25:00
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199. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Very nice patchnotes. I very much appreciate that this is a very big improvement. There's tons of content here and I'm absolutely looking forward to those performance tweaks. But then again I had *really* hoped a fix for the mCRU spawning bug wou...
- by Stefan Stahl - at 2015.04.21 15:43:00
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200. Plasma Cannon Advice - in General Discussions [original thread]
Here's how I run the PLC: ADV Commando ADV PLC ADV Rifle ADV Scanner The purpose really is versatility: - You can deter vehicles. - You stand a good chance against any non-heavy dropsuit. - The scanner helps you identify any heavies before they ...
- by Stefan Stahl - at 2015.04.15 20:14:00
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