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1381. Different types of Nova Knives - in Feedback/Requests [original thread]
I suggested racial variants elsewhere. Keep them working from one skill but offer racial variants that vary slightly functionally. I'd really love to see a Minmatar Scout sprinting across the battlefield wielding a Nova Tomahawk.
- by Stefan Stahl - at 2013.02.22 18:02:00
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1382. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I'd be in favor of maintaining the effective range of the HMG while reducing the maximum range by some 5%. That'd sharpen its role. HMGs work the same as shotguns. You walk around the corner, you see the hard counter for your fit, you die. The is...
- by Stefan Stahl - at 2013.02.20 19:50:00
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1383. Public Squad Removal. Your thoughts? - in General Discussions [original thread]
My experience of today was that three out of three games were solid redlines. So no observation of improved teamplay so far... However I did notice that the 3 people per team that actually want to squad up will now more easily find each other and...
- by Stefan Stahl - at 2013.02.19 20:18:00
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1384. Give us 60 fps - in Feedback/Requests [original thread]
I'll gladly go back to 1998 graphics wise if it means we can get more fps.
- by Stefan Stahl - at 2013.02.19 18:48:00
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1385. The SP Gap - in General Discussions [original thread]
2 mil distributed around dropships, assault and sensor-scouting.
- by Stefan Stahl - at 2013.02.19 18:28:00
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1386. Give nova knives a boost. - in Feedback/Requests [original thread]
I think there should be racial variants for melee weapons. They'd all work off the same skill, but be functionally marginally different. The current nova knives look Caldari in design. They deal a lot of damage, but take two consecutive swings to...
- by Stefan Stahl - at 2013.02.18 18:53:00
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1387. Dropship Flight School - in Rookie Training Grounds [original thread]
Kesi Raae Kaae wrote: Every time it went to drop off team mates at a capture point it would activate its hardener allowing it to shrug off swarm launcher missiles and forge gun blasts then quickly retreat before its shield hardener finished its...
- by Stefan Stahl - at 2013.02.15 22:13:00
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1388. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
This should be obvious to both game designers and map designers, but since the game mechanic is still here I guess this needs to be voiced more clearly.
- by Stefan Stahl - at 2013.02.13 21:01:00
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1389. Sooooooooo.... Lag Compensation...? - in General Discussions [original thread]
Himiko Kuronaga wrote: If that is the case, why aren't these issues are prevalent in anything running on the source engine? Those games/mods pretty much all run on dedicated servers, right? There're even free online tutorials on how to impleme...
- by Stefan Stahl - at 2013.02.12 17:55:00
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1390. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
Slightly Askew wrote: Are either of those suits worth the cash? Since the price increase I'd say no. If you spend your SP wisely you'll grow out of type-A suits way before you get your money's worth out of the BPO.
- by Stefan Stahl - at 2013.02.11 19:28:00
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1391. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
I like that the different tiers don't give the user a huge advantage. this puts emphasize on the player's skill at playing rather than having the ISK to fund your campaign. All in all I'm happy with where the tiers currently are stat-wise. But I ...
- by Stefan Stahl - at 2013.02.09 18:40:00
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1392. [Feedback/Suggestion] Improve squad leader controls for goals - in Feedback/Requests [original thread]
There are two approaches here: a) Have one context sensitive command that can be issued to everything. Apply it to a squad member, it becomes a defend order, apply it to a hostile tank and it's an attack order. b) Have different commands that can ...
- by Stefan Stahl - at 2013.02.08 22:36:00
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1393. Insult to injury - in General Discussions [original thread]
Knives, from the front, where they can see it coming.
- by Stefan Stahl - at 2013.02.08 19:51:00
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1394. The Uprising; Who is winning? - in General Discussions [original thread]
Iron Wolf Saber wrote: Groza Tragediya wrote: Lol why does no one like caldari lol Their leader just tried to have us all go extinct. The less mercs there are, the more valuable the remaining ones will be. Eradicate the newbies!
- by Stefan Stahl - at 2013.02.07 20:28:00
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1395. Nova Ninja - Feasible? - in Rookie Training Grounds [original thread]
I used the knives on an alt with acceptable success (average kdr above 1). Just make sure you go for the advanced knives right at the start because those dish out 360 points of damage if both strikes connect, which is enough to kill most militia ...
- by Stefan Stahl - at 2013.02.07 20:25:00
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1396. fix your servers - in General Discussions [original thread]
Morathi III wrote: xprotoman23 wrote: for the past 2 days i've gotten nothing but blue shields and assists Imagine when you got blue shield with a shotgun....... I see your failed shotgun shot and raise you by two failed nova knife strik...
- by Stefan Stahl - at 2013.02.06 19:25:00
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1397. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
Severus Smith wrote: Here is my suggestion. Implement Contract Levels with Gear Meta Level Restrictions. Level 0 Contracts only allow Militia Gear (ML 0) in them and have really low payouts. While a Level 3 Contract can have a fit up to ML 4...
- by Stefan Stahl - at 2013.02.05 21:12:00
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1398. [Suggestion] Dropship Improvments - in Feedback/Requests [original thread]
The dropship pilot command wheel sounds like a great idea. Thanks for bringing it up. Notice that we actually have an overdrive available that changes the handling of dropships significantly, and there's the mobile CRU too. However you're right, ...
- by Stefan Stahl - at 2013.02.05 17:21:00
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1399. [Request] Nova knives should be a STEALTH based weapon - in Feedback/Requests [original thread]
I support removing the sound from the knives, but not the removal from the kill feed. Remember that all mercs on a team are connected by a common network, so someone getting sliced to pieces would very likely not go unnoticed. A much better strate...
- by Stefan Stahl - at 2013.02.03 21:17:00
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1400. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
A good tanker turns any game into an instant red-line, a bad tanker complains on the forums about swarm launchers.
- by Stefan Stahl - at 2013.02.03 13:01:00
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