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1181. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Rei Meix wrote: Caldari Logi - if you want the largest shield buffer possible so you can take the most hits; 25% boost to shield extender efficacy Minnie Logi - if you're going to be hacking many objectives, that reduction to hack time could b...
- by Stefan Stahl - at 2013.06.14 20:21:00
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1182. What fittings do YOU run? - in General Discussions [original thread]
Caldari C/1 3 x Complex Shield Extender 1 x Enhanced Shield Regulator 1 x Basic Armor Plates 1 x Assault Rifle 1 x BPO SMG 1 x AV Grenade 1 x Compact Nanohive Note the standard level main weapon for cost-effectiveness.
- by Stefan Stahl - at 2013.06.12 20:42:00
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1183. Dropship Flight School - in Rookie Training Grounds [original thread]
By the way, did any of you notice that the price of dropship-hulls has been reduced by 50% ? That's like the coming of the messiah.
- by Stefan Stahl - at 2013.06.12 20:28:00
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1184. Aren't dropships light aircraft? - in General Discussions [original thread]
DUST Fiend wrote: CCP saw how overpowered and absurdly useful dropships were, so they decided to bring them back in line with the other vehicles Wait, I think my Creodron Sarcasm Detector has picked up something!
- by Stefan Stahl - at 2013.06.12 18:38:00
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1185. Aren't dropships light aircraft? - in General Discussions [original thread]
The fun part is that it is slow to react to the pilot's input, you get very few feedback of your direction of travel and the flight-model changes as your speed changes. If I were to design flight mechanics one sentence it'd contain the terms "nim...
- by Stefan Stahl - at 2013.06.12 18:35:00
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1186. Is it really not fun anymore? - in General Discussions [original thread]
DUST Fiend wrote: You play the exact same game types day in and day out for a year without making any noticeable impact on either yourself, or new eden, and come back to me I think the game is progressing nicely. The balancing has in many w...
- by Stefan Stahl - at 2013.06.12 18:30:00
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1187. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
As far as I understand from Logicloop's last dev-block they're already considering the interaction of infantry and vehicles when designing the maps. That's why all maps except Manus Peak have some area where infantry is at an advantage and some ar...
- by Stefan Stahl - at 2013.06.12 17:58:00
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1188. Is there a schedule for the comming patches? - in General Discussions [original thread]
Sneak peak at the roadmap dev-blog: Quote: Future: Everything will be better. (I'm not even mad. )
- by Stefan Stahl - at 2013.06.12 15:02:00
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1189. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: So it's a fat suit that hold two different light weapons... I just... I don't even... HEY EVERYBODY, LET'S TRY AND GUESS WHAT WILL BE THE MOST UNDERUSED SUIT IN THE ENTIRE GAME. Amarr Logistics. Teh tr...
- by Stefan Stahl - at 2013.06.11 20:13:00
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1190. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: Go back to Call of Duty if you want vehicles to be useless. I never played that game. I didn't ask for HAVs to become less useful.
- by Stefan Stahl - at 2013.06.11 17:14:00
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1191. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Bones McGavins wrote: All or nothing. Good analysis of the problem. Right now all parts of the rock-paper-scissors-game are unhappy because neither losing nor winning is fun. Either you are losing without defense or winning without effort. O...
- by Stefan Stahl - at 2013.06.11 17:04:00
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1192. Reserved - in General Discussions [original thread]
I can't wait to see the playercount after the next vehicle buff/AV nerf. What I'm trying to get at is that probably 98% of all time spent in game across all players is in public matches. There's trouble ahead when the public matches get worse to ...
- by Stefan Stahl - at 2013.06.11 16:51:00
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1193. [Feedback] Scanning in general - in Feedback/Requests [original thread]
You've done a nice amount of work. Thanks for sharing your method. My previous feedback was only from general playing around with both passive and active scanning so while it may appear to be working I can't with all certainty say it fully works a...
- by Stefan Stahl - at 2013.06.09 16:26:00
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1194. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
The PC has anti-infantry capabilities with it's enormous splash radius while the swarm launcher doesn't. That's why the SL is better at AV than the PC.
- by Stefan Stahl - at 2013.06.09 11:39:00
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1195. [Feedback] Scanning in general - in Feedback/Requests [original thread]
So far both active and passive scanning have been working beautifully for me.
- by Stefan Stahl - at 2013.06.09 10:13:00
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1196. Lag compensation - in General Discussions [original thread]
The abysmal netcode of Dust in comparison to Half-Life 1 is one of the main reasons I have been saying that CCP is about 10 years behind the rest of the industry. People implement things like this in their spare time as a hobby. It's completely b...
- by Stefan Stahl - at 2013.06.09 10:05:00
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1197. Why Do You Play DUST 514? - in General Discussions [original thread]
I kind of like where I think Dust 514 is going and I'm trying to stick with it until it gets there. Sounds like I should stop playing, to be honest.
- by Stefan Stahl - at 2013.06.08 17:13:00
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1198. [feedback] swarms too strong and too long ranged and to smart - in Feedback/Requests [original thread]
The current Swarm Launcher mechanics are the result of over a year of careful adjustment and continuous inclusion of the player's feedback. You're breaking the heart of someone at CCP if you tell him that his work basically amounts to what school ...
- by Stefan Stahl - at 2013.06.08 13:36:00
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1199. How the hell can it be so hard to shoot someone driving a LAV? - in General Discussions [original thread]
Spec Ops Cipher wrote: The null cannons have a simple circle around the console, that just covers everything, but can leave gaps where the central pillar is recessed. It's easier for ps3's to use a simple vector circle than to use a bespoke sha...
- by Stefan Stahl - at 2013.06.08 13:29:00
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1200. The actual guide on how to use the Plasma launcher - in General Discussions [original thread]
My suggestions: - Always look for possibilities to get the higher ground. Then rain down the damage until a sniper picks you off. - Kill dropships. By definition dropships die to everything, so here's your chance to do something useful with a pl...
- by Stefan Stahl - at 2013.06.08 10:38:00
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