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21. Love How - in General Discussions [original thread]
GM Archduke wrote: I don't mean to offend anyone, but we did say that we'll be silent until there is something to talk about. Simple as that. Other than this, we're still working on 1.3, it will be released and it will be quite interesting. T...
- by Stefan Stahl - at 2015.12.29 19:17:00
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22. Award us some LP just for waiting - in Feedback/Requests [original thread]
A different twist: At the end of match screen you receive bonus LP proportional to the amount of waiting you endured before the match. Each time you queue for a FW match - successfully or not - your waiting time is saved. E.g. you queue twice for...
- by Stefan Stahl - at 2015.12.28 13:42:00
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23. Map rotation - in General Discussions [original thread]
Chuckles Brown wrote: Simple concept. Every map gets equal play time. Why is that just not a concept in this game? I'm fairly sure all maps and sockets *are* seeing equal play time and that they are picked at random. Because of that you'll oft...
- by Stefan Stahl - at 2015.12.28 13:34:00
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24. completely get rid of aim assist - in General Discussions [original thread]
Clearly all other console FPS games on the market that are implementing much stronger aim assist are doing it wrong. We don't want any of that pick-up-and-play experience. Player retention can only be achieved through steep learning curves and pun...
- by Stefan Stahl - at 2015.12.28 09:54:00
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25. Scanners 514 - in General Discussions [original thread]
Abraxis Mangelor wrote: Another guy who has to have his whole game CQC, and invisible until he's within his short effective range. OH, wait... there's a big alert that you've been scanned. Might that not be an indicator to change your movemen...
- by Stefan Stahl - at 2015.12.27 21:32:00
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26. Your Best LOL Fits - in General Discussions [original thread]
Caldari Sentinel: - Non-assault FG - 2 x complex precision enhancer - 1x complex profile dampener - 1x shield extender - 1x shield energizer Instructions: Get into any short range skirmish, charge FG, wait for undampened heavies or mediums to wal...
- by Stefan Stahl - at 2015.12.27 19:15:00
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27. Scanners 514 - in General Discussions [original thread]
For me the annoying thing about active scanners is their range. I would absolutely agree with the way scanners are working right now if their range was drastically reduced, to somewhere about 50 m for non-flux scanners. That way the scanner stops...
- by Stefan Stahl - at 2015.12.27 14:08:00
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28. Award us some LP just for waiting - in Feedback/Requests [original thread]
Very good suggestion, but likely needs some polish. Is it possible to farm this mechanic for LP? As per your proposal all you need to do is queue for an LP match of an unpopular faction in the off hours and repeatedly wait for the scotty-message ...
- by Stefan Stahl - at 2015.12.26 12:52:00
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29. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Slightly different twist: Reduce hardener up-time by 67%, also reduce hardener downtime by 67%. The basic idea is that right now, per HAV-HAV or HAV-infantry fight hardeners are (mostly) only activated once. Either the fight is won before the har...
- by Stefan Stahl - at 2015.12.05 21:51:00
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30. Charging Jumps - in Feedback/Requests [original thread]
Very good concept. I'm unsure about the exact numbers, but the principle is great. It maintains very tall jumps as a tool for map navigation but allows us to finetune its utility in combat. Here's a simple rule to estimate the consequences of hav...
- by Stefan Stahl - at 2015.10.28 16:30:00
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31. Any Future Plans For The LAV? - in General Discussions [original thread]
LAVs suffer the same problem as dropships. They kind of work, but they don't work effectively enough to justify two people manning them. A well fit LAV with a railgun that stays mobile whenever possible and never gets closer than 100 meters to an...
- by Stefan Stahl - at 2015.10.27 19:45:00
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32. First big piece of news on Dust in a while - in General Discussions [original thread]
Did I just read something about Dust 514 marketing? *dries a tear* ... I didn't think I'd live to see that.
- by Stefan Stahl - at 2015.10.27 11:15:00
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33. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Here's my idea: In this game mode only the attacking team has an MCC, but the match is on a timer. The defending team has no MCC. The game starts with three null cannons, C, D and E under the control of the defenders, shooting at the attacking M...
- by Stefan Stahl - at 2015.10.26 16:59:00
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34. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Did you know that we have realtime reflections on some surfaces in Dust? One spot I know from the top of my head is the metal beams on the medium power core socket. The beams and some metal parts on the floor exhibit the same reflections our merc-...
- by Stefan Stahl - at 2015.10.22 01:56:00
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35. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a second, making it barely ...
- by Stefan Stahl - at 2015.10.22 01:35:00
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36. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
I like the idea. It's in the vein of paying you for the effort you exerted during a game. If you slaughter a bunch of newberries in starter fits you don't get any reasonable rewards. If you manage to score a kill on an enemy of a higher tier you g...
- by Stefan Stahl - at 2015.10.17 10:53:00
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37. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
DiablosMajora wrote: Again, why not just have different swams for different vehicles? One that can only lock on air vehicles, thus can be balanced around that One that can only lock on ground vehicles, thus can be balanced around that as well ...
- by Stefan Stahl - at 2015.10.15 12:02:00
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38. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Stefan Stahl wrote: CCP Rattati wrote: cool. But the complaints are, I think, a bit in the other direction, "how can I swarm kill Dropships without it being OP against HAVs" Easy enough to solve. In the "damage-per-volley versus lock-on-dur...
- by Stefan Stahl - at 2015.10.15 11:46:00
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39. Militia Team - in General Discussions [original thread]
At what times does this operate?
- by Stefan Stahl - at 2015.10.15 10:29:00
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40. The first news of Dust 514's future we've had since FanFest ... - in General Discussions [original thread]
MrShooter01 wrote: Kevall Longstride wrote: So you can imagine the fun with sending that same gear to the Serenity server for Eve China. "For the last time, it's for internet spaceships, not nuclear weapon simulations! Well, yes I suppos...
- by Stefan Stahl - at 2015.10.15 10:19:00
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