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101. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Some intial thoughts: - I'm rather happy with passive scans. I use precision enhancers and dampeners on many suits of almost all suit sizes. They are worthwhile and I can live with the system. Range extenders could do with a moderate buff - but th...
- by Stefan Stahl - at 2015.08.23 19:51:00
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102. I don't get it - in General Discussions [original thread]
What I find odd is that RRs are very popular right now yet armor tanking is also popular. Given the +10% to armor / -10% to shields of rail weapons one would expect that shield users proliferate under these circumstances. 20% less damage should be...
- by Stefan Stahl - at 2015.08.23 10:05:00
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103. CCP Rouge Interviewed - in General Discussions [original thread]
So next fanfest will CCP Rouge finally announce that the vision for Gunjack can only be fulfilled by porting it to PC/Rift? And then thanking the community for their loyal support anyways, of course. No wait, he'd first have to release a beta so ...
- by Stefan Stahl - at 2015.08.22 14:19:00
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104. I think i found my niche - in General Discussions [original thread]
You probably considered maximizing damage to get a better gank going. What made you decide not to do it? Seeing that you're using a Burst AR on a scout I assume you rather try to avoid CQC. Wouldn't the damage output then be very helpful to get t...
- by Stefan Stahl - at 2015.08.21 21:06:00
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105. What should I work on next? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Stefan Stahl wrote: Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that mak...
- by Stefan Stahl - at 2015.08.19 13:21:00
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106. What should I work on next? - in Feedback/Requests [original thread]
Early skilltree progression. The simple art of restructuring the skilltree so that new players up to 1 mil SP and an equivalent amount of ISK (TBD) intuitively end up speccing into the skills that make them awesome. It's an easy problem to state...
- by Stefan Stahl - at 2015.08.18 14:20:00
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107. Kincats discussion (red gatorade) - in General Discussions [original thread]
The biggest issue here is that the efficiency of Kincats in terms of sprint speed gained per fitting cost *increases* for higher tiers. This isn't at all how it's supposed to be. A complex shield extender provides double the bonus of a basic one,...
- by Stefan Stahl - at 2015.08.15 09:22:00
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108. [Request] Little Things That Bother Me - in Feedback/Requests [original thread]
Raine Valois wrote: 2. Where are the Amarr and Minmatar MCCs? Do they contract out to the other empires? Are they really that poor that they can have immortal soldiers but no ship to carry them? By the way, the lack of the Amarr and Minmatar M...
- by Stefan Stahl - at 2015.08.13 20:57:00
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109. Early skilltree progression - in Feedback/Requests [original thread]
My next topic is going to be about why HAVs are OP, ScRs need to be nerfed and how Logis have it too easy. Also people who use prototype gear are scrubs and squads should be removed from pubs. That's going to get more attention. Actually I di...
- by Stefan Stahl - at 2015.08.13 20:52:00
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110. 'Windows of Opportunity' isnt working - in General Discussions [original thread]
I fully agree that the waves of opportunity design hasn't worked out so far. My experience mostly comes from NDS, but the mechanics mostly carry over to HAVs. One major issue is that you either have to use two hardeners to counteract the cooldown...
- by Stefan Stahl - at 2015.08.13 20:44:00
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111. Easy fixes to improve gameplay - in Feedback/Requests [original thread]
abdullah muzaffar wrote: 3-Buff mlt gear to std. Make the only difference be Fitting. Don't. You can fully graduate from MLT to STD gear on the first day of playing Dust and the power increase must be noticeable to the player. I'd rather sugg...
- by Stefan Stahl - at 2015.08.13 17:01:00
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112. Saga II fit - in General Discussions [original thread]
Larkson Crazy Eye wrote: Only real problem is the gunner getting no cover what so ever. My experience with using the turret in a LAV seems to be that you take more dmg from getting hit than normal, like every thing counts as a head shot. That s...
- by Stefan Stahl - at 2015.08.13 14:04:00
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113. Anyone else getting constant notifications? - in Technical Support/Bugs [original thread]
Yup, me too. Gladly it's a notification of a "like" that keeps popping up. So I feel very popular right now.
- by Stefan Stahl - at 2015.08.12 15:45:00
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114. did they do something to the commando yesterday? - in General Discussions [original thread]
My guess is that they're fixing the dependencies of the suits and shifting slots around to facilitate the process. Old evil hardcoded slots go away including the item you fitted to them, new shiny derived slots that are much easier to maintain in ...
- by Stefan Stahl - at 2015.08.12 15:42:00
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115. We seriously need an IN GAME player market for trading! - in General Discussions [original thread]
While a contract system seems very complex, I think a public market system should be easy enough. Select some ARs you picked up, go to "Sell item", accept suggested price derived from the current market price or put in your own one, click "Sell"....
- by Stefan Stahl - at 2015.08.12 15:29:00
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116. Shield multiplier module - in Feedback/Requests [original thread]
Alternative: Shield multiplier are low-slot items. The fitting meta then becomes very similar to Eve, except that stacking multipliers is less effective than stacking resists. I'd prefer a rather large penalty to shield recharge rate. Long rechar...
- by Stefan Stahl - at 2015.08.12 15:00:00
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117. Early skilltree progression - in Feedback/Requests [original thread]
Hey, I recently created a new account to see what the NPE was like these days. After graduating the academy I had some mixed experience but managed to struggle through with an overall positive kdr, so I chalk that up as a victory for the matchmak...
- by Stefan Stahl - at 2015.08.12 14:30:00
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118. Remove Asset Loss - in Feedback/Requests [original thread]
I think much of it is in the delivery. Even in the academy, when people are just trying out stuff, it is quite possible to run ISK negative, or at least getting the impression of doing so. It's quite easy to configure a suit worth 15k ISK with a...
- by Stefan Stahl - at 2015.08.12 13:33:00
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119. Standard Dropship Build Share & Feedback - in General Discussions [original thread]
Here are my NDS builds: - Grimsnes 8.9k ehp against rails, 8.9k ehp against swarms - Myron 7.4k ehp against rails, 8.1k ehp against swarms I last tested those shortly after the last HAV rebelancing. It actually takes a damage modded *and* coo...
- by Stefan Stahl - at 2015.08.11 19:49:00
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120. What mechanics would you be willing to change from the ground up? - in General Discussions [original thread]
I think spawning mechanics is rather high on the list for me. By that I mean both the initial deployment and respawning during the match. Even Battlefield 1942 and Wolfenstein: Enemy Territory had this figured out. That was 13 years ago.
- by Stefan Stahl - at 2015.08.11 17:43:00
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